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Post by kylet357 on Sept 24, 2013 13:44:41 GMT -5
As I am aware, this attachment reduces swap time for the shotguns right? I know that the AA-12 has reduced switch times, but what about the other Shotguns? Do they all get the benefit?
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Post by Marvel4 on Sept 24, 2013 13:48:15 GMT -5
No, only the AA-12.
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Post by kylet357 on Sept 24, 2013 13:49:51 GMT -5
Does the SPAS-12 with grip get the higher fire rate, or is it just in MW3? I've seen it thrown around a bit that it does. Just wanted some assurance.
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Post by Aphoristic on Sept 24, 2013 14:00:52 GMT -5
No, it just reduces recoil which is meaningless on a pump action.
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Post by LeGitBeeSting on Sept 24, 2013 14:22:52 GMT -5
Grip sped up the SPAS-12 pump animation I think but RoF stayed the same for MW3.
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Post by Marvel4 on Sept 24, 2013 15:12:48 GMT -5
It just has a different animation, but it's not faster.
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Post by UrbaneVirtuoso on Sept 24, 2013 16:09:13 GMT -5
Hm. Didn't realize foregrip affected the AA-12 that way. Wonder if it'd make swapping to the WA2000 any bearable?
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Post by LeGitBeeSting on Sept 24, 2013 18:54:11 GMT -5
AA-12 BIG AMMMMMMOOOOO > Kung-Fu Death Grip
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Post by UrbaneVirtuoso on Sept 24, 2013 19:20:58 GMT -5
SoH, brah. :3
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Post by kylet357 on Sept 25, 2013 0:01:56 GMT -5
pff AA12 needs pretty much every blue perk With the obvious exception of One Man Army.....
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Post by kirbyderby on Sept 25, 2013 4:37:51 GMT -5
One Man Army is the most essential perk for the AA12
That's why it sucks in MW3
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kittymulcher
True Bro
Packing my bags for the misty mountains
Posts: 446
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Post by kittymulcher on Sept 25, 2013 7:34:13 GMT -5
Best attachment for the AA-12 is fmj. Stand next to a wall, fire, drop frame rate to about 3 frames a second.
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Post by LeGitBeeSting on Oct 3, 2013 10:42:06 GMT -5
pff AA12 needs pretty much every blue perk You dare insult the AA-12?
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