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Post by Marvel4 on Nov 4, 2013 17:44:13 GMT -5
Symthic just released the weapon charts for Ghosts. Includes most of the important stats so far. More will be added soon.
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Post by LeGitBeeSting on Nov 4, 2013 18:00:49 GMT -5
I know I say this every year but these seem to be the worst shotguns yet.
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Post by ChloeB42 (Alexcalibur42) on Nov 4, 2013 18:20:38 GMT -5
I know I say this every year but these seem to be the worst shotguns yet. B-B-But the R870 is Soooo OP
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Post by Disgruntled Jigglypuff on Nov 4, 2013 18:30:48 GMT -5
I know I say this every year but these seem to be the worst shotguns yet. That's because every year, the shotguns get worse.
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Post by UrbaneVirtuoso on Nov 4, 2013 18:41:02 GMT -5
TAC-12 it is, I guess.
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Nov 4, 2013 19:24:09 GMT -5
I don't like these charts. Marvel, I expect better charts by midnight tonight
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Post by UrbaneVirtuoso on Nov 4, 2013 19:53:02 GMT -5
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Post by Judge_St3vo on Nov 4, 2013 21:53:54 GMT -5
Wow. Great job.
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arcanine2009
True Bro
the definitely not obsessed with dragunov guy
Posts: 11,792
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Post by arcanine2009 on Nov 4, 2013 22:19:19 GMT -5
Wow.. Thanks for the effort! Looks great to compare 5 guns in teh same time.
I'm assuming this is post patch and for PC version.. I see the CBJ-MS has 1016 RPM now, though it doesn't show rapid fire.. Also, what happened to pawnsecrete saying CBJ-MS having higher than average smg bullet penetration. Hmm..
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Post by sixone on Nov 5, 2013 5:47:20 GMT -5
This is good work. I typically use SMGs 2 ways:
1) hipfire spray for CQC (I treat it as a shotgun and rarely ADS); 2) rushing with a silencer where I only engage up to mid range
Given the stats what are yall's thoughts on what the best SMG would be for each? For #1 I've used the CBJ & MTAR both w/ Muzzle Brake & RF. For #2 I've been using the MTAR w/ RDS & Silencer since it has a decent RoF and a 4HK maximum BTK.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 5, 2013 6:52:26 GMT -5
Nice, thanks for the effort! I am really glad to have the actual fire rates. The console fire rates might differ because of frame rates, but if gun A is firing faster than B on this chart, it should still fire faster or just as fast on any frame rate on console. That is I think the most reliable way to find out which of two weapons fire faster. After determining that, I can look at the console test charts to see how much faster it will probably fire on console. Also thanks allot for the recoil value's!!! That is really nice to get a feeling for how a gun should kick. I am glad the CBJ is not as clearly outclassed by the bizon as people thought. MTAR looks to be the best SMS on mid range, but it doesn't completely outclass the rest of the class, as it almost has the slowest ROF in the class. also, I hate recoil kicking to the left.... Also, I saw what you did there naming the SA the CZ, was that intended? Are the stats exactly the same? AK, FAD and remington seem to be the AR of my choice. Burst looks decent, but will probably be outclasses by MR. Honey badger looks quite decent as well actually!! 1600 centrespeed, yeah
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Post by imrlybord7 on Nov 5, 2013 7:38:24 GMT -5
Where's da mobility and sprint durations
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Post by I Am Hollywood5 on Nov 5, 2013 10:45:41 GMT -5
Those charts are nice (as are the actual recoil values) but I wish they would show "number of hits to kill until X range" like pwnsweet & corpsecretes spreadsheets have. Simply showing the drop off start and end points doesn't do justice
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Post by xFEARtheSHIELDx on Nov 5, 2013 13:05:49 GMT -5
Are the swap times there already? I'm guessing no...
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Post by quickbuck on Nov 6, 2013 4:52:04 GMT -5
Awesome job, Marvel, thanks.
Any word on the effect of single fire on assault rifles? Tried it on the AK12 last night. Definitely had a noticeable fire cap, but it was hard to tell if there was a range or damage increase, or recoil reduction.
Also, does grip do anything on the pump action shotguns? I'm guessing it can't do anything, so don't want to waste 4 precious Codnuggets on trying it out. But maybe it has a hidden faster pump or something, like the stakeout grip did? Otherwise the shotguns essentially only get one attachment.
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Post by quickbuck on Nov 6, 2013 5:44:50 GMT -5
Another question, mighty Marvel: am I right in thinking that muzzle brake extends the start and end of damage drop off?
If that's the case, because the damage drop off for the FP6 starts right away, does that mean it will gain the least from muzzle brake?
And conversely, presumably the Tac 12 - which has 2.5 meters before drop off begins - gains the most?
Also, any stats on the under-barrel? I'm guessing it is probably a Bulldog with no attachments (since the Bulldog is designed to be used as an under-barrel), but haven't tried it.
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Post by Mr Zenday on Nov 6, 2013 8:14:34 GMT -5
Interesting. We learn in Symthic that the M27 IAR is a better overall weapon than the Ameli. Match up won 10 vs 3. The Ameli still kills in 2 shots at close range. We learn that the ChainSaw got different stances reduction hipspread: 4, 3.5 and 3 vs 2.7, 2.6 and 2.5 of the others lmgs. symthic.com/cod-ghosts-compare?M27_IAR_vs_AmeliThanks Marvel !
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