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Post by rejectionrole on Nov 11, 2013 15:22:00 GMT -5
850 total kills with the Chrome-Lined attachment to get the full Ghillie. 350 kills with Variable Zoom to get the Concealed Cobra.
I like the USR better than the L115 because of the faster RPM and higher mobility. You really don't need those one shots below the knees, etc anyway.
EDIT: I didn't even see this topic had multiple pages. /facepalm
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tooros
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Pony Stark
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Post by tooros on Nov 11, 2013 15:27:30 GMT -5
And the full ghillie suit is 850 kills chromed lined. Seriously? WTH.. Just for a ghille suit? Yeah it's a lot but. On some maps you'll literally disappear. 'This season's must have accessory!'
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wwaa
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Post by wwaa on Nov 11, 2013 15:34:04 GMT -5
MSBS is the new Type 95, easily the best AR in the game and needs to be patched soon. I agree, MSBS: min dmg up to 35.
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Post by -3055- on Nov 11, 2013 15:55:27 GMT -5
Damn dawg really?
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wings
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Post by wings on Nov 11, 2013 17:03:57 GMT -5
Against bots I couldn't get along with chrome lined. Too much sway as I enjoy testing my marksmanship so the extra speed of the sights during idle sway is not for me so far. Not sure if it would be easier using that attachment in standard multiplayer as I'm guessing this is only available in that mode.
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Post by seanbateman on Nov 11, 2013 20:54:31 GMT -5
Did anyone else start this game off liking the AK-12, and then end up ditching it? I get slaughtered in CQC with it way too often to keep using it. Sticking with the SC-2010 and Honey Badger
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Post by Broadband on Nov 12, 2013 1:00:18 GMT -5
Did anyone else start this game off liking the AK-12, and then end up ditching it? I get slaughtered in CQC with it way too often to keep using it. Sticking with the SC-2010 and Honey Badger Never used it. I unlocked the Honey Badger by default and have been using it as my main gun since. Is the AK-12 that bad?
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Zero IX
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Post by Zero IX on Nov 12, 2013 1:09:57 GMT -5
I've only tried a few guns so far because I'm a miser with my precious Squad Points, but anyway:
MTARX: WOW-e-wow-wow-WOW, this thing seems excellent in a variety of configurations. My current preference is Grip and a Silencer—Rapidfire makes the recoil take just a little more management than I'm looking for in this game, and given the relatively low RPMs of most other guns, I feel fairly comfortable at the gun's native RoF. Normally, I'd put RF on and that'd be that, but with how frequent longish sight-lines are on several of these new maps, accuracy's become as important to me in a way it hasn't been since MW2. How could I ever say "no" to all those lovely firing lanes? Answer: I just can't... (I guess I could just get better at aiming and shooting, but I probably can't do that either.)
MSBS: It's almost the reincarnation of the Type 95. It's quite deadly at shorter and middle ranges, but falters a little more than I like at longer ranges, where after 3-4 bursts I know I've wasted more ammo and time than I would have with another gun. Still, it whips ass just about everywhere else. I use it with a Silencer because I'm a stealth addict and some other attachment that I've forgotten because I have late-stage aluminium poisoning.
Chainsaw: Despite being an obvious novelty, I've gotta say this gun's a SUCCESS because it's pretty fun and isn't utter piss to use like most gimmick weapons. Predictably I like to slap Steady Aim, some stealth and speed perks on this along with a Silencer (duh) and Rapidfire and go to town. Keep the engagement range confined to shorter ranges and you can have some good times whacking opponents with a wacky gun.
L115: I started using Chrome Lined and Thermal Scope because I'm a copycat (thx aids x3) and never looked back. w0w. I haven't used any of the other snipers or "Marksman" rifles because this thing is plenty effective as it is. I'm already picking up collats and my ratio of one-shot kills to not-one-shot-kills is like 1 million to 1, which rules. Toying around with akimbo pistols for a sidearm, and while I dig the P226 (or whatever its called), I might try Overkilling a shotgun on this class at some point. It's probably one of the only instances in which I could justify running a shotgun in this game other than messing around...
Honey Badger: I enjoyed this gun at first but I don't think it's quite as good as the competition. It feels like SMGish damage with ARish handling to me. The free Silencer is definitely cool, but I don't think it's my jam.
SA-801: This is more like it. Pretty much everything about this gun seems good. It's one of my top ARs. I'm getting increasingly lazy the more I type.
.44 Magnum: Thought I'd love it but I don't really, at least not as much as the other pistols. I like that it's in the game, though, in the form it is.
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Post by netherwind on Nov 12, 2013 4:05:26 GMT -5
MSBS is the new Type 95, easily the best AR in the game and needs to be patched soon. I agree, MSBS: min dmg up to 35. Max dmg to 40. Now it's more balanced.
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Post by netherwind on Nov 12, 2013 4:07:42 GMT -5
Did anyone else start this game off liking the AK-12, and then end up ditching it? I get slaughtered in CQC with it way too often to keep using it. Sticking with the SC-2010 and Honey Badger Never used it. I unlocked the Honey Badger by default and have been using it as my main gun since. Is the AK-12 that bad? Top tier AR IMO, CQC IS a little weak. Every AR is good, and I would still consider the AK top 3.
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wwaa
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Post by wwaa on Nov 12, 2013 4:10:44 GMT -5
PC:
Favourite guns: LSAT: - Silencer + VMR scope. Very low recoil, pleasure to use. You failed = your aim failed. AK12: Low recoil - Silencer+Holo if mid-long prevails... or - Irons+Ext Magz+Silencer if close-mid ranges prevail.
Tested: Honey Badger: sorry, too inaccurate in mid range. ACR. Too much recoil. Built-in laser distracts me. MSBS, sorry but 5 bursts (15 rounds!) in mid-long range and still no kill is a joke. Probably on xbox w/ aim assist it rocks but on PC it is just medicore, similar to M16 in COD4, Type95 in MW3, etc etc…
Marksman rifles: Too much recoil, even at 400 rpm. 2 nd shot is too random in long range. Highly ineffective weapons. Outgunned by almost anything. Need recoil buff, similar to SVU in MW3. Do not use MR until they patch 'em. There are more fancy ways to destroy your kd: running around with Panzerfaust or knife etc etc… Best config at the moment IMO: Irons+Silencer, get rid of all scopes (treat it like a giant pistol).
I did not test sniper rifles online, need more map-experience, anyway, I’ll use them in combat training first before a lot.
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bravo2zero
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I'm super excited guys
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Post by bravo2zero on Nov 12, 2013 5:22:08 GMT -5
WWA, have you tried any Marksman rifles with 3 burst? The MR-28 seems quite accurate.
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wwaa
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Post by wwaa on Nov 12, 2013 5:30:47 GMT -5
No , I did not,
But I fired them all at 400-500 rpm using different macros and it looked very bad IMO… IA-2 even at 360 rpm fires randomly all around the 1 st shot. I might upload videos, if enough time ... MW3:MK14 or MW2:FAL were, well, ~90% more accurate at such ROFs (approx, 1st guess).
What ROF uses this ‘3 rd burst’ attachment?
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bravo2zero
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I'm super excited guys
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Post by bravo2zero on Nov 12, 2013 5:39:10 GMT -5
No idea about the ROF. I was only trying different loadouts in a private match with the Marksman Rifles as an alternative to using the MSBS. I like the feel of the MR-28/Holo. The other MRs I found difficult to land the second burst at longer ranges.
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qupie
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Post by qupie on Nov 12, 2013 6:16:26 GMT -5
the gun I was surprised by the most is the K7! It is actually pretty good! I stopped looking at it when I saw the min damage (7 hk is just awefull!) But then I saw it actually has the longest 3 hk range of all silenced SMG's! I was looking for a good silenced SMG with a good ROF to use it somewhat like a shotgun. (as I am a silencer whore aswell ) I came to the conclusion that the Vepr and K7 were actually the best choises here! The Bizon has to much recoil and short range, I also dont really like the irons combined with the recoil, and pretty low range. (although it doesn't need RF! might be a contender after all....) CBJ with silencer is a joke I guess, look at that range! Vector with RF and silencer has a lower 3hk range than the K7, while getting the same ROF as a stock K7! while K7 gets a free attachment. Vepr is actually a nice contender, nice irons, doable recoil, even with RF. The big pro of this gun is its 42 round magazine. (as RF and EM can't be combined) K7, well... this thing is made for this configuration I suppose. Slap on RF and grip or RDS (I used RDS) and go ham. The 3 hk is actually pretty nice, and with the improved hit detection, I can reliably kill 2 guys with one clip. MTARx, while it is an awesome weapon with rapid fire and red dot, I can't use it without both of them. I tried to create a class with a silencer, red dot and rapid fire. But it is just to expensive. Al in all I would like you to try this class if you haven't given the k7 a try: K7 +rapid fire + RDS ready up off the grid dead silence take down focus fully loaded It really does good! At least I do way better with it compared to a mtar with RDS and silencer. If I would like that I will use a SA/AK/FAD, which have way more favorable recoil and better aim assist (I suppose)
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Post by sixone on Nov 12, 2013 7:20:33 GMT -5
Did anyone else start this game off liking the AK-12, and then end up ditching it? I get slaughtered in CQC with it way too often to keep using it. Sticking with the SC-2010 and Honey Badger I'll answer this as well as give my take on "best guns" after getting 1 soldier to lvl 55 and 2 others to the 20s. It was my first gun to 500 kills. AN94 and SCAR (silenced) were my fave weapons in BO2 so over the past year the low RPM weapons have grown on me. One reason I like the low RPM is because I don't have good aim so I pre-fire/Stalker strafe a lot while I'm not on target so the not quickly emptying my mag is helpful. But the thrill is gone with AK, more below. Summary Play solo Kill Confirmed 90%/Cranked 10%. Everyone of my classes Guns I've played with the most: AK, R5, FAD, MTAR, Vepr, MR 28, MK14. Guns I haven't played much but like: SA-805. Gun I haven't played much and am now kicking myself that I didn't use it the whole time, lol: MSBS 3 guns I could use and never use another weapon: MTAR, MSBS, & . Niches I'm still undecided on: mid range silent & long range (Stonehaven & Stormfront). CQC: For shotguns, only unlocked the FP6, reliable in its range, but its range is too short for my liking. I'd have more fun with a Tac Knife class. I settled on the MTAR w/ RF & Silencer & Steady Aim. No other SMG hip fire weapon comes close imo. At close range any SMG will do the job, but at close~mid I want to still be able to not have to bring my sighust up and confidentl get the kill. All other SMGs I tested start shooting at the roof halfway thru the mag while the MTAR maintains a tight grouping on their torso. If it drifts left per its recoil values I haven't noticed. You can trade in the silencer for muzzle brake, but I use this loadout to catch them unaware and the max 4 BTK of the MTAR doesn't penalize you as much as the other SMGs that require 5-6 BTK. I ADS only 10% of the time with this loadout so the gosh awful irons aren't an issue. Close-Mid: MTAR w/ RDS/Grip/RF. Still getting use to the recoil @ mid range, but this is my aggressive, in your face tag collecting class. When I want more versatility I want more versatility in perks/equipment, I drop the 3 attachments Perk and run RDS/Silencer. Mid: MSBS Muzzle Brake/Grip hands down. Muzzle & Grip to give greatest chance for one burst kills. Irons aren't the best, but OK in the one burst kill range. Don't use silencer cuz: 1) shortens burst kill range; 2) as I gain map knowledge I'll know where they're coming from so being on the radar actually helps. Other guns I've tried are the AK, FAD, SA-805, & R5. The muzzle flash on the FAD is too distracting. The 805's irons are a bit obtrusive, but ok in this range and no distracting muzzle flash. AK & R5 are good, but the R5 requires a RDS for me. So I'd rank them MSBS, 805, & AK which directly correlates to TTK. Also, and this is just me, I tend to spray a lot more with full autos, forsaking aim, so the MSBS (just like semi-autos) makes me focus on aiming more. Honorable mention goes to the MR 28. Just more challenging to use cuz have to spam that trigger while aiming and Stalkering. Mid (silenced): TBD. I initially used FAD w/ Grip/Silencer, love the irons, Mag size & RPM. However, once I read that post by Mousey stating that RPM is tied to frame rate, my understanding is that the FAD gets rounded down to 720 RPM @ 60FPS, so it becomes a question of if the FAD's irons/mag >805's recoil. I tried the MR 28 RDS/Silencer but didn't like the 2HK range. The MK14's 2HK range is good, but I keep hitting the fire cap . Long range: TBD. Started out with the MK14 due to my affinity for semis. Muzzle break is "free" due to no useful attachments other than an optic, so 2HK and 1HK (headshot) range is ridiculous. The issue is that at long ranges my eyesight is the best, so a more zoomed in scope would be great. With every new CoD I try to get used to the ACOG but it just obstructs so much of my view I always ditch it. Tried the Hybrid, but have never sniped so it just feels weird to zoom in that much. I guess I can give that tracker a try. The other gun is the Remington w/ Grip & VMR. Accurate as heck, bad irons isn't a problem because I need a scope at long range anyway. If the VMR was available for the MR class I'd use the MK14 hands down, but right now its competing w/ the R5. R5 only has 24 bullets so I tend to use Fully Loaded (2 points) rather than 3 attachments (3 points) to get Extended Mags. I find completely running out of ammo firing at long range affects me more than running out of rounds in a given mag. And the AK. I initially had it with a Grip/Muzzle Brake & Grip/EM, but found the muzzle flash while manageable mid range was too distracting long range and I'd be firing blind. Therefore, I dumped it for the R5 since the AK's only advantage was the iron sights and 6 bullets.
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wwaa
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Post by wwaa on Nov 12, 2013 9:01:26 GMT -5
No idea about the ROF. I was only trying different loadouts in a private match with the Marksman Rifles as an alternative to using the MSBS. I like the feel of the MR-28/Holo. The other MRs I found difficult to land the second burst at longer ranges. ROF is crucial. At 400 rpm there is no significant difference in recoil between 4 marksman rifles … At least I do not see it. They all bump and spray, useless in long range. Today I’ll try them at 200-300 rpm, but it is low… If an attachment reduces recoil at 400 rpm it is worth trying. 200 rpm 2HK gun is weak imo - toysarme said it is enough but my skills are a bit lower : ) Anyway, IW removed full auto MP and added new semi auto rifles, I won’t criticize them (“omg MRs are useless”) as removing MPs only is very good, MRs are a free “bonus” and I hope they buff them til March 2014 : )
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markopolo
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Post by markopolo on Nov 12, 2013 10:25:33 GMT -5
So far for me:
Ameli LMG - not bad, but had some problems with it.... but if you run it, use SOHand... omg... so worth it M27 LMG - Wonderful gun... silenced and a hybrid scope to switch between close and long range combat... me gusta... put stalker and ready up on this gun, and it's practically a 100 bullet mag assault rifle SC - Meh... don't mind it too much SA - got a lot of use out of this one... not too bad FAD - enjoyed it, but the silencer sodomizes it too much for my taste MSBS - I hate burst fire AR's and this is no exception for me Honey Badger - Doesn't hit hard enough for me.... a know a lot of others do well with it, but not me ARX - a popular weapon... haven't used enough to make it want to unlock it with my precious squad points Vector - loved it in BO2 and when it drops, I like using it in Ghosts MR28 - Used it against Bots, and bought the ACOG and 3 burst for it.... worst mistake ever. Garbage up close, garbage far away, garbage garbage garbage garbage.
My prefered lineup so far
M27 + silencer + VMR No lethal, secondary, or tactical (those are for wussies) Stalker, quickdraw, incog, ready up, and resiliance (no fall damage)
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Post by ChloeB42 (Alexcalibur42) on Nov 12, 2013 10:57:09 GMT -5
And the full ghillie suit is 850 kills chromed lined. Then they changed it, it used to be 500
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42
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Post by 42 on Nov 12, 2013 11:00:53 GMT -5
And the full ghillie suit is 850 kills chromed lined. Then they changed it, it used to be 500 Nope. I thought getting the Ghillie Suit was a trial of three challenges with starting at 100 Chrome Lined Kills, then 250, and finally 500. 100+250+350= 850
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Dumien
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Post by Dumien on Nov 12, 2013 11:15:05 GMT -5
My top picks are:
1. MTARX - Great all around. Manageable irons. 2. Bizon - Useless on consoles with RF, but this can be used to your advantage as it frees up a slot. Terrific irons and (surprisingly) good recoil. 3. MSBS - ARs best against SMGs at close to mid range. Not too great for bigger maps with longer sightlines. Stalker appears to be manditory. 4. SA-805 - Great RoF. Good accuracy. This is my attachment shotgun AR and my pick for besting SMGs at their own game. Best use is tight maps. 5. Ameli - Dat 2HK. I stick rapid fire on this with some speed perks and go to town on bigger maps where you can afford to plan every move and mitigate all forms of reactionary shooting. 5. The Snipers - I've had good success with the 115, but the other two, non-silenced weapons appear to be where it is at. The sniper is complimented by a great pistol selection.
The next thing I want to try is the Semi-auto FAD. I have a gut feeling this might end up being the bestest.
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Post by Mr Zenday on Nov 12, 2013 11:17:39 GMT -5
I'd like to know what do you think about the ARX. It seems like a hybrid weapon where you got a burst riffle that can go full auto and a smg at cqb via the lasersight. I tried the steady aim perk and...it was good enough. Did you tried it ? The only problem is the move-firing penality. Maybe with Ready Up it can be neglicted.
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Post by RageHulkSmash on Nov 12, 2013 11:27:35 GMT -5
That MTAR makes a lot of ARs look bad. It has the same 3hk range as the FAD. The ARX has a slightly further 3hk range but the MTAR's faster ads, smaller hip spread and higher min damage completely outweigh that small range difference imo. The only fullauto weapons that seem to compete with the MTAR are the accurate ARs and LMGs and maybe the SA-805 with it's far 3hk range. Am I missing something?
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Post by RageHulkSmash on Nov 12, 2013 11:30:22 GMT -5
I'd like to know what do you think about the ARX. It seems like a hybrid weapon where you got a burst riffle that can go full auto and a smg at cqb via the lasersight. I tried the steady aim perk and...it was good enough. Did you tried it ? The only problem is the move-firing penality. Maybe with Ready Up it can be neglicted. The ARX just looks like a bad SMG to me. I haven't used it much though.
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Post by thomasthetrain on Nov 12, 2013 12:45:50 GMT -5
PC: Favourite guns: LSAT: - Silencer + VMR scope. Very low recoil, pleasure to use. You failed = your aim failed. AK12: Low recoil - Silencer+Holo if mid-long prevails... or - Irons+Ext Magz+Silencer if close-mid ranges prevail. Tested: Honey Badger: sorry, too inaccurate in mid range. ACR. Too much recoil. Built-in laser distracts me. MSBS, sorry but 5 bursts (15 rounds!) in mid-long range and still no kill is a joke. Probably on xbox w/ aim assist it rocks but on PC it is just medicore, similar to M16 in COD4, Type95 in MW3, etc etc… Marksman rifles: Too much recoil, even at 400 rpm. 2 nd shot is too random in long range. Highly ineffective weapons. Outgunned by almost anything. Need recoil buff, similar to SVU in MW3. Do not use MR until they patch 'em. There are more fancy ways to destroy your kd: running around with Panzerfaust or knife etc etc… Best config at the moment IMO: Irons+Silencer, get rid of all scopes (treat it like a giant pistol). I did not test sniper rifles online, need more map-experience, anyway, I’ll use them in combat training first before a lot. It's the PC... if you are even like a mediocre CS player(ESEA mid open or so) you can counter almost all the recoil. As for a "tier list" Assuming normal pub play without any bans: MR's would probably be at the top(if you have decent trigger speed you can shit out 8-10 shots a second) and on a PC they are just stupidly good since you can smash left click for absurd rpm's basically turning it into a 2 shot kill machine gun at any range. than the MSBS, after that it gets pretty opinion based, but i'd guess Remmington and AK12 with stalker, then the Mtar, than a few other of the AR's. And if you are using the *current*(as of 12/11/13) banned list than msbs and stalker marksman rifles and quite a few other things are probably no-no's so:Idk AR's and SMG's become situational trade offs since stalker was the only thing that let them really compete at closer-medium range(on the consoles, on PC movement is way to freaking slow to throw off aim so the same rules don't apply) But of them Remington, and ak12 have become the most popular on xbox at least for whatever reason, and the favorite SMG is by far the Xtar, IMO it's not the strongest up close, for the SMG's however it has one of the easiest to control recoils(with grip) and it's got some of the best mid range capabilities by far making it feel like a mediocre AR that has stalker.
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wwaa
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Post by wwaa on Nov 13, 2013 3:36:38 GMT -5
Marksman rifles: Too much recoil, even at 400 rpm. 2 nd shot is too random in long range. Highly ineffective weapons. Outgunned by almost anything. Need recoil buff, similar to SVU in MW3. Do not use MR until they patch 'em. There are more fancy ways to destroy your kd: running around with Panzerfaust or knife etc etc… Best config at the moment IMO: Irons+Silencer, get rid of all scopes (treat it like a giant pistol). It's the PC... if you are even like a mediocre CS player(ESEA mid open or so) you can counter almost all the recoil. As for a "tier list" Assuming normal pub play without any bans: MR's would probably be at the top(if you have decent trigger speed you can shit out 8-10 shots a second) and on a PC they are just stupidly good since you can smash left click for absurd rpm's basically turning it into a 2 shot kill machine gun at any range. Well, I am not sure what you mean. I am not talking about skills, or experience, but technical aspects of Ghosts and technically at 400 rpm all Marksman Rifles are highly inaccurate with the 2nd shot, regardless how good you control recoil or what is your “tap technique”. My question is: at what max ROF recoil is fully controllable and IMO if it is below 400 rpm (0.15sec delay between shots, "fire time") then such a MR will be outgunned in face to face combat vs assault rifles, which is in line with other opinions abt MR you can read on this forum. I tested IA-2 at 360 rpm (0.165sec delay between shots), received highly inacurrate 2nd shot (regardless what sights used, I was hoping for a recoil-glitch /*) and left this problem, as looking for max recoilless ROF (practical ROF on target) for 2HK MR is pointless for me IF this ROF is significantly below 400 rpm, (200rpm?), which is the case here. I assume that at best MR are properly balanced vs SR, maybe, I did not touch SR at all yet, but balance vs AR – failed, and I’d expect buff here. If you do not remember: MW3:MK14 was a laser at 520rpm (0.115sec delay between shots) and you could 1) counter-snipe across Baccara at this ROF and 2) still have challenging firefights vs 800 rpm 3HK guns in close/mid range. ------------------ /* IA2 fired at 400 rpm w/ Tracker Sight seems suspicious, recoil seems “decreased”, no time to examine it further, maybe illusion, no interest anyway, but if someone is looking for glitches …
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Post by herts_joatmon on Nov 13, 2013 6:05:59 GMT -5
If we are going to do best gun types, we should do it by scenario rather than trying to compare average to average. Suggested categories. I split it into silenced and unsilenced as it can lead to very different play styles. I've still only used a small selection of guns so my selection is quite limited at the moment
CQC unsilenced: MTAR / CBJMS - rapid fire - grip CQC silenced: MTAR - Silencer - VMR all round auto unsilenced: MSBS / MTAR - muzzle - grip all round auto silenced: MTAR - silencer - VMR mid range auto Unsilenced: AK12 - Muzzle - VMR mid range auto silenced: FAD / AK12 - silencer - VMR - not much between these guns in my opinion, but i preffer the larger mag and RPM trade off over extra damage long range auto/ semi unsilenced: LSAT? not tried LMGs yet in this game Long range auto/ semi silenced: FAD / AK12 - silencer - grip not tried the MRs much yet but fancy the hybrid thermal scope for this role. secondary unsilenced: secondary silenced: Sniper silenced: L115 - chrome lined - silencer Sniper unsilenced: L115 - chrome lined - Thermal
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Post by xFEARtheSHIELDx on Nov 13, 2013 17:16:14 GMT -5
If you guys haven't tried the LSAT with RF, grip, and a silencer... DO IT. That thing is a hoot. What the QBB shoulda been.
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wwaa
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Post by wwaa on Nov 14, 2013 3:37:47 GMT -5
I really consider playing „sniper only” on most maps…. Sniping in Ghosts is addicting.
I googled and people say “QS is not possible in Ghosts”, but it works of course if you “hold breath” before QS and release it after … at least on PC.
This Quickdraw perk “cuts in half” ADS time game says, what is bvllshit, as usuall, I suppose sniper rifles are not affected at all, ADS time for L115 is 0.4 sec with or without QD, or maybe I am doing sth wrong here… I saw “1/3 cut” as well somewhere, but how? w/ QD? Not really… Stuck at 0.4, I hoped for 0.4->0.3 cut but cannot find it ……
Is it possible to decrease ADS time from 0.4sec for bolt-action SRs at all?
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qupie
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Post by qupie on Nov 14, 2013 4:03:42 GMT -5
According to Marvel it should be a 20% decrease for SR. 1/3 is right for AR (and I think everything else as well)
The nice thing about sniping in this game is the fact that everybody uses an AR , which are all usable, so after your first pistol kill, you are all set.
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