|
Post by Ironforce92 on Nov 14, 2014 19:00:57 GMT -5
I know i don' t care about what he said but the video is a visual representation.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Nov 14, 2014 21:11:10 GMT -5
TmarTn videos are banned from these forums.
Stick to Driftor.
|
|
|
Post by Pegasus Actual on Nov 15, 2014 3:19:01 GMT -5
Tmartn's a turd. At least he could have done was shown it while strafing. Looks like about 15% reduction in hipfire spread on the KF5? That might be a little low, I honestly don't remember what it was in previous games for SMGs, stats are for nerds.
|
|
|
Post by Disgruntled Jigglypuff on Nov 15, 2014 3:24:49 GMT -5
Den should sensor the name "tmartn." We could use this to our advantage, and have tmartn cry for a laser sight buff.
|
|
|
Post by Ironforce92 on Nov 15, 2014 5:04:34 GMT -5
TmarTn videos are banned from these forums. Stick to Driftor. Sorry, it will not happen again.
|
|
|
Post by lazy on Nov 15, 2014 9:03:37 GMT -5
I have a few cod aw questions
1) why did i buy it
2) will my worn thin patients and shot nerves come back
3) will i always be a sucker and buy the latest cod
|
|
moon
True Bro
Tango, sucka.
Posts: 68
|
Post by moon on Nov 15, 2014 9:58:46 GMT -5
I tried shooting on the firing range and i found a little difference. But for smgs and shotguns it is still worthing. I have twoo questions for you. - I earned MP11 goliath. +3damage -3handling. Less handling = Longer ads time? - Does a minor increase (+1) on the KF5 (860 rpm) rate of fire make the gun an effective 900 rpm or not? - I have not yet earned that gun, but a friend of mine did and absolutely loves it. From what I have read about CoD in general, it seems like when it comes to in game stats, each attribute is comprised of a number of sub-attributes. As such, Handling could be the amalgamation of ADS time, and other metrics. I would imagine that as an SMG, its Handling stats would still be halfway decent. - That's a question for our framerate experts here. Good question.
|
|
|
Post by Ironforce92 on Nov 15, 2014 16:19:38 GMT -5
The remote turret only lasts for 1 minute. Did anyone try to rip off the laser version ?
|
|
|
Post by Pegasus Actual on Nov 15, 2014 19:38:42 GMT -5
The rip-off laser sucks, as does the rip-off rocket launcher. The rip-off normal version is ok-ish, but pretty much a nerfed Death Machine from BO2. You can't sprint at all and expect to shoot anyone in time. They persist when you die and expire when they run out of ammo. No reason to use any of them.
Anyone find a use for any of the streaks beyond the UAV and the SYSTEM HACK XXXXXX OH YEAHHH YOUR SYSTEM HAS BEEN HACKED X SKULL X X SUKLL YEAHHHHHHHH SYSTEM HACK REBOOTING MOTHERFUCKER SYSTEM HACK?!?!
|
|
|
Post by Ironforce92 on Nov 15, 2014 20:07:27 GMT -5
I' m running support: - Threath extended Uav(1100) - Better odds booby care package(1450) - Automatic 360 no scope wallbang swag remote turret(1450) Quite expensive but always effective.
|
|
|
Post by sixone on Nov 16, 2014 5:35:18 GMT -5
I tried shooting on the firing range and i found a little difference. But for smgs and shotguns it is still worthing. I have twoo questions for you. - I earned MP11 goliath. +3damage -3handling. Less handling = Longer ads time? - Does a minor increase (+1) on the KF5 (860 rpm) rate of fire make the gun an effective 900 rpm or not? - I have not yet earned that gun, but a friend of mine did and absolutely loves it. From what I have read about CoD in general, it seems like when it comes to in game stats, each attribute is comprised of a number of sub-attributes. As such, Handling could be the amalgamation of ADS time, and other metrics. I would imagine that as an SMG, its Handling stats would still be halfway decent. - That's a question for our framerate experts here. Good question. 1500+ kills w/ Goliath, 4x as much as any other weapon I have, I notice no penalty as far as ADS goes. Maybe its weapon swap time or something, idk?
|
|
|
Post by Ironforce92 on Nov 16, 2014 9:30:39 GMT -5
Maybe.. How many shoots to kill?
|
|
|
Post by hard1ine on Nov 16, 2014 10:14:56 GMT -5
Den should sensor the name "tmartn." We could use this to our advantage, and have tmartn cry for a laser sight buff. Wordfilter tmartn to SUPER EXCITED. Also, if anyone has the Steel Bite ARX-160, does the +3 damage make a noticeable difference? The default gun seems really weak.
|
|
|
Post by Ironforce92 on Nov 16, 2014 10:42:47 GMT -5
Don' t use it. The rate of fire is belov 900 rpm making the gun pointless. So far this is the only better version i know: Hole Puncher [Professional] (Damage +2, Accuracy -1, Handling -1)
|
|
|
Post by Pegasus Actual on Nov 16, 2014 11:22:22 GMT -5
Hole Puncher is pretty decent, but not really a FFA gun, which is what I've been playing 95% of the time (way too much as it turns out, #50 or so on the PS4 leaderboards). I STILL haven't unlocked MP11 Goliath. Driving me a little nuts, I use the cool looking yellow one with the forced laser sight because it looks my army man look sexy. But generally it's just the Bal show. I can't figure out what the hell most people are doing. They're not running Low Profile... maybe 1 or 2 guys per lobby are... despite the fact that the only killstreak worth a damn in that mode is the twice a game wallhack UAV and most of the other perks kind of suck anyway. Like what the hell is up with Fast Hands? Yeah, I really want to disable reload-canceling. That's totally what the quick reload people are all about. I guess scavenger and that stupid double tap reload are the de facto fast reload perk in this game? I'd be ok with that, except that I'm never sure if I am successfully sending the fast reload command, and so my reload cancel timing gets really screwy.
|
|
moon
True Bro
Tango, sucka.
Posts: 68
|
Post by moon on Nov 16, 2014 11:53:29 GMT -5
Maybe.. How many shoots to kill? This person has a detailed analysis of the MP11 Goliath. Not sure about the accuracy of his info, but it's worth a read. He's saying 3 - 4 hit kills at any range, which is pretty beastly. blog.activision.com/thread/200914195
|
|
|
Post by sixone on Nov 16, 2014 13:22:39 GMT -5
Maybe.. How many shoots to kill? This person has a detailed analysis of the MP11 Goliath. Not sure about the accuracy of his info, but it's worth a read. He's saying 3 - 4 hit kills at any range, which is pretty beastly. blog.activision.com/thread/200914195Although it's the best SMG (and gun for that matter) that I have so far imo, his BTK is inaccurate. It's 4-5. Not even 3 head shots get u a kill. But the 4HK range is silly, >30m, which if you play to it's strengths those will only occur occasionally. This makes the Suppressor gosh darn golly gee whiz near free as it's a 4HK to 25m. He may be right about the hip fire, but I only hip fire in the 7m range so I haven't noticed. I'm just having fun with it while everyone else is using the overrated/used Bal before there are more blog posts and they nerf it, lol.
|
|
|
Post by Disgruntled Jigglypuff on Nov 16, 2014 14:11:16 GMT -5
The MP11 Goliath gets +3 damage and -3 accuracy. Meanwhile, the bulldoge mancy which is "elite" gets an... integrated target enhancer and... +1 accuracy...
|
|
|
Post by LeGitBeeSting on Nov 16, 2014 14:13:07 GMT -5
The MP11 Goliath gets +3 damage and -3 accuracy. Meanwhile, the bulldoge mancy which is "elite" gets an... integrated target enhancer and... +1 accuracy... But less recoil on shotguns help!
|
|
|
Post by Ironforce92 on Nov 16, 2014 15:07:05 GMT -5
The MP11 Goliath gets +3 damage and -3 accuracy. Meanwhile, the bulldoge mancy which is "elite" gets an... integrated target enhancer and... +1 accuracy... -3 Handling not accuracy.
|
|
|
Post by Ironforce92 on Nov 17, 2014 6:48:48 GMT -5
I could not test the 3 stk range of the MP11 Goliath on the firing range because it' s always 4 stk. Anyone knows? It has a slightly worst hipfire. Definitely good with the silencer.
|
|
|
Post by sixone on Nov 17, 2014 7:09:56 GMT -5
It's not a 3HK. Tested with 2 controllers in a Private match. Requires 4 head shots at point blank range.
|
|
|
Post by sixone on Nov 17, 2014 7:15:57 GMT -5
How does the fire rate/frame rate work with Akimbo weapons? For example, if I have 2 different weapons, SMG Single and SMG Akimbo. SMG Single is 1028 rpm. SMG Akimbo is 514 rpm per gun. Now we know that SMG single actually fires at 900 rpm. However, since SMG Akimbo has to individual weapons does it fire at 1028 rpm when both guns are used simultaneously?
|
|
|
Post by Ironforce92 on Nov 17, 2014 8:20:07 GMT -5
It's not a 3HK. Tested with 2 controllers in a Private match. Requires 4 head shots at point blank range. So it was increased only the minimal damage, thanks.
|
|
|
Post by Ironforce92 on Nov 17, 2014 8:25:27 GMT -5
How does the fire rate/frame rate work with Akimbo weapons? For example, if I have 2 different weapons, SMG Single and SMG Akimbo. SMG Single is 1028 rpm. SMG Akimbo is 514 rpm per gun. Now we know that SMG single actually fires at 900 rpm. However, since SMG Akimbo has to individual weapons does it fire at 1028 rpm when both guns are used simultaneously? I suppose that each gun on 60 fps shoots at 400 rpm so both 800.
|
|
pachiderm
True Bro
Chewing some serious leaves
Posts: 647
|
Post by pachiderm on Nov 17, 2014 9:14:11 GMT -5
How does the fire rate/frame rate work with Akimbo weapons? For example, if I have 2 different weapons, SMG Single and SMG Akimbo. SMG Single is 1028 rpm. SMG Akimbo is 514 rpm per gun. Now we know that SMG single actually fires at 900 rpm. However, since SMG Akimbo has to individual weapons does it fire at 1028 rpm when both guns are used simultaneously? I suppose that each gun on 60 fps shoots at 400 rpm so both 800. wat
|
|
|
Post by ChloeB42 (Alexcalibur42) on Nov 17, 2014 22:49:16 GMT -5
Ah, good ole Tmart, all about that clickbait
|
|
|
Post by UrbaneVirtuoso on Nov 17, 2014 23:00:30 GMT -5
Good shit, Condrey. Really good.
|
|
|
Post by Megaqwerty on Nov 18, 2014 10:17:56 GMT -5
Fact: only way to earn supply drops faster is Dewritos.
|
|
|
Post by TheHawkNY on Nov 18, 2014 15:17:25 GMT -5
The rip-off laser sucks, as does the rip-off rocket launcher. The rip-off normal version is ok-ish, but pretty much a nerfed Death Machine from BO2. You can't sprint at all and expect to shoot anyone in time. They persist when you die and expire when they run out of ammo. No reason to use any of them. Anyone find a use for any of the streaks beyond the UAV and the SYSTEM HACK XXXXXX OH YEAHHH YOUR SYSTEM HAS BEEN HACKED X SKULL X X SUKLL YEAHHHHHHHH SYSTEM HACK REBOOTING MOTHERFU CKER SYSTEM HACK?!?! I tried the rip-off laser last night and found it incredible. Lots of ammo, persists through death, win more than my fair share of gunfights.
|
|