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Post by TheHawkNY on Nov 19, 2014 14:52:04 GMT -5
In Kill Confirmed, if a teammate confirms the tags of an enemy you killed, do you get +50 score towards your streak? Or do you only get the XP?
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Post by Megaqwerty on Nov 19, 2014 15:25:41 GMT -5
Teammate confirms advance your scorestreak.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 23, 2014 15:37:20 GMT -5
Question regaring putting modules on scorestreaks:
What do I need to unlock in order to put multiple modules on the same scorestreak? I just prestiged and can't put both threat and support on my UAVs. I was able to do it before the prestige.
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Post by Pegasus Actual on Nov 23, 2014 15:42:01 GMT -5
I'm pretty sure it's a level requirement. As in, at certain levels you will unlock one more module slot for all the streaks. If I could pick that as my prestige reward I would.
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Post by Megaqwerty on Nov 23, 2014 23:03:54 GMT -5
It's level. Module slots are unlocked at levels 5, 17, and 27. You cannot keep these over prestiges since they're not a class selectable.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Nov 24, 2014 12:47:08 GMT -5
Thanks guys. That's a relief because I really like UAVs with support and threats They really should have made this permanently unlockable.
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Post by Megaqwerty on Nov 24, 2014 13:41:23 GMT -5
More like scorestreak modules should have been unlocked from level 1.
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Post by Ironforce92 on Nov 24, 2014 18:27:55 GMT -5
Someone can explain me what is the SAC3 fire rate and how it works? I have all elite and professional versions without even using it.
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Post by Megaqwerty on Nov 24, 2014 19:12:22 GMT -5
According to these here forums, the SAC fires at ~570 RPM times two. The in game bars reflect the overall fire rate, hence why it's listed higher than the other subs. Pro tip: care package traps are collected very quickly while legitimate packages are collected very slowly. Holding Collect briefly will allow you to verify if the package is real or not. Pro tip: this appears to no longer be true. Traps appear to now be collected at the same slow rate as legitimate packages. Caveat emptor.
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Post by Ironforce92 on Nov 24, 2014 19:22:00 GMT -5
So i need to raise the fire rate in order to have 600 rpm? Does 570 drop to 400 on 60 fps?
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Post by monkit on Nov 25, 2014 1:19:19 GMT -5
Is there some sort of trick to destroying paladin/uav/drones with maaws/mahem?
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Post by sixone on Nov 25, 2014 5:22:54 GMT -5
So i need to raise the fire rate in order to have 600 rpm? Does 570 drop to 400 on 60 fps? Yes for the first question assuming it is 570 rpm. According to the guide the fire rate was just under 900, so I assumed each gun was 449. So in that case rapid fire would push it into the 514 rpm range. Some fire rate values are 450, 514, 600, 720, 900, 1200, and 1800.
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Post by Ironforce92 on Nov 25, 2014 7:05:43 GMT -5
I tryed the Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2) but it has: - High recoil - Useless fast ads(?) - Worst hipfire + 1200 rpm(?)
The Pain & Suffering [Elite] (Accuracy +3, Damage -2, Range -1) seems a lot more stable: - Minimal damage decreased (but i won' t use the gun from distance anyway) - Less range - 898 rpm(?) + Low recoil
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Post by dunsparceflinch on Nov 25, 2014 9:22:23 GMT -5
I tryed the Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2) but it has: - High recoil - Useless fast ads(?) - Worst hipfire + 1200 rpm(?) The Pain & Suffering [Elite] (Accuracy +3, Damage -2, Range -1) seems a lot more stable: - Minimal damage decreased (but i won' t use the gun from distance anyway) - Less range - 898 rpm(?) + Low recoil with hipfire only weapons, accuracy variations might affect hipfire spread while handling probably affects sprintout time. wouldn't be surprised if mobility did something other than fast ads for the SACs. no idea what that would be though.
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Post by Ironforce92 on Nov 25, 2014 12:16:46 GMT -5
No, I' m sure that handling affects the hipfire spread.
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Post by dunsparceflinch on Nov 25, 2014 16:02:20 GMT -5
No, I' m sure that handling affects the hipfire spread. If you tested then okay. I just know that at least on shotguns and snipers handling doesn't affect hip fire spread.
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Spectre
True Bro
Guardian.
Posts: 89
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Post by Spectre on Nov 26, 2014 6:27:29 GMT -5
Quick question guys: how does yy-ing (reload canceling via weapon swap) work? Is it like bo 2 or like mw3/goats?
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Post by Megaqwerty on Nov 26, 2014 9:41:11 GMT -5
Doesn't work. It forces a full swap.
Just use sprint to cancel.
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Post by sixone on Nov 26, 2014 10:28:10 GMT -5
So i need to raise the fire rate in order to have 600 rpm? Does 570 drop to 400 on 60 fps? Yes for the first question assuming it is 570 rpm. According to the guide the fire rate was just under 900, so I assumed each gun was 449. So in that case rapid fire would push it into the 514 rpm range.Some fire rate values are 450, 514, 600, 720, 900, 1200, and 1800. To clarify by 514 rpm range above, it's assumed that rapid fire is 25% (although even 15% would be enough).
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Spectre
True Bro
Guardian.
Posts: 89
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Post by Spectre on Nov 26, 2014 11:03:19 GMT -5
Aw :< thank you.
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Post by Ironforce92 on Nov 26, 2014 12:00:33 GMT -5
So Blood & Glory [Elite] (Fire Rate +1, Mobility +2, Accuracy -1, Handling -2) should be the best but the hipfire spread is huge.
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Post by Ironforce92 on Dec 12, 2014 4:20:54 GMT -5
Another proof that gung-ho sucks is that doesn't change the in-game animation. I thought that protects me while running with the schield but not. The killcam shows that they shooted me like i had not it.
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Post by Megaqwerty on Dec 12, 2014 12:12:08 GMT -5
Gungho does change the sprinting animation, but it's hard to differentiate from normal walking with the gun.
...but that might not apply to the shield.
Wait, does Gungho let you melee while sprinting? Because it should.
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Post by Megaqwerty on Dec 12, 2014 12:41:06 GMT -5
I mean, and like keep sprinting after you melee.
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Post by Ironforce92 on Dec 12, 2014 18:17:31 GMT -5
No, you are wrong. I used gung-ho with the schield and sac3. The running animation doesn't change for sure. Ok, you can dash while sprinting but nothing else. The guns were moving and the schield didn't protect me.
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Post by Megaqwerty on Dec 12, 2014 18:37:04 GMT -5
Okay, most guns have a distinct Gungho animation. This generally is a really stupid looking side-to-side shaking of the gun.
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Post by Ironforce92 on Dec 12, 2014 18:48:22 GMT -5
It would be too cool running through the bullets like a rhino charging enemies.
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Post by Blurred Wolf on Dec 13, 2014 4:14:44 GMT -5
For the PC Bros. If you use a controller on PC do you get Aim Assist?
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Post by Megaqwerty on Dec 13, 2014 14:50:57 GMT -5
You sure don't.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 13, 2014 18:18:09 GMT -5
Gungho does change the sprinting animation, but it's hard to differentiate from normal walking with the gun. This is my biggest gripe with gung-ho. Not only does it look ridiculous, but it's very hard to tell if I am sprinting or not.
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