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Post by mrbone2u on Dec 21, 2014 3:36:16 GMT -5
So after a month of playing this game i wanted to get some feedback from other players about their opinion of this version of cod. Here's some of my thoughts so far.
If i had to rate this game out of 10 i would say its probably a 5, 6 being generous and here's why:
GUNS
This game is horribly balanced when it comes to guns. It seems with most cods it comes down to 1 or 2 good guns and AW is no exception. However the variants seem to play into balancing things, somewhat. There really is a limit to variety in gun choices. Of course most of my loadouts are the bal or ak12, maybe an arx or imr for one loadout.
MAPS
Not really in love with any of the maps in this game. If i had to choose one i would say instinct but thats just because i like outdoor maps. Maybe some dlc will bring us some better ones.
KILLSTREAKS
Bland. There's nothing that brings back that ac130-destroy-everything-that-moves killstreak. System hack is the most annoying shit ever and is horribly abused. Although i do like the option to customize your streaks and also joining on someone's warbird, paladin, bombing run was a great idea.
LAG
I really dont run into a lot of lag issues so its not a big deal but for some im sure its frustrating
PERKS
Say what you want about ghosts but i loved that perk system. So many options to customize your play style. This version of cod pretty much falls in line with the blanket garbage perks like toughness which should be removed from the game. Perks becoming mandatory like hardwired and limit your loadout. Overall im disappointed with this perk system.
VARIANTS
A good idea gone wrong. Variants imbalance the playing field and having the upper hand on people due to your RNG is bad.
SUPPLY DROPS
Carrot on a stick rng shit. I cant tell you how many times i've opened a supply drop to get my 5th even 6th variant of the same fucking gun. Or nigerian garbage that just ends up getting deleted. Instead of getting elite guns from supply drops you should get a supply drop ever 100-200-300 kills that give you a variant of that weapon you used to get those kills. So you're always upgrading and earning your weapon instead of blind luck.
I dont hate this cod but i do think its on the bottom of the list when it comes to cods i like. SHG just seems to be "winging it" and i applaud their attempt to think out of the box but to me its deviated too far from what we've come to expect from cod.
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fpsdredd
True Bro
Always working on the FPS metagame
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Post by fpsdredd on Dec 21, 2014 4:34:49 GMT -5
The variants make the game very difficult to judge the game's weapon balance. Having the variants part of the RNG is wrong. Cosmetic only should be from loot crate. Cosmetic gear is more than enough of a draw to keep people chasing.
Maps are great. The ground doesn't have random garbage thrown about. When they need a sight line blocked, it's done right.
Scorestreaks are just bleh. This one completely baffles me. Such a missed opportunity. Make scorestreaks with the uber power most expect (ac 130 etc); make destroying them provide massive points. Bring in scorestreaks (even attachments for the less OP ones) with MASSIVE utility that are grounded in the CoD reality e.g. mechanics trolley - wheels let you roll forward while prone, mirror on gun - see behind you, ability to throw grenades backwards / sideways or just drop them, something to cover windows until they are destroyed - cloth rags maybe. etc. The idea is to bring a bunch of subtle new mechanics into the game as scorestreaks just to see how the game's meta can be expanded.
Lag - none.
Perks are bad. Playing paper rock scissors is a limited, short sighted view of the game. Bring in utility. I recognize there are playstyles you have to appease, give perks that will alter how that playstyle is played and force some learning. e.g. Perk where you reload faster if you are walking, perk where you reload faster if stationary but looking around. The walking one may teach a playstyle to be highly mobile whereas the stationary will be to hold down a position. The idea is to teach a set of behaviors that will benefit the player.
Variants - rng bad. enough said.
Supply drops - HUGE possibility to expand CoD. no guns - that breaks the game. bring in mass amounts of cosmetic drops. expand upon idea of having extra perks.
The supply drop RNG is really slowing down the rate at which I dig into the game - as I dig in I am liking the game though
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 21, 2014 5:05:02 GMT -5
GUNS
I know everyone here likes to cry about the Bal being overpowered, but I just don't see it, in practice or in theory. There are a number of very underpowered guns, and the Assault Rifles category just outclass everything, but the SMGs have been getting some nice buffs. A lot of weapon balance comes from map design and playstyle - dependent on what your typical encounter range is. But I would like to see the SMGs & shotguns be about to outperform the ARs in close to medium ranges.
MAPS
I am absolutely loving these maps, they are very very well designed with the exo suit in mind. We haven't had maps this great since MW2, They really bring out the spade in me. I always hated invisible barriers - the crap in Black Ops that stops you from climbing up a bench that is 2 feet tall. With this game, if you see somewhere that you think you should be able to get to, you probably can, with few exceptions.
KILLSTREAKS
Very well balanced. The Paladin acts as a nicely balanced version of your AC-130. It's easy to hide from, but it's also easy to use and get a dozen kills with. I am a big fan of what they did with killstreak modifiers, and the ability to mix support killstreaks in with the classic kind. I'm not a big fan of them tying the killstreaks to classes though - this stops me from being able to swap classes on death and keep my support streak going (it resets the counter).
LAG
As long as Call of Duty remains the top selling videogame, they have no incentive to drop the expense on dedicated servers, and it will continue to rely on player hosts. So you get the usual "I dumped half my mag into him", followed by a killcam where you shot 0 bullets. It's no different than any other COD - actually it might be a little bit better. The only times I have actually felt lag are when I forgot to turn off my porno torrenting.
PERKS
I hate this "everything needs a counter" system. A better balance is what we had in MW2, where you choice is awesome bonus A or awesome bonus B. Make A and B both great universal things that you want, but only let you pick one. Not A beats B beats C. Also, Exo Mute was a cute experiment, but overall it fails. Give us Dead Silence in tier 3, that is the super powerful tier and it would fit in well there.
VARIANTS
I think we all agree here that using RNG to unlock weapon balance is Foxtroting stupid.
SUPPLY DROPS
I love the idea, it gives us a lot of replay, something to keep coming back for. But the weapon variants should be cosmetic differences only. I DO like that the weapons can vary so much in their appearance. I do NOT like that they have different stats and the game is balanced around that. They could have worked some of these cosmetic changes into attachments too. Like the ASM1 Speakeasy has a drum mag - why not make the extended mags attachment give us that? It did this on Black Ops 1, it actually made the banana mag in your rifle longer. Variants with +range have longer barrels - they could tie this visual to the Advanced Rifling attachment. I can't speak for the dress-up-Barbie stuff because there is still a bug that has been around since launch that makes character customization not show up in hardcore. Some people have suggested this is intentional - if so that is stupid as hell. I want to show off my pretty new stuff too, and I won't be buying any DLC cosmetics if I can only show them off in the lobby.
Advanced Warfare has secured its position as my favorite Call of Duty, passing MW2 and COD4.
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Post by iw5000 on Dec 21, 2014 8:01:25 GMT -5
pretty much what everyone else said. I don't have to much to add.
The only thing i will differ from is if AW is the best CoD to date. I can't go there. It's way to soon.
I will say this about the maps and movements.. The new movements gives the game a nice breath of fresh air, a nice refreshing change. But the cost is this? Some of that traditional CoD 'map control' feeling is gone. There was something to be said about the good old days, where you fought for control of a map, for spawn control advantages. 'Interchange' on MW3, trying to slowly fight for control and push the players back onto the A area (where the flag was in Dom). Even even as late as BO2, like the map 'Plaza', trying to control the mid bar. Fighting and controlling for that area. Maybe it's to early, but AW seems to have lost this control aspect, as now with movements, the game has slowly evolved into a much faster paced free for all. It's just 12 people flying all over and fighting wherever they land, etc...I might be wrong on this, but it's just one initial impression i was sort of feeling.
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Post by strokedem on Dec 21, 2014 10:09:41 GMT -5
Id rate the game about a 7/10. This game requires alot more skill and attention to do good at for me. And i think thats a reason alot of people are not liking it because its much harder to pubstomp solo. The maps i think are pretty good. They are all pretty complex which again makes you have to use more attention and skill to do well. One thing i might add is that i play competitively. Im sure most people here do. I myself have played since cod4 so i have alot of experience. Put yourself in the shoes of someone whos never played call of duty before and you try to play advanced warfare. Most likley its goin to be very difficult and frustrating. I think thats where alot of negative feedback comes from. I think the devs need to really do thier research and use everything negative and positive about all the previous cods and really deliver on this next cod. Its gunna be interesting to see what they do with the exo movement. I think there should be no exo but still be able to dodge on the ground.
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wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
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Post by wwaa on Dec 21, 2014 10:43:48 GMT -5
PC:AW: easily the best cod:MP so far.
(If AW = 10/10, then TF = 3/10 IMO)
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Post by ChloeB42 (Alexcalibur42) on Dec 22, 2014 14:24:19 GMT -5
Stopped caring/10 It has potential but SHG just handled it poorly. At this point I'm done with CoD. I have more fun in MW3 than Ghosts or AW which is saying something because MW3 was the first CoD I stopped playing before the last DLC and the first game I broke
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Post by Megaqwerty on Dec 22, 2014 14:39:01 GMT -5
Ton of great ideas, horrible execution.
In contrast, Ghosts was no ideas, great execution.
AW needs more polish. Which is funny because Sledge had three years to make this shit.
alex, MW3 was great.
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Post by iw5000 on Dec 22, 2014 19:29:46 GMT -5
Ton of great ideas, horrible execution. In contrast, Ghosts was no ideas, great execution. AW needs more polish. Which is funny because Sledge had three years to make this shit. alex, MW3 was great. interesting way of saying it.
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Post by TheHawkNY on Dec 22, 2014 20:01:57 GMT -5
Where's all the stuff?
There are less guns than in previous versions, and way too many of them are a joke. The game shipped with 6 Assault Rifles. That's less than any modern/future period COD.
They looked at BO2's garbage perk system, and Ghosts' much better perk system, and they made the wrong decision. Then they made terrible perk tiers.
12 killstreaks is the least in any COD with selectable killstreaks. Customization doesn't make it feel like that's a bigger number.
I don't have time to pore through previous games maps lists now, but I'm going to go out on a limb and say that the 13 maps in AW is probably fewer than previous titles came with by 1 or 2.
Why is it that you're not always in the fucking center of the minimap, like in every previous COD? Why is it that when you walk near the edge of the map, they make finding yourself on the minimap a goddamn challenge?
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Post by ChloeB42 (Alexcalibur42) on Dec 22, 2014 20:39:54 GMT -5
Ton of great ideas, horrible execution. In contrast, Ghosts was no ideas, great execution. AW needs more polish. Which is funny because Sledge had three years to make this shit. alex, MW3 was great. MW3 at the time was aggravating, the shit connections and horrid spawns just drove me bonkers, and the DLC maps just underwhelmed me. But going back I can still have fun with it and it was the last CoD whose maps I enjoyed most of. BO2 had some good maps, but only DLC ones IMO. Also it's clear Sledgehammer spent most of that time on Campaign.
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Ill-lll
True Bro
Core is swell as well
Posts: 30
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Post by Ill-lll on Dec 22, 2014 20:43:07 GMT -5
First game that has become "work", that is prestige grind mode without it being fun, prior to January. Ton of great ideas, horrible execution. Don't agree with what follows in the quote, but this sentence sums it up.
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Post by dunsparceflinch on Dec 23, 2014 8:48:09 GMT -5
GUNS
Worst weapon balance since W@W. pretty much everything that isn't the ASM1, BAL, EM1, or AK12 needs a buff in some form or another.
MAPS
They are okay. I kinda think they should have made them bigger to accommodate the exo movements.
PERKS
Horribly Balanced. Most of the blue perks are useless. Blast Suppressor should have been default for all players. Hardwired is useless except for dealing with one OP kill streak.
VARIANTS
Worst aspect of the game. So badly executed. The snipers have "+/- damage" modifiers that don't affect damage. The Tac-19 has "+firerate" that doesn't really up the firerate. Mobility affects ADS time by a measly one frame instead of affecting movement speed like it should and it's put on dual wield SACs for no reason. They don't even always work correctly or balance the variants properly. And the worst part is it seems like SHGames doesn't seem to have the brains to balance specific variants but instead will just balance the main weapons, leading to shit like the ARX not getting a buff and the HBRa3 getting a nerf it didn't need.
SUPPLY DROPS
Fuck you SHGames for making unlocking different weapons an RNG game.
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wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
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Post by wwaa on Dec 23, 2014 13:21:09 GMT -5
KILLSTREAKS ... System hack is the most annoying shit ever and is horribly abused. sentence above shows a typical love/hate relationship most players have vs any cod:MP : )
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Post by iw5000 on Dec 23, 2014 15:42:04 GMT -5
GUNS Worst weapon balance since W@W. pretty much everything that isn't the ASM1, BAL, EM1, or AK12 needs a buff in some form or another. MAPS They are okay. I kinda think they should have made them bigger to accommodate the exo movements. PERKS Horribly Balanced. Most of the blue perks are useless. Blast Suppressor should have been default for all players. Hardwired is useless except for dealing with one OP kill streak. VARIANTS Worst aspect of the game. So badly executed. The snipers have "+/- damage" modifiers that don't affect damage. The Tac-19 has "+firerate" that doesn't really up the firerate. Mobility affects ADS time by a measly one frame instead of affecting movement speed like it should and it's put on dual wield SACs for no reason. They don't even always work correctly or balance the variants properly. And the worst part is it seems like SHGames doesn't seem to have the brains to balance specific variants but instead will just balance the main weapons, leading to shit like the ARX not getting a buff and the HBRa3 getting a nerf it didn't need. SUPPLY DROPS Foxtrot you SHGames for making unlocking different weapons an RNG game. Good post. It's almost like SH had a bit of a head's up about Destiny, and tried to take some concepts from it. Fail.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 23, 2014 22:31:38 GMT -5
destiny is whack
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Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Dec 24, 2014 18:35:04 GMT -5
Connections, connections, connections. And in AW, for me, they're still completely and utterly broken. Terrible rubber-banding. The game is still totally unplayable a month in. This is not like one game in 5. This is every ... single ... game. And this is playing TDM, which should have the largest player population from which to select good connections. Complete shite.
Other points about AW... Weapons: difficult to judge because my bullets don't register properly, due to the shitty connections. But there are very few weapons I actually want to use. Definitely by far the worst weapon selection out of the CoD games I've played (AW, Ghosts, BOII, MW3, MW2). Variants are a really stupid idea; they should have invested the effort in 3 more proper ARs.
Exo-boost: This is a gimmick that I don't particularly like. It changes the game dynamic, for the worse in my opinion. Everyone just jumps around all over the place, and it takes much of the art of stealth and flanking out of the game. I hope it's gone when BOIII comes around.
Maps: Detroit is okay. Riot is okay. The others don't particularly grab my attention. I think this is at least in part because the flow is ruined by the boost jumping.
Create-a-class system: this is good, probably because they copied it from BOII.
Scorestreaks: why is it so hard to get this right? These streaks are really dull. And the system hack is just annoying. BOII higher streaks were a bit OP, but at least they were fun, and you felt like a boss when you called in the dogs. MW2 AC-130 stirred up a sense of fear.
Perks: eh, I use the same few perks on all my classes. Read into that what you will. But I don't much care.
Sound: footsteps still have the bug where your own team mates' footsteps are 3x louder than enemy team mates'. BOII had the same bug and fixed it. Maybe SH should ask Treyarch for the patch. BOII footsteps were about right after the aforementioned patch.
Forced to play AW or Ghosts, I would play Ghosts. Even though Ghosts is a total camp/snoozefest, at least the game actually works.
I'm back to Black Ops II in the last couple of days. I wanted to make sure my issues with AW were not either due to my internet connection or that I've just lost my skill / aim / whatever at CoD. Loving it. Such a great game. Runs smooth, great connections (even 2 years after release, with reduced player base) bullets hit what I'm aiming at. Maps are my favourite in any CoD; great power points, choke points and flank routes; clean floors (not like all the junk that Infinity Ward like to leave strewn all over the place) and great looking with good colours. Great weapon balance and selection; I feel spoilt for choice over which weapon to choose and how to approach each match. Fast-paced action. And after playing the game for the first time in over a year I'm still going ham. I just hope the lobbies don't get filled with hackers anytime soon.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 24, 2014 22:39:26 GMT -5
Why have I not experienced any of the connection issues that many of you are complaining about? I am 11th prestige, and I never experience any lag different from any other Call of Duty title. A bit of latency is the nature of the beast with player hosts.
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Post by wantonRULE on Dec 25, 2014 15:59:08 GMT -5
GUNS Worst weapon balance since W@W. pretty much everything that isn't the ASM1, BAL, EM1, or AK12 needs a buff in some form or another. MAPS They are okay. I kinda think they should have made them bigger to accommodate the exo movements. PERKS Horribly Balanced. Most of the blue perks are useless. Blast Suppressor should have been default for all players. Hardwired is useless except for dealing with one OP kill streak. VARIANTS Worst aspect of the game. So badly executed. The snipers have "+/- damage" modifiers that don't affect damage. The Tac-19 has "+firerate" that doesn't really up the firerate. Mobility affects ADS time by a measly one frame instead of affecting movement speed like it should and it's put on dual wield SACs for no reason. They don't even always work correctly or balance the variants properly. And the worst part is it seems like SHGames doesn't seem to have the brains to balance specific variants but instead will just balance the main weapons, leading to shit like the ARX not getting a buff and the HBRa3 getting a nerf it didn't need. SUPPLY DROPS Foxtrot you SHGames for making unlocking different weapons an RNG game. This plus lag. Ghost on the xb1 played well in terms of connection. AW is hit or miss...alot.
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Pentaza
True Bro
Most kills, fewest deaths.
Posts: 304
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Post by Pentaza on Dec 25, 2014 18:31:15 GMT -5
Why have I not experienced any of the connection issues that many of you are complaining about? I am 11th prestige, and I never experience any lag different from any other Call of Duty title. A bit of latency is the nature of the beast with player hosts. It does seems with AW that there's a real mixture of experiences with connections, and it seems to be across the different platforms too. Some people, such as you, seem to have no problems. For others, such as me, it goes way beyond just lag. I've played on games of BOII and Ghosts with Den bros across the Atlantic and, of course, been at a slight disadvantage to those more local to the host, so I know what a game with higher than ideal ping feels like. However, those games across the Atlantic were more than playable 95+% of the time. In those games, I could feel the slight disadvantage, in a way that makes sense, especially when going around corners and coming up against an enemy player. But the game ran fine, bullets registered as I'd expect, and I didn't get any rubber-banding. What I experience on AW is not comparable. Bullets don't register. I get insta-gibbed. Rubber-banding about 50% of the time. If feels like I'm up against lobbies full of lag-switchers (which I assume is not actually the case). So this is more than just above average ping. I'd say some combination of high ping, a difference between up/down latency to host (which I'm of the understanding can cause bullets to not register), plus packets either arriving in the wrong order or getting lost. If I was familiar with packet sniffing tools I'd try and work out who I'm being matched up against, what pings I'm getting to them, and where they are approximately located. Certainly, I've been matched up against people on other continents, which is astounding. For whatever reason, it seems that matchmaking just doesn't like certain players and consistently gives us shite connections. I've tried different times of day since the game was released and the only thing that's been consistent is that the connections, for me, are terrible and the game is unplayable. It's definitely not my internet connection because I've turned off AW, put BOII straight in, and had a good, consistent connection across several lobbies, even though I was playing KC and there were only a couple of thousand players in that gamemode. I've tried AW from two different locations, a couple of hundred miles apart, different ISPs, and had exactly the same problem. Given the consistency with which I get such bad connections and the differences of experiences with connections, I can only presume it's matchmaking problems, rather then networking code bugs.
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Post by dunsparceflinch on Dec 25, 2014 19:46:33 GMT -5
I'm on 360 and I got to say, after the first couple of patches, it seems like lag only happens for me when I'm in a ridiculously large party.
Otherwise it plays mostly fine.
BTW, I should say, with regards to maps, they better integrate the DLC maps into the rotation immediately like in BO2 and not do the "wait until the next DLC comes out" BS that IW pulled with Ghosts (Nemesis never became part of the regular rotation as a result).
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Post by confuzzled on Dec 25, 2014 22:30:29 GMT -5
So much lag on ps4 I can barely play the game. It got better for a while with the first patch but then went back to complete trash.
blops1 had the best perk system. perks where you can pro them out for extra awesomeness.
I hope the next iteration is a pick system with pro-variants of perks.....
Not sure why all the hate about variants....half of them do crap and a few add minimal help to the one using them and you have the same odds of getting them, more so than the typical player if you are a member of a cod forum since you obviously play a lot. Not sure why the tax-19 hate either.....if it had any more range it would be MW3 original type-95 OP.
All the maps feel the same to me due to the exomovements. Fly on shit, jump across map in two seconds and shoot people....
I really liked this game in the beginning, it was fresh but the novelty wore off....
Minimap design sucks, lack of stealth sucks, lack of soundwhoring sucks, everyone being in private chats sucks.... ( I love hearing people complain as they die, that was the single best feature added to COD in the last four versions...) plus the customary trash talk.....game also looks like a cartoon....
As others said score streaks are blah and fuck whoever put in system hack.
I also went back and played zombies today on PS3 and the exo-movements suck because it took me 20 minutes to stop trying to boost dodge in zombies....
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Post by confuzzled on Dec 25, 2014 22:32:10 GMT -5
Lack of stat viewing, lack of seeing players online as well......trash trash trash.
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Dec 26, 2014 5:32:21 GMT -5
We hate on the tac19 cause it SUCKS. And the words "OP" and "shotgun" shouldnt even be in the same sentence. i got 800+ kills with the tac19 and its quit "good"
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Dec 26, 2014 5:43:56 GMT -5
i got 800+ kills with the tac19 and its quit "good" Just cause you have 800+ kills with the gun doesnt make it good. A little test: Do you think the mw3 striker was good? Or the bo2 R870? and i got a 1.2 kd with it (1.3 is my overall kd) strikes wat good the r870 decent but a bit inconsequent.
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Post by dunsparceflinch on Dec 26, 2014 6:00:34 GMT -5
We hate on the tac19 cause it SUCKS. And the words "OP" and "shotgun" shouldnt even be in the same sentence. Disagreed on the second part, but yeah, the Tac 19 gets hate because it makes no sense for a pump-action shotgun to have LMG size spread, especially when at most ranges its a 4 pellet kill. It's a damn shame because the actual damage of the Tac-19 is decent enough at most ranges.
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Post by dunsparceflinch on Dec 26, 2014 6:40:26 GMT -5
In terms of spread, yes. In terms of damage, it's like the 1887 from MW3 but with a 2 pellet kill range.
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Post by MoopusMaximus on Jan 12, 2015 9:17:41 GMT -5
Terrible.
This game is just so terrible. Like iw5000, the gameplay feel of the past is gone. There's no control, only a foxtrot fest of people thrusting around and tactical loitering on roof tops. I hate what CoD has become, trying desperately to be something it's not. I find the exo-suits dumb, only serving the purpose of adding more unpredictable randomness. You don't fix what isn't broken. I used to think CoD: GHOSTS was fast paced, but this game is Ghosts on steroids. Everything is so fast, there's literally no time to stop and relax. This game is dominated by revenge killing, and the exo-suits only further increases the issue. You can kill an enemy, only for him to respawn, boost his way back to you (with Exo boost or speed or something) and kill you within 10 seconds. This is a joke.
Perks? They're useless in this game. There are three perks that are essential, don't have them, you'll lose every time. The assassin type perk, that hides from radar and uav. The flinch reducing perk, and the raise-quickly-from sprint perk. I despise that if you don't run these perks, you'll be at an inherent disadvantage. Everyone runs these perks, because there's nothing else useful enough to warrant not picking them.
Guns. The BAL from my observations seems to dominate the game. Stupidly strong, laser accuracy, high RoF. Why did they literally just copy-paste the FAMAS/TYPE-25 from BO2. Also, every shotgun sucks, no question. MW3 shotguns will be surely missed compared to these. I used every shotgun with over 10,000 kills with each. Each having 3.0 K/D's at least (including the oh so bad AA-12). This games Shotguns blow. SMG's in this game seem absolutely terrible and useless. All of them suck and are outclassed in every way by the AR's. Speed advantage is null now considering AR wielding users can sprint/boost everywhere.
Streaks. They are absurdly hard to obtain, and otherwise they suck once you do somehow obtain them. The only streak I use is the UAV, with the support ability, see through walls ability, and bleep rate increase. Almost like a crappy VSAT. Honestly, they're just terrible now.
Maps. Oh god are these maps terrible. Every map is a labyrinth of corridors, camps sites, and openness. The best way I can describe it, is that you are always in the open, the potential of being shot from every single angle or area. Areas aren't safe anymore. The extreme speed of this game makes these maps either absurdly fast, or it slows down to a crawl with campers on roof tops.
General gameplay and extra tid bits. I really really dislike this games forced gameplay. I don't think anybody wanted this. I loved playing CoD because it was CoD. I don't want CoD trying to be Titanfall. If I wanted to play Titanfall, I'd play Titanfall. CoD sucks now. I can only hope that Treyarch (I believe they're next in the cycle) brings CoD back to it's original roots. I am doubtful however, I fear the higher-ups wouldn't be to happy of a reversal in the series' direction. My friends and I have all gone back to playing BO2 and MW3. These games are both the most impeccable and amazing CoD's there are.
TL;DR: Don't fix what isn't broken. CoD AW is too fast and too hectic. One or two guns dominate the game. I am disappointed.
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wwaa
True Bro
PC / PS4 / X1
Posts: 2,086
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Post by wwaa on Jan 12, 2015 10:30:40 GMT -5
... you are always in the open, the potential of being shot from every single angle or area. Areas aren't safe anymore. = problem with campers solved, in other words : )
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Post by bucket415 on Jan 12, 2015 10:32:12 GMT -5
0 / 10, would not recommend
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