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Post by imrlybord7 on Jan 28, 2015 2:23:09 GMT -5
Using Gungho on a shotgun, you can tap ADS to immediately restore normal hip spread. The perk is still very useful for this weapon class. When I try to TAC railgun with Gung Ho I regularly miss all 8 pellets. When I removed Gung Ho I basically never miss.
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Post by mummifiedmech on Jan 28, 2015 23:44:16 GMT -5
This could be a thread for gathering community opinions on how to best dial in your classes, if that's alright. Tac-19 Roundhouse or Tac-19 Uppercut? I really don't know what attachments would be useful , I just use laser and adv rifling Edit: I don't have these variants, I'm just looking at the stats on them
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Post by imrlybord7 on Jan 29, 2015 1:03:58 GMT -5
This could be a thread for gathering community opinions on how to best dial in your classes, if that's alright. Tac-19 Roundhouse or Tac-19 Uppercut? I really don't know what attachments would be useful , I just use laser and adv rifling Edit: I don't have these variants, I'm just looking at the stats on them The Roundhouse is better from the ranges of 170 to 230 (212.5 to 287.5 with Rifling), otherwise the Upper Cut is better. So my vote would be pretty strongly in favor of the Upper Cut. Quickdraw and Rifling are the must haves on the TAC, Laser is a good third for quickscoping or Stock if you are playing more cautiously. ADS for any kill that might be beyond max damage range (so around 250).
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Post by Megaqwerty on Jan 29, 2015 12:03:26 GMT -5
What is objectively the best Tac? lol git gud
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banana
True Banana
Zoro > Law
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Post by banana on Jan 30, 2015 9:16:22 GMT -5
Probably depends on whether -20% hipspread (sledgehammer) is better than -10% hipspread, 1 extra pellet, but reduced max range of 200 to 170 (upper cut).
Idk which is better because idk how to calc which is more likely to hit somebody.
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Post by Ironforce92 on Mar 4, 2015 18:17:57 GMT -5
What's the best for you? -MP11 Deceiver +Waste less ammo at 60 fps +Less recoil +Short sprint out time +20 min damage -Kf5 Breakneck +3 shtk for the first 5 rounds +8 more bullets +reload faster
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banana
True Banana
Zoro > Law
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Post by banana on Mar 4, 2015 19:02:56 GMT -5
Deceiver.
Base sac3 vs base akimbo pdw?
Same thing but assume you also have unlocked the marksmen variants.
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Post by Ironforce92 on Mar 5, 2015 15:09:46 GMT -5
Base sac3 advanced rifling and extended mags. The best variant is Pain and Suffering with rapid fire. Or silenced JK. Also what about: -Ameli heavy +60 bullets +always 3 shtk +less recoil +faster sprint out time -Ohm +Shotgun +faster reload
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banana
True Banana
Zoro > Law
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Post by banana on Mar 6, 2015 20:50:16 GMT -5
^ the ameli only has less recoil with grip which means the ohm should have ext mags.
rapid fire is worse on the sac3's because of the increased hipspread
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Post by Ironforce92 on Mar 8, 2015 21:09:09 GMT -5
The inaccuracy score is higher on the ohm. I know that 20% seems a lot on paper but 240 more rpm is all you need with the sac3. The increased recoil is bad on the standard version but it does not chance too much with the pain and suffering. The laser sight may help you to engage enemies far away but if you need it just go prone.
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Post by dunsparceflinch on Mar 9, 2015 10:50:22 GMT -5
Redshirt vs Chicanery
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Post by ninopettis on Mar 9, 2015 11:55:19 GMT -5
Question is obviously damage at range vs clip size. 50% clip size is a huge reduction. The Subverter is the other one that suffers this. Redshirt would be better at close range because of low reload frequency and Chicanery better at long range because it's a 4-shot kill instead of a 6-shot kill. The other thing to consider is the Chicanery's free advanced rifling. If you want advanced rifling on your gun, then it's a good bonus, but it depends how important that extra pick13 slot actually is. If you don't want advanced rifling and would prefer a different attachment then it's a disadvantage. I like stealth and most of the time use silencer, so I easily prefer the Redshirt.
Other good Amelis are the Spacer and the Accelerated. That's conditional on whether they actually have a fire rate increase. If they have the same fire rate as the Redshirt, then they're better, because the Redshirt's damage penalty is worse than their accuracy penalty. I don't know what their actual fire rates are though.
The other good Amelis as many know are the Heavy and the Subverter. They have 10% worse hipspread in return for better damage at range, making them IMO the best fully-automatic ranged weapons in the game, along with the AK12 RIP for if you want a more mobile ranged weapon. The Subverter gets a big damage boost at close range in return for that halved clip size mentioned earlier, though it's still only 3 shots to kill with body shots. However, headshots, shooting already-weakened enemies, and flinch, are all reasons why the damage increase still matters. Still prefer the Heavy though just because the clip size penalty is too severe.
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Post by Megaqwerty on Mar 9, 2015 13:44:38 GMT -5
The Heavy.
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cat
True Bro
domestic cats master race
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Post by cat on Mar 9, 2015 15:46:57 GMT -5
It costs four hundred thousand dollars to patch this game... for twelve seconds.
MP443 - Feeling Lucky... or not?
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Mar 9, 2015 20:04:46 GMT -5
if ypu're asking whether it's better or not, Will Wheatley's spreadsheet doesn't show a damage decrease
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Post by imrlybord7 on Apr 12, 2015 9:52:32 GMT -5
Standard MP11 vs SN6 Cycled?
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banana
True Banana
Zoro > Law
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Post by banana on Apr 12, 2015 11:09:30 GMT -5
Sn6 cycled
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Post by LeGitBeeSting on Apr 12, 2015 12:05:52 GMT -5
Moop11. 7HK at range too gimp.
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Post by Ironforce92 on Apr 12, 2015 13:52:38 GMT -5
Mp11. 80 ms sprint out time and less ammo consumption.
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Post by ninopettis on Apr 12, 2015 14:34:31 GMT -5
It's close. Cycled might have the edge at close range because it's a 3hk with headshot. But then MP11 is a 4-shot kill mid range with a headshot. Cycled being 7-shot at long range is somewhat balanced out by the fact that it has less recoil.
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ThatGuy
True Bro
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Post by ThatGuy on Apr 12, 2015 14:58:28 GMT -5
Standard MP11 vs SN6 Cycled? asm1
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Post by LeGitBeeSting on Apr 13, 2015 9:28:15 GMT -5
Probaddie vs giant octopus The octopussy because probuddy has no idea what he's doing.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on May 2, 2015 17:18:21 GMT -5
S-12 Whirlwind vs Bulldog Face Hammer?
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Post by LeGitBeeSting on May 2, 2015 17:22:05 GMT -5
Whirlwind, you just have to ADS.
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Post by kylet357 on May 2, 2015 17:32:33 GMT -5
Whirlwind with Suppressor is the way to go for stealth shotgun. Otherwise, Face-Hammer for the 'in your face with a shotgun' play.
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Post by imrlybord7 on May 13, 2015 10:47:11 GMT -5
Face Hammer vs Rifled for Rifling + Stock class?
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Post by Megaqwerty on May 13, 2015 11:18:30 GMT -5
Whirlwind with Suppressor is the way to go for stealth shotgun. Otherwise, Face-Hammer for the 'in your face with a shotgun' play. Leggy is on PC. You want the Compliant. Face Hammer vs Rifled for Rifling + Stock class? With rifling, the Rifled is only superior for a range of about 30 units (something like 185-215 units). You want the Face Hammer. No contest.
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Post by imrlybord7 on May 13, 2015 12:07:08 GMT -5
Face Hammer vs Rifled for Rifling + Stock class? With rifling, the Rifled is only superior for a range of about 30 units (something like 185-215 units). You want the Face Hammer. No contest. Right on brother. ADS spread is supposed to be the same as a weapon's minimum standing hip spread, right? But what if hip spread is reduced? Does ADS spread become less accurate than minimum standing hip spread?
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Post by Megaqwerty on May 13, 2015 12:12:06 GMT -5
ADS spread is supposed to be the same as a weapon's minimum standing hip spread, right? But what if hip spread is reduced? Does ADS spread become less accurate than minimum standing hip spread? Not quite right. ADS spread is 5.5 for the Tac and 5.0 for the Bulldog and S12: these values are not on the shotgun tab because, Foxtrot, I don't know. That shit is important. However, it is under the Source tab, should you ever forget the values. The variable is called, wait for it, adsSpread. All variants have the same ADS spread values so, yes, some variants will have more accurate hip spread values under certain conditions (ex. the Sledgehammer laser has a minimum hip spread of 4.32, which is nearly a 40% reduction in area. Dang. That said, you need to, like, stop moving to acquire this spread value, making it useless).
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Post by LeGitBeeSting on May 13, 2015 12:25:23 GMT -5
Even on PC I'm not sure about Whirlwind VS Compliant.
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