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Post by strokedem on Jan 27, 2015 9:32:24 GMT -5
I thought so. I played some snd late last night and tried using the kf5 genuine, sac3 blood & glory and was getting melted. Pulled out my bal carbon and went 10-0 next game. The asm1 was just eating people too. Its the same if not better forsure.
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ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Jan 27, 2015 10:06:13 GMT -5
Hbra3 feels way stronger 3hk to a very long range
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Jan 27, 2015 10:19:59 GMT -5
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Post by noscreenname on Jan 27, 2015 11:22:39 GMT -5
Patch notes coming soon per Condre's tweeter.
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Post by pupilofcod on Jan 27, 2015 11:32:22 GMT -5
Well I'm no pro weapon tester but it looks like the desecrator mk14 is still a 4sk to body on the back targets of firing range booth 4. And the IMR feedback still needs 5 bullets to kill anywhere on the close targets of booth 4. So I already question how thorough this complete weapon pass is supposed to be. Really wanted a 3 shot m14 and range fix on feedback and pillager variants.
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Post by strokedem on Jan 27, 2015 12:44:26 GMT -5
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Post by strokedem on Jan 27, 2015 12:58:42 GMT -5
They essentially did nothing as far as gun balance. Made the ae4 OP so it will sell and returned the hbr to its original state (which is good) other than that a pretty poor excuse for a "gun balancing patch across all categories"
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Post by pupilofcod on Jan 27, 2015 13:02:44 GMT -5
OMG that was the extent of the balance pass? Seriously HBR,AE4,EPM3,TAC19....that's it? So the buggy range numbers Marvel found were not SHG errors after all? The underwhelm is unbelievably strong right now.
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Post by Megaqwerty on Jan 27, 2015 13:06:13 GMT -5
The IMR range values were errors. Sledgehammer just doesn't know about them yet.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Jan 27, 2015 13:09:30 GMT -5
The IMR range values were errors. Sledgehammer just doesn't know about them yet. Yet random cod players have.
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Post by Megaqwerty on Jan 27, 2015 13:12:10 GMT -5
The random CoD player, you know, that twelve year old who has been intimate your mother, your stepmother, and your wife? He's more competent than Sledgehammer.
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Post by noscreenname on Jan 27, 2015 13:28:56 GMT -5
They didn't want us to have to retest too much stuff guys, cmon.
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Post by pupilofcod on Jan 27, 2015 13:31:28 GMT -5
Lol so SHG will wait for the IMR variant video from Drift0r saying the pillager and feedback are terribad with stats he got from Marvel.... and then they will check their on code and fix? Seems legit.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 27, 2015 14:56:31 GMT -5
They didn't want us to have to retest too much stuff guys, cmon. I was expecting that Marvrl would have lot of work to do updating the stat threads, but it turns out only two numbers are changed: HBRa3 max damage range Tac19 max damage rangE Gg
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Post by LeGitBeeSting on Jan 27, 2015 14:59:07 GMT -5
At least they didn't nerf shotguns.
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Post by LeGitBeeSting on Jan 27, 2015 15:02:05 GMT -5
True, shotguns are worse relatively due to stronger competition.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jan 27, 2015 18:09:18 GMT -5
If I was drift0r I would've made the video on the 2 imr's already but I'd imagine it'd be pretty inefficient if he did it right now because he seems to be reviewing the best weapon variants rn
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Post by Ironforce92 on Jan 27, 2015 18:19:06 GMT -5
Anyone else have an opinion? Change game mode?
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bradman
True Bro
token old guy
Posts: 1,178
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Post by bradman on Jan 27, 2015 19:02:00 GMT -5
Bal and ASM 4evah. Bad game gets bad patch.
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Spectre
True Bro
Guardian.
Posts: 89
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Post by Spectre on Jan 28, 2015 4:58:24 GMT -5
"Big weapon patch"
lol
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Post by LeGitBeeSting on Jan 28, 2015 10:06:31 GMT -5
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Post by krapeh on Jan 28, 2015 10:19:50 GMT -5
Can they at least buff all of the pistols except for the "Rail KSG?"
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Post by LeGitBeeSting on Jan 28, 2015 10:23:18 GMT -5
Pistols are bad by design which boggles the mind as they cost the same as a primary.
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Jan 28, 2015 13:47:04 GMT -5
MK14 on the next weapon pass:
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Post by noscreenname on Jan 28, 2015 14:53:07 GMT -5
MK14 on the next weapon pass: Reduced recoil and reduced hip-spread by 10%. You welcome.
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Post by pupilofcod on Jan 28, 2015 17:15:18 GMT -5
Lol D2 range increase to 3000, mag size increase +4, 5% RPM increase across all variants... GOD TIER now.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Jan 28, 2015 17:25:42 GMT -5
Lol D2 range increase to 3000, mag size increase +4, 5% RPM increase across all variants... GOD TIER now. ?
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Post by pupilofcod on Jan 28, 2015 23:16:51 GMT -5
Just having fun with hypothetical buffs asasa. Hoping that they do something meaningful to the MK on the next pass.... not just a recoil reduction or something else useless or barely passable.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Jan 29, 2015 8:38:43 GMT -5
Just having fun with hypothetical buffs asasa. Hoping that they do something meaningful to the MK on the next pass.... not just a recoil reduction or something else useless or barely passable. you had me excited those were real patch notes asshole
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Post by noscreenname on Jan 29, 2015 9:44:26 GMT -5
Just having fun with hypothetical buffs asasa. Hoping that they do something meaningful to the MK on the next pass.... not just a recoil reduction or something else useless or barely passable. you had me excited those were real patch notes asshole SH has to know that the only thing that will make it viable is a decent 2hk.
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