|
Post by Megaqwerty on Feb 8, 2015 14:08:45 GMT -5
If the Ameli is buffed, it might end up OP.
It would be hilarious if the Ameli received a two hit kill range (a la the M60) and the EPM did not.
I personally would buff the Pytaek by reducing its wind up period to ten or even five shots. This would preserve what makes it unique while making it more versatile (which it needs particularly in non-objective modes).
|
|
prioc
True Bro
eep
Posts: 235
|
Post by prioc on Feb 8, 2015 14:28:46 GMT -5
it'd be cool if the Pytaek - Expanse got a 2 hit kill range, since it fires at only 400 RPM. I really like the way that gun sounds because of the low RPM, but it seems so bad, but I guess that is how the variants go in this game. I'd be cool with them reducing the Pytaek's wind-up period though. I feel like its accuracy doesn't come into play very often for me
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 8, 2015 14:55:26 GMT -5
Worst part about the XMG is the short aim assist range. I think it's short, at least.
I sure hope by heavies he didn't mean the ameli heavy and instead the heavy class.
|
|
|
Post by thegentleman on Feb 8, 2015 16:09:50 GMT -5
As an Ameli heavy owner is it unquestionably the best gun in the game for me. A silenced 3HK anywhere on the map? Yes, please. Lessens the sting of not having an AK-12 RIP by just a little bit. If I'm getting pounded by ASM-1 users and the game proves to me that my connection will never give me success rushing, out comes the Heavy and I become just an absolutely terrible dick to play against.
Of all things, that gun definitely doesn't need a buff.
|
|
|
Post by dunsparceflinch on Feb 8, 2015 18:05:36 GMT -5
The pytaek needs a rate of fire buff and/or recoil reduction for the first few rounds.
The EPM3 needs a 2HK range
EM1 needs a PC nerf.
XMG needs a close range damage buff so it gets more 3HKs when you are right up in their face.
Ameli is perfect as is.
BTW, I wonder if the reason they delayed the mk14 and S12 buffs is because they decided to do better buffs for those.
|
|
|
Post by xFEARtheSHIELDx on Feb 8, 2015 19:46:47 GMT -5
Lol, these guys have buffed the EPM3 TWICE and it's still the worst gun in the game. I have little hope for anything meaningful from SHG.
|
|
|
Post by pupilofcod on Feb 8, 2015 20:35:33 GMT -5
Lol, these guys have buffed the EPM3 TWICE and it's still the worst gun in the game. I have little hope for anything meaningful from SHG. Just wondering why you feel its the worst gun in the game Fear. I mean yeah it shoots confetti across the map and you show up on radar using an energy weapon... sigh. But, 3hk across the map and a possible 2hk with some variants is not bad in my book.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Feb 8, 2015 21:58:22 GMT -5
I find the EPM3 to be on par with the S-12 (par = poop), both ahead of the AMR9. With the exception of the Pro Pipe variant, I do think the AMR9 is 100% unusable. I have completed royalty on all of these weapons by the way.
|
|
|
Post by dunsparceflinch on Feb 9, 2015 0:48:08 GMT -5
Lol, these guys have buffed the EPM3 TWICE and it's still the worst gun in the game. I have little hope for anything meaningful from SHG. Disagree. The Mk14 is much, MUCH worse. The EPM3 since its latest buff, is at least capable of getting long range kills thanks to its combination of ultra-low recoil, spammability, and infinite 3HK range. The MK14 meanwhile is a 4HK in most ranges and has a low firecap. I've been playing around with the EPM3 since its latest buff, and I've been finding it not too difficult to get long shots or mid range shots. It just needs a notable 2HK range (at least as long as the HBRa3's new 3HK range) to be competitive.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 9, 2015 9:13:57 GMT -5
I find the EPM3 to be on par with the S-12 (par = poop), both ahead of the AMR9. With the exception of the Pro Pipe variant, I do think the AMR9 is 100% unusable. I have completed royalty on all of these weapons by the way. The epm3 isn't that bad. It's at least above the s-12. Where would you rank the mk14 in there?
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Feb 9, 2015 9:53:51 GMT -5
Probably on the same level as the EPM3/S-12. It takes an extra shot to kill over the EPM3, but at least you can see what you're shooting at. I found all 3 of these weapons to be much easier to use and succeed with than the AMR9. I truely find it to be the worst weapon in the game.
|
|
|
Post by xFEARtheSHIELDx on Feb 9, 2015 11:47:36 GMT -5
MK14: It takes an extra shot to kill over the EPM3, but at least you can see what you're shooting at. This, x 1000. I can't see SHIT when firing the EPM3, making hitting moving targets (aren't they ALL moving in this game?) impossible for me. Also, it enjoys all the other benefits of assault rifle over heavy class. S12: Garbage outside of spitting distance, but at least it HAS a range where it can be useful. Shield can be used to navigate open terrain, and force encounters where the odds are better. AMR9: Fastest swapping and only SMG with GL are this weapons only saving graces; obviously these are small upsides, but for me at least, they give me a reason to use it... very occasionally. Lightweight, danger close, dropping bombs from the sky with this is actually really fun, even if it is rather short-lived. EPM3: Obviously any of these guns could be given the "worst" title, but for me it's this one. I just see ZERO reason to use it. Might be due to my slower trigger finger (probably doesnt go much over 700rpm), but even if it was quicker, I still cant see shit. If I want infinite 3hk, I'll grab an ameli and get 100rds in my "mag", instead of 7. I can also put a silencer on it, shoot it full auto, and actually see what I'm shooting at. For me, it has no niche.
|
|
|
Post by dunsparceflinch on Feb 9, 2015 12:21:29 GMT -5
Maybe I'm just used to the flash, but I found the EPM3 much less frustrating to use than the Mk14 when trying to get the 300 kill challenge. I would see an enemy at long range or even mid range, line it up, and then just spam spam spam and they would be dead pretty quickly. Or I would see people not behind cover and trail them while spamming the trigger. Don't even need fore grip because of how accurate the EPM3 is now. Just pick a sight (autofocus is high enough to not be obstructed, while ACOG suits long range), and heat sink, and quick draw and you're good to go for long and mid range. And the only time I ever actually overheated the EPM3 was when I was using it on a goliath or warbird.
Meanwhile I was finding that with the Mk14 they just weren't dying fast enough because it was always firing too slowly and took too many hit markers. I couldn't spam it in close range like I could the EPM3 and the 4HK meant that enemies CONSTANTLY escaped mid and long range.
Don't take what I'm saying as suggesting that the EPM3 doesn't need a buff, just that currently the mk14 is so much less usable. Like, if they want to buff that gun, they should just make it medium recoil with 62-55-49 damage.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 9, 2015 12:51:20 GMT -5
Lol, these guys have buffed the EPM3 TWICE and it's still the worst gun in the game. I have little hope for anything meaningful from SHG. Disagree. The Mk14 is much, MUCH worse. The EPM3 since its latest buff, is at least capable of getting long range kills thanks to its combination of ultra-low recoil, spammability, and infinite 3HK range. The MK14 meanwhile is a 4HK in most ranges and has a low firecap. I've been playing around with the EPM3 since its latest buff, and I've been finding it not too difficult to get long shots or mid range shots. It just needs a notable 2HK range (at least as long as the HBRa3's new 3HK range) to be competitive. There's some issues here. The MK14 has a relatively high firerate for a semi auto. Probably the best since MW1.. So, its definitely not low. Second, the EMP3 (Unless PS4 patch hasnt applied..) does not have low recoil, unless you are firing at around 400RPM.. in which case, why are you bothered by the 600RPM+ cap on the MK14? Third, MK14 is capable of 2HKs, and gets them about 5-10% of the time. EMP3: 0% The MK14 actually has low recoil up to 600RPM (Or, next to none if you use the Sheriff w/ Foregrip) It has clean irons, 90% movespeed, doesn't tell everyone exactly where you are with some stupid laser trail, and no overheat. I cant see how the EPM3 would be better just because it gets a 3HK at 100RPM (adjusted for blindness and recoil) at long distance EDIT: Holy shiet retract the recoil statement. Patch doesnt apply to private matches or firing range, but its definitely low now.. BTW: *Reverse boosted ~0.9K/D MK14: 568 kills: 3.28K/D 28% Acc EPM3: 157 kills: 2.24K/D 29% Acc MORS:1215 Kills: 2.72K/D 50% Acc Gun just sucks... I've never had a higher K/D aggressively sniping than with another primary (that I actually used) before.
|
|
|
Post by Megaqwerty on Feb 9, 2015 13:49:16 GMT -5
I was messing around with the EPM in private match and recoil seems to be much lower: sway was affecting accuracy more than recoil. Even at moderate distances, I was consistently producing a tight decal.
Unless you are close to the fire cap, the gun has minimal recoil now.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 9, 2015 13:56:27 GMT -5
Yep, in real games its not too awful now. I'm hoping they'll increase the MK14 recoil now and then make it stronger, while making the EPM3 the laser-semi auto with... err... shit handling?>
|
|
|
Post by pupilofcod on Feb 9, 2015 15:53:15 GMT -5
Ok so some others are noticing the buff to EPM3 too. Agreed its only less terrible now....but it gives me hope they are play testing it to decide on the other semi auto buffs (cough mk14). If you're really getting blinded by the epm3 take the heatsink off and use the base version. It gets about 14 shots before overheat when panic spamming though it can go to about 8 if your finger is fast enough. The exterminator variant does have a 2hk with one headshot but overheats super quick.
And for some reason the high fire rate AMRs like the shorty treat me better than the pro pipe even with its certified 5hk 1burst and tubes. Unless I'm fighting wall flowers and can land the whole 5 shot burst.
|
|
|
Post by LeGitBeeSting on Feb 9, 2015 16:07:04 GMT -5
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Feb 9, 2015 16:33:26 GMT -5
You made me chuckle. Recent study shows that the Nike Strobe will do you better though. From a recent email: "Dear all, I wanted to share a new paper that used the Nike Strobe eyewear with the Carolina Hurricane players. We found that the strobe training significantly improved on-ice performance for these professional athletes. This is potentially very exciting given that we simply had the players where the Strobes while doing their normal training activities. More will will be needed to replicate the effects given the small number of participants, but nevertheless we think there is a lot of potential here. Let us know if you have any questions! On behalf of the authors, -Steve Mitroff Enhancing Ice Hockey Skills Through Stroboscopic Visual Training: A Pilot Study Stephen Mitroff, Peter Friesen, Doug Bennett, Herb Yoo, & Alan Reichow Journal of Athletic Training and Sports Health Care" See attached: 13_Mitroff_etal_ATSHC.pdf (83.08 KB)
|
|
|
Post by thegentleman on Feb 9, 2015 17:21:09 GMT -5
More EPM3 thoughts: . The target finder is the best attachment because you can still hit people through the flash trails. . It's better, but still not objectively good. . I thought I was onto something by running the Exterminator until I realized that the past 3 COD games have made headshots a stupid proposition that only a fool would ever attempt, so instinctively aiming at the upper chest rather than the tummy is just something I flat out don't do. I don't think the half hour I used the exterminator landed me a single instance where I killed someone in one fewer bullet.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 9, 2015 17:22:40 GMT -5
Ok so some others are noticing the buff to EPM3 too. Agreed its only less terrible now....but it gives me hope they are play testing it to decide on the other semi auto buffs (cough mk14). If you're really getting blinded by the epm3 take the heatsink off and use the base version. It gets about 14 shots before overheat when panic spamming though it can go to about 8 if your finger is fast enough. The exterminator variant does have a 2hk with one headshot but overheats super quick. And for some reason the high fire rate AMRs like the shorty treat me better than the pro pipe even with its certified 5hk 1burst and tubes. Unless I'm fighting wall flowers and can land the whole 5 shot burst. Wuh? The heatsink makes it harder to see? But the gun is unusable without heatsink IMO... More EPM3 thoughts: . The target finder is the best attachment because you can still hit people through the flash trails. . It's better, but still not objectively good. . I thought I was onto something by running the Exterminator until I realized that the past 3 COD games have made headshots a stupid proposition that only a fool would ever attempt, so instinctively aiming at the upper chest rather than the tummy is just something I flat out don't do. I don't think the half hour I used the exterminator landed me a single instance where I killed someone in one fewer bullet. The Exterminator overheats too quickly.. also, with the original recoil profile, headshots were "commonly accidental", so it kinda made sense. Now, not so much.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 9, 2015 18:19:59 GMT -5
I can see targets just fine
|
|
|
Post by thegentleman on Feb 9, 2015 18:39:05 GMT -5
If I had to guess, I'd say the heatsink comment by pupilofcod was probably directed at the fact that if you're able to spam the trigger to take advantage of the heatsink, it's going to be harder to see due to a higher number of flash trails.
My trigger finger isn't really all that fast. Some guys are like t-t-tap, but I'm more like tap-t-tap on a good day. If that makes any sense at all. Heatsink to me is a wasted point.
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Feb 9, 2015 18:56:21 GMT -5
It's not the heat sink trails but the white flash that covers the whole screen. Rapid firing makes it very hard to see anything.
|
|
fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
|
Post by fpsdredd on Feb 9, 2015 23:53:07 GMT -5
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Feb 10, 2015 1:02:23 GMT -5
Yaaaaaasssss, now my sniper class is going to be more swaggy
|
|
ThatGuy
True Bro
Bal = Life
Posts: 78
|
Post by ThatGuy on Feb 10, 2015 1:16:16 GMT -5
kf5 buff? That thing isnt UP its Just outclasst by the asm1 i mean lower recoil, higher Damage (exept on the first 5 shots), high rpm, bigger mag, better Iron sights......
|
|
|
Post by kylet357 on Feb 10, 2015 2:02:09 GMT -5
Ok so some others are noticing the buff to EPM3 too. Agreed its only less terrible now....but it gives me hope they are play testing it to decide on the other semi auto buffs (cough mk14). If you're really getting blinded by the epm3 take the heatsink off and use the base version. It gets about 14 shots before overheat when panic spamming though it can go to about 8 if your finger is fast enough. The exterminator variant does have a 2hk with one headshot but overheats super quick. And for some reason the high fire rate AMRs like the shorty treat me better than the pro pipe even with its certified 5hk 1burst and tubes. Unless I'm fighting wall flowers and can land the whole 5 shot burst. Wuh? The heatsink makes it harder to see? But the gun is unusable without heatsink IMO... More EPM3 thoughts: . The target finder is the best attachment because you can still hit people through the flash trails. . It's better, but still not objectively good. . I thought I was onto something by running the Exterminator until I realized that the past 3 COD games have made headshots a stupid proposition that only a fool would ever attempt, so instinctively aiming at the upper chest rather than the tummy is just something I flat out don't do. I don't think the half hour I used the exterminator landed me a single instance where I killed someone in one fewer bullet. The Exterminator overheats too quickly.. also, with the original recoil profile, headshots were "commonly accidental", so it kinda made sense. Now, not so much. I've tried out the Exterminator. Whatever difference is made in overheating, isn't there at all.
|
|
asasa
True Bro
fuck
Posts: 4,255
|
Post by asasa on Feb 10, 2015 8:33:57 GMT -5
I'm fairly certain it's overheating faster. Can get about 2/3 more shots out before overheating.
|
|
cat
True Bro
domestic cats master race
Posts: 136
|
Post by cat on Feb 10, 2015 8:45:01 GMT -5
On PC by binding attack to scroll up/down it takes 8/12 (stock), 7/10 (both bona fide and exterminator) shots to overheat.
|
|