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Post by imrlybord7 on Jan 31, 2015 21:24:16 GMT -5
If you spent your previous CoD time tactical loitering with a ghillie suit in Ghosts, AW isn't for you. If you spent your previous CoD time jumping around corners with Lightweight and Extreme Conditioning in Black Ops 2, AW is for you. AW is an excellent game that makes the old games look incredibly limited. I kind of wish there was a bit less verticality (shorter double jumps maybe) but I had high expectations for this game and they were met 100%. Like the game is exactly what I expected it to be. That's a pretty over-generalizing statement, that comes across as you just puffing your chest. There are around a one or two dozen plus people's own experiences on this very board, directly contradicting what you say. I could give you another couple dozen off this board. You are wrong with your generalizing. Almost all of those people i just mentioned, are people who don't like to hide/snipe. People who love the new openness and free flowingness of this game ....but these people (like me) are having huge issues with connections & lag....as well as huge annoyances with XB1's grouping up/party system, which is confirmed as just being downright awful. You can talk all you want about past games being limited....but i least i could group up six people in 1/5th the time it takes now. Do you understand what 'broken' means? Dude I was just babbling to myself (correctly though) about how good the game is inside its own virtual world (ignoring earthly limitations like "the Internet"); if you're having connection problems that sucks.
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2015 21:40:41 GMT -5
Maybe if the game wasn't coded by monkeys it'd be a good game. The maps are terrible, the spawn logic is horrendous, the movement system is pure gimmick and the weapons are terrible. Just reading the things DUKIP has posted makes me wonder how a typical SHG dev functions in the real world. Also the generalization of "if you used to camp in other games you'll hate AW" and "If you rushed in previous games you'll like AW" as if they're two separate play styles, or that one is more right than the other...or that you can't totally camp in AW and still shit on the enemy team. I mean if you like AW that's great for you, but AW is a bad game.
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Post by imrlybord7 on Jan 31, 2015 22:03:25 GMT -5
Maybe if the game wasn't coded by monkeys it'd be a good game. The maps are terrible, the spawn logic is horrendous, the movement system is pure gimmick and the weapons are terrible. Just reading the things DUKIP has posted makes me wonder how a typical SHG dev functions in the real world. Also the generalization of "if you used to ca mp in other games you'll hate AW" and "If you rushed in previous games you'll like AW" as if they're two separate play styles, or that one is more right than the other...or that you can't totally ca mp in AW and still shit on the enemy team. I mean if you like AW that's great for you, but AW is a bad game. Spawn logic is bad sometimes, but I get mostly pretty good spawns. If you think the movement system is a gimmick you literally have no idea what is going on in this game. Gonna assume you've never played Unreal or Quake, and if you have...... shit dude. Weapon balance is bad, but I just use the most OP shit I have always (or the TAC-19 for fun) so it's fine.
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2015 22:12:41 GMT -5
If you think the movement system is a gimmick you literally have no idea what is going on in this game. Gonna assume you've never played Unreal or Quake, and if you have...... shit dude. It is NOTHING like UT or Quake. See it wasn't a gimmick in Arena games because they were fast games, with no ADS (minus a couple altfire modes in UT) big open maps with most weapons being projectile. It's clunky and unnatural in AW as evidenced by the fact you can only boost twice in a short amount of time. EDIT: I also redownloaded the old Q3:A demo for some free arena nostalgia, way more fun than AW
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Post by imrlybord7 on Jan 31, 2015 22:35:24 GMT -5
If you think the movement system is a gimmick you literally have no idea what is going on in this game. Gonna assume you've never played Unreal or Quake, and if you have...... shit dude. It is NOTHING like UT or Quake. See it wasn't a gimmick in Arena games because they were fast games, with no ADS (minus a couple altfire modes in UT) big open maps with most weapons being projectile. It's clunky and unnatural in AW as evidenced by the fact you can only boost twice in a short amount of time. EDIT: I also redownloaded the old Q3:A demo for some free arena nostalgia, way more fun than AW So..... you just implied that CoD, particularly AW, is not an arena shooter..... what? Also if you time alternating slides and dashes properly you can boost constantly and still never hear the click of an empty exo.
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Post by imrlybord7 on Jan 31, 2015 22:37:07 GMT -5
If you think the movement system is a gimmick you literally have no idea what is going on in this game. Gonna assume you've never played Unreal or Quake, and if you have...... shit dude. uhhh thats a joke right?
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2015 23:05:26 GMT -5
It is NOTHING like UT or Quake. See it wasn't a gimmick in Arena games because they were fast games, with no ADS (minus a couple altfire modes in UT) big open maps with most weapons being projectile. It's clunky and unnatural in AW as evidenced by the fact you can only boost twice in a short amount of time. EDIT: I also redownloaded the old Q3:A demo for some free arena nostalgia, way more fun than AW So..... you just implied that CoD, particularly AW, is not an arena shooter..... what? Also if you time alternating slides and dashes properly you can boost constantly and still never hear the click of an empty exo. Are you saying it is?
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Post by imrlybord7 on Jan 31, 2015 23:13:08 GMT -5
So..... you just implied that CoD, particularly AW, is not an arena shooter..... what? Also if you time alternating slides and dashes properly you can boost constantly and still never hear the click of an empty exo. Are you saying it is? Okay, maybe "twitch" and "arena" aren't identical terms, but this shit ain't SOCOM.
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Post by GodMars on Jan 31, 2015 23:15:20 GMT -5
I think it's time to admit that Battlefront killed CoD.
In all seriousness, there was something pretty clearly not right with this game during the short time that I played it. I'm surprised many of you have stuck with it this long. Almost no one on my friends list plays it anymore, and the majority of the people on it are people I used to play CoD with.
Still a lot of people still playing Destiny, though.
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Will
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Post by Will on Jan 31, 2015 23:28:57 GMT -5
I think it's time to admit that Battlefront killed CoD. In all seriousness, there was something pretty clearly not right with this game during the short time that I played it. I'm surprised many of you have stuck with it this long. Almost no one on my friends list plays it anymore, and the majority of the people on it are people I used to play CoD with. Still a lot of people still playing Destiny, though. Sample size, I guess. I have 0 friends on Destiny now and everyone on AW. And we all own both games. If it were up to me we would still be playing Titanfall, but for some mysterious reason all of my friends hated that game.
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Post by ChloeB42 (Alexcalibur42) on Jan 31, 2015 23:35:26 GMT -5
Okay, maybe "twitch" and "arena" aren't identical terms, but this shit ain't SOCOM. This shit also ain't Quake or UT. Also looking gameplay of SOCOM Combined Assault, Call of Duty is more like that than Quake. The exo suit just adds clunky movement mechanics, the only good thing about AW is you can bunny hop, which is ultimately useless because hipfiring outside of extremely close range is a death sentence.
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prioc
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Post by prioc on Feb 1, 2015 0:30:31 GMT -5
they should remove aiming with sights and make rocket launchers primaries, then it will be a true advanced warfare
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Post by iw5000 on Feb 1, 2015 9:03:28 GMT -5
I think it's time to admit that Battlefront killed CoD. In all seriousness, there was something pretty clearly not right with this game during the short time that I played it. I'm surprised many of you have stuck with it this long. Almost no one on my friends list plays it anymore, and the majority of the people on it are people I used to play CoD with. Still a lot of people still playing Destiny, though. Sample size, I guess. I have 0 friends on Destiny now and everyone on AW. And we all own both games. If it were up to me we would still be playing Titanfall, but for some mysterious reason all of my friends hated that game. I do think there is some truth to what GodMars said. My own personal experience supports this. I too have seen A LOT of friends stop playing CoD. And it's pretty safe to say most of them have gone to Destiny. Yes, this is just my sample. But this trend might be back up by these two things below: 1. I think it's pretty safe to say that CoDAW is selling fewer game than CoD Ghosts. 2. Condry and SledgeHammer will not tell anyone what the lobby population numbers are on a console like the XB1.
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Post by brontesaur on Feb 1, 2015 9:04:43 GMT -5
Okay, maybe "twitch" and "arena" aren't identical terms, but this shit ain't SOCOM. This shit also ain't Quake or UT. Also looking gameplay of SOCOM Combined Assault, Call of Duty is more like that than Quake. The exo suit just adds clunky movement mechanics, the only good thing about AW is you can bunny hop, which is ultimately useless because hipfiring outside of extremely close range is a death sentence. I've played played of arena shooters, (Q2, Q3, UT, UT2k3, UT2k4) and honestly COD is as close to Quake or UT as we get right now. Yeah, you have to reload. Yeah, you have to ADS. But the frantic pace, the ease with which you can hipfire the EM1, etc all contribute to the feel. And the arena shooting feel is very much there.
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Post by ChloeB42 (Alexcalibur42) on Feb 1, 2015 12:43:27 GMT -5
This shit also ain't Quake or UT. Also looking gameplay of SOCOM Combined Assault, Call of Duty is more like that than Quake. The exo suit just adds clunky movement mechanics, the only good thing about AW is you can bunny hop, which is ultimately useless because hipfiring outside of extremely close range is a death sentence. I've played played of arena shooters, (Q2, Q3, UT, UT2k3, UT2k4) and honestly COD is as close to Quake or UT as we get right now. Yeah, you have to reload. Yeah, you have to ADS. But the frantic pace, the ease with which you can hipfire the EM1, etc all contribute to the feel. And the arena shooting feel is very much there. AW is closer to an Arena Shooter than say MW2, but there's still a LOT that differentiate it. I don't consider twitch reactions being what define an Arena shooter, sure it's one aspect, but there's a lot more to Arena Shooters than that. The TTK of CoD is significantly lower than arena shooters. For example the minigun in UT had a damage profile of 21-15 and had a primary rate of fire of 510 RPM with 0.5 degrees of spread and an alt-fire rate of 825 with 2.7 degrees of spread. The Shock Rifle primary fire did 60 damage and a rate of fire of 84 RPM. Sniper rifle did 67 damage to the body and 150 for headshots and had a rate of fire of 36 RPM. And these were games with armor pickups. So it's a high TTK against unarmored opponents that is even more drastic when armored. The movement of AW is still nowhere near Arena, there's a big post in the Halo 5 beta thread talking about movement speed and engagement speed. The two of which, even in AW, are usually nowhere near the same. I mean even if you're using an EM1 you're going at 80% movement speed, and hipfiring SMGs outside of close range are a death sentence. And then Killstreaks and Create-a-class totally differentiate it from arena shooters. Not only that but all of CoD's USABLE weapons are hitscan whereas more than half of Arena shooters weapons were projectile.
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Post by thegentleman on Feb 1, 2015 16:11:10 GMT -5
Thinking about it now, even Quake III (a game I quite like) has a lot less verticality than CoD. There are jump pads and areas with high ceilings and platforms, but it's easy enough to stick to flat ground away from jump pads. Even the jump pads have extremely predictable arcs. No one ever launches 90 feet into the air and then jukes diagonally.
I suppose what I'm getting at is that I find it a lot easier to reliably kill people and set up gunfights on my terms in QIII than I do in AW.
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Post by ChloeB42 (Alexcalibur42) on Feb 1, 2015 17:39:58 GMT -5
Arena shooters were practically defined in predictability. You know where the weapons are, you know where the armor is, you know where the health is, etc... AW is just the epitome of randomness.
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Post by imrlybord7 on Feb 1, 2015 17:49:26 GMT -5
How you set up gunfights in AW
1. Know when to fall around corners via double jump instead of running/boosting/walking around them. Also know when that verticality will just make you more of a target. Falling into doorways is basically how you should approach every single door in order to surprise enemies.
2. The more general version of the last one, know when double jumping will give you a temporarily superior firing position to react from and when it will just make you an easy target. There are plenty of times where it will mostly do the former as long as you have decent map knowledge and enemy awareness. But if you don't it can be a serious liability.
3. While sprinting single jump, dash, land, take a couple of steps, slide, single jump, dash, land, take a couple of steps, slide, etc. Depending on the enemy positions and terrain ahead doing this constantly will either A) make you very difficult to hit, B) put you in a great position for a surprise CQC kill, or C) make you a reckless dead man. When you feel the third is a possibility, slow it down. But this is the fastest way to get around, and if you combine it with Lightweight and/or Overclock and/or full mobility you can quickly re-approach an engagement from somewhere else if your current approach is looking dicey.
So basically aggressive play in this game is CONSTANT use of exo movements; there are times where maximum aggression is the best choice and there are times when you should take it slow and use exo movements sparingly, but mostly you should be doing something in between the two and constantly deciding exactly how aggressive or paranoid your movements should be.
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Post by brontesaur on Feb 1, 2015 20:58:45 GMT -5
I've played played of arena shooters, (Q2, Q3, UT, UT2k3, UT2k4) and honestly COD is as close to Quake or UT as we get right now. Yeah, you have to reload. Yeah, you have to ADS. But the frantic pace, the ease with which you can hipfire the EM1, etc all contribute to the feel. And the arena shooting feel is very much there. AW is closer to an Arena Shooter than say MW2, but there's still a LOT that differentiate it. Sure, there's still a huge difference between the 2. But given that arena shooters have fallen out of favour for modern military shooters, this is a pretty good combination of the 2.IMO in the next couple of years arena shooters might make a comeback, but possibly altered in terms of mechanics e.g. borrowing mechanics from MMS.
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Post by randyrandy on Feb 2, 2015 14:16:35 GMT -5
For me, having a party doesn't make the connection any better/worse. In previous CODs I noticed killing enemies would take slightly longer, but in this game, the hit detection was never good to begin with so it's harder to detect the increased lag. It's a shame when the PS4 Ghosts (<10k population) has a better hit detection than this game.
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Post by imrlybord7 on Feb 2, 2015 15:15:23 GMT -5
For me, having a party doesn't make the connection any better/worse. In previous CODs I noticed killing enemies would take slightly longer, but in this game, the hit detection was never good to begin with so it's harder to detect the increased lag. It's a shame when the PS4 Ghosts (<10k population) has a better hit detection than this game. My hit detection is perfect on a good connection. Lag is very apparent to me.
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Post by thestrategist on Feb 2, 2015 23:20:16 GMT -5
Naturally matchmaking is not going to work as well when you are partied up with other people and this is for every game.
When I played BO2 I used to play with a guy from the UK all the time. Obviously somebody is going to have a bad connection in that lobby. This happens whether SBMM exists or not.
See, SBMM is not the cause of the problem, but again, it's a contributing factor because if you have high k/d player hosting chances are there aren't going to be as many lobbies available within your skill range. If a 2 k/d player hosted your party the game will go looking for lobbies between 1.6-2.4 k/d.
It doesn't take a rocket scientist to figure out that most cod players are not 1.6-2.4 k/d especially in AW. Therefore, maybe only about 5% of the people online you'll even be able to match up with.
Matchmaking will have tough choices to make to begin with especially if your party is split between regions so even in the best circumstances there's no scenario where everybody is happy.
The only solution is to have the lowest k/d player host and see if that doesn't improve it. If the matchmaking system is averaging the parties k/d then you are probably screwed. If that is the case your best bet is to try to get a party with players living as close to you as possible.
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Post by strokedem on Feb 6, 2015 10:24:39 GMT -5
If that is the case your best bet is to try to get a party with players living as close to you as possible. I play with my roommate all the time. We have two separate but identical modems. On the same internet. The party system makes no sense. Sometimes my other friend that lives less than 2 miles away cant connect when my roommate hosts, but he can connect if im host. (other days its the complete opposite) Then when we finally get everyone in a party, someone cant hear someone else talking. It takes on average probably 20 minutes, 3 times going to the main menu, and 2 hard resets to get a full party started and working correctly. Ive got 4 or 5 friends i play with that live in my city so connecting to one another should not be a problem, ever. And usually the player with the lowest kd has the worst internet connection so making him party leader is just going to make everyone lag. There is no best bet as far as partying up, the matchmaking process in this game is just ass. I play against the same people everyday. But maybe thats just because noone plays this game anymore. Or its because like you said, sbmm is only allowing me to be matched with the 5% of people that are online in my skill range. Which is completely stupid an inefficient.
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Post by iw5000 on Feb 6, 2015 12:12:21 GMT -5
If that is the case your best bet is to try to get a party with players living as close to you as possible. I play with my roommate all the time. We have two separate but identical modems. On the same internet. The party system makes no sense. Sometimes my other friend that lives less than 2 miles away cant connect when my roommate hosts, but he can connect if im host. (other days its the complete opposite) Then when we finally get everyone in a party, someone cant hear someone else talking. It takes on average probably 20 minutes, 3 times going to the main menu, and 2 hard resets to get a full party started and working correctly. Ive got 4 or 5 friends i play with that live in my city so connecting to one another should not be a problem, ever. And usually the player with the lowest kd has the worst internet connection so making him party leader is just going to make everyone lag. There is no best bet as far as partying up, the matchmaking process in this game is just ass. I play against the same people everyday. But maybe thats just because noone plays this game anymore. Or its because like you said, sbmm is only allowing me to be matched with the 5% of people that are online in my skill range. Which is completely stupid an inefficient. What he said. Well made system SledgeHammer has going on here.
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Post by Megaqwerty on Feb 6, 2015 12:21:05 GMT -5
I play with my roommate all the time. We have two separate but identical modems. How does this work?
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Post by -3055- on Feb 7, 2015 0:53:19 GMT -5
Im the same way. Played cod year to year but this one i stopped a month in. Weapons were codawful and so were the maps. I've never lost interest in a game this quickly before
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Post by GodMars on Feb 8, 2015 9:32:55 GMT -5
If that is the case your best bet is to try to get a party with players living as close to you as possible. I play with my roommate all the time. We have two separate but identical modems. On the same internet. The party system makes no sense. Sometimes my other friend that lives less than 2 miles away cant connect when my roommate hosts, but he can connect if im host. (other days its the complete opposite) Then when we finally get everyone in a party, someone cant hear someone else talking. It takes on average probably 20 minutes, 3 times going to the main menu, and 2 hard resets to get a full party started and working correctly. Ive got 4 or 5 friends i play with that live in my city so connecting to one another should not be a problem, ever. And usually the player with the lowest kd has the worst internet connection so making him party leader is just going to make everyone lag. There is no best bet as far as partying up, the matchmaking process in this game is just ass. I play against the same people everyday. But maybe thats just because noone plays this game anymore. Or its because like you said, sbmm is only allowing me to be matched with the 5% of people that are online in my skill range. Which is completely stupid an inefficient. I could be wrong, but if I had to guess I'd say one or more people involved don't have their routers properly configured.
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Post by MoopusMaximus on Feb 10, 2015 8:15:16 GMT -5
I play this game like once every two months just to check if it still sucks. My Black Ops TDM K/D was a 2.77. My MW3 TDM K/D was a 3.51. My BO2 K/D was a 4.1. And my Ghosts K/D was a 4.0.
My AW K/D? A measly 1.79. This game is just so bad. Terrible spawns, balance sucks, revenge killing everywhere, people running 100 mp/h, crappy perks. I just don't see how any avid (pretty much most of us here on this forum) CoD fan can look at this and say, "this is good". At no point do I have fun playing this game. I play solo most of, if not all my games, and I get barraged from every angle within 10 seconds of spawning.
Please God, Treyarch, save us all.
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Post by iw5000 on Feb 10, 2015 8:37:16 GMT -5
Certainly not my favorite CoD to date.....but I made some adjustments (based on some ideas in this thread and other places) and have had some improvements. But at this point, I am committed to the end, as our clan is now 5-0 in clan wars, and we are sitting at 15th in the world. We were like the 4th highest scoring clan out of like 9,000 Xbox clans last Diamond war. We have an opportunity to win it all. Can't quit now and let this opportunity go by. So all in all, I have to find ways to improve.
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asasa
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Post by asasa on Feb 10, 2015 8:53:12 GMT -5
I play this game like once every two months just to check if it still sucks. My Black Ops TDM K/D was a 2.77. My MW3 TDM K/D was a 3.51. My BO2 K/D was a 4.1. And my Ghosts K/D was a 4.0. My AW K/D? A measly 1.79. This game is just so bad. Terrible spawns, balance sucks, revenge killing everywhere, people running 100 mp/h, crappy perks. I just don't see how any avid (pretty much most of us here on this forum) CoD fan can look at this and say, "this is good". At no point do I have fun playing this game. I play solo most of, if not all my games, and I get barraged from every angle within 10 seconds of spawning. Please God, Treyarch, save us all. Try comparing your gun k/ds and see if the difference is still so large. For me, on my most used weapons, I have descending k/d beyond bo1. I'll have to check ghosts later, but I think it's around 2.5. ~4.2 bo1 ~2.1 aw (not reverse boosted acct)
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