Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
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Post by Lexapro on Feb 19, 2016 12:08:16 GMT -5
The Shotgun pistol is the only Black Market weapon I want. A pocket KRM that you can quickly get a second shot off with (Akimbo) sounds really appealing to me.
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Post by lustindarkness on Feb 19, 2016 12:43:35 GMT -5
The Shotgun pistol is the only Black Market weapon I want. A pocket KRM that you can quickly get a second shot off with (Akimbo) sounds really appealing to me. Yes, my thoughts exactly.
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Post by UrbaneVirtuoso on Feb 19, 2016 12:54:49 GMT -5
I'd love the Fury's Song, myself. I need muh animu sword fix.
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Post by lustindarkness on Feb 19, 2016 12:59:15 GMT -5
I'd love the Fury's Song, myself. I need muh animu sword fix. Yeah, I can see you running around with a sword, fits you better than that loud thing you have.
Hey, I got drill this weekend and real busy, so do me a favor please. Don't let Hawk get anything in The Box of Disappointment this weekend, I don't want to miss that event.
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Slick
True Bro
Taking the piss
Posts: 1,015
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Post by Slick on Feb 19, 2016 13:35:51 GMT -5
This game is very aggressively attempting to level the playing field between players with particularly aggressive algorithms I only superficially understand. But it is this reason why almost every game feels chuggy, "laggy", sluggish, and doesn't feel very rewarding, win or lose. I actually get a much better solo experience when I throttle my connection to just double the speed of dial-up, but you can't do that in party play, so there's little point in doing that. I swear, the longer I play, the more negative I become about Call of Duty as a whole. So has your copy of Siege gotten here yet or effin what bro?!? I got my mailpick today, bruh.
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Post by lackingdamage on Feb 19, 2016 15:55:36 GMT -5
Most games actually occur on dedicated hosting, which is surprising, but it's true. When you connect to a dedi server on console, a letter "e" is added to the patch number. Well over 90% of my games are on dedi hosting, and when it's not, the game is unbearably laggy, far worse than any experience on a listen server on older cods. I have yet to have one pleasant experience on listen servers since I began tracking my experience between dedi and listen server games. All the unplayable games that have horrendous lag that make the game play at 5 frames per second that everyone leaves, are occurring in games on dedicated servers. This is why you almost never see host migration, which is good, because it is broken for me. I get kicked out of the game shortly after the host migrates almost every time. I associate that screen as an auto-loss now. This game is very aggressively attempting to level the playing field between players with particularly aggressive algorithms I only superficially understand. But it is this reason why almost every game feels chuggy, "laggy", sluggish, and doesn't feel very rewarding, win or lose. I actually get a much better solo experience when I throttle my connection to just double the speed of dial-up, but you can't do that in party play, so there's little point in doing that. I swear, the longer I play, the more negative I become about Call of Duty as a whole. Battle nonsense noted that game allows pings up to 350ms. Combined with matchmaking which can be iffy putting people into wrong lobbies. Listen servers have been between 50ms - 80ms Dedi servers 17ms - 33ms Seen jumps between 100ms to 400ms on dedi servers. Host migration has been broken for me at times. Shame.....we can't have 100ms ping limits server browser higher tickrate. Focus towards casual players with console rules causes problems networking wise.
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Post by TheHawkNY on Feb 19, 2016 16:44:44 GMT -5
This game is very aggressively attempting to level the playing field between players with particularly aggressive algorithms I only superficially understand. But it is this reason why almost every game feels chuggy, "laggy", sluggish, and doesn't feel very rewarding, win or lose. I actually get a much better solo experience when I throttle my connection to just double the speed of dial-up, but you can't do that in party play, so there's little point in doing that. I swear, the longer I play, the more negative I become about Call of Duty as a whole. It's very noticeable when someone with a horrendous connection is in a game. You'll see everyone's connection bars jumping up and down, and it stops as soon as that player leaves. Not sure why one person with a garbage connection messes everyone else up.
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Post by TheHawkNY on Feb 19, 2016 16:46:16 GMT -5
I'd love the Fury's Song, myself. I need muh animu sword fix. Yeah, I can see you running around with a sword, fits you better than that loud thing you have.
Hey, I got drill this weekend and real busy, so do me a favor please. Don't let Hawk get anything in The Box of Disappointment this weekend, I don't want to miss that event.
Don't worry, I'm out of town for the weekend. I did get an MX Garand finally - first weapon drop at level 524.
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Post by lustindarkness on Feb 19, 2016 16:49:32 GMT -5
Yeah, I can see you running around with a sword, fits you better than that loud thing you have.
Hey, I got drill this weekend and real busy, so do me a favor please. Don't let Hawk get anything in The Box of Disappointment this weekend, I don't want to miss that event.
Don't worry, I'm out of town for the weekend. I did get an MX Garand finally - first weapon drop at level 524. Noooo! I missed it! You broke your streak!
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Feb 19, 2016 16:49:31 GMT -5
Dual pistol shotguns sounds interesting... I have fond memories of blasting people with my Rangers. ;3
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Post by UrbaneVirtuoso on Feb 19, 2016 16:58:11 GMT -5
I did get an MX Garand finally - first weapon drop at level 524. Took you long enough, slowpoke.
:3
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Post by lackingdamage on Feb 21, 2016 8:19:40 GMT -5
Treyarch gods have given me the Iron Jim, after failing the zombies easter egg 4 times in row it was a nice gift.
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Post by illram on Mar 1, 2016 13:25:55 GMT -5
So the Aquarium map. It gets upvoted in the lobby alot. My main gripe with this map it is the most rigid three lane map we have, I think. Is there another I am forgetting? You are stuck traversing one lane from one end of the map to the other with no ability to move laterally from one side of the map to the other. The side lane leading between the fish statues and the reptile room is just a two way dead zone, with no way to leave the lane laterally. The other side of the map, the big pool, you can sort of traverse by going in the water and coming out in the room, but that's more of a sub-lane than actually traversing to the middle lane, which is the big middle room. From the big room you can enter the beginning of either of the other two lanes but you cannot move laterally between them at all, making flanking a laborious process of going around the entire map down one lane or another.
Honestly removing tactical insertions from this game was a mistake, since getting around a lot of the maps, even with wall running, takes longer than in other maps where there were more movement options.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Mar 1, 2016 15:03:37 GMT -5
There are lateral connections, but they are pretty short and don't necessarily do a lot for you. Consider the big room the focal point. You've got four main entrances to the room if you count the stairs and window as 1 since they just come from the small room at the top. Two entrances clearly 100% favor one spawn or the other. The fish entrance still about 90% favors the same spawn as the low entrance, however it's a weak position easily countered from the room or top of the stairs despite the cover. It does offer a good flank of the low entrance, but with a long commute from the far spawn. Then there's the side room. I would say as for location it about favors the high spawn since they can get there quickly. However it's fairly unsafe due to the water, and because the smaller adjacent room towards the other spawn has that vision blocking shack, so this little room offers a good chance to get longshotted across the water, or shot from the little water cave when going inside, and once there is prone to being flanked from the small room which is I'd say less of a commute from the low spawn. So the dynamics of getting to this position are different. But the dynamics of the position are similar in that it's vulnerable to people coming from the low spawn, though more from the route than the big room. But it offers a decent means of flanking the room at the top via tossing in equipment and coming in the window. (Note: I think you're better off if you jump onto the wall next to the window and wallrun in rather than grabbing the sill and matling it. At least it's caught me more off guard. It's not as good a means of flanking, though. Mainly because it's not hard to kill people coming in the window and a trophy defeats grenades. (I love dropping trophies in this room.)
Yeah the flanking routes are longer. This might actually be part of the draw. A lot of the maps make it almost too easy to flank. I play mostly solo or with my brother and in pubs you really can't count on teammates for anything, other than getting in your way, giving away your position, and just being a nuisance. (I really really wish they would tweak the player on player collisions. It's damned awful. Particularly with your own team.) It's irritating getting constantly flanked over and over again even when you're paying attention, or even just spawning. Plus if the flanking is constant it's no longer really flanking, because there is no front. Then it's just chaos. Personally I'm not a fan of that. If I were I'd play FFA. I think that's part of why I like Aquarium. It does offer flanking, but it's more of an investment to do it. I find it challenging because the big room in the middle is a bit too large for CQB when fighting all the way across it, so you get opposing groups going at each other in midrange fights with a massive killzone in between. You often get protracted gunfights going back and forth tit for tat, and that gives flankers time to come around if you don't watch your back.
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Post by illram on Mar 1, 2016 16:35:02 GMT -5
It has fun areas for gun battles but entering that central room is really limited to one side of the map or the other. Both the fish tunnel and the pool entrance room by the cave are essentially still entrances from each map side's spawn areas. If you're in the middle of one route or the other on either side of the map, you're "past the point of no return" and you have to commit to going to one end or the other to get into the middle room. Redwood has a similar problem although not as pronounced.
Contrast this to, say, Hunted, or Exodus, or Combine, or even to some extent Fringe, where there are clear lateral pathways from one side to the other (for instance, the water path on Hunted) without needing to commit to going to one end and then around.
I get the appeal of what you are saying though--it is more predictable than a more chaotic, "they're coming from anywhere" layout maybe.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Mar 1, 2016 17:01:51 GMT -5
The fish entrance is definitely a long ass route to take to try to flank. The only reason to take it and not come all the way around the front is so you don't get shot in the back from the spawns trying to go in the front door since the game really likes to just wait until you turn your back then spawn 3 people behind you. I hate the spawn areas. The side room, though, I feel can be reached by either side fairly easily. It's a little closer to the one side than the other, but the one with the longer path has multiple routes to it.
I think one thing that's striking is the disparity between the flanking routes. From the high side of the map both the water and back room subroutes to the flanking route around the left mostly favor the other side picking off your defenders or flankers, and it's a really long way all the way around to the fish. Conversely from the low side to the high side most of the subroutes favor you getting to the small room. The only real exception being the long curved wallrun, which is vulnerable to the strait path from high spawn. And you don't have to go further than the room and turn back like with the fish.
The dynamics of the big room it-self are interesting. You've got 4ish positions entering the room. They aren't quite geometrically across from each other, but I feel like each is vulnerable to the position to it's right when looking into the room, and more evenly matched across the room. That's a vast oversimplification, but interesting. Also you have two opposing positions with good defense and two flanking positions that are more vulnerable.
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Post by TheHawkNY on Mar 2, 2016 11:44:47 GMT -5
Step 1) Vote Aquarium Step 2) Equip Brecci Step 3) Profit
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Post by lustindarkness on Mar 2, 2016 11:54:05 GMT -5
Step 1) Vote Aquarium Step 2) Equip Brecci Step 3) Profit Yeap, actually:
1) Vote any map that is not Metro 2) Use the Brecci 3) Profit
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Mar 2, 2016 12:09:31 GMT -5
Hmm... I generally avoid Brecci on Aquarium because the big main room and the perimeter of the map is mostly too long range for it, but I guess if you can manage flanking in the middle room and back off if they are across from you. I'll have to give it a go. Still... how do you stay alive down the flanking paths with those long sightlines?
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Post by lustindarkness on Mar 2, 2016 12:18:41 GMT -5
I'm supposed to stay alive?! For me, in whatever map, I try to play to the weapon's strength's and weakness's. If I play the non-stop rushing and there is a corner camper that keeps killing me? I adapt, change something. BTW, In just about every map, I mostly avoid the middle, no matter what weapon I'm using, and if I have to go to the middle, I check my surroundings closely before I do.
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Post by UrbaneVirtuoso on Mar 2, 2016 12:22:12 GMT -5
Aquarium's one of my favourite maps because you aren't shot in the ass all the time.
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Mar 2, 2016 12:58:59 GMT -5
This ^ ;p
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Post by snes chalmers on Mar 2, 2016 13:59:11 GMT -5
I hated Aquarium...at first, now I actually like it. I've had some fun times with the Argus on that map as well.
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Post by dpkaufman on Mar 2, 2016 14:20:18 GMT -5
Yeah, aquarium is one of my favorites just because of the more consistent feel. I feel like when I'm playing badly on it it's usually my own fault and not because of weird spawns. Well, except for by the fish statue maybe.
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Post by TheHawkNY on Mar 2, 2016 18:00:43 GMT -5
Hmm... I generally avoid Brecci on Aquarium because the big main room and the perimeter of the map is mostly too long range for it, but I guess if you can manage flanking in the middle room and back off if they are across from you. I'll have to give it a go. Still... how do you stay alive down the flanking paths with those long sightlines? Flashbangs. I avoid Turtle Statue side, and don't go in the water/curved wallrun on the other side.
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Post by GodMars on Mar 2, 2016 19:05:03 GMT -5
Do people still play this game?
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Post by lustindarkness on Mar 2, 2016 19:42:56 GMT -5
Do people still play this game? Only the cool kids. You can be cool again you know.
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Post by UrbaneVirtuoso on Mar 2, 2016 20:50:22 GMT -5
Or rather he thinks he's cooler than us.
3:
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Gamma
True Bro
Posts: 127
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Post by Gamma on Mar 4, 2016 17:17:43 GMT -5
I use Tactical Flipped (flipped because the r1 and l1 have less travel then the triggers so they should be able to aim and shoot faster) For PS4? Are you sure about this? I feel as if the triggers are superior to the buttons, they're sensitive and easier to depress than the buttons; even Scuf leave their 4PS triggers untampered. Does anyone actually know, definitively, which is better for gunfights - default vs flipped?
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Mar 4, 2016 17:27:27 GMT -5
For PS3 definitely shoulder buttons, but I actually rather like the PS4 triggers. Shoulder buttons probably do have a shorter travel distance, but they feel like it takes more pressure so I guess it could go either way. I'm more comfortable with the trigger to I just go with that.
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