Den
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Post by Den on Jun 21, 2016 9:10:49 GMT -5
When it comes to the Pulse Rifle and the Scout Rifle, their differences on paper result in nearly identical outcomes in practice with 76 having ever so slight an edge.
76 gets the first three shots with perfect accuracy. The crosshair does not move at all and the shots do indeed hit a pinpoint regardless of the range. While the fourth is also damn near perfect, it still has a potential 0.1 degree radius, maybe. Still "perfect" given the sorts of ranges this game offers.
Bastion only gets its first shot with pinpoint accuracy. While the grouping expands slower than 76's rifle, it also recovers slower. You can see this in how 76's crosshair rapidly fluctuates when it reaches max radius after seven shots while Bastion's stays steady at max after ten shots. Their statistical differences when it comes to inaccuracy likely result in extremely similar results when they're applied in an actual match.
That is to say 76's higher delay with a precise three shot burst and then high bloom versus Bastion's slower crosshair bloom end up giving the two of them roughly the same level of precision if firing full auto. Both of their crosshairs are identical, so they're very likely working on the exact same visual feedback. Staring at the screen for several minutes, it appears that the grouping is a circle that stays within the inside of the red crosshair (although there often appears to be an extreme edge shot every now and then that almost makes me think the grouping is square).
Based on that observation, the math suggests that both Bastion and 76 have a maximum cone of fire radius of 3° However, because of 76's rapid recovery, his max firing radius could be a bit tighter than 3 degrees by nature of the mechanics recovering a bit before the next shot.
And of course damage-wise, they are mathematically balanced to suit the usual TTK/DPS metric. Given that 200 and 250 are among the most common amounts of health... Bastion at 480 RPM, 20 damage at point blank. 1.125 TTK vs 200 HP, 1.5 vs 250. 76 at 600 RPM, 17 damage at point blank. 1.1 TTK, 1.4 TTK. Given how prevalent (and relatively easy) headshots are, considering an ideal of nothing but headshots, Bastion inches ahead just a bit and will end up (almost) in-sync with 76's all-headshot TTKs. 0.5 vs 200HP and then 0.75 Bastion, 0.7 Soldier vs 250HP.
Also, their damage falloff over distance appears to be nearly the same. Both have a surprisingly long max damage range than then sharply declines. 76 appears to go below 17 damage per shot after 30m while Bastion starts dropping from 20 damage after 25m (based on Practice Range's ground markings).
Overall, the two can perform almost as well, but 76 has slim advantages in slightly greater lethality, accuracy in the initial shot and theoretically max radius accuracy and a five round larger magazine. Bastion's Scout Rifle is no pushover, but is not quite the Pulse Rifle.
Tangentally, while testing this, I find that with perfect timing, Bastion can move and heal, losing close to no momentum at all. Tapping E and jump simultaneously, he'll recover some health and be out of his repair animation just as he lands on a level surface. Advantageous downhill or while jumping off something, not so much uphill. The rate of recovery seems to be a little random, but he can get 40+ health with each jump. While he won't be able to fight and heal at the same time like 76, he can heal all he wants (assuming he's not being shot).
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Den
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Post by Den on Jun 21, 2016 2:18:27 GMT -5
I wouldn't call Torb passive at all. His primary tools require him to be up front and active, the Turret is supplemental damage and a distraction to make up for Torbjorn's lack of mobility and comparatively low health.
The Rivet Gun is statistically one of the stronger weapons in the game in regards to potential damage output. It is a bit weaker per shot and has more projectile drop, but it has a much faster rate of fire than Hanzo's bow with full charge each time. Torbjorn, once you get the arc of his rivets down, can make for a fairly effective counter-sniper, benefitting from his short height and arcing shots. And then if anyone gets up close, the Alt Fire shotgun is capable of wiping out 150-200 health heroes with a single shot assuming some hit the head. I've saved myself many times with one well placed blast against a McCree before he could even get his Flashbang out.
Torb is effectively a glass cannon with a Reaper-light ability to use Scrap from fallen foes to recover 75 "health" in the form of armor. Picking up scrap usually means either his allies are dying in the back or Torb is at the frontline scavenging fresh kills. While it only lasts as long as an ally doesn't take a hit (compared to Symmetra's effective +25 regenerating HP for everyone until their death), That +75 from Armor packs can really empower many other heroes when they make a push.
Even when its damage is low, the 40m radius of detection and super fast turning speed makes it a very effective tool for detecting flankers. I've had several games using Torbjorn on Attack, dropping the Turret in the middle of the open and that had saved us from flanking enemies about to drop their Ultimate on us if only because it chipped off 28 damage per second off of them and pointed me in their direction.
Those that treat Torbjorn as though he's an "Engineer" are the same kind of folks who camp their Sentry in TF2. They're missing the true potential of the character - Torbjorn's powerful weapon and armor mechaninc while the Turret is a distraction, Engineer as the backbone of the team's support with a well placed Dispenser and Exit.
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Den
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Post by Den on Jun 20, 2016 23:17:51 GMT -5
Most of the variables are already well known across several sites. Blizzard isn't shy to divulge numbers and Blizzard fans have always been big on analyzing mechanics.
Torbjorn is alright, pretty weak, really. I did just play a game with 5 Torbjorns on Hanamura and the enemy just kept charging in without even trying to take them out. Hard work pays off.
Bastion and Mei are anti-fun. Their mere presence will kill almost all momentum and/or break up a group. Bastion isn't very strong if you think of him as some mid range defensive hero (easily dispatched assuming he isn't being covered by Reinhardt), but he's very devastating if you use him as a flanker.
Mei especially is a fun killer both as an enemy and even as an ally sometimes because of her stupid Wall.
It keeps being said that Mei is "easy to counter" but that's crap. Even the worst Mei players who remember to press Shift and E are capable of contesting any location by her lonesome for 10+ seconds. Even the idea of "she's a sitting duck once she comes out of that ice cube" is bunk as she can bring up the Ice Wall the instant she breaks out. Placing the wall right at her feet will send her skyward, an easy escape or a secondary block to stay alive in most locations.
Since all characters besides Tracer and Genji move at the same speed, it only takes one tick of Mei's LMB Frost to trap you, and the only way to escape is if you have a mobility skill not on cooldown or very good aiming skill also taking into account the increasingly slowing aiming speed.
Unlike any other character, her Ultimate can cover the entirety of almost any capture point and is arguably the best at clearing a point, either it will make the enemy run off or render them frozen and helpless to a few easy headshots.
Everything about Mei, perhaps not "overpowered", is still frustrating as hell.
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Den
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Post by Den on Jun 12, 2016 14:30:31 GMT -5
That Fastball Special at the end. I hope that's in MP.
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Den
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Post by Den on May 27, 2016 17:28:24 GMT -5
Nope.
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Den
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Post by Den on May 25, 2016 15:16:52 GMT -5
That, and a game like Overwatch with its 21 main characters will run into some logistical problems writing banter for 210 matchups. It's probably better for everyone to have a set of generic positive and negative sayings throughout. That's not to say Blizzard's character roster is bad or underdeveloped, moreso that TF2 is pulling off an advanced writing technique video games don't pull off often. Character development often means jack squat in video game design- sometimes it just clashes with more important stuff. Overwatch does that, not just on the jeering antagonistic side, but on the supporting side. They cover the camaraderie and the clashing, each character has a couple things to say to another character. There are many short conversations that pop up at the beginning of each round between characters at random depending on the team composition. I've only played the Open Beta, so these examples are only off the top of my head. Tracer reviles having to be on the same team with Widow, while Widowmaker is dismissive and mocks her. Reinhardt talks to Lucio about their tastes in music. Lucio and D.va are both celebrities outside of their mercenary work, the two will ask one another for an autograph. Several of the elder members of Overwatch such as Soldier 76 and Mercy talk to Pharah about her legendary mother. The old members also chat about old times or their advancing age. Genji and Zenyatta have a pupil / master thing going on. Zarya's hatred for machines has her sneer at Zenyatta or Bastion. The former responds peacefully and the latter beep boops sadly. Reaper and Widowmaker talk about their botched job at the museum (one of the earliest short movies). Mei and Mercy mention how neither of them have aged thanks to their particular methods of maintaining youth. Junkrat and Roadhog have a very bro relationship, though Roadhog is regularly annoyed at Junkrat. Several characters call out Junkrat regarding valuables, whether or not he's stolen something. Even in the case of multiple of the same hero on one team, they'll have something to say to one another. And then on the opposing side... Tracer will playfully mock most characters after taking one down, such as mocking Reaper's deep voice and edgy phrases. 76 will have select things to say to previous Overwatch members, or say something elder/youth related if he takes down a younger character. Genji and Zenyatta deliver "the student has surpassed the master" and "you have more to learn" type lines. Hanzo and Genji express the tension between them as brothers and what happened in their youth. Several characters have a lot of vitriol against one another, personal or prejudiced. Zarya is very aggressive when she takes down a robot character. Reaper eliminating 76 states that "this is how it should have gone". There are also some more very situational lines. When mercy uses Resurrection, a Reaper on the same team will jeer at her raising the dead, as his undying medical history is a result of her work. Some characters have relations to the geographical locations each map is set in and will speak unique lines regarding the location. More than just a "thanks Doc" Reinhardt will recall Mercy taking care of his armor in the past, but sometimes failing to keep it all in one place. One very nice touch is that if an enemy is at your back and an ally is in close enough proximity to you, they'll call out "behind you!" It's not just banter; it is a great gameplay-supporting element of automated teamwork. TF2's classes more or less just crack jokes at the role they play or the stereotypes they portray. Like the Scout talking about his tiny head versus the Sniper's aim. Despite the roster, there's hardly any logistic trouble; Overwatch has already established a great deal of development using in-game banter between the entire cast. Many diametrically opposed characters, foils expressed both in role and in character.
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Den
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Post by Den on May 18, 2016 13:10:35 GMT -5
DOOM Multiplayer = outsourced crap
DOOM Singleplayer = It's motherfucking DOOM
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Den
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Post by Den on May 2, 2016 7:59:49 GMT -5
Strange not to see a bunch of people jumping around with exosuits or jet thrusters. I wonder if that's not in the game, or they just aren't showing it yet? From the trailer video, they'll have a lot more Zero-G time, a couple scripted starship sequences, and a grapple hook. Will the hook be used only in space? If it's also available on the ground, Infinite could be getting "long range mantling" to scale buildings. And long range melee attacks.
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Den
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Post by Den on Apr 28, 2016 15:35:32 GMT -5
Inb4 some of the most ridiculous shit gets constructed at chokepoints.
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Den
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Post by Den on Apr 20, 2016 12:40:44 GMT -5
First kitchens and now wood furniture? Ain't gonna happen pal.
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Den
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Post by Den on Apr 1, 2016 6:50:42 GMT -5
The militia is made up of the people of the free state who gather and take up arms when they need to defend themselves. The two are one in the same. If the right of being armed on the individual level is taken from the people, then they can not make an effective militia to combat foreign invaders nor a domestic threat.
It's a little wordy because it wants to point out the most important reason why people need guns (a nation of people who are able to fight for themselves will suffer neither the oppression of an invader nor a corrupt local government), but I've always seen it to be very very clear, no "interpretation" needed.
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Den
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Post by Den on Mar 19, 2016 17:00:25 GMT -5
Still nope. Don't want your kitchens.
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Den
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Post by Den on Feb 6, 2016 21:23:32 GMT -5
Such bullying! This masterpiece truly deserves Nep of the Year 2015! Neptunia Re 3 V was the first and only Neptunia game I played (received as a joke gift), but it has been pretty charming for the ten or so hours I've played thus far. I'm interested in seeing the game through to the end, but I doubt I'll ever bother getting another one in the series. I didn't get around to playing more than a few big games of last year. Among the big hitters I have played, my GOTY would be MGSV on PC. It leaves me wanting more content just to tackle with the great gameplay mechanics. I replayed what was there several times over just because it was so enjoyable, even if nearly all missions were entirely static which removed most potential spontaneity. Taking on handicaps to challenge myself (namely no tranq weapons and no D-Dog so no automatic marking) made it a very tense and challenging stealth game. Have not touched Witcher 3. Waiting for it to come out with all of its expansion content in one bundle, even if it takes years, so I can buy it all at once. Gave Fallout 4 a little bit of play. That is to say about 200 hours, most of which was spent with the game on and me asleep. I'm waiting for mod tools, patches and whatever their expansions will contain before I consider it whole. The building stuff was neat, but largely superficial and useless. Among smaller games: Divinity Original Sin was 2014, but let's pretend Enhanced Edition made it 2015. Just a great RPG, the kind that nobody would argue as being or not being an "RPG". It fixed nearly every problem that the old turn based RPGs of the late 90s / early 00s had when it came to combat, encounters, decision making, outside-the-box concepts, Cooperative play. Looking forward to Original Sin 2. Though I only just got my hands on it this February for to Playstation Plus, Helldivers is frustrating in a good way, challenging in a fun way... assuming you're not playing alone. Not quite GOTY material in the "wow factor but forgotten about by next year" way, but the kind of thing I could turn on for a mission or seven whenever some friends are around for years. Grim Dawn officially released in 2015, so that counts? It's still very much like Titan Quest in style, and still a little rough with a slow start. But for the type of Diablo-like hack&slash dungeon crawling action game, I'd set it among the top tier of those types of games. Got a PS4 for myself for xmas. Of the few games I have so far:EARTH DEFENSE FORCE 4.1 is awesome in its low budget, unashamed absurdity and core chaotic mass enemy shooting. The most fun of the lot. Both it and Helldivers has designated my PS4 a cathartic alien bug-killing game console. Bloodborne was eh. I completed it, took care of most optional content, got the "third" ending. Don't have The Old Hunters DLC. Don't really feel like playing it any longer. Neither Bloodborne nor Dark Souls captured my attention in the same way Demon's Souls had. Destiny was 2014, but let's pretend Taken King makes it 2015. Regardless, after not too much playtime playing alone, it's probably the one I'm least interested in popping out of the game case. Infamous (2014) is alright, but I've not played too much. The Uncharted Collection that came with the PS4 is still in its foil wrapping. ← GOTY
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Den
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Post by Den on Feb 5, 2016 18:12:34 GMT -5
Hyperdimension Neptunia Re;Birth 3: V Generation
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Den
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Post by Den on Jan 29, 2016 7:47:46 GMT -5
Went through the Kaiji manga. As with most anime and manga, it's boring as hell because it goes at a snail's pace. Kaiji moreso as it spends a ton of time going over the same things and describing characters' feelings. Whole chapters are dedicated to their feels.
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Den
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Post by Den on Jan 29, 2016 6:38:45 GMT -5
Gamergate has been going on quietly, after the Five Guys debacle (which got a bunch of attention not because GG was bringing it to light but because Quinn went on a media tour to draw all attention to herself and spin it as a misogyny campaign) they've been searching about for instances of journalistic failings and bias. The things they're finding now isn't that much smaller or bigger on the influential side of things, it's just that there's no media blowup like the initial spark.
They've always focused on bringing out information that challenges the integrity of those in video games journalism, while crazy feminists and the like have used GG as a boogeyman for their own personal, social and financial gain. It's these opportunists who continue to taunt, vilify and fabricate all this negative stuff about Gamergate (many accounts of them going to places like 4chan, reddit and other forums and shitposting for the express purpose of drawing attention to themselves), but the lot who actually adhere to GG's ideals just ignores it. That, or whenever they've engaged the professional victims in a controlled forum of discussion, GG destroyed their baseless arguments and accusations.
Regardless, GG is not the one in control of the media, so all of the victories they've earned go unsung. The media themselves don't want GG to bring to light any of their dirt so the media sided with the professional victims and continue to run with the misogyny angle.
It doesn't help that the modern mainstream media is just an absolute shitshow driven by emotional appeals laced with straight up lies nowadays.
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Den
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Post by Den on Jan 11, 2016 19:33:28 GMT -5
Man, that guy's hollow world is a pretty cool sounding fantasy universe.
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Den
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Post by Den on Jan 10, 2016 22:22:48 GMT -5
That's not really some out-there pick. The lot are each from the most mainstream anime: Bleach, One Piece, Naruto, Pokeymans. Attack on Titan is right up there with them.
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Den
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Post by Den on Jan 2, 2016 20:18:17 GMT -5
It's very Kafkaesque.
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Den
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Post by Den on Jan 2, 2016 19:33:26 GMT -5
Well then, I'll go with this list for a table of reincarnated creatures... 4jTp0jRfd100Ha haaaa. d100
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Den
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Post by Den on Jan 2, 2016 17:18:37 GMT -5
Well, Reincarnate has roughly the same limits and costs as Resurrection, but it makes an entirely new body of a random basic player race rather than remaking the original body. So Mousey would become... R5DQe9mwd100 A human!d100
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Den
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Post by Den on Jan 2, 2016 15:05:18 GMT -5
Nope, even more difficult. If the body has been reanimated as an Undead, it is potentially no longer a suitable host. Only True Resurrection will then be able to return the soul to a living host... after the undead is destroyed and the soul freed from the bones, most likely.
I guess you're boned, you'll have tibia skeleton for a while until the Cleric reaches Level 17.
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Den
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Post by Den on Jan 2, 2016 14:23:20 GMT -5
When it comes to 5e, there are several levels of revival.
Revivify will bring back someone who just died in the last minute to only 1 HP. 300 GP
Raise Dead can bring back a person who has been dead for no longer than 10 days and still has an intact body back to 1HP. It will dismiss any poisons, but any other afflictions will linger, and if the body is mangled, severely broken or missing body parts will be lost. 500 GP
Resurrection will need at least part of a body (dead no longer than a century) to mend to a fully intact state and return the soul, but they'll be pretty weak for a while, even the Cleric who cast it gets worn out until he rests. 1,000 GP
True Resurrection can bring back a willing soul even with no body, creating a new body for them. The revived is in tip top shape. 25,000 GP
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Den
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Post by Den on Dec 29, 2015 12:07:56 GMT -5
It's just taking a break off-screen.
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Den
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Post by Den on Dec 28, 2015 23:02:38 GMT -5
Everyone told him to grow a spine, and it turns out he had it in him all along.
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Den
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Post by Den on Dec 28, 2015 22:49:51 GMT -5
Yes, the skeleton remained almost unharmed, however [insert humerus Skeleton pun here later].
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Den
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Post by Den on Dec 28, 2015 22:32:54 GMT -5
Well now he's a double skeleton.
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Den
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Post by Den on Dec 28, 2015 21:57:26 GMT -5
You enter the dungeon, shoving open the heavy door. It's squealing grind on the floor alerts everyone in a mile radius to your presence. Inside, there's a pissed off wizard looking right at you. He shoots you with some crazy magic nuke for 3d6+12 damage with no opportunity to evade. jbV5nCMJ3d6+12 Despite rolling so poorly, it still vaporizes everything in the dungeon. Your Level 1 flesh is turned to goop and your skeleton is reanimated with a penchant for making bone puns.3d6+12
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Den
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Post by Den on Dec 28, 2015 21:05:11 GMT -5
For no reason in particular, a dice roll plugin. _3d0y_MB3d6+1
Code examples. Replace Parentheses with Brackets. (roll range="syntax") (roll range="1d6") (roll range="1-20") (roll range="3d6+1") (roll=d20)
Syntaxes: N-N (Specific range of two numbers, such as "1-6". The left must be lower or equal to the right number.) dS (S being number of sides. "d6" for a six sided die. "d20" for a twenty.) NdS (Number of dice and number of Sides on each die. "3d6" for three six sided dice.) NdS+M or NdS-M (Number of Dice, Sides on each Die, and a Modifier. "3d6+1" like the result above.)
Since the only way to see the actual parameters used for someone's die roll is to quote the post and see their code, would be prudent to announce what it is being rolled. Like these twenty five rolls of a d20. d20d20d20d20d20 d20d20d20d20d20 d20d20d20d20d20 d20d20d20d20d20 d20d20d20d20d201d20·1d6+1·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20·d20
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Den
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Post by Den on Dec 25, 2015 10:20:59 GMT -5
Not inherently. Most followers have 10 Agility so they're about equal on stealth. Dogmeat has significantly higher Agility, giving him better natural stealth. A few have lower AG.
Otherwise, the game leaves it to you to outfit your follower for such a role. Shadowed/Chameleon armor and suppressed weapons, you and your human follower can stay crouched and enemies will walk over you.
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