asasa
True Bro
fuck
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Post by asasa on Jan 1, 2011 21:16:51 GMT -5
So many stats on one small chart !!!!
AHHHH
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aequinox
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hakuna matata
Posts: 366
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Post by aequinox on Jan 3, 2011 2:32:22 GMT -5
Dislike, personally. Graph is for comparing stats, not calculations of stats.
Those can go in a different graph if need be.
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n1gh7
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Black Market Dealer
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Post by n1gh7 on Jan 3, 2011 2:52:29 GMT -5
The real argument then becomes what a stat really is. Is it a raw number just pulled from the files or an interpretation of that number? Under your logic RPM should be removed as it is a derived stat from the raw number of firetime. So far his chart is fine.
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Post by duckcall00 on Jan 3, 2011 15:08:20 GMT -5
I think the 'Recoil' section should be next to the '4-shot Pattern.' Also, there is still an ADS Aim Assist range for the Masterkey.
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Post by Ishbane on Jan 3, 2011 15:25:56 GMT -5
IAlso, there is still an ADS Aim Assist range for the Masterkey. And why should i include that?
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asasa
True Bro
fuck
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Post by asasa on Jan 3, 2011 16:20:19 GMT -5
Time to kill on the Stoner is off. Forgot to use 937.5 .128 not .16 Also, how about a gripped recoil pattern? Would be interesting to see the differences.
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Post by Ishbane on Jan 3, 2011 16:57:18 GMT -5
Already thought about adding multiple patterns, turning it into an animated gif.
It would get... quite out of hand though. There are 8 (!) possible patterns for most SMGs.
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phale
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Posts: 635
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Post by phale on Jan 3, 2011 17:06:51 GMT -5
If the patterns work so well, could you make similar patterns for CoD4 and WaW?
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Post by duckcall00 on Jan 3, 2011 17:23:09 GMT -5
IAlso, there is still an ADS Aim Assist range for the Masterkey. And why should i include that? It is included. You should get rid of it.
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Post by Ishbane on Jan 3, 2011 18:26:52 GMT -5
If the patterns work so well, could you make similar patterns for CoD4 and WaW? Eeh... Takes some time. M aaaaybe once i feel like it.
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asasa
True Bro
fuck
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Post by asasa on Jan 4, 2011 19:52:57 GMT -5
FAL hipfire is wrong.
Base is worse than LMG, though its not as bad as LMG moving [Stoner + M60]
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Post by w4gasm on Jan 4, 2011 23:22:29 GMT -5
Asasa you just killed this FAL buzz i was having. Maybe i should just switch to the M14 even if it doesn't sound as cool when you shoot it ...
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asasa
True Bro
fuck
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Post by asasa on Jan 4, 2011 23:57:19 GMT -5
Thanks for updating it.
Wow is that ever disgustingly bad hipfire.
I KNEW it was bad.. I knew those stats were wrong. No offense, great chart.
Believe me, the FAL is still superior.. even though the hipfire is horrid. Personally, I'm going back to the AUG unless the FAL and M14 are fixed via recoil decreases.
I still feel you need to look into the ASP Draw time though.
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Post by Ishbane on Jan 5, 2011 8:02:20 GMT -5
ASP's raise/drop is correct.
It's 0.25 with and without dual wield.
Edit: If you feel something is off, just say so. Most of the values already present in Den's original chart were left unchecked.
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Post by Disgruntled Jigglypuff on Jan 5, 2011 16:58:55 GMT -5
Edit: If you feel something is off, just say so. Most of the values already present in Den's original chart were left unchecked. Well the Xanga page says that the zoom level on the LP Scope is 2.30X, but on your chart it says its 2.15X.
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Post by Ishbane on Jan 5, 2011 18:34:37 GMT -5
Check again.
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Post by Disgruntled Jigglypuff on Jan 5, 2011 22:37:28 GMT -5
Crap, I was pretty sure it said that. I checked again and, I was wrong.
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Post by caboose on Jan 6, 2011 20:23:08 GMT -5
ASP's raise/drop is correct. It's 0.25 with and without dual wield. Yes, but pistols only get the quickDropTime of your primary weapon when single wielded. So in effect, dual wielded pistols are pulled out slower than single wielded ones.
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asasa
True Bro
fuck
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Post by asasa on Jan 6, 2011 20:45:46 GMT -5
ASP's raise/drop is correct. It's 0.25 with and without dual wield. Yes, but pistols only get the quickDropTime of your primary weapon when single wielded. So in effect, dual wielded pistols are pulled out slower than single wielded ones. Yeah, it just feels like the CZs pull faster..
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Post by Ishbane on Jan 6, 2011 21:10:11 GMT -5
Yes, but pistols only get the quickDropTime of your primary weapon when single wielded. So in effect, dual wielded pistols are pulled out slower than single wielded ones. They're pulled out with the same speed, your main weapon's just dropping slower.
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Post by caboose on Jan 6, 2011 21:21:11 GMT -5
I know, I had a hard time to rephrase that. You switch faster then.
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asasa
True Bro
fuck
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Post by asasa on Jan 7, 2011 14:26:05 GMT -5
74u nerf may already be active, not sure:
"These are some of the key things on our minds. The ones in bold are done already as of Jan 5th.
We think the AK74U grip variant re-center speed is too quick. Although the tuning in line with other grip variant weapons, the gun itself has a very perfectible kick and other attributes or attachments that make it a popular weapon to use. We have slightly de-tuned the AK74u grip for version 1.06."
The 74u part was bolded.
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Post by thatguy on Jan 7, 2011 16:34:41 GMT -5
Isn't the TTK after the drop off for the Famas and AUG 0.192 not 0.172, or am I doing my calculations wrong
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asasa
True Bro
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Post by asasa on Jan 7, 2011 16:36:00 GMT -5
Isn't the TTK after the drop off for the Famas and AUG 0.192 not 0.172, or am I doing my calculations wrong Seems like you are right.
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Post by duckcall00 on Jan 9, 2011 18:00:30 GMT -5
Is there a stat for Visual Recoil, of something like that? It would be helpful to compare the AK-47 to the Commando, the Spectre to Mac11, the SPAS to the HS 10, and the Enfield to the Galil.
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phale
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Post by phale on Jan 9, 2011 19:21:59 GMT -5
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Post by albinorhino21 on Jan 9, 2011 22:36:17 GMT -5
Could you put in stats for how much each gun causes in terms of view kick/flinching?
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n1gh7
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Post by n1gh7 on Jan 9, 2011 23:24:44 GMT -5
Hey, can you upload your reformatted weapon files to mediafire or sendspace or megaupload or something? thanks.
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Post by Ishbane on Jan 10, 2011 6:31:22 GMT -5
Could you put in stats for how much each gun causes in terms of view kick/flinching? Donnu which value's responsible for it.
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Post by rubionubio on Jan 10, 2011 16:04:38 GMT -5
Could you put in stats for how much each gun causes in terms of view kick/flinching? Donnu which value's responsible for it. Den just posted in another thread that flinch isn't a factor of the gun used but the direction you are hit from? I'll see if I can find it. Edit: Here you go: denkirson.proboards.com/index.cgi?board=general&action=display&thread=253735 Viewkick in a direction modified by the angle at which you are shot.
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