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Post by matt337 on Jan 11, 2011 10:55:59 GMT -5
awesome.
I've been wondering about TTK at range. kinda interesting that they're mostly either .24 or .192. 3arc is lazy not to add some variety. recoil pattern looks cool.
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Post by leviat on Jan 11, 2011 16:19:58 GMT -5
After showing this chart to someone who just got Black Ops, we think it would nice if you added the level that the weapons are unlocked to the chart. There's just not enough numbers on it yet .
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n1gh7
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Post by n1gh7 on Jan 11, 2011 22:45:24 GMT -5
After showing this chart to someone who just got Black Ops, we think it would nice if you added the level that the weapons are unlocked to the chart. There's just not enough numbers on it yet . And how much they cost and the number of guns in that class required to buy before unlocked.
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Post by w4gasm on Jan 12, 2011 0:48:40 GMT -5
How awesome their iron sights are (rated 1 to 5)
Coolest looking camo for each weapon
seriously... these should already be on there.
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Post by Ishbane on Jan 12, 2011 5:52:45 GMT -5
How awesome their iron sights are (rated 1 to 5) I shouldn't really rate them (too subjective), but i can simply add how they look like. I mean, there's a difference between ghost rings and a Foxtrotting block with a nipple on top. Edit: Like this?
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Post by leviat on Jan 12, 2011 8:17:16 GMT -5
How awesome their iron sights are (rated 1 to 5) I shouldn't really rate them (too subjective), but i can simply add how they look like. I mean, there's a difference between ghost rings and a Foxtrotting block with a nipple on top. Edit: Like this? Nice, now superimpose that over the recoil pattern .
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Post by Ishbane on Jan 12, 2011 9:14:24 GMT -5
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Post by skittls on Jan 12, 2011 11:41:00 GMT -5
Okay, now that is awesome. Iron sights + recoil pattern gets two thumbs up from me. Now just waiting for ARs
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Post by Ishbane on Jan 12, 2011 11:47:33 GMT -5
The ARs are fairly easy, those shipped with a RAS share the same irons.
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Post by verccety on Jan 12, 2011 12:17:44 GMT -5
Does anybody can tell me what advantages has pm-63 over mac11?? I see only disadvantages.
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niteshadex
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Post by niteshadex on Jan 12, 2011 12:38:05 GMT -5
Does anybody can tell me what advantages has pm-63 over mac11?? I see only disadvantages. Literally nothing. "Who else but Treyarch?"
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n1gh7
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Post by n1gh7 on Jan 12, 2011 15:05:25 GMT -5
Make sure to account for iron sight inaccuracy on some of the guns.
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Post by Ishbane on Jan 12, 2011 15:23:11 GMT -5
Make sure to account for iron sight inaccuracy on some of the guns. Had no data on that. Edit: You wouldn't be able to make it out on this chart anyway. I'll leave that to someone else.
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Post by duckcall00 on Jan 12, 2011 17:05:27 GMT -5
Can we expect a chart like this for Zombies? I think the only things that matter in Zombies are: Damage, Range, Firetime/RPM, Reload Times, Hip Spread, Magazine Size, and maybe Raise/Drop times. And also Damage per Second. Also, I know the info in this chart isn't all true. Also a section title "Other" for weapons like the Thundergun, Ray Gun, Ballistic Knife, Crossbow, PaP Olympia, and PaP M1911.
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Post by Ishbane on Jan 12, 2011 17:11:39 GMT -5
Eh, tried zombie a while ago. Unprobable, considering that i barely get to play MP.
Why don't you try to make one? You got the files, and apparently the tools. Keep it all pixel, no antialiasing. Handdraw instead of typing if necessary.
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Post by duckcall00 on Jan 12, 2011 17:49:49 GMT -5
Eh, tried zombie a while ago. Unprobable, considering that i barely get to play MP. Why don't you try to make one? You got the files, and apparently the tools. Keep it all pixel, no antialiasing. Handdraw instead of typing if necessary. Tools? Not so much. All I have is this program called Paintbrush (Like Paint but for Macs.) Then I just copied and pasted. Do you have any recommendations on "tools" I could use if I were to take on this task. Maybe something so when I type it doesn't antialias. How do you make the chart? And how do you find out what the PaP RDS reticule looks like? And the name once the weapon is PaP? How do you convert 3000 units of range to however many meters? These are the zombie files I am using www.megaupload.com/?d=YZQ591FQ
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aequinox
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Post by aequinox on Jan 13, 2011 9:45:14 GMT -5
Nitpicky, but as long as we're being all anal OCD, what reasoning is there for the order of the columns? Just wondering. I've kind of grown on them as they are now, but there should be some order to it.
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Post by Ishbane on Jan 13, 2011 10:39:04 GMT -5
Tools? Not so much. All I have is this program called Paintbrush (Like Paint but for Macs.) Then I just copied and pasted. Do you have any recommendations on "tools" I could use if I were to take on this task. Maybe something so when I type it doesn't antialias. How do you make the chart? And how do you find out what the PaP RDS reticule looks like? And the name once the weapon is PaP? How do you convert 3000 units of range to however many meters? These are the zombie files I am using www.megaupload.com/?d=YZQ591FQI'm curently using Paint.NET[ since PS3 decided to freak out on me. For those other infos check The Call of Duty Wiki. You can't take it for granted, but it's better than nothing. And ask Den. Nitpicky, but as long as we're being all anal OCD, what reasoning is there for the order of the columns? Just wondering. I've kind of grown on them as they are now, but there should be some order to it. The columns have been sorted by relevance, from most interesting to who cares. That being said, i should switch ADS and PATTERN.
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aranshada
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Post by aranshada on Jan 13, 2011 13:34:31 GMT -5
Quick question about the "Pattern" column of the chart - I just saw that you added iron sight pictures for the SMG and AR classes. Is the recoil pattern scaled accurately with the iron sight pictures? As in, the AK74u shows that the second shot will always be within the circle of its front sight - is that accurate?
If so, then larger versions of those images might be requested as they could be studied to find out how large a target would need to be (in relation to the iron sights) to be sure that a 3 shot burst has a 100% chance of hitting it. Because judging from the image on the chart right now, if your target's head fills your entire front sight on the AK74u, you have a 100% chance of hitting him with 2 headshots as long as the central point of aim remains at the central point of the target's head (i.e. adjusting for movement).
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Post by Ishbane on Jan 13, 2011 14:04:33 GMT -5
Is the recoil pattern scaled accurately with the iron sight pictures?
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dog
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Post by dog on Jan 14, 2011 10:40:42 GMT -5
Man, the chart keeps getting better and better. Keep up the good work, Ishbane.
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Post by w4gasm on Jan 20, 2011 19:17:03 GMT -5
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Post by Ishbane on Jan 20, 2011 20:59:32 GMT -5
edit: or is that already part of the red ring diagrams? Yes. Although my formula's differing.
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qupie
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Post by qupie on Jan 21, 2011 8:40:00 GMT -5
So what formulla did you use? as the method Zeebo used is kinda confusing IMO, as I am more interested in the position my next shots will go (as your graphs asume) then the predictability of one certain recoil. (esp when you use the centrespeed, which is connected to screen position and not recoil). The biggest difference becomes clear when comparing the famas with the AUG for example, as the horizontal recoil of the aug will cancel eachother out more often then the famas's, which means the aug has less recoil in game then you might suspect from Zeebo's values. Other then that, KUTGW! I start to love this chart and have started to use it as my standard chart instead of dens flash (sorry den ) All components are verry usefull and it is getter better every day
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n1gh7
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Post by n1gh7 on Jan 21, 2011 15:08:48 GMT -5
Control ability should be the same as the total area of where the bullets could go.
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Post by Ishbane on Jan 21, 2011 17:30:06 GMT -5
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phale
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Post by phale on Jan 21, 2011 18:31:05 GMT -5
Oh my gosh. This is going to be epic.
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scorp
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Post by scorp on Jan 22, 2011 0:00:44 GMT -5
Incredible work man. : )
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aequinox
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Post by aequinox on Jan 22, 2011 19:35:02 GMT -5
What is the purpose of the new half-circle?
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n1gh7
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Post by n1gh7 on Jan 23, 2011 0:44:20 GMT -5
Attachments.
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