|
Post by Aphoristic on Sept 3, 2009 16:03:24 GMT -5
PS3 and Xbox both got the new IW update that is for CoD4 and MW2 that stops modded controllers from rapid firing semi autos in both games.
I don't have any numbers but I know that your shots will be blocked much faster than in WaW. Anyone able to get some numberss?
|
|
|
Post by robesh on Sept 3, 2009 23:03:27 GMT -5
It isn't like the system in W@W.
The new system is a pure fire-rate cap. It's plain "No shooting faster than this," unlike W@W where it's "If you shoot faster than this, we won't let you shoot fast again."
This makes the G3 obsolete.
I'm pissed.
|
|
|
Post by imrlybord7 on Sept 3, 2009 23:10:46 GMT -5
I think it's 800 now instead of 1200. They should make it even lower. That's still MP5 speed.
|
|
|
Post by dndead on Sept 4, 2009 7:16:21 GMT -5
No, it's not even close to 800. I didnt have a stop watch, but the fastest i could empty the magazine with a m9 without hitting the cap for shooting to fast was about 2 seconds. My friend said his mod does it in 3 seconds or more on 1200rpm mode, and less then 2 seconds for the WaW mode. I'll have to see it for my self next time I hang out at his house.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Sept 4, 2009 7:24:48 GMT -5
If the weapons' fireTime were slowed to what it used to be in COD2 (0.135, 444RPM), then they would certainly be underpowered in comparison to the automatics.
|
|
shadz
True Bro
Posts: 10,185
|
Post by shadz on Sept 4, 2009 9:40:47 GMT -5
well I can no longer fastfire my deagle.
It's dumb, the majority of the COD4 community are NOT bothered by the Rapid Controllers... especially not as much as the UFO mode, god mode, etc.
|
|
|
Post by imrlybord7 on Sept 4, 2009 10:07:53 GMT -5
15 rounds in 2 seconds. 7.5*60=450 RPM It appears to be 444 RPM, then. Ouch, that sucks. I think 650 RPM would have been a good cap.
|
|
conz
True Bro
Posts: 1,000,001
|
Post by conz on Sept 4, 2009 11:46:10 GMT -5
This is idiotic I have a really fast finger so this really ruins it for me saw this on another forum -
|
|
|
Post by chyros on Sept 4, 2009 13:11:07 GMT -5
This is idiotic I have a really fast finger so this really ruins it for me saw this on another forum - It SHOULD be considered cheating to be able to fire a semi-auto weapon at 1200 RPM. A 500/600 RPM fire rate should be fair for a semi-auto IMO - they should by very definition fire slower than full-autos in practice. However, naturally the G3 is highly to incredibly underpowered in comparison to the full-autos if you can't fire it at a ridiculously high rate of fire, so what they should have done is apply the cap AND rebalance the weapons. And I'm pissed off they didn't bring updates out for the PC. God, I hate the way IW treats their customers.
|
|
shadz
True Bro
Posts: 10,185
|
Post by shadz on Sept 4, 2009 16:13:37 GMT -5
Erm no. A sensible cap would have been like P90 speed >_>
|
|
|
Post by a huge rooster on Sept 4, 2009 16:23:43 GMT -5
Erm no. A sensible cap would have been like P90 speed >_> Why should anyone be able to fire a pistol as fast as a submachine gun? It doesn't make any sense. I find it very hard to believe anyone could shoot that fast in real life. Why should it be possible in the game? A pistol is a last resort. It should not be as effective as an MP5.
|
|
iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
|
Post by iKONIG on Sept 4, 2009 18:35:29 GMT -5
they also removed 'hacks' aswell. no more enable_art!
|
|
|
Post by robesh on Sept 4, 2009 19:53:30 GMT -5
I'll admit, it is more realistic.
But is a realistic game fun? No way in hell. Realism is fun to a point, but some unrealistic things are what makes a game.
We might as well make the weapons not fire hitcans, wind should effect bullet trajectory, more recoil should be added, the SMG's should be made obsolete, penetration shouldn't be assigned to a weapon class but rather to the specific weapon, and make one gun the ultimate gun. That's only a baby step towards realism. As you can see, it doesn't make the game better.
|
|
|
Post by a huge rooster on Sept 5, 2009 0:38:26 GMT -5
I'll admit, it is more realistic. But is a realistic game fun? No way in hell. Realism is fun to a point, but some unrealistic things are what makes a game. We might as well make the weapons not fire hitcans, wind should effect bullet trajectory, more recoil should be added, the SMG's should be made obsolete, penetration shouldn't be assigned to a weapon class but rather to the specific weapon, and make one gun the ultimate gun. That's only a baby step towards realism. As you can see, it doesn't make the game better. A lot of those things would be awesome, just not in Call of Duty. I love realism in games. Which is why I love playing 30 Health Mode(lol wordfiltered) and GTA IV(not exactly realistic, but more so than the alternatives). It makes the game a bit more fun and less irksome. Depending on the game, I just hate seeing glaringly obvious flaws in realism. Like the driving in Saints Row. I mean, I don't hate unrealistic games(Halo, Team Fortress 2, Call of Duty), but I really love games that are realistic, or make a good effort to be. Anyway, the rate of fire is estimated to be the around same as semi-autos in all other Call of Duty games, which were still awesome and incredibly well-liked. If it's really so important to people that pistols and semi-auto rifles can fire at 1200 rounds per minute, I kinda feel sorry for them, because I'm still going to enjoy COD4 until MW2 comes out (almost sure to have the same exact rate of fire as the 1.40 patch), which I will constantly orgasm through until I reach the last prestige and get 1000 gamerscore, while people who unfortunately decided to rely on inherently flawed(in my opinion) semi-autos play something else instead.
|
|
iKONIG
True Bro
Don't know what to put here, Just something random.
Posts: 220
|
Post by iKONIG on Sept 5, 2009 1:25:31 GMT -5
Rooster said it.
if you want CoD4 to be more relistic, play 30 Health Mode.
in my opinion, if you play 30 Health Mode because people are too hard to kill in Manlycore, then your playing the game for the wrong reasons, CoD4 'is' CoD4, & not CSS!
|
|
|
Post by imrlybord7 on Sept 5, 2009 10:57:37 GMT -5
30 health mode is hardly more realistic. The lack of a HUD is really the only realistic part about it. I wish they had a mode that was 50 health, no HUD, and no friendly fire.
|
|
dog
True Bro
woof
Posts: 10,608
|
Post by dog on Sept 5, 2009 16:10:32 GMT -5
If the weapons' fireTime were slowed to what it used to be in COD2 (0.135, 444RPM), then they would certainly be underpowered in comparison to the automatics. I think you're right Den. From what I've read on this site, modded controllers can only fire 7 shots per second. That's approximately 420 rpm. And since you can't possibly fire 7.4 sps (can't split bullets into pieces lol), So I'll assume that its the same rate as COD2.
|
|
|
Post by goodspoils on Sept 5, 2009 21:58:42 GMT -5
Its definitely not 444 rpm. I can easily fire over the 444 rpm cap on the M1 Garand and have a very hard time breaking the Cod 4 cap.
|
|
|
Post by imrlybord7 on Sept 5, 2009 23:48:48 GMT -5
The Garand literally can't fire faster than 444 RPM in WaW, no matter what you do (unless you change the code, of course).
|
|
|
Post by nogert on Sept 6, 2009 1:16:46 GMT -5
The Garand literally can't fire faster than 444 RPM in WaW, no matter what you do (unless you change the code, of course). What about double tap? Does that make you fire faster? Would this work in the current fire rate cap? Why does this post only have questions?
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Sept 6, 2009 1:26:22 GMT -5
What about double tap? Does that make you fire faster? Would this work in the current fire rate cap? Yes.
|
|
|
Post by robesh on Sept 6, 2009 2:23:13 GMT -5
I've changed my mind about the new patch.
I agree with it because it makes it impossible to use a modded controller. Even with W@W's system, mods still work. I'm glad this system will be in MW2.
Although I am against people trying to make a game realistic in the wrong ways, I do like the added realism with having a capped fire-rate.
|
|
|
Post by dndead on Sept 6, 2009 5:30:15 GMT -5
Yeah double tap raises it between 550-600 rpm. which i think what the firing cap should actually be.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Sept 6, 2009 11:48:44 GMT -5
they should just make a team where you can complain about somebody who has a modded controller. They should be able to detect it I think, or at least record the fire speed after the complain, and then send him a warning if it is true and after that block him from X-box live.... That should be possible, because firing fast with pistols is just a part of the game, and it is just really a skill. just like standing up from crouching in 1/2 second (or even less?) and still be able to fire your weapon as you do... or like even when you turn around, your croshair will still be at headshot level... try that with a real gun! Peaple with such controllers should just be banned or something, and there should be a really big warning about it etc. because it is just cheating... I loved the M1A1 and I loved the usp silenced... now they both suck... and why? because other peaple want an advantage with their controllers... it is just sad
|
|
|
Post by killeraslox on Sept 7, 2009 2:26:01 GMT -5
So that was the reason my Deagle felt weird... Just sue the company making those controllers. Problem solved.
|
|
|
Post by robesh on Sept 7, 2009 13:24:30 GMT -5
I think the weapons that are crippled most by the cap are the G3, M1 Carbine/Gewher 43/SVT 40, and the M9.
Now, what is the point of a G3 when you can have an AK-47? (I know that G3 still owns in HC, but it sucks in everything else.)
The G 43/SVT 40/ M1 Carbine are not as gimped as the G3, but they are definitely obsolete in the face of the MP40, and the STG.
The M9 loses effectiveness because you can't shoot fast enough to get a benefit of it's low recoil, and you usually can't shoot fast enough to get past 10 rounds. It usually isn't possible to get through 9 rounds in a CoD4 gunfight now, because if they first 4-6 won't kill the adversary, then he will shoot you.
|
|
|
Post by goodspoils on Sept 8, 2009 21:47:04 GMT -5
What I'm saying is that I can press the trigger much faster than the 444 cap on the Garand allows it to fire, but have trouble doing that with the new Cod 4 cap. Thus, the cod 4 cap is higher than the Garand cap.
|
|
|
Post by goodspoils on Sept 9, 2009 17:21:51 GMT -5
I realize that the logic in the last post is pretty faulty, but it is still clear that the Cod 4 semi autos can fire much faster than the Garand does in Waw
|
|
|
Post by a huge rooster on Sept 9, 2009 21:04:01 GMT -5
I realize that the logic in the last post is pretty faulty, but it is still clear that the Cod 4 semi autos can fire much faster than the Garand does in Waw Yes but other people didn't just say, "I'm pretty sure the M1 Garand fires the same rate as the new semi-autos in COD4". They said they could shoot about 7 shots in one second, which is a fire time of 0.143, which is very close to the 0.135 that the M1 Garand is limited to in WaW, and all previous Call of Duty games for that matter. All evidence points to the fire time being 0.135 seconds.
|
|
toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
|
Post by toysrme on Sept 9, 2009 23:27:35 GMT -5
Know what would fix semi-automatics? 600rpm ceiling and actually giving them meaningful recoil like the other weapons...
the ROF limit is lower for cycling scripts than it is without - tho still excessively low at the moment.
basically - they're afraid controller owners on consoles can't handle manly amounts on semi-automatics. so they puss out with ROF caps.
|
|