toysrme
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Post by toysrme on Sept 9, 2009 23:31:13 GMT -5
ROF caps in W@W are ineffective. you can still shoot > 750rpm if you know what you're doing. STG is a piece of doo-doo. zero damage. next year when you get enough on them to kill someone... console MP40 is newbish but overrated. put your shots on the target and their second bullet will never touch you = you win.
point to semi-automatics in both games (especially the G3) is accuracy accuracy accuracy. limited recoil allows more shots on target. shots on target = target sight knocked off = doesn't matter how FFFFing fast their automatic fires - they aint hitting you.
altho the svt-40 still is a pointless suckass gun. 2ce the loudness of the other two semi-automatics and nothing for it. ya... ill choose the identical quieter weapon that doesn't have excessive muzzle flash thank you!
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Post by imrlybord7 on Sept 10, 2009 8:35:12 GMT -5
Well, that isn't what points of semi-autos should be. They should be about high damage, high recoil, and a low ROF. Also, the MP40 with dual mags, Juggernaut, and Steady Aim literally puts the game on easy mode for consoles even if its overpoweredness is slightly exaggerated, its ease-of-use cannot be overstated.
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Post by a huge rooster on Sept 10, 2009 15:46:49 GMT -5
Well, that isn't what points of semi-autos should be. They should be about high damage, high recoil, and a low ROF. Also, the MP40 with dual mags, Juggernaut, and Steady Aim literally puts the game on easy mode for consoles even if its overpoweredness is slightly exaggerated, its ease-of-use cannot be overstated. Same thing with the M16, as well as just about any class with Stopping Power and Steady Aim(expect maybe a bolt-action rifle or the W1200). I sincerely hope they use bullet customization to replace stopping power and juggernaut, so that they actually have pros and cons. Stopping power pretty much ruins the game for me. I also hope there's a Barebones mode(no perks), and/or Classic, which would be identical to COD2(no custom classes, attachments, etc).
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Post by imrlybord7 on Sept 10, 2009 18:01:31 GMT -5
Yeah, I hope FMJ ammo takes up an attachment and the red perks slot, although they should probably make it both Stopping Power and Deep Impact because it wouldn't quite be fair to have to sacrifice both a perk and an attachment for just SP.
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i8
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Post by i8 on Sept 10, 2009 21:10:11 GMT -5
i think the rof should be 444 semi autos are ment for precision not spamming
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i8
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Post by i8 on Sept 10, 2009 21:20:34 GMT -5
fmj has less stopping power than a normal round but better armor penatration because they dont expand
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Post by a huge rooster on Sept 10, 2009 21:33:50 GMT -5
Yeah, I hope FMJ ammo takes up an attachment and the red perks slot, although they should probably make it both Stopping Power and Deep Impact because it wouldn't quite be fair to have to sacrifice both a perk and an attachment for just SP. Why does it need to stop with FMJ? They can have multiple bullets types with pros and cons. FMJ provides more penetration, piercing bulletproof vests(proposed Juggernaut), but also have less stopping power(damage) because they fly straight through the target. Hollow point bullets provide more stopping power because they expand as they hit it, but this provides less penetration, and so less damage to armored targets. You may have gathered that ballistic vests would offer more protection against Hollow Points but would be ineffective against FMJs. Standard bullets would make vests act like current Juggernaut and Hollow Points would be just like Stopping Power against unarmored targets. More organized: Full Metal Jacket:Deep Impact - probably the same as COD4 Cancels out Juggernaut(Ballistic Vest) Less Damage to unarmored targets - two more shots than Standard Bullets
Hollow Point Bullets:Stopping Power - one less shot than Standard Bullets Less Damage to Armored Targets - two more shots than Standard Less surface penetration - reverse of Deep Impact Ballistic Vest:Juggernaut - one more shot than Standard Bullets Twice as effective against Hollow Point Bullets - two more shots Canceled out completely by FMJs - as if neither player had anything So that's my proposed system to replace Stopping Power, Juggernaut and Deep Impact. It's not entirely balanced out. The disadvantages for the special bullets seem a little extreme, and it feels like a vest would give you too many advantages. Would it be better to make a vest only be as effective for Hollow Points as it is for Standard? I'm not sure how the numbers would work, all I know is that FMJs would cancel out a vest, a vest would cancel out Hollow Point Bullets and Hollow points would "cancel out" unarmored guys, while unarmored guys would cancel out FMJs. I don't know how balanced this would be, but I just don't like Stopping Power completely dominating the game. And just to clarify, this would be completely separate from the attachment system, so you could have, for example, an M4 with Red Dot, Suppressor, with Hollow Point Bullets.
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Den
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Post by Den on Sept 10, 2009 22:05:10 GMT -5
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toysrme
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Post by toysrme on Sept 12, 2009 15:27:29 GMT -5
considering expanding exploding and bulelts intended to mame or infect are illegal in warfare i dont see why hollow points would be in the game?
I dont see the reason to change it. its fairly obvious that ALL the ammunition fired is ball/FMJ without even stating it. if they want to claim armor piercing rounds fine, but itll be funny if it works out you have to equip guns with FMJ bullets that would otherwise in real life fire them anyway!
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Sept 12, 2009 15:34:04 GMT -5
itll be intersting to see the semi-auto rate of fire also. obviously COD4's works well. its fairly technical (VS W@W) trick wise to break 500rpm in it. yet 50% of what ive seen floating around has said MW2 will NOT have a fire rate cap - yet IW said there would be no more automatics. since the COD4 patch im leaning more towards theyll have an imporoved version of what is in COD4 lol
If you want a high damage semi-auto then why do so many people take the G3 over the M14 (I dont, love the M14. i dont like the G3's clip size/damage output and HATE the absolutely MASSIVE amount of auto-aim the G3 has on iron sights!)
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Post by imrlybord7 on Sept 12, 2009 15:42:05 GMT -5
Do you really think that different guns have different amounts of aim assist? Your stupidity just doesn't stop. Each weapon class has a different aim assist range. All guns have the same aim assist range as the other guns in their class, and the aim assist itself is exactly the same on all guns. And I did not say that I want a high damage semi-auto like the M14. Once again, you fail at reading comprehension. I said that for balancing purposes semi autos should have high damage and high recoil like the M14, not like the G3 with moderate damage and low recoil.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Sept 12, 2009 16:58:14 GMT -5
you play with newbs you're not observant and you're vindictive because i calle dyou out. get over yourself. get some practical game time instead of pouring heart and soul into inconciquentialities.
on console the iron sight G3 has more auto-aim than any other iron sight gun in the game. its almost as ludicrious as what happens on console when whatever anti-lag scheme the game engine runs combines with the auto-assist on an ACOG-sniper. the sight isn't remotely close to the target - target falls over dead provided you dont fight the sight off what auto-aim is doing.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Sept 12, 2009 17:05:07 GMT -5
i am glad you said the MP40 isn't as over-rated as so many claim tho. i only use it as a pick-up backup gun. its real powerful, but the recoil / pattern makes up for it.
i like the other three SMG's better - what REALLY gets you killed on the MP40 is its slow rate of fire! you get fighting good and suddenly the 50-60fps the xbox 360 runs & the 40-60fps the PS3 runs on average in MP can tank WELL under 30fps (super choppy) the faster SMG's slow down to a trickle while the MP40 is still shooting just as fast as ever for the most part.
that mess gets you killed in dom, games with masses of players firing near each other or lots of smoke/effects with afew players engaged
one of my big turnoffs in W@W VS cod4. it draws just enough extra junk that the framerates slow down. bigger problem on PS3 than 360 tho. PS3 drops detail on the fly constantly to try to keep framerates up (and its still not as high on average!)
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Post by imrlybord7 on Sept 12, 2009 17:17:00 GMT -5
toys, I am a 10th 55 with a 1.21 KDR, 60k kills, 50k deaths, over 1.8 million XP, and over 30 days of playtime on CoD4. In WaW I am a 3rd 65 with a 1.34 KDR (that's all I remember). Get over yourself. Iron sights have the same aim assist as RDS, the only attachments that change aim assist range are ACOGs and sniper scopes. And once again, every gun has the same amount of aim assist, they just have different ranges as to when the aim assist goes from on to off. Since you obviously won't listen to me, ask Den himself. If you disagree with him, I'm just going to stop reading anything you post unless I'm in the mood to laugh and cry at the same time. Also, framerate does not affect how fast your gun is actually firing, and to suggest it does demonstrates a total lack of understanding of computers. It affects the perceived ROF, but in actuality you are shooting at the same speed you always are. You might not see every shot, but the gun is shooting just as fast as normal.
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Post by ssog on Sept 14, 2009 2:34:22 GMT -5
All guns have the same aim assist range as the other guns in their class, and the aim assist itself is exactly the same on all guns. Mostly true. The AK74u has AR Aim Assist range instead of SMG Aim Assist. That's the only exception I know of (other than the ACOGs, of course).
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Post by goodspoils on Sept 15, 2009 20:56:38 GMT -5
Rooster, I was saying my own logic was faulty. And it's clear either way that if you shoot an M1 Garand and a Cod 4 Semi, the Garand shoots much slower.
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toysrme
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Post by toysrme on Oct 2, 2009 1:12:24 GMT -5
toys, I am a 10th 55 with a 1.21 KDR, 60k kills, 50k deaths, over 1.8 million XP, and over 30 days of playtime on CoD4. In WaW I am a 3rd 65 with a 1.34 KDR (that's all I remember). Get over yourself. Iron sights have the same aim assist as RDS, the only attachments that change aim assist range are ACOGs and sniper scopes. And once again, every gun has the same amount of aim assist, they just have different ranges as to when the aim assist goes from on to off. Since you obviously won't listen to me, ask Den himself. If you disagree with him, I'm just going to stop reading anything you post unless I'm in the mood to laugh and cry at the same time. Also, framerate does not affect how fast your gun is actually firing, and to suggest it does demonstrates a total lack of understanding of computers. It affects the perceived ROF, but in actuality you are shooting at the same speed you always are. You might not see every shot, but the gun is shooting just as fast as normal. Framerate DOES affect your effective ROF on the faster firing weapons. in COD your xbox sends game packets to the server 30/s. when your framerate drops to a crawl, your aim is off, your weapon fire slows down, your jinxing slows down while noone else's does. What your view is showing you is is NOT accurately reflecting what is going on at this point. You're no longer hitting a target. You're hitting off in space - out of sync with the events occuring. The farther away from 60fps an xbox gets the less accurate you will be, your player movements change. the 360 is better than the PS3 in this regard. i dont like playing on PS3's because of the frame rate in MP tends to spend more time in the 40-50fps range and below with the 360 staying 50-60 and not typically dipping below 30 in a match. you THINK it doen't affect you because you're flick shooting and relying on auto-aim. Im actually AIMING at a target at all times NOT relying on auto-aim & anti-lag. and attempting to do it on a pixel by pixel basis. (not a giant auto-aiming hit box around your sight) im sensative to it, you're not. you either dont have good perception, or you simply dont know. Even with little previous mouse/fps experiance. EVERYONE that sits down and tries it for any amount of time can quickly tell you how much their controller aim is pure assistance and how bad it actually fights you when you try to jump on target and stay on it. in W@W when you have a drum PPSh and your fps takes a dump youll find your mouse speed jumping bigtime to get you well out infront of what your target is showing because your view is off! the target is no longer there! People that have never tried it, honestly DO NOT KNOW how accurate they really are! (if you want to put money where your mouth is, edit your COD4 gamefile to 100% disable ALL aim-assist & try it out online. If an aveage player has 16-19% accuracy across non sniping weapons get ready for 10-12% over all weapons! that's a huge change.) Why would I care about your stats? They're not worth a shit... :\ First, why in the flying fuck would ANYONE care about how many points you have, or what prestiege you have??? For god's sake you can shit a brick and get points in COD games. When the game came out all the 10 year olds were dancing spawns in W@W making > 10,000+ points a game. In my 4 list I can only pick out FOUR leveled 10th level presiteges that are even worth a shit, only THREE in W@W. I hate to tell you that but my first console game and console FPS since fucking goldeneye was COD4 (beta woot). that accont is 100% CONTROLLER ONLY with IIRC 50K kills, > 1.5 KDR. Ive got two current COD4 names I play on. Both accuracy over 20% (I NEVER snipe more than 100kills for m40 acog) both with > 3:1 KDR's. W@W I quit playing ALONG time ago. The spawn system in W@W is for faggots. (when you're a better player than your stats show you are) it gets to the point where the MAJORITY of your deaths are from the spawn system. Be it clearing an area only to have the respawn system spawn player aiming directly at , or shot because you spawned next to a friendly player already engaged. if you CARE about your KDR you're simply going to play gametypes where that's not a problem and pad stats. objective types and HFFA are massive KDR padders in W@W. W@W has intermittant framerate problems 4 does not. why? doesn't matter, it has them! Ive got two primary W@W accounts, both are over 2:1 KDR's. the first had 30K the second almost 25K kills. Leveling big KDR's in W@W is ungodly easy in objective gametypes and HFFA. AFA console more of the maps are more side biased than 4. ive done too many accounts at 3-6:1 KDR's for friends at 10k kills. and when i tell you you're playing with scrubs, i hate to say it but i think im likely right on that point. AFA active players i like playing with go (regardless of M/KB or controller) the majority have atleast 2:1 KDR's. quite afew controller users with 3:1 KDR's and a high number of kills. so when you tell me your stats, im NOT IMPRESSED. and while not knocking her down, but holding her up. my favorite gril to play with is top 1000 in W@W DOM with 109,000 kills and 45 days played. :\ Or you can condence this post into quick points: Your stats are shit Ive played ATLEAST as much console COD as you have Someone is always better (i know people that can rape me - you're just not one of them)
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n1gh7
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Post by n1gh7 on Oct 2, 2009 22:21:35 GMT -5
toys, I am a 10th 55 with a 1.21 KDR, 60k kills, 50k deaths, over 1.8 million XP, and over 30 days of playtime on CoD4. In WaW I am a 3rd 65 with a 1.34 KDR (that's all I remember). Get over yourself. Iron sights have the same aim assist as RDS, the only attachments that change aim assist range are ACOGs and sniper scopes. And once again, every gun has the same amount of aim assist, they just have different ranges as to when the aim assist goes from on to off. Since you obviously won't listen to me, ask Den himself. If you disagree with him, I'm just going to stop reading anything you post unless I'm in the mood to laugh and cry at the same time. Also, framerate does not affect how fast your gun is actually firing, and to suggest it does demonstrates a total lack of understanding of computers. It affects the perceived ROF, but in actuality you are shooting at the same speed you always are. You might not see every shot, but the gun is shooting just as fast as normal. Framerate DOES affect your effective ROF on the faster firing weapons. no it doesn't cool story bro, now what is 30/s? 30 packets/sec? ok that has nothing to do with fire rate. how does framerate have to do with fire rate? my... jinxing? all true never said anything against it none of this has anything to do with any part of the discussion I think that it affects me. I'm not "flick shooting." I don't rely on aim assist I'm actually AIMING too. You do rely on anti-lag you just THINK that you don't. You THINK you AIM at the player model which where you THINK the hit boxes are. AIM ASSIST DOES NOT CHANGE THE SIZE OF THE HIT BOX. if it did then you would be able to kill someone by shooting next to them. go into a private match and next to someone. aim right off the side of them. shoot one shot. they will not get hurt. You are not better than me because you use KB/M. I am extremely sensitive to the aim assist and it doesn't help all the time. when i am sniping sometimes it messes me up. you act like we have a choice on whether or not we use aim assist. we dont. neither do you. you act like we are bad b/c we use a controller. well your wrong. if you need to use a KB/m on a game with aim assist then you are the one who lacks aiming skill. JUST BECAUSE CONSOLES HAVE AIM ASSIST DOESN'T MEAN THAT THE GAME IS DOING ALL OR EVEN MOST OF THE AIMING FOR ME!!! I KNOW HOW MUCH IT AFFECTS THE AIMING. WE ALL DO! WHY ARE YOU SO RETARDED! no comment (i dont play W@W) obviously you can't change the game file on an xbox. His stats show how long he has been playing so he has experience with how the game works I dont play W@W so no comment well why does this even matter? no comment (i dont play W@W) Well i think you are wrong. what now? never were to impress, just to show how long he has been playing the game and how much personal hands on experience he has with it. I dont even understand this. More like: I post my friends stats because they totally prove a point. I play a lot but don't understand how hit boxes work, I feel really high and mighty because I do well against people better than me even though I have an advantage Also stop putting so much space between each paragraph. one space is fine.
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Post by imrlybord7 on Oct 2, 2009 23:43:04 GMT -5
toys, that WAS a challenge. My gamertag is Mcdonaldsburger. Add me, I'll destroy you.
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qupie
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Post by qupie on Oct 3, 2009 4:58:33 GMT -5
haha cool gamertag bro And LOL, you are telling your hitting so good with your mouse etc. and we cant aim... and controllers are doo-dooty I bought an xbox last year. first game cod 4, second WaW. Cod 4 I have golden AK and Dragonoff (whitout cage match!) and 3th prestige or so. WaW 10th prestige. Both acounts have 25% acuracy and like 1.7/1 or 2/1 K/D. So I AM a noob in gaming. I do use a controller. I like to use every weapon there is for the challenge so don't only use the M16 or noob MP40.... So sorry but I dont even know what the hell are you talking about with your good acuracy....
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toysrme
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Post by toysrme on Oct 12, 2009 2:08:57 GMT -5
thats cool and average. so what's your accuracy without snipping? i have afew controller friends who sniped far too long when the game came out and were over 25%.
im not saying thats impossible, but the very highest accuracy players i know who only AR and SMG tend to start at 25-30% and level off at 20-25%.
what im saying, is why is he postig his stats? they're not worth a shit and there are ALWAYS people with better stats. that's absolutely pointless
i absolutely agree the svt-40 is stupid. the sound file is SOOOO LOOOOOUD. make it a 45-35 damage gun and ok fine - great tradeoff. but no reason id ever take that POS over a g43 other than quick level / points & never use it again.
not a big G3 fan, i am a rare M14 fan. you pop someone with that and their sight at range isn't likely to come back on target before they hit the ground (and jesus the amount of kills you can steal with it in 1 shot...). when its not a critical game M14+RDS ban+SP=DI is my default pipeline & overgrown whore weapon. It's like playing whack a mole VS average players swear to god.
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qupie
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Post by qupie on Oct 17, 2009 11:22:54 GMT -5
I rarely snipe... Thompson is my weapon on WaW (carbine with double mag was.... gosh darn golly gee whiz cap and I dont even own a rapid controller ) and I use all kind of weapons in MW (in overgrown, that is a sniper) 25% is not very high... if you are shooting with an M4, you need 4 rounds to kill (on short range without SP or long range with, so that is a nice avarage I guess). So if you can kill 2 ppl with one clip (and if you cant you really do suck !!) then you have 8 hits/30 shots. that is like 25%.... or if you can kill somebody with a deagle clip... then you are shooting on 25% +....
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Oct 17, 2009 20:43:04 GMT -5
i agree. if you are sniping on any kind of regular basis instead of playing very aggressively it's nothing to have > 25% accuracy. what im saying is im the second most aggressive player i know and i stay perpetually over 20%. i like doubletap thompson/t100 in hardcore. not in regular. ppsh owns either way. SP in core, SOH in HC carbine+mag is still good, but not up close. swap your buttons (left trigger shoots) and you can get away with abit more speed. imrlybord7 and i played last night (this morning?) he went MP5+RDS , jugg, SA I went 74u, 3x stun, SP, DS i won 30-21 overall. (had helis but didn't call them), he was nice enough not to spawn kill me while i dicked in the menu setting up for a regular controller. went 1-4 with the wrong settings, went 8-6 once i had the buttons flipped back and the sensitivity cut down alittle form where i would typically play (hard to drop shot in the default button layout when you only use to play tactical rotflmao) imrlybord7 didn't seem like he did much 1v1, so i just ran around & didn't manipulate the spawns & spawn/stun him. got a video of it but the audio track is completely fucked so no real point in going to the trouble of reencoding it & putting it on youtube. no hard feelings, /thread - cause there's nothing useful in it anyway rotflmao
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Post by mw0swedeking on Oct 21, 2009 13:04:27 GMT -5
I felt it. I usually use full autos, but switching to my pistol just got obsolete. I can't fire that fast consistently, but I CAN fire a 2-4 round burst that fast, and now I can't. Couldn't they make it so you could only fire like 5 shots really fast and then the cap kicks in?
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qupie
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Post by qupie on Oct 22, 2009 3:04:37 GMT -5
yeah, every pistol except for the Deagle has become obsolete. I really owned with my Silenced USP, it was a real good weapon next to my sniper, but now it is just useless.. I can never keep the sight on the target this long / dont get killed. (it also just feels od, it feels like my finger does not do what I want it to do, like it goes really slow that is just anoying to...)
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Oct 23, 2009 8:03:09 GMT -5
other pistols are still ok for ammo sharing. m9 is still king in private matches set to headshots only LoL! you CAN get a group of bullets to fire faster than the cap, but ive yet to feel like sitting down and programming it out much to see exactly what is going on.
try not to fire too consistantly and youll break the cap for afew bullets, skip then continue breaking the cap. its still alot harder core than the W@W cap AFA letting you get by it.
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Post by mw0swedeking on Oct 25, 2009 21:10:11 GMT -5
What do you mean? By consistantly, cause you made me all confused now.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Oct 26, 2009 18:07:12 GMT -5
try not to hold the trigger down & reload in equal amounts, and cycling between them at same speed )both of which are natural). try to fire in brusts with delays between the bursts.
youll get several bullets out beyond the fire rate cap & wont have proceeding inputs skipped over.
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Post by a huge rooster on Oct 26, 2009 21:29:27 GMT -5
try not to hold the trigger down & reload in equal amounts, and cycling between them at same speed )both of which are natural). try to fire in brusts with delays between the bursts. youll get several bullets out beyond the fire rate cap & wont have proceeding inputs skipped over. I'm assuming you can do the same trick with the W1200 and M1014 shotguns, then? Cause it's the same freaking thing. A cap is a cap.
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toysrme
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Post by toysrme on Oct 26, 2009 22:45:21 GMT -5
not even close. shotguns are hard capped in their fire rate.
we're discussing the caps implimented on accepting control inputs.
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