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Post by turboRush on Jan 31, 2012 15:19:30 GMT -5
G36C - my first impressions I used the weapon in the past but the way I used was to treat it the same way as ACR. After looking through this discussion I realized that's not the right way to go. Yesterday I started pushing the weapon to gold by following suggestions in this thread, below are my first impressions: 1) At least for me the iron sight is pretty easy to get used to. The main problem I had before was not functional, but more of an annoyance about its ugliness. Once I made a mental effort to ignore the bulky outside thingy, the iron is now just the inner circle to me. Functionally it is actually better than MP7's good looking iron, as that one prevents you from seeing thing below center (not to mention SMG's iron only has 1.20x magnification). G36C's bulky outside on the other hand, do not give you much of a problem. You can just think of it as an ugly Holo. 2) Kick + Silencer is definitely amazing. In comparison it feels significantly more accurate than the same setup for ACR. 3) To complete weapon challenges, I did RDS + Silencer and am currently working on Holo + Silencer. Both work reasonably well from mid-range engagement. You need to aim a bit lower than you normally work when going full auto, or control your burst. 4) For long range, I am planning to try ACOG+Kick combo. Kick provides the lazer like accuracy for the first 2-3 bullets, by following turborush's burst firing recommendation, it can be used like a Type 95 or MK14. G36C is a 4HK weapon at infinity, so 2-3 bursts should take care of business. I have been having a lot of fun using MK14 for long range, but I am not very good at using it for mid-range duel. If G36C can have similar accuracy for long range, then it can be a more powerful alternative. The drawback with this setup is that I can't have silencer on. It's probably OK as long as I keep moving after a kill. 5) In an expert's hands G36C is deadly. I was playing against such a player last night on Interchange, and he absolutely dominated the map by starting with a 23-0 run and ended the game with 36-2. After the game I tried to learn a few things from him by watching from his angle in theatre, but unfortunately MW3 theatre is not good for that purpose as I can't be first person. For ACR players: I suggest that you try G36C out using the combo I mentioned above. It's very likely that you'll find yourself liking G36C more. ACR still remains as the most flexible weapon in terms of customization, so I still consider the two comparable (+MP7 the trio forms MW3's best balanced weapon for all ranges). Just my 2 cents. G36C - more in-depth impressions after playing with it for 3 days Weapon customization played: - Kick + Silencer
- Silencer + RDS / Holo / Hybrid Socpe
- Silencer + ACOG
Challenges completed: Silencer / RDS / Holo / ACOG (17/40 for Hybrid Scope) More impressions besides what I had above in quote: - As some other bros mentioned, with G36C's bulky iron sight Marksman is a better perk than Stalker.
- vs. Type 95: both are powerful when covering a narrow passage with long line of sights. If multiple players coming in a single file then they are toast. G36C is more effective at longer range while T95 is more powerful at close range. When I am facing SMG/Shotty in close range, G36C will often lose, while T95 has good chance of winning. G36C is much more powerful for long range sniping (in AR, second only to MK14). T95 on the other hand is underwhelming while trying to kill somebody from longer range, I often get multiple hitmarkers without a kill.
- vs. ACR: I "golded" ACR a while ago when I was still pretty noobish. Since I have not played with ACR much after that, it would not be a fair comparison. With that said, I feel that I like G36C better than ACR. ACR is a good choice and it is beginner friendly. It has no significant weaknesses (good stopping power, good iron, good mag size, good recoil...), but on the other hand it also does not have superior strength. G36C on the other hand has vertical only recoil that can be effectively managed through kick and/or players' skills.
In general, I feel G36C has bigger potential to be more powerful than ACR and T95 for strong players. Both ACR and T95 are good weapons, but once you become familiar with them you may feel that they are very good but not great. G36C on the other hand provides room for you to grow your skills with it and over time you'll be able to tune it to be more deadly. Again, just my 2 cents. Sadly no assault rifle can beat the Type 95 up close by a huge margin considering it takes 1 burst to kill. Marksman is the best yellow perk, hands down, Dead Silence is 2nd, and Stalker is unnecessary for any assault rifle (in my opinion of course). I've been using in my specialist package - Quickdraw Pro - Steady Aim Pro I find those 2 perks to be a godsend when used together for any gun.
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wittyscorpion
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Post by wittyscorpion on Jan 31, 2012 15:41:15 GMT -5
Sadly no assault rifle can beat the Type 95 up close by a huge margin considering it takes 1 burst to kill. Marksman is the best yellow perk, hands down, Dead Silence is 2nd, and Stalker is unnecessary for any assault rifle (in my opinion of course). I've been using in my specialist package - Quickdraw Pro - Steady Aim Pro I find those 2 perks to be a godsend when used together for any gun. Regarding Stalker: I like it for ARs, especially Type 95. The best thing it provides is you can use strafe (left thumb stick) for aiming instead of relying solely on your right thumb stick. This provides a much finer control, while at the same time throw off your opponent's aim during mid range duel. Yellow perk tiers are super crowded to the point that I have a headache when trying to decide which one to use :-). So I had to come up with some rules to simplify my thought process: - If I plan to shoot at long range (ACOG on any weapon or MK14 or G36C): Marksman first
- If AR and not plan to shoot at long range: Stalker first
- SMG rushing: Steady Aim first
- Power tactical loitering: SitRep first (often carry Portable Radar and betty as well. pretty effective for rusher detection. Somebody has to have Dead Silence + Assassin and choose the flanking route not covered by Betty to get to me undetected)
- Dead Silence: never first. But appear 4th for rushing specialist loadout
Examples: MK14 sniping loadout: MK14 w/ACOG, Marksman then SitRep Type 95 non specialist: Stalker Main assault with G36C+FMG9 Akimbo: Marksman with specialist Quick Draw -> Steady Aim -> Hardline (same as yours :-) ) Recon assault with ACR: Recon / Hardline / Stalker, specialist Assassin -> Marksman -> Quick Draw.
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eLantern
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Post by eLantern on Jan 31, 2012 16:29:00 GMT -5
Marksman is the best yellow perk, hands down, Dead Silence is 2nd, and Stalker is unnecessary for any assault rifle (in my opinion of course). In reference to most fully automatic Assault Rifles I'd argue that it's pretty much a tie between SetRep Pro, Marksman Pro, and Dead Silence Pro... as a ranking hinders mostly on the chosen play style. If someone favors a ton of movement then Dead Silence Pro is in my opinion the best option. Now, if a player prefers to watch long lines of sight or tends to only move gingerly, then I'd argue that Marksman Pro is likely the best perk. However, I view SitRep Pro as a highly viable option regardless to either play style. Although I think it would likely favor best towards the type of player who likes to stay near important lines of sight, but also wants to be mobile in order to check out multiple map locations. This way the player will likely hear a mobile opponent while the player is traversing from one point to the next as well as being able to locate enemy equipment or strike package awards that are placeable. Honestly, I like the Steady Aim Pro and Stalker Pro perks too, but I don't value them enough on any default loadout over either of those other three... however, I do make use of these two perks a lot with Specialist Package classes, which I usually use on high mobility classes, such as Submachine Gun classes and Shotgun classes. Steady Aim Pro is almost always my first Specialist Perk. Example: (one of my high mobility classes) PP90M1 with Rapid Fire and Extended Mags (Attachment Proficiency) FMG9 with Extended Mag or Akimbo Semtex Concussion Slight of Hand Pro Hardline Pro Dead Silence Pro Specialist Package: 1. Steady Aim Pro or Scavenger Pro (for the AA-12) 2. SitRep Pro or Stalker Pro or Extreme Conditioning Pro (tend to favor w/ Shotguns) or Quick Draw Pro (tend to favor w/ the MP7) or Assassin Pro 3. SitRep Pro or Stalker Pro (also like to pair w/ the MP7) or Extreme Conditioning Pro or Quick Draw Pro or Assassin Pro or Scavenger Pro
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Post by turboRush on Jan 31, 2012 18:56:21 GMT -5
Marksman is the best yellow perk, hands down, Dead Silence is 2nd, and Stalker is unnecessary for any assault rifle (in my opinion of course). In reference to most fully automatic Assault Rifles I'd argue that it's pretty much a tie between SetRep Pro, Marksman Pro, and Dead Silence Pro... as a ranking hinders mostly on the chosen play style. If someone favors a ton of movement then Dead Silence Pro is in my opinion the best option. Now, if a player prefers to watch long lines of sight or tends to only move gingerly, then I'd argue that Marksman Pro is likely the best perk. However, I view SitRep Pro as a highly viable option regardless to either play style. Although I think it would likely favor best towards the type of player who likes to stay near important lines of sight, but also wants to be mobile in order to check out multiple map locations. This way the player will likely hear a mobile opponent while the player is traversing from one point to the next as well as being able to locate enemy equipment or strike package awards that are placeable. Honestly, I like the Steady Aim Pro and Stalker Pro perks too, but I don't value them enough on any default loadout over either of those other three... however, I do make use of these two perks a lot with Specialist Package classes, which I usually use on high mobility classes, such as Submachine Gun classes and Shotgun classes. Steady Aim Pro is almost always my first Specialist Perk. Example: (one of my high mobility classes) PP90M1 with Rapid Fire and Extended Mags (Attachment Proficiency) FMG9 with Extended Mag or Akimbo Semtex Concussion Slight of Hand Pro Hardline Pro Dead Silence Pro Specialist Package: 1. Steady Aim Pro or Scavenger Pro (for the AA-12) 2. SitRep Pro or Stalker Pro or Extreme Conditioning Pro (tend to favor w/ Shotguns) or Quick Draw Pro (tend to favor w/ the MP7) or Assassin Pro 3. SitRep Pro or Stalker Pro (also like to pair w/ the MP7) or Extreme Conditioning Pro or Quick Draw Pro or Assassin Pro or Scavenger Pro I have a hard time deciding whether or not I should put Quickdraw or Steady Aim pro as my first perk in specialist because they both help each other equally. Main reason why I use Quickdraw Pro as my first specialist perk is because of the fast throwing time of lethal's and tactical grenades, then Steady Aim compliments it with faster ADS after sprinting. But then again I only use this combo with my G36C.
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wittyscorpion
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Post by wittyscorpion on Jan 31, 2012 19:12:52 GMT -5
I have a hard time deciding whether or not I should put Quickdraw or Steady Aim pro as my first perk in specialist because they both help each other equally. Main reason why I use Quickdraw Pro as my first specialist perk is because of the fast throwing time of lethal's and tactical grenades, then Steady Aim compliments it with faster ADS after sprinting. But then again I only use this combo with my G36C. @tr: looks like you play very aggressively with G36C. How do you address your encounter with SMG/Shotty players? I feel that I can't run and gun effectively with an AR against SMG/Shotty due to the disadvantage in movement speed, draw time, RoF, hip spread and built-in Stalker (80% movement speed).
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wittyscorpion
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Post by wittyscorpion on Jan 31, 2012 19:24:09 GMT -5
Marksman is the best yellow perk, hands down, Dead Silence is 2nd, and Stalker is unnecessary for any assault rifle (in my opinion of course). In reference to most fully automatic Assault Rifles I'd argue that it's pretty much a tie between SetRep Pro, Marksman Pro, and Dead Silence Pro... as a ranking hinders mostly on the chosen play style. If someone favors a ton of movement then Dead Silence Pro is in my opinion the best option. Now, if a player prefers to watch long lines of sight or tends to only move gingerly, then I'd argue that Marksman Pro is likely the best perk. However, I view SitRep Pro as a highly viable option regardless to either play style. Although I think it would likely favor best towards the type of player who likes to stay near important lines of sight, but also wants to be mobile in order to check out multiple map locations. This way the player will likely hear a mobile opponent while the player is traversing from one point to the next as well as being able to locate enemy equipment or strike package awards that are placeable. Honestly, I like the Steady Aim Pro and Stalker Pro perks too, but I don't value them enough on any default loadout over either of those other three... however, I do make use of these two perks a lot with Specialist Package classes, which I usually use on high mobility classes, such as Submachine Gun classes and Shotgun classes. Steady Aim Pro is almost always my first Specialist Perk. Example: (one of my high mobility classes) PP90M1 with Rapid Fire and Extended Mags (Attachment Proficiency) FMG9 with Extended Mag or Akimbo Semtex Concussion Slight of Hand Pro Hardline Pro Dead Silence Pro Specialist Package: 1. Steady Aim Pro or Scavenger Pro (for the AA-12) 2. SitRep Pro or Stalker Pro or Extreme Conditioning Pro (tend to favor w/ Shotguns) or Quick Draw Pro (tend to favor w/ the MP7) or Assassin Pro 3. SitRep Pro or Stalker Pro (also like to pair w/ the MP7) or Extreme Conditioning Pro or Quick Draw Pro or Assassin Pro or Scavenger Pro I have been debating between SA and DS for my PP90M1+FMG9 loadout, and I finally decided that SA is more useful because both the stock benefit and the pro benefit are great to have. DS pro on the other hand, is only useful in rare situations.
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Post by turboRush on Jan 31, 2012 19:27:40 GMT -5
I have a hard time deciding whether or not I should put Quickdraw or Steady Aim pro as my first perk in specialist because they both help each other equally. Main reason why I use Quickdraw Pro as my first specialist perk is because of the fast throwing time of lethal's and tactical grenades, then Steady Aim compliments it with faster ADS after sprinting. But then again I only use this combo with my G36C. @tr: looks like you play very aggressively with G36C. How do you address your encounter with SMG/Shotty players? I feel that I can't run and gun effectively with an AR against SMG/Shotty due to the disadvantage in movement speed, draw time, RoF, and hip spread. Yes I do tend to play aggressive if I know the other team can't handle the pressure. SMG players I hope for the connection gods to send me the best latency at that specific point in time and I have Quickdraw and or Steady Aim Pro if I am running during the confrontation (Specialist is amazing), I do win a lot of my fights if the players are not using rapid fire on the MP7 or the PP90M1 and other sub machine guns don't worry me. Shotgun players: You must get the first shot off at a certain distance and that will make their view kick up and lead the next 2 bullets directly into them or else you're dead but then again shotgun user's aren't god amongst men so they can miss and allow you to snag the kill. * If you do get the first shot off the likely-hood of you getting the kill is high because this gun shoots fast enough to kill them before they can react. It's all about placement, never put yourself in a certain area or situation that you know you cannot handle especially with an assault rifle do not head straight for close quarters unless you know the area is safe or have the confidence with the gun you are using to head in.
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Post by commyzthatdont on Feb 3, 2012 3:17:26 GMT -5
So I just tried out the G36 for about an hour and a half and leveled it almost all the way.
My thoughts in one word: Amazing.
I roll with Red dot and Ex Mags. Recoil is equivalent of an UMP45 w/Rapid Fire so it's easily controlled. .44 Magnum for backup. Then Ex Con, Assassin, and Stalker. Specialist w/Sleight of hand, Scavenger, Hardline.
I even played a game for like 2 & 1/2 minutes and managed 16 kills, 3 deaths. The enemy team (a party) said they would quit if I was on the opposite team, which they did. That has never happened before.
Out of the whole time I played I managed an average 3.33 k/d ratio for the games I used this sucker.
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Post by turboRush on Feb 3, 2012 11:35:50 GMT -5
So I just tried out the G36 for about an hour and a half and leveled it almost all the way. My thoughts in one word: Amazing. I roll with Red dot and Ex Mags. Recoil is equivalent of an UMP45 w/Rapid Fire so it's easily controlled. .44 Magnum for backup. Then Ex Con, Assassin, and Stalker. Specialist w/Sleight of hand, Scavenger, Hardline. I even played a game for like 2 & 1/2 minutes and managed 16 kills, 3 deaths. The enemy team (a party) said they would quit if I was on the opposite team, which they did. That has never happened before. Out of the whole time I played I managed an average 3.33 k/d ratio for the games I used this sucker. Awesome commy, glad you like the gun so much! Good exchange from the UMP45 it seems.
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Deleted
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Post by Deleted on Feb 5, 2012 9:13:24 GMT -5
I just played for like 2 hours with the G36C for the first time (had like 30 kills with it b4) and from what I noticed when you fire full-auto, it's really bad even in medium range, but when you burst fire 1 or 2 bullets per burst it beats everything long range, but you really need to be good at burst firing.
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Post by cashmoves on Feb 6, 2012 9:24:31 GMT -5
I just played for like 2 hours with the G36C for the first time (had like 30 kills with it b4) and from what I noticed when you fire full-auto, it's really bad even in medium range, but when you burst fire 1 or 2 bullets per burst it beats everything long range, but you really need to be good at burst firing. I used the g36 with silencer and kick last prestige bc I actually like the irons... this prestige I've changed to silencer and rds just to see how difficult the recoil really is... burst firing is necessary medium range and beyond. but bursting is super easy. rather than consciously trying to burst (ie emulate the t95) just pulse the trigger... once you find the right rhythm you do it without thinking and the gun becomes pretty phenomenal at all ranges.
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Post by commyzthatdont on Feb 6, 2012 11:35:07 GMT -5
The only problem I have with the gun is when not running Slieght of Hand (before I get 2 kills) is that the ammo doesnt get added until slightly after the magazine is placed in the weapon, and Im so used to almost every other gun doing that so I end up canceling the reload before the ammo is actually added and have to reload again.
Otherwise the gun is really amazing. Which is a bummer since I want to use an SMG due to faster run speed, but considering the G36C is the best gun out of the best class of guns I can sorta understand the 10% move speed drop.
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Post by turboRush on Feb 9, 2012 14:56:56 GMT -5
The only problem I have with the gun is when not running Slieght of Hand (before I get 2 kills) is that the ammo doesnt get added until slightly after the magazine is placed in the weapon, and Im so used to almost every other gun doing that so I end up canceling the reload before the ammo is actually added and have to reload again. Otherwise the gun is really amazing. Which is a bummer since I want to use an SMG due to faster run speed, but considering the G36C is the best gun out of the best class of guns I can sorta understand the 10% move speed drop. Yes, the ammo does tend to run out fairly fast but that's common with high rate of fire weapons and the reload time is the 3rd slowest of any weapon so yes Sleight of Hand is almost a must unless you can learn when to reload.
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Post by wantonRULE on Feb 14, 2012 9:01:23 GMT -5
Started using the G36C again the past couple of nights.
I was enjoying this setup: Primary: G36C suppressor+red-dot Secondary: MP9 silenced
Slight of Hand Pro Assassin Pro Stalker Pro
Specialist - Scanvenger, Quickdraw Pro, Hardline Pro
I have to say, I was never a specialist package guy but stuck it out with this class. Last night I played with this setup for 3 games, my 4th game was village domination in ground war. I was playing solo and started out with my g36c assault package class but the enemy team was spamming uav's and shooting down everything our team called.
So I switched to my g36c specialist class and defended flags C and B. Had a quite a few close calls, one time avoiding death from 3 enemies capping C. Towards the end of the game, they capped B but I had 0 ammo on my g36c and no blue packs anywhere! I know I was on a big killstreak so I took cover with my mp9. I managed to kill 4 passing enemies, the 5th was a qscoper that missed and I was able to hip-fire everything I had and killed him for my 24th MOAB kill just as a riot shielder kills me.
The was my first moab. I've came close before but using the assault package. Not sure why it took me such a long time to get one lol but I was pleasently surprised last night and I owe to my new favorite gun: G36C.
I guess I never really went out of my way to get one and yesterday was no different except I had enough ammo and extra perks to get me over the 'I almost got one' mark. I've gotten my 2500 kill title with the ACR but I definitely perfer the G36C over it even though I have to give up kick for a red-dot, I've noticed I was getting headshots almost every other kill. The G36C is my new Primary.
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Post by hulk2k10 on Mar 9, 2012 14:40:38 GMT -5
I recently switched from the ACR to G36C based on the higher rate of fire of the G36C for CQB. I too hate the iron sights at first, but now they don't bother me anymore.
The gun itself is quite good and I'm enjoying it and more confident with it than the ACR. My setups:
Steathly setup:
G36C + kick + suppressor MP9 + suppressor Betty Portable radar Blind Eye Pro Assassin Pro Stalker Pro Specialist - SoH Pro, Quick Draw Pro, Steady Aim/Scavenger Pro.
Slightly more aggressive setup:
G36C + kick + suppressor MP9 + suppressor Betty Portable radar SoH Pro Hardline Pro Stalker Pro Specialist - Assassin Pro, Quick Draw Pro, Scavenger Pro.
I tried using other yellow perks, but the lose in mobility hinders me more than anything else.
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Post by turboRush on Aug 4, 2012 8:19:20 GMT -5
I'm glad you enjoy it hulk.
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slowriot
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Post by slowriot on Aug 4, 2012 13:19:31 GMT -5
ALL HAIL FAD.
BOW DOWN BEFORE YOUR GOD
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Post by Broadband on Aug 4, 2012 16:00:18 GMT -5
I'm glad you enjoy it hulk. Nice bump. I like using the G36 with attachments, extended mags and silencer with Scavenger, Quickdraw, and SitRep (all pro).
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Post by illram on Aug 6, 2012 15:13:08 GMT -5
G36C with silencer and RDS, laser accurate if you know how to handle the recoil. Probably my favorite full-auto AR. It's very hard for me to do poorly with this gun.
And it is made of GOLD!
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wittyscorpion
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Post by wittyscorpion on Aug 6, 2012 17:04:04 GMT -5
I have been cycling through the ARs (including the recently buffed FAD and M16) trying to find the best one for an aggressive setup, I have to say that I still think G36C is the best for that role.
In comparison (assuming the player can handle G36C's unique recoil, or use Kick to take care of it):
1) semi-auto ARs (T95, M16, MK14) are weaker when trying to dispatch multiple enemies.
2) vs M4A1 / SCAR-L: virtually identical RoF, recoil comparable, but G36C is 4HK max and has better 3HK range
3) vs. ACR: faster RoF, recoil at least comparable
4) vs. post-buff FAD: 3HK range G36C wins clearly. 4HK range FAD might be slightly better;
(AK-47 and CM901 are still considered UP in general.)
Issues with G36C:
1) Slow reload screams for SoH, fast ammo consumption calls for Scavenger. Specialist seems to be must have unless using EM attachment, but that would introduce more problems to the attachment setup;
2) Crowded proficiency/attachment space. RDS significantly improves aim tracking at long range, Kick addresses random upward jump, silencer is a must have for many AR players, EM is almost a must have if not going with Specialist.
Power setup: Kick + RDS. good fire power and accuracy across all ranges. Great for aggressive setup (e.g.: Scavenger + QD + Stalker, Specialist with SoH). Can also consider Kick + Silencer + Assassin or RDS + Silencer + Assassin to sacrifice some power in exchange for stealth.
High killstreak setup: Silencer + EM, SoH + Assassin + Stalker. Random upward kick is one of the biggest enemy to master this setup.
In comparison, ACR still wins with the most flexible setup (not just over G36C, but over all auto-ARs). Fast reload speed means no SoH is acceptable, recoil is easy to manage so Kick can be spared. Iron is tolerable if not using RDS. Good 3HK range and 4HK max make silencer a good option, etc.
For an AR setup designed for high killstreaks, I still can't find one better than ACR RDS+Silencer, Scavenger + Assassin + Stalker.
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slowriot
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Post by slowriot on Aug 7, 2012 1:59:44 GMT -5
even though my earlier post disagrees with me, ive found that the FAD is still unusable, even with stability or kick. its just the worst case of an 'on-paper-only' AR.
no sit rep witty?
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Aug 7, 2012 12:32:24 GMT -5
even though my earlier post disagrees with me, ive found that the FAD is still unusable, even with stability or kick. its just the worst case of an 'on-paper-only' AR. no sit rep witty? I found FAD much more usable, but can't challenge my current AR setups consisted of G36C / ACR / MK14. I'll create a dedicated thread to discuss the post-buff FAD to see how other bros are setting it up, see more details there. Regarding SitRep: I found myself too dependent on Stalker to choose other perks when using ARs. SitRep is my perk of choice for SMG setups, along with Dead Silence (DS is a must on certain maps with loud footsteps, e.g.: Offshore).
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wwaa
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Post by wwaa on Aug 8, 2012 16:08:28 GMT -5
if you hate iron sights on G36C .... buy this Laser pointer. Highlight the center of your crosshairs on the screen. A free red dot sight in hipfire mode or iron sights mode.
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wwaa
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Post by wwaa on Aug 8, 2012 18:05:01 GMT -5
really? ACR/G36C overkill: G36C: ACR:
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slowriot
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Post by slowriot on Aug 8, 2012 18:12:15 GMT -5
is that the default FOV? g36 is the best, word to your mothers.
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slowriot
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Post by slowriot on Aug 8, 2012 18:20:36 GMT -5
just my two cents.
i find the acr irons distracting. the g36 obstruction helps me focus, but has definently gotten me killed by blocking my peripherals, particularly if someone lags past me and into an area blocked by the irons. if you know what i mean.
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wwaa
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Post by wwaa on Aug 8, 2012 18:32:32 GMT -5
ok, but ACR has horizontal recoil that sucks a lot, and that G36C is accurate ... TTK is similar.
> is that the default FOV?
sure
> the border is too thick and obstructs everything.
mainly obstructs unimportant parts of the map .... if you aim to kill, you kill ...
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Post by nygmen90 on Oct 14, 2012 8:31:38 GMT -5
Hey rushturbo and anyone else can feel free to answer this...
What is your recommended setup when playing SnD with this weapon.
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Post by daftpunk on Oct 14, 2012 9:02:01 GMT -5
recon and sitrep pro to piss everybody off..
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Slick
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Post by Slick on Oct 14, 2012 12:57:54 GMT -5
Ain't that the truth. On a good day, I enjoy the mirror matches, but sometimes when you just wanna pound the sh it in on some good ol scrubs, then it gets annoying. Hey rushturbo and anyone else can feel free to answer this... What is your recommended setup when playing SnD with this weapon. Just use it in the role of the ACR except for the really long range kills, since you won't get any kills, bursting that many shots will usually allow them to get way.
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