toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 7, 2009 22:09:01 GMT -5
not really, it was retarded by letting them share ammo in the FIRST place. you're not going to be shoving an M9 beretta mag into anything else. youd have to unload/reload mags to accomplish that.
plus, its obvious that they're trying to force players into being more tactically aggressive by searching for new weapons/bodies.
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iKONIG
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Don't know what to put here, Just something random.
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Post by iKONIG on Nov 8, 2009 0:26:16 GMT -5
Hey i gotta another question, is HSx3 still an issue? its a kick in the nuts spectating a LvL 23 kid in search and destroy with a golden AK47.
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mdnl
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Post by mdnl on Nov 8, 2009 6:27:28 GMT -5
Hey i gotta another question, is HSx3 still an issue? its a kick in the nuts spectating a LvL 23 kid in search and destroy with a golden AK47. Cage match is only available in 3rd person, I'm led to believe. You could still try HS but it wont be as easy.
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mdnl
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Post by mdnl on Nov 8, 2009 9:55:10 GMT -5
Just been watching your stream and noticed that you can use One Man Army perk to get round the 1 Claymore thing, can you do this unlimited times?
Would hate to see campers camped in behind 15 claymores blocking every entrance/corner.
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dog
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woof
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Post by dog on Nov 8, 2009 10:49:24 GMT -5
Erm... pardon me but what does One Man Army do?
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mdnl
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Post by mdnl on Nov 8, 2009 12:37:00 GMT -5
Erm... pardon me but what does One Man Army do? You take it instead of a secondary weapon, you can choose class mid round and it takes 5 seconds to change. He just kept changing to his current class and reusing the claymores over and over. I'm hoping that will be fixed as it could become a major problem.
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Post by imrlybord7 on Nov 8, 2009 12:50:47 GMT -5
You can only have 2 active claymores out at a time. If you plant a third one, the first one explodes automatically. However, claymores will not disappear when you die.
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mdnl
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Post by mdnl on Nov 8, 2009 12:59:49 GMT -5
You can only have 2 active claymores out at a time. If you plant a third one, the first one explodes automatically. However, claymores will not disappear when you die. Well that could become a problem with them lasting forever lol. Another thing is the OMA perk restocking grenades and secondary grenades, I think it shouldn't, anyone else in agreement? OMA would be ideal for me as I like to both run n gun and snipe, so I can see myself run n gunning to start a round, locating a good sniping position, change to sniper, pick a few off then change to a CQB class, shotgun or SMG to reposition and take out rushers trying to find me in the snipe spot.
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i8
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Post by i8 on Nov 8, 2009 15:43:07 GMT -5
im mad no stopping power counter
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 8, 2009 17:57:33 GMT -5
Shouldn't be. The other perks are very very useable also. Hardline for S&D, lightweight for anyone SMG'ing is crazy speed (only reason you die is auto-aim on console)
Changed opinion on styer AUG, M240, SCAR & ACR
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
Posts: 1,339
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Post by toysrme on Nov 8, 2009 18:05:31 GMT -5
game only allows 2 claymores period. as you place new ones they are destroyed in the order you placed them.
not sure about persistance. AFAIK they only persist through the kill-cam/respawn time, tho i could easily be wrong.
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Post by cptmacmillan on Nov 8, 2009 18:33:53 GMT -5
(looks at weapons list) Wait wait wait... there's no G36?! FFFF! I was hoping this time around we'd see a full length variant instead of a carbine... and instead I get nothing at all. That really kills a lot of my hype for MW2 (such a trivial thing, too!). By -far- my favourite gun and dropping it despite the first MW having it makes no sense to me. Edit: Oh, and the PC version isn't delayed at all, just the Steam version. Source: fourzerotwo's twitter.
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Post by imrlybord7 on Nov 8, 2009 19:15:58 GMT -5
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i8
True Bro
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Post by i8 on Nov 8, 2009 20:12:55 GMT -5
everything needs a counter
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Post by imrlybord7 on Nov 8, 2009 20:58:40 GMT -5
Stopping Power's counter is Stopping Power, duh. If SP hits SP it's an even playing field.
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Post by mw0swedeking on Nov 8, 2009 22:29:45 GMT -5
Stopping Power's counter is Stopping Power, duh. If SP hits SP it's an even playing field. The reason I don't like this argument is... Juggernaut was an excellent counter for snipers and M16s. They are 1 shot kills, and juggernaut made them two shot kills. So if you were facing a lot of M16s, you could switch to juggernaut and they were less effective. What do we do now? Maybe riot shield?
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Post by vicg on Nov 8, 2009 23:22:00 GMT -5
Stopping Power's counter is Stopping Power, duh. If SP hits SP it's an even playing field. The reason I don't like this argument is... Juggernaut was an excellent counter for snipers and M16s. They are 1 shot kills, and juggernaut made them two shot kills. So if you were facing a lot of M16s, you could switch to juggernaut and they were less effective. What do we do now? Maybe riot shield? riot shields and pain killer are both counters to stopping power
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mdnl
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Post by mdnl on Nov 9, 2009 3:42:13 GMT -5
Stopping Power's counter is Stopping Power, duh. If SP hits SP it's an even playing field. The reason I don't like this argument is... Juggernaut was an excellent counter for snipers and M16s. They are 1 shot kills, and juggernaut made them two shot kills. So if you were facing a lot of M16s, you could switch to juggernaut and they were less effective. What do we do now? Maybe riot shield? Jugg needed to go, hitting someone in the guts and not killing them with a Barret fiddy cow was a joke. On WAW I moved to HC because of the amount of MP40 Jugg users, in HC that set up is useless but on the other hand I hate HC, being 1 shot pistol sniped accross a map Not on
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dog
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woof
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Post by dog on Nov 9, 2009 3:46:26 GMT -5
The reason I don't like this argument is... Juggernaut was an excellent counter for snipers and M16s. They are 1 shot kills, and juggernaut made them two shot kills. So if you were facing a lot of M16s, you could switch to juggernaut and they were less effective. What do we do now? Maybe riot shield? riot shields and pain killer are both counters to stopping power Or maybe Lightweight Pro as well. Being able to ADS and deliver accurate leads faster than SP might put them in the same page... hopefully. =/
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Post by imrlybord7 on Nov 9, 2009 8:38:00 GMT -5
That's a pretty good point. I'm thinking that Lightweight + SMGs and Lightweight + LMGs will wreck.
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i8
True Bro
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Post by i8 on Nov 9, 2009 17:51:42 GMT -5
riot shield is not cause u cant return fire and painkiller lasts for 10 sec and u have to die like 4 times without getting a kill 4 to 1 ratio is not balanced they shouldve taken out stopping power and juggernaut
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mdnl
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Post by mdnl on Nov 9, 2009 18:29:38 GMT -5
riot shield is not cause u cant return fire and painkiller lasts for 10 sec and u have to die like 4 times without getting a kill 4 to 1 ratio is not balanced they shouldve taken out stopping power and juggernaut You're right, they should just make the weapons as strong as they should be, talking more about sniper rifles here. Snipers got nerfed to 70 damage just so they couldn't be coupled with stopping power and 1 shot any part of the body but that simply isn't right. Snipers should be 1 shot to the guy without SP.
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Post by imrlybord7 on Nov 9, 2009 18:52:50 GMT -5
Wait, are you seriously suggesting that snipers should one shot to any body part without Stopping Power? WHAT THE FUCK BOOM!
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Post by cptmacmillan on Nov 9, 2009 18:57:33 GMT -5
i8@ You're right, you think everything needs a counter.
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mdnl
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Post by mdnl on Nov 9, 2009 19:01:21 GMT -5
Wait, are you seriously suggesting that snipers should one shot to any body part without Stopping Power? WHAT THE FFFF BOOM! Unless I've wrote something wrong, you might want to re-read? I'm saying the reason snipers where nerfed to 70 damage in COD4 is because they didn't want the sniper + stopping power to be a 1 shot all over body kill, meaning most snipers will now NEED stopping power just to function the way they once did in COD2. I'm saying I don't want to have to use stopping power on a gun that is manufactured to put people down in 1 shot. I'm saying putting stopping power in the game fucked the sniper class. Ideally as a sniper you want a 1 shot kill and camoflage.
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Post by mw0swedeking on Nov 9, 2009 23:00:15 GMT -5
if snipers were one shot kills and could use UAV jammer, they would be overpowered. A one shot kill that can sneak around is not fun for the other players, eh?
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Post by robesh on Nov 9, 2009 23:19:31 GMT -5
Having jugg only makes it harder for people who don't use SP or Jugg.
The reason they don't need jugg is because SP is a counter for SP.
IW wants a more diverse perk 2 slot.
People should not be able to bear the brunt of a fiddy cow 'nuff said.
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Post by imrlybord7 on Nov 10, 2009 3:02:07 GMT -5
mdnl, the part that confused me was "Snipers should be a 1 shot to the guy without SP."
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mdnl
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Post by mdnl on Nov 10, 2009 3:27:53 GMT -5
if snipers were one shot kills and could use UAV jammer, they would be overpowered. A one shot kill that can sneak around is not fun for the other players, eh? But a sniper shouldn't NEED stopping power just to function the way it should, the other perk 2 slots should be more attractive to a sniper, like quick reloading, camouflage, overkill or even double tap for the bolt actions. mdnl, the part that confused me was "Snipers should be a 1 shot to the guy without SP." Yeah maybe the wording was wrong there, I should have said 'without stopping power in the game snipers would be 1 shot kills at base damage'
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 10, 2009 5:00:22 GMT -5
you dont understand how the snipers work, nor obviously the UAV jammer.
To begin with the intervention is the most powerful of the lot and you had BETTER be hitting upper chest shots at CLOSE range if you want a 1 hit kill. The other snipers rely on a neck or double shot to kill silenced the majority of the time.
Scrambler is very short range and only increasingly "snows" your radar picture the close you get. Putting it on a sniper is suicide.
JUG never made anything hard for anyone. PAINKILLER is a totally different bitch. 200 health for 10 seconds REALLY taxes your accuracy & lag on guns without a 30 round clip if you're the only one shooting at it.
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