toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 22, 2009 23:41:54 GMT -5
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playn
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Post by playn on Nov 23, 2009 0:43:08 GMT -5
wow, very nice work just curious, is there missing information or is it meant to have some blank spaces
ex. no modifier, add time, full reload or ADS time for the Vector
You are my bro, bro
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iKONIG
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Post by iKONIG on Nov 23, 2009 0:47:07 GMT -5
i love you <3
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 23, 2009 0:50:56 GMT -5
missing because either i forgot to do it, or dont currently know it.
shotguns now DO correctly identify headshots, but pellet damage & headshot modifier isn't currently known. HS multiplier is very likely to be 1.0 (same as bodyshot) based on previous cod games.
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playn
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Post by playn on Nov 23, 2009 0:58:25 GMT -5
thanks! that clear it up now. now someones just gotta do some testing for the missing results and add them in
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Post by ssog on Nov 23, 2009 2:44:21 GMT -5
PP2000 is faster than the G13 in addition to doing better damage and having better recoil? Interesting.
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Post by imrlybord7 on Nov 23, 2009 2:54:29 GMT -5
I'm sorry, but there is no way that the PP2000 is faster than the Glock. Also, you should add that LMGs lose 10 damage when silenced.
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dog
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Post by dog on Nov 23, 2009 3:29:59 GMT -5
Hmm, there's no info on hip spread. Hey Den, don't mind if you could compare the screenshots between CoD4 and MW2 to get a rough idea on the hipspread numbers?
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Den
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Post by Den on Nov 23, 2009 4:30:07 GMT -5
Hey Den, rough idea on the hipspread numbers? I can see assault rifles, sniper rifles, SMGs, LMGs and pistols (USP=USP, Eagle=Eagle) are identical to the COD4 hip spread, including stances and min-max. Machine pistols share the SMG spread. I don't see any discrepancies, and I haven't checked all the shotguns. SPAS has a spread of 5, apparently both hip and sighted. We could also assume identical damage-drop range to COD4 for most weapons. The Pistols will surely be varied as they were before, though it could be assumed that machine pistols have the same 750-1000 as the primary SMGs and returning pistols have the same range as before.
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playn
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Post by playn on Nov 23, 2009 8:43:26 GMT -5
i have a few questions, im new to this chart thing so im confused about it
under 'Damage' what does it mean by 40-30 and under 'RPM' what does it mean by (.32 burst)
thanks
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qupie
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Post by qupie on Nov 23, 2009 9:22:09 GMT -5
M21 and WA 2000 dont have the same multipliers I think... M21 is weaker, surely not as strong as the old dragonov, but more like the old M21 (so 1.5-1.1-1.0) and still have my question mark at the M4 and ACR speed... Im gonne check how long it takes to empty a mag and then well see wich one is faster I guess have you tried that? looking at wich frame you start shooting, and at what frame the reload starts. all the frames in between should be the time to empty 30 bullets... Because these numbers look just abit weird sometimes cant remember the previous games having a 737 for example
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Post by jlesaistu on Nov 23, 2009 10:26:23 GMT -5
m21 is 1.5 1.1 1, like the old one.
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Post by necromas on Nov 23, 2009 10:28:34 GMT -5
What does add time mean?
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Post by imrlybord7 on Nov 23, 2009 11:45:44 GMT -5
Add time is when you can cancel the reload but still have it refill your mag.
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Post by Neejoh on Nov 23, 2009 12:42:53 GMT -5
Awesome!
How have these been tested? Are they based on facts from the source or just observations by the eye?
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mdnl
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Post by mdnl on Nov 23, 2009 12:53:14 GMT -5
Awesome! How have these been tested? Are they based on facts from the source or just observations by the eye? Through quite thorough testing.
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Post by morris on Nov 23, 2009 13:46:17 GMT -5
How sure are we about the location modifiers on the sniper rifles? If the numbers here are correct, the Intervention and WA2000 seem pretty worthless, since the Barrett and the M21 have larger magazines, more ammunition, and higher rates of fire.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 23, 2009 14:46:50 GMT -5
qupie, Damage is from jlesaistu's playtesting & combination. 3 rpm figures are from jlesaistu becuase i forgot to do them (he averaged the time to empty a clip 4 times & i guess rounded to the nearest 10-25rpm?) RPM = (magazine capacity / (time stamp of the last shot's frame - time stamp of the from before the first shot))*60
imrlybord7 - Im with you. Gunna look at them more when i get a chance tonight. My phone may not have been time stamping the frames correctly. I know my hava does. M4 vs ACR, ACR wins any clip VS any other clip I shot from my phone. PP2000 vs G18 is obviously incorrect.
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qupie
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Post by qupie on Nov 23, 2009 15:08:15 GMT -5
thats what I said because jlesaistu's topic has the M21 has 1.5, 1,1 1.0 but your table sais it is the same as the WA2000 it is also obvious it is 1.5 1.1 1.0, because with a sillencer hits in the chest are no one hit kills with stopping power. WA is the best sniper to silence IMO.
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Post by aysion on Nov 23, 2009 16:08:38 GMT -5
FAIL? You mean FAL? Lol Glad to see the ACRs actual numbers now. Thanks OP.
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n1gh7
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Post by n1gh7 on Nov 23, 2009 18:44:08 GMT -5
PP2000 - 750 RPM
G18 - 920.9302326 RPM
your welcome.
(my time stamps were the frame before the first shot was off and the first one where the mag was completely empty.)
I still have the files if you need to check or change it.
I seem to be getting about 2 RPM off from all your tests toys. My equation is:
[1/(Frames per mag/3600)]*capacity=RPM
What frame do you stop at?
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Post by palestblue on Nov 23, 2009 19:05:47 GMT -5
It seems odd to me that the weapon fire-rates are so irregular, especially considering how uniform they were in Call of Duty 4. Of course, that is no proof that they will once again occur nicely as multiples of 5, but it seems extremely strange that IW would decide to alter the delay between the bursts of a FAMAS and of an M16 by 0.04.
Also, 0.16/0.2 = 0.16 * 5 = 0.8. Why would the pistols have such a slow time for ADS? They were very quick in Call of Duty 4, and I have noticed no such gulf between their ADS times and the other weapons' in this game.
I don't mean to completely disprove the numbers here -- I have no data to achieve this. Obviously there are limitations to the accuracy of human interpretation, and that is a coloured glass through which we must look at the moment. I am very thankful of the people who took the time to arrange these data, but there were just some things that caught my eye as perhaps being worth questioning.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 23, 2009 19:36:05 GMT -5
Im doing another one in the next day or two. Not happy with the way afew things turned out so take anything that looks out of place as a grain of salt. what i mean is that it's either .16 OR .2 ADS time on pistols. Unable to tell. In every video i have (normally 3-5 ADS per weapon) the two big pistols do .16 and the two little ones do .2. which makes no since balance wise. so i figure the lot either runs .16 or .2. You're really talking 1 frame difference at that point. (which is under the input responce time of the game on console, or PC) you must keep in mind something with regards to in-game FPS. what the game codes SAYS to fire and what the hardware its running on SHOWS you its firing at are two entirely different things. I play xbox 360, but DO occationally play PC cod4. (so i go both ways ) On 360 you are locked to a 60fps rate. the hardware in it generally will run 55-60fps, slightly lower in crazy MP action. (never really dips to 50) PS3 generally runs 5-10fps slower than 360 once action starts. That being explained... If you take a relatively slow firing 700rpm LMG and fire it full speed, you can hear the pace changing slightly. The best example is W@W. On both 360 AND PC (Athlon x2 @ 3ghz, 8800GTS, no eye candy) I can take the ppsh, FG42 or MG42. Get into a short range fire right with 1-2 other people shooting at me on my screen. Add in anything else to the mix and that sweet ass 1200rpm PPSH suddenly studders and spits around 700rpm. Know what??? A PPSH running 1200rpm is the bee's knees, but when it bogs down it sucks hind tit. (same for all the other fast firing guns in the game) Long story short, some of these really fast firing weapons tend to have their fire rate drift somewhat.
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toysrme
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"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 23, 2009 19:38:05 GMT -5
^ btw these are derrived from recordings to remove human error. Not happy with some of the videos my cell took @ 120fps. the time markings are DEFINATELY off in probably 1/3-1/2 the video so its skewing some numbers.
Less noone wants to step up to the plate and record/capture @ 60fps Im going to re-do them off my hava running 30fps.
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shadz
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Post by shadz on Nov 23, 2009 20:40:22 GMT -5
best i can do is 30fps with my capture card too
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Post by newbiesupremo on Nov 23, 2009 20:40:59 GMT -5
just took a quick gander and noticed that the full reload times for the assault rifles are shorter than the add times. Is this right?
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toysrme
True Bro
"Even at normal Health, there's no other choice than the Vector" Den Kirson
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Post by toysrme on Nov 23, 2009 20:51:49 GMT -5
no they're flipped. i fixed that YESTERDAY and photobucket has yet to update whatever server is hosting that particular pic.
going to swap to imageshak when i update this.
mmm. I hate my Hava; dont ever buy one, but to its credit it is 100% stand alone & records 8mp/s to flash memory. So when it does run its not handicapped by CPU/Memory, network, usb/firewire or storage drive performance. I have a USB hdtv tuner that works well with decoding live HDTV (clearqam or OTA) but when it comes to capturing / recording it doesn't work for jack doo-doo!
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n1gh7
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Post by n1gh7 on Nov 23, 2009 23:14:34 GMT -5
^ btw these are derrived from recordings to remove human error. Not happy with some of the videos my cell took @ 120fps. the time markings are DEFINATELY off in probably 1/3-1/2 the video so its skewing some numbers. Less noone wants to step up to the plate and record/capture @ 60fps Im going to re-do them off my hava running 30fps. OMFG I just did it. I cap at 60FPS 720p. Your times are definitely off. Refer to denkirson.proboards.com/index.cgi?board=general&action=display&thread=434&page=1#4181
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Post by necromas on Nov 23, 2009 23:42:42 GMT -5
Has anyone done ADS, lock on, and reload times for the launchers?
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eLantern
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Post by eLantern on Nov 24, 2009 0:37:53 GMT -5
jlesaistu how sure are you about the 35 minimum damage for the UMP.45 & .44 Magnum Colt Revolver, plus the 30 minimum damage for the M9 and Desert Eagle... seems somewhat silly that a Pistol and a submachine gun can counter snipe someone in Hardcore. 29 would have seemed like a more reasonable minimum damage amount.
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