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Post by individual on Nov 27, 2009 22:21:00 GMT -5
Think this perk is underestimated. i didn't use it my first prestige... Just started using it yesterday and was loving it.
One Man Army = so slow that it's intolerable One Man Army Pro = about as quick as reloading several guns
With One Man Army, you don't have to worry about running out of equipment, you can use any equipment or guns you want at any time (except for secondary weapons)...
The thing is, if you do use it, it's best to use it on EVERY class.
Being 10th prestige with 10 classes, all of them with One Man Army on... that would be incredible.
To give you an idea of how I'll use this: -I have one class for dropping by insertion, so I'll slip in with that class, drop my insertion -If I'm having trouble, I have a riot shield guy with an insertion too, that I can use -Once I'm in, I can switch to by other class, either an assault rifle or sniper rifle -If the enemy keeps getting UAVs, I can switch to my stealth class -If I'm sniping and I see somebody's coming, I can switch to my SMG -If there's air support in the sky, I can switch to my anti-air class (though I can't switch back of course, since that class has no one man army on it, of course) -If I ever need more ammo or to restock on equip., simply choosing the class I already have will give me a full resupply
This seems like it would be amazingly helpful on S&D or objective games like Capture the Flag (have one class for getting to the flag and then another class w/ lightweight + marathon for running away with it).
The only thing is, you can only have a maximum of 2 claymores\C4... Unlike with Scavenger, where it's limitless. If you put down a 3rd claymore\C4, the first one you planted blows up.
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Post by johrjives on Nov 28, 2009 9:46:34 GMT -5
With scavenger you can only have 2 claymores as well, at least on xbox 360.
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Post by m0rs on Nov 28, 2009 14:01:42 GMT -5
Playing PC I can have more than 2 claymores, the only problem is if I place more than 2 claymores close to eachother, then the first will explode.
Example:
In Derail Mid house I can have 2 claymores at the small stairs, and still place new claymores at the big stairs.
Regarding OMA I find it nice aswell, but only for SnD. As I'm playing mostly scoped I need a secondary weapon for TDM and the like.
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Post by cptmacmillan on Nov 28, 2009 14:59:10 GMT -5
OMA is another useless perk, pro or not. It replaces both your perk 1 and your secondary weapon, to what gain? It allows you to switch classes. How powerful is switching a class? I don't really understand the point of it.
The number one reason cited for using it is "Ammo/equipment!". Scavenger, another perk 1 that you can use instead of this pile of garbage, gives you more ammo to start with, allows you to have a secondary weapon, and gives infinite resupplies instead of only one per class with it.
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Den
He's That Guy
Posts: 4,294,967,295
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Post by Den on Nov 28, 2009 16:44:24 GMT -5
OMA <3 LMG OMA <3 M203 Unless an enemy aircraft is around, there isn't much for the secondary slot to do (except run around with akimbo 1887s). Rifles, SMGs and LMGs don't need a sidearm to compliment them. Army allows the user to keep his defensible spot, with replenishing stock, not having to leave to grab blue bags. It is choice for the defending team on S&D and Demolition. Protecting a flank on Domination or area denial on Sabotage. Scavenger = Offensive One Man Army = Defensive (or "Campfensive")
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Post by morris on Nov 28, 2009 19:04:10 GMT -5
Yeah, Scavenger is COMPLETELY useless for a sniper, who isn't anywhere near the guys he's killing. A stealth sniper class in particular is most likely to run out of ammo, and least likely to need a secondary, since it's hard enough to find him in the first place.
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Post by cptmacmillan on Nov 28, 2009 19:08:21 GMT -5
While I can see a potential use there, I think using Scavenger is still more optimal. You're not really going to need more than the 50 or so rounds you get from the start unless you're a really bad aim. And you still get to keep a secondary, and if anybody runs close to your spot without noticing you you can knife them and get a full reload. Scavenger looks so much more useful.
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Post by morris on Nov 28, 2009 19:20:17 GMT -5
The advantage that you're neglecting to consider with OMA is the ability to change PERKS as well as ammo. OMA lets you swap between something with Cold-Blooded and Ninja when you need to move around, to something with Stopping Power and Steady Aim when you've gotten into position. You CAN use OMA just to refill ammo, and if that's all you're doing, then yes, it doesn't compare well with Scavenger, Being able to swap perks at the same time though, that's a much more useful proposition.
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Post by Orske on Nov 28, 2009 19:54:17 GMT -5
In S&D i use 1 man army. plant claymore change my class to the same one with (has) stopping power and plant another claymore. ... one of the few ways i can get kills on S&D lol. obviously i swap out stopping power to cold blooded when uav called in.
on other game modes I don't bother with this perk. Marathon for domination and slight of hand or bling otherwise.
then again i'm not that good so dying basically replenishes everything for me *grin*
I also like to have a javelin on my second slot because air crafts are almost always called in every game. around 30-40% of the time my teammates run around like chickens with their heads cut off ethier cause they dont have a rocket or don't bother.
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Post by cptmacmillan on Nov 28, 2009 21:31:56 GMT -5
morris; I'm not neglecting anything at all. Switching classes... is not powerful, and not at all worth both a perk 1 and a secondary seriously hindering the usefulness of the class with the OMA. The only useful thing about it is the ammo replenishing factor and that is apparently why people use it, when it's outshined greatly by scavenger. Let's take a look at your example. Why are you getting into position with cb+ninja and then changing? Let's say you do that. Presumably you need to avoid detection so you can get there without dying. Okay. As soon as you switch your class you're going to be detected by whatever you had to hide from via cb+ninja.. Boy, that sure was pointless. If the detection wasn't a problem, why not use the second class from a beginning? The -only- situation where swapping perks will ever be useful is switching once a UAV is on. Seriously hindering your combat potential 100% of the time to have a situational advantage is not worth it. Especially when you could just pack a Stinger instead.
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Post by ssog on Nov 29, 2009 0:45:07 GMT -5
morris; I'm not neglecting anything at all. Switching classes... is not powerful, and not at all worth both a perk 1 and a secondary seriously hindering the usefulness of the class with the OMA. The only useful thing about it is the ammo replenishing factor and that is apparently why people use it, when it's outshined greatly by scavenger. Let's take a look at your example. Why are you getting into position with cb+ninja and then changing? Let's say you do that. Presumably you need to avoid detection so you can get there without dying. Okay. As soon as you switch your class you're going to be detected by whatever you had to hide from via cb+ninja.. Boy, that sure was pointless. If the detection wasn't a problem, why not use the second class from a beginning? The -only- situation where swapping perks will ever be useful is switching once a UAV is on. Seriously hindering your combat potential 100% of the time to have a situational advantage is not worth it. Especially when you could just pack a Stinger instead. Enemies using n00b t00bs? Switch to a class with Blast Shield! Enemies getting lots of air support? Switch to a class with Cold Blooded! About to go on the offensive in CTF? Switch to a class with Riot Shield! Enemy drops a Sentry Gun overlooking a Dom Capture point? Back to Cold Blooded again! Enemy team pulling out lots of heartbeat sensors? Ninja! What's that, you ran out of Claymores? Switch back to your claymore class! Want to get behind the enemy team? Marathon + Lightweight! Got behind the enemy team and want to remain undetected? Back to Cold Blooded! Out of ammo? Switch back to your current class! None of your teammates getting any UAVs? Hardline time! Enemies about to find your hidey hole and you're stuck with a silenced sniper? UMP! Enemies tactical loitering? n00b t00b + Danger Close! Enemies rolling Riot Shields? Semtex! There are tons of situations where OMA is useful. It's not just useful to replenish ammo, it's also useful to switch perks situationally. It's not just useful to switch perks situationally, it's also useful to use DIFFERENT TYPES of equipment. Can Scavenger let you drop a Tactical Insertion, plant two claymores to protect it, then switch to a Throwing Knife and Riot Shield? Can Scavenger let you spam unlimited smoke grenades on your thermal scope sniper class? Can Scavenger let you switch to Cold Blooded while enemy air support is in the air and Stopping Power once it's gone? Scavenger is a great perk... but it fills a completely different niche than OMA, even if there is a little bit of overlap (i.e. they both give you more ammo/equipment). To the heavy OMA users, I have a question... how does Hardline work with OMA? If you get 2 kills with Stopping Power and then switch to Hardline, would you get a UAV automatically? If you get 1 kill with SP and then switch to Hardline and get a second kill, would you get a UAV? I could definitely see the potential for a lot of Hardline abuse with OMA.
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Post by Orske on Nov 29, 2009 8:42:23 GMT -5
morris; I'm not neglecting anything at all. Switching classes... is not powerful, and not at all worth both a perk 1 and a secondary seriously hindering the usefulness of the class with the OMA. The only useful thing about it is the ammo replenishing factor and that is apparently why people use it, when it's outshined greatly by scavenger. Let's take a look at your example. Why are you getting into position with cb+ninja and then changing? Let's say you do that. Presumably you need to avoid detection so you can get there without dying. Okay. As soon as you switch your class you're going to be detected by whatever you had to hide from via cb+ninja.. Boy, that sure was pointless. If the detection wasn't a problem, why not use the second class from a beginning? The -only- situation where swapping perks will ever be useful is switching once a UAV is on. Seriously hindering your combat potential 100% of the time to have a situational advantage is not worth it. Especially when you could just pack a Stinger instead. Enemies using n00b t00bs? Switch to a class with Blast Shield! Enemies getting lots of air support? Switch to a class with Cold Blooded! About to go on the offensive in CTF? Switch to a class with Riot Shield! Enemy drops a Sentry Gun overlooking a Dom Capture point? Back to Cold Blooded again! Enemy team pulling out lots of heartbeat sensors? Ninja! What's that, you ran out of Claymores? Switch back to your claymore class! Want to get behind the enemy team? Marathon + Lightweight! Got behind the enemy team and want to remain undetected? Back to Cold Blooded! Out of ammo? Switch back to your current class! None of your teammates getting any UAVs? Hardline time! Enemies about to find your hidey hole and you're stuck with a silenced sniper? UMP! Enemies tactical loitering? n00b t00b + Danger Close! Enemies rolling Riot Shields? Semtex! There are tons of situations where OMA is useful. It's not just useful to replenish ammo, it's also useful to switch perks situationally. It's not just useful to switch perks situationally, it's also useful to use DIFFERENT TYPES of equipment. Can Scavenger let you drop a Tactical Insertion, plant two claymores to protect it, then switch to a Throwing Knife and Riot Shield? Can Scavenger let you spam unlimited smoke grenades on your thermal scope sniper class? Can Scavenger let you switch to Cold Blooded while enemy air support is in the air and Stopping Power once it's gone? Scavenger is a great perk... but it fills a completely different niche than OMA, even if there is a little bit of overlap (i.e. they both give you more ammo/equipment). To the heavy OMA users, I have a question... how does Hardline work with OMA? If you get 2 kills with Stopping Power and then switch to Hardline, would you get a UAV automatically? If you get 1 kill with SP and then switch to Hardline and get a second kill, would you get a UAV? I could definitely see the potential for a lot of Hardline abuse with OMA. The problem I see with this is that you wont be doing all this in one match. Often you will not even have time to switch out. They may catch you with your pants down so to speak. That being said... if your someone who camps, one man army has a lot more potential. (with claymores and such) You'd still have to be an above average player to even make this perk worth while. I'm a poor player (ratio .5something) so I basically have one man army every time i die. also If someone is tactical loitering shoots me, I work my way back to them (depending on the map and how good your teammates are..where I spawn... ect.) Then plant a tactical and rush and quickly respawn to rush again. point im trying to make with this is you have to be pretty good and the bigger your camp area gets the less useful this becomes. I love this perk in S&D tho, just never ever use it besides that.
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Post by cptmacmillan on Nov 29, 2009 9:40:48 GMT -5
In a long and cut up post, I'm going to describe why each and every one of these is not actually a reality.
You have plenty of time to switch when you're dead. Switching while you're being tubed isn't going to work.
In general, a ton of air support doesn't just pop out of nowhere. You have time to switch when you're dead.
Better done when dead.
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Post by imrlybord7 on Nov 29, 2009 14:23:19 GMT -5
macmillan, I agree with everything except for the Lightweight to Cold-Blooded switch. As the most stealthiest rushiest mother fucker of them all, that is one thing I would find useful. BUT, I would much rather use Marathon and Cold Blooded on one class.
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Post by individual on Nov 29, 2009 14:45:03 GMT -5
Let's compare it with the other tier 1 perks...
First of all, what's most important to me is ammo. When I get used to the feel of a certain weapon, it's best to stay with it; to specialize. On COD4, I always used Bandolier and on WAW, tanks and bouncing betties pissed me off because I had to swap out my bandolier for satchels or bomb squad... And again, on MW2, first I used scavenger, but then switched to one man army.
You can try to pick up weapons from enemies, but then, it's random. You might get a crap weapon or one with low ammo... Even just switching between different weapons is awkward, because not specializing means you're not as good, because you're not as used to the feel of the weapon, managing its recoil and knowing when to fire from the hip...
So let's look at the tier 1 perks...
Marathon, Sleight of Hand, Bling -- No extra ammo. So they might help you get that one extra kill, but after that, they're useless, especially Bling. Marathon is probably the most useless Tier 1 perk because you shouldn't be running so much that you need infinite run.
With those out of the way, you have two left:
One Man Army vs. Scavenger.
With Scavenger, you can spam grenades, C4, claymores, etc., if you see a bunch of packs... But a pack can only be picked up once. If many people are using scavenger, you might not see to many packs. Sometimes, it also seems like the blue packs don't drop for whatever reason. If you're a sniper, Scavenger gives you two extra mags, but after they're gone, then what?
But with One Man Army, you get unlimited ammo anytime, guaranteed... The ability to use it tactical is just a plus.
Now, you do lose your secondary weapon, but like Den said above, most of the time you don't need a secondary weapon. The only time you need one is for anti-air... And it works very well to have a specific anti-air class with Stingers, Sleight of Hand, Cold Blooded, and Scrambler or Ninja, and whatever your favorite primary weapon is...
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Post by cptmacmillan on Nov 29, 2009 14:50:03 GMT -5
I bet I'm stealthier rushier than you :3 I prefer keeping the stealth and rush on one class, very fun. Only class I used in CoD4 was silenced MP5 3x stun/UAVJ/Excon (with the exception of a class using my favouritest gun evar the G36) and the only class I use in MW2 now that I've had a chance to try everything else out is typically suppressed MP5k knife/stuns/marathon/lw/ninja.
I just realized, reading over this thread, that I never gave the biggest argument against scavenger/sniper (or if I did, I'm blind and didn't see it and this won't hurt to post again anyways):
Please tell me how an extra 20 rounds to start with is completely useless.
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Post by mw0swedeking on Nov 29, 2009 15:31:42 GMT -5
speaking of ratios... what would you say is the cutoff point between a crummy player, a mediocre/decent player, and a good player? Just curious.
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Post by individual on Nov 29, 2009 18:36:46 GMT -5
speaking of ratios... what would you say is the cutoff point between a crummy player, a mediocre/decent player, and a good player? Just curious. Probably anything close to or above a 1 K/D ratio. Maybe higher, like 1.2... Some people assume that 50% of players have negative K/D ratio and 50% go positive, but the kills aren't evenly distributed. You have a small number players with K/D ratios of 2-3, while you have a lot of players with K/D ratios in the range of 0.5 to 1.1
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 29, 2009 18:59:22 GMT -5
scavanger is great for snipers anyway, if you are doing a good job, they WILL come and get you. you can get a few claymores more( ) but you wont have a second weapon (a shotty if you are a building camper or a MP like me if you walk around abit) And if your opponent comes and get you, you can get a new claymore in his pack when he walks into yours... and if it doesn't kill imediatly, he will be noticed and can pull your secondairy.... he is already hit and 1 or 2 shots should kill him. with a sniper you will have to knive him or shoot him (hence no benefit from the damage the claymore did) I can see now how great it can be on some clases (with the TAR I dont really need a shotgun...) to switch between my extended mag stopping power tar, cold blooded silenced tar, or stopping power silent tar. for the AUG bar, I think the clip is to small. but for the RPD it could work asswel and mayb even most other asault rifles (if you put steady aim on a fam16, you dont really need a shotty next to it, but I just love ninja to much...) And I would always miss marathon for flanking and rushing, or killing the dude who killed you. or slight of hand for a big combat bonus (mayb even bigger then SP nowadays with almost no recoil when ADS)
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Post by bradqqqqq on Nov 29, 2009 23:29:29 GMT -5
Swap to Cold blooded when UAV is up and a silencer take out/evade UAV. Swap back.
Infinitely spam grenade launchers at the start of a match. Then switch to a rifle of some sort.
Swap to a grenade launcher to kill a sniper hiding in an area, then back to an SMG.
Go to a Sitrep class when your flanking and then take a whole 3 seconds to swap to a Scrambler class right behind a sniper and knife him when he turns around.
I had some good fun running from someone while I had the 6 second delay and then going back to attack them.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 30, 2009 6:10:03 GMT -5
how many kills does it take to get pro IV? I never used it and I am not really interested in the non pro perk... so if I want to use it I want to gather it quick
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mdnl
True Bro
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Post by mdnl on Nov 30, 2009 9:27:43 GMT -5
how many kills does it take to get pro IV? I never used it and I am not really interested in the non pro perk... so if I want to use it I want to gather it quick One Man Army Pro: Swap classes faster - Get 120 kills using One Man Army I would start my matches with OMA rush and get a few kills then change class to something I'm more confortable with until you get pro.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 30, 2009 16:28:26 GMT -5
you cant really rush with OMA marathon is far to good for a start rush
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Post by ssog on Nov 30, 2009 17:11:55 GMT -5
In a long and cut up post, I'm going to describe why each and every one of these is not actually a reality. 1. You have plenty of time to switch when you're dead. Switching while you're being tubed isn't going to work. 2. In general, a ton of air support doesn't just pop out of nowhere. You have time to switch when you're dead. 3. Better done when dead. 4. You have no way of knowing about heartbeat sensors unless you watch the killcam of them killing you... which means you're dead. 5. Scavenger. 6. You would have been detected on the way there since you weren't using cold-blooded. 7. Scavenger. 8. Two things here. First, if you hadn't been using this noob perk, you'd have a solid backup weapon already. Second... I have never, ever, ever, ever seen a situation where you know they're going to detect you and still have several seconds to switch classes. 9. The way tactical loitering works is you die as soon as you see the camper (or you might never see him). Or, alternatively, you see him and he doesn't see you and he's dead anyways. 10. Another thing that's not sudden and tends to last the match. Do it when you're dead. 11. No, but have fun using up 3 of your class slots all of which are hindered in their direct combat capabilities just for one tactic. 12. Yep. 13. No, but it can do something better. It can let you pack a Stinger and help out your entire team instead of yourself by shooting the UAV down. 1. Because I was blessed with these things called "eyes" and "teammates", I'm able to tell when people have grenade launchers *BEFORE* I get killed with one. Also, I'm not a big fan of any strategy that requires me dying in order to work. 2. In general, tons of air support doesn't pop out of nowhere- exactly. That's a great reason why you don't need to run Cold Blooded all the time. The air support DOES pop up, though. Sure, you could wait until you die, but as I said... I'm not a fan of any strategy that requires me dying in order to work. Especially a plan that requires me dying TWICE (once to switch to Cold Blooded, once to switch back afterward). If an enemy calls in 3 helicopters, am I supposed to just add 6 deaths to my total so I can switch to Cold Blooded and prevent myself from dying? That seems to defeat the purpose of switching to Cold Blooded in the first place. 3. First off, I'm not a fan of any plan that requires me dying in order to work. Second off, that's the most retarded thing yet. So... if I'm with a teammate, and the teammate is capturing the flag, it's BETTER to intentionally die, switch classes, respawn, run all the way back to the flag (hoping not to die on the way), and *THEN* escort my teammate than it is to simply use OMA? Sometimes I like switching classes without spawning across the entire freaking map from where I currently am and without waiting a freaking minute to implement an offensive strategy. And what about in other objective gametypes? What if I want to capture a headquarters with an SMG + Lightweight, then swap to a Riot Shield when I'm defending it? Am I supposed to intentionally die after the HQs has been captured, too? Epic fail. 4. You raise a very good point... if I'm playing FFA. In TDM, I have these things called teammates. Maybe you play with randoms who spend all their time making racist remarks and trying to rap, but that doesn't mean everyone does. Some of us play with teammates who say things like "oh hey, the other team is using HBSensors, and by the way, watch out for n00b t00bs". 5. Yes, that's a brilliant idea. I'll set a claymore behind my sniping hole, and then just leave the second entrance completely unclaymored until after I get a kill. And then, when I do get a kill, I'll run out of the safety of my sniper hole to pick up that claymore across the freaking map from me, then run all the way back so I can set it up at the second entrance. Bravo! 6. Only if UAV was up. Of course, ummm, that's kind of the point of OMA. If UAV was up, I'd just switch to Cold Blooded. I can do that, you know, thanks to OMA. And then, when UAV was down, I'd switch back to Lightweight, run behind the team, drop a tactical insertion, and switch back to my stealth class. All without having to kill myself, first! 7. Yes, Scavenger is a good way to keep your ammo topped off, too. I never argued that. I just argued that OMA can do all of that... and more. Besides, I've run out of ammo even with Scavenger before (mostly when I'm sniping or long-range tactical loitering, especially with a silencer). What then... run up and knife somebody so I can replenish my stores? And leave the comfortable confines of my campsite to do it? 8. Teammate: "Oh, by the way, I saw some guys headed your way." Me: "Oh, gee, thanks for giving me several seconds worth of warning so I could use OMA to change classes. Boy, I'm sure glad I don't play with randoms". 9. The way that n00b t00bs work is that they are the best camper-killing tool in the entire game. You can loft them up and over things to kill campers before they see you, blast around corners to kill campers before they see you, strafe across the camper's LoS and fire a n00b t00b before he has a chance to kill you, fire them at the ceiling above the camper, and fire them through a window at an angle that the camper isn't looking at. Also, n00b t00bs have the fastest TTK in the game (instant), which means that you can kill the camper before they can kill you (unless they're the freaking Picasso of no-scopes or tactical loitering with a Shotgun), and and and and and, as if that weren't enough, the way that anti-lag works in the game is that the mobile player sees the stationary player before the stationary player sees the mobile player, so even if the camper has the best reflexes in the history of the world, you can still kill him before he can kill you. Seriously, you're trying to argue that n00b t00bs are somehow ineffective at killing campers? What? 10. I'm not a big fan of any strategy that requires me dying. 11. Class slots are cheap, and most people don't use more than 3 classes in any match, anyway (meaning you can keep a "Claymore" and "tactical" class set up just for the tactic without any ill effects). Is there an opportunity cost of this tactic? Sure- just like there's an opportunity cost of every other tactic. The opportunity cost of Scavenger is that you can't protect your tactical insertions with claymores. 12. Nope. Remember that whole sniper discussion we had? The whole point of a sniper is killing enemies really far away. The whole thing about Scavenger is that you have to run over their bodies afterward. Are you going to get a good sniper spot, toss a smoke, kill someone far away, run all the way across the map to get a second smoke, run all the way back, and repeat? That's stupid. Scavenger is worthless on snipers (or any other camp-tastic playstyle). OMA is not. 13. Sure, it can let you pick up a stinger to shoot down the UAV... assuming you can find the UAV within the 30 seconds, and assuming that you don't get killed while you're staring up at the sky for 10 seconds searching and then locking on. I'm not denigrating Scavenger, which is a great perk that I use frequently. I'm just saying that Scavenger and OMA are different perks. They both offer ammo recharges, but in a different manner (Scavenger's ammo refill is more convenient for run-n-gunners and flankers, OMA's is more convenient for snipers and campers). Scavenger's ammo recharge is more powerful overall, and the extra mags are also great... but OMA offers a bunch of bonuses that Scavenger couldn't even dream of, too (especially in objective gametypes). Both are quality perk1s. Oh, by the way, I got another one... OMA is a *LOT* quicker than reloading on the non-AUG LMGs.
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Post by individual on Nov 30, 2009 19:36:40 GMT -5
how many kills does it take to get pro IV? I never used it and I am not really interested in the non pro perk... so if I want to use it I want to gather it quick One Man Army Pro: Swap classes faster - Get 120 kills using One Man Army I would start my matches with OMA rush and get a few kills then change class to something I'm more confortable with until you get pro. I don't think it counts unless the class you're using right then has OMA.
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Post by noscreenname on Nov 30, 2009 21:02:57 GMT -5
You guys really sound like campers *cough* , I mean snipers. Nah, you guys are me bro's and I enjoy a good snipe every once and awhile. I will probably switch a couple classes up for a sniper class and counterparts with OMA. Usually one sniper class seems like enough. Anywho, seeing the argument of oma and scavenger brings up another point of any kind of cqc while having oma and a sniper, or really any class at all. If someone is knowingly sneaking up on your spot then that three seconds is going to seem like forever while holding that bag, and claymores can be bypassed. Back to my cqc tangent: The shotty's are easily the best for close quarters with a ohk right? I know if I encounter 3-4 people in a room (I play a lot of ground war for high kills) I don't want any of the primary's except some kind smg which I find almost impossible to use because managing your way around most maps almost requires an assault rifle. This is my attempt at justifying keeping a secondary but I could suffice with a tar. As far as other perk 1's, I do enjoy the faster ADS from SOH pro but haven't used it since right when I got mw2 that was all I used. I know some of the assault's seem slow in run and gun without it. Anyone have any ADS raw numbers yet? Marathon has been argued for I think and bling is not very appealing to me. As far as K/D's go I would think that anyone on console that has a 2.0 and up k/d on this game signify beastly action if they are playing objective games. Probably less if you are playing search or tdm and or rolling solo all the time. 1.0 is probably average or something for the weekend player to shoot for and have nothing to really be ashamed of from killing more than you died. I'm at 2.9 and don't consider myself near the top percentile of best players. I want to know Den's k/d...I guess 4.0 at least.
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Post by dumdumpop on Dec 1, 2009 2:17:31 GMT -5
Honestly, OMAP is super situational. It's either all or nothing. You either use it on every class or not at all. For all classes, my perks are: Assault: Scavenger any day for ammo. SMG: marathon or sleight of hand. I use UMP and I don't hipfire, sights are the way to go. So marathon to get places and sleight to clutch (hopefully won't need to often but stuff happens) or to not mess up momentum. Often times on a fast streak if you ever stop killing and chill out, your momentum dies and you stop doing as well and it takes a while to start doing good again. That's just my personal opinion. Knife: marathon, duh. It gets you places, you get in, do work, and get out. LMG: sleight or scavenger, again. Sleight off the AUG, scavenger with the AUG. scavenger is for the launchers and sleight is for the other long reloads. Riot: Marathon any day. You need to get places to use the riot shield. Scavenger doesn't get ammo you don't use. OMA defeats the riot shield by making you not use the riot shield. Sleight is useless. And you should always have a partner ready for cqb if you need to clutch. Snipe: sleight any day. Faster ads is win. If you need two extra mags you're wasting ammo. The point of a sniper is to chill back and use little ammo. But sometimes a railgun is more necessary than an extra mag. But if you're in cqb with a sniper might as well pull out the models, which you can't do with OMA.
So pretty much the choice for me is OMA or models. I don't use claymores, I don't camp in one spot indefinitely. But I have used OMA before and loved it. It's a situational thing that you can't just give the facts and persuade someone. OMA is also super easy challenges done just pick a class with OMA at the beginning then switch and it still gives you kills for OMA ad whatever new perk you got from class swap. It's not good for good for tdm but it is really good for objectives.
And seriously, throwing down smokes and thermal sniping? Lol, maybe something to do on wastelands bunkers with party of friends agains a random lobby of bad people, but seriously. Not convenient or effective.
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Post by individual on Dec 2, 2009 0:15:26 GMT -5
I stopped using OMA. It's not that I don't think it's useful, but I'm just not good enough to use it.
It's one of those perks that's better for better players... On MW2, I don't usually get more than 1 kill per life, so Bling or Sleight of Hand are actually more useful.
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Post by chyros on Dec 2, 2009 20:04:19 GMT -5
With Scav Pro OMA is very worthless IMO, even when going campfensive. You start off with so much ammo that you'll hardly ever go through it, especially because you still have a secondary. I'd use OMA on my AA class to switch right back again if it didn't mean I'd have to ditch the Stinger on that class xD. To be fair, I guess that's somewhat balanced - killstreaks are already extremely easy to kill as-is.
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Post by individual on Dec 2, 2009 20:33:06 GMT -5
Chyros, depends on the gun... The SCAR is very scarce on ammo. With the burst rifles, not so much... While the assault rifles are all a bit scarce... LMGs aren't so bad...
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