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Post by chyros on Dec 2, 2009 9:58:03 GMT -5
Why oh why didn't I think of this before? WHY? You can READ the damage values from weapons off the games_mp.log file, which records all damage done, by what, and how much. For example, it's piss easy to confirm 55 damage on the FAL: 3:03 D;01100001034d5631;2;axis;[=GuM=]SH4RP;011000010349feb1;1;allies;.:Major:.;fal_gl_reflex_mp; 55;MOD_RIFLE_BULLET;left_leg_upper This makes it much easier to assemble a CORRECT weapon damage table . Also makes hitloc modifiers very easy: for example, to confirm 1.1 on Barrett stomach: :47 K;01100001034f904a;1;axis;Irosson;0110000102b3df15;2;axis;Chyros;barrett_fmj_heartbeat_mp;77;MOD_RIFLE_BULLET;torso_lower
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Post by dchoi41 on Dec 2, 2009 10:12:11 GMT -5
That beats the crap out of throwing stun grenades all day, which I was thinking about doing this weekend, because there were too many conflicting sources.
If someone wants to get me some log files, I can write a parser to table it all up.
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Post by chyros on Dec 2, 2009 10:17:54 GMT -5
You can easily use your own one - it'll probably have tons of info to use. It's in
C:\Program Files\Steam\steamapps\common\call of duty modern warfare 2\main
Be sure to look for extreme values only & obvious stopping power modified ones. If you need more you can just make more entries by using that weapon.
Mine confirms a 290 damage for the gl btw oO . Even if this is with Danger Close on it'd be ridiculous.
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Post by dchoi41 on Dec 2, 2009 10:21:50 GMT -5
I can't. I have the PS3 version, and I'm away from home so I can't even try to hack into that.
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Post by chyros on Dec 2, 2009 10:43:25 GMT -5
You should post your email address so something so people'll know where to send it to . I'm still asking myself why I hadn't thought of this before xD .
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Post by dchoi41 on Dec 2, 2009 10:56:31 GMT -5
Are they full of sensitive information? I figured someone could upload one as an attachment, or post to box.net or something.
Otherwise, I'd rather send my e-mail address via private message after someone says they're willing to send me their log.
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Post by chyros on Dec 2, 2009 11:13:08 GMT -5
I don't think they are; they just list times what what damages were recorded by who and who was the cause of this damage.
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Den
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Post by Den on Dec 2, 2009 11:45:11 GMT -5
This also gives information on shotgun damage.
SPAS seems to deliver 40 to 30 damage each, maybe less than 30... AA-12 delivers 20 to 15. Striker delivers 25 to 15. Ranger has massive damage. A single hit goes as high as 105 damage (it may only be 75 without Stopping Power) and falls as low as 15. The M1887 delivers 35. I don't see any drop in damage.
Not a single Masterkey user... Oh wait, 30 to 25 damage?
Gotta be wary of penetration-affected numbers.
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Post by chyros on Dec 2, 2009 12:42:25 GMT -5
This also gives information on shotgun damage. SPAS seems to deliver 40 to 30 damage each, maybe less than 30... AA-12 delivers 20 to 15. Striker delivers 25 to 15. Ranger has massive damage. A single hit goes as high as 105 damage (it may only be 75 without Stopping Power) and falls as low as 15. The M1887 delivers 35. I don't see any drop in damage. Not a single Masterkey user... Oh wait, 30 to 25 damage? Gotta be wary of penetration-affected numbers. Ah, okay then. I was already getting confused on how shotguns work in these logs since I couldn't figure out if the logs listed the damage done per pellet separately or all damage put together. Which of the two situations is it? Also, this should provide you with the necessary information to make a small chart at least (hint hint nudge nudge) .
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Post by cptmacmillan on Dec 2, 2009 16:51:24 GMT -5
All it'd take is a bit (read as: a lot) of time (read as: time+patience) to do this. You just need to clear your mp log out, grab a buddy, and go through every weapon at short and long range, and various spots with the sniper rifles for modifiers. Then check the logs and chart it.
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Post by imrlybord7 on Dec 2, 2009 18:40:39 GMT -5
The chart is imminent. mwahahahaha
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Post by chyros on Dec 2, 2009 19:22:04 GMT -5
All it'd take is a bit (read as: a lot) of time (read as: time+patience) to do this. You just need to clear your mp log out, grab a buddy, and go through every weapon at short and long range, and various spots with the sniper rifles for modifiers. Then check the logs and chart it. most values are in an average log, I'd say. You just need to ctrl+f for the weapons and look at the damage values.
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Post by dchoi41 on Dec 2, 2009 20:14:20 GMT -5
Again, if anyone wants to send me one, I can write a parser to automate finding the high and low values, and possibly find other good data like rate of fire.
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Post by bradqqqqq on Dec 2, 2009 20:37:04 GMT -5
ERECTING A GRAPH
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Post by cptmacmillan on Dec 2, 2009 20:44:57 GMT -5
chyros: The problem with this is you can't see if penetration or range has affected the damage value, and it'd be harder to find things like sniper multipliers.
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mannon
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Post by mannon on Dec 2, 2009 21:31:03 GMT -5
Parser could mebbe tally up the total number of times a weapon does X damage for each damage value found. The range of values should peak at the non penetration shots I'd think and you could also rule out plenty of odd numbered ones. Plus you could always just go in game and take some shots then look at the end of the file. Mebbe use a specific combination of weapons in order just to double check, but I imagine all the new stuff just gets appended to the end in order, and it's timestamped too right? If you can read the time out of it.
Parser would help, somebody post him a log or 5. ;p I can't, I don't have PC version. ;-(
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mannon
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Post by mannon on Dec 2, 2009 21:36:02 GMT -5
Also, now that we have an accurate and reliable method of getting these values shalt Den perhaps be posting a lovely MW2 chart?
BTW just how accurate is the timestamp? Would it be accurate enough say to get ROF from it if you spray at point blank range and look at the timing? I think what we have is pretty darn good, but if it's accurate enough this could be even better. But it would have to be pretty darn accurate to be better than 125 frames per second video footage.
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mannon
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Post by mannon on Dec 2, 2009 21:37:50 GMT -5
Not that I'm denigrating anyone else's charting skills. But let's all face it, we're all fans of Den's charts here. ;p
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Post by dchoi41 on Dec 3, 2009 1:08:40 GMT -5
I've adjusted my profile settings so my e-mail address is exposed, if anyone wants to send me a log file. I'd appreciate it.
I don't think I've ever had to lobby so hard to do free work before.
Just give me a heads up if you send one, in case it gets spam filtered.
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playn
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Post by playn on Dec 3, 2009 1:12:02 GMT -5
yeyy the chart will rise again
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mannon
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Post by mannon on Dec 3, 2009 1:12:17 GMT -5
exposed... >,> Seriously though, someone with MW2 on PC send him a log so he can get started. Yeah we can do this all manually, but who knows what we might learn with a parser. Or is everybody just using Excel as a parser or something?
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Post by fojji on Dec 3, 2009 1:48:47 GMT -5
I sent you my MP log, its gonna be pretty long hope it helps :3
oops forgot to attach it sending new email
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Post by dchoi41 on Dec 3, 2009 2:03:27 GMT -5
Thank you, kindly. It's good that it's a long file. The more data the better.
I'll post back here after some coding.
Just after a quick look, though, it looks like the server time that precedes each entry is in minutes and seconds, which won't get us RPM, unfortunately. I guess anyone who can should get helping toysrme.
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mannon
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Post by mannon on Dec 3, 2009 2:32:09 GMT -5
buuu He just called it quits more or less. Said he's kinda tired of MW2, but might do it if he gets back to 70 again. ;-s
Sadly there's not much I could do. I can record video from my xbox but only @ 30 FPS since it's just an NTSC composite input. I use component input and play in 720p (TV won't do 1080), but can't get that signal into my computer for recording.
I'm also nowhere near level 70, though I'm working on that. ;p If I had a way to help I would.
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Post by dchoi41 on Dec 3, 2009 9:01:54 GMT -5
I didn't go about this in a very smart way. I lumped all of the different attachment configurations together into the one gun category, and didn't separate headshots from non-headshots (I did cut out the 139 damage melee that was showing up as the max on like all of the guns, though), but here's the first run through the data I got from fojji's log file (Thanks, fojji ) mydistraction.net/Out/MW2/dump1.htmThe graphs are a little misleading, because I didn't fill in 0 frequency values as data points, so say a gun did 20 damage 10 times, and 30 damage 10 times, and never anything inbetween, you'll just see a flat line going across from 20 to 30. When I filled in 0s, it was too many data points and broke the graphs with really big damage ranges. I can do it in a smarter way, but I wanted to get some info up as soon as possible. Spikes on the graph show where the common damages are, and I spelled out the 10 most frequent for each weapon. Some things you can get from it right away: Nuke does 999999 damage. Better luck next game. Frag grenades can do 100000 damage (I'm assuming if you never throw it). Shotguns probably don't have their hits register separately. (i.e. the AA12 shows a max damage of 196) I'll try to clean it up some more later. I have to get in some work that pays money.
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playn
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Post by playn on Dec 3, 2009 9:11:32 GMT -5
I didn't go about this in a very smart way. I lumped all of the different attachment configurations together into the one gun category, and didn't separate headshots from non-headshots (I did cut out the 139 damage melee that was showing up as the max on like all of the guns, though), but here's the first run through the data I got from fojji's log file (Thanks, fojji ) mydistraction.net/Out/MW2/dump1.htmThe graphs are a little misleading, because I didn't fill in 0 frequency values as data points, so say a gun did 20 damage 10 times, and 30 damage 10 times, and never anything inbetween, you'll just see a flat line going across from 20 to 30. When I filled in 0s, it was too many data points and broke the graphs with really big damage ranges. I can do it in a smarter way, but I wanted to get some info up as soon as possible. Spikes on the graph show where the common damages are, and I spelled out the 10 most frequent for each weapon. Some things you can get from it right away: Nuke does 999999 damage. Better luck next game. Frag grenades can do 100000 damage (I'm assuming if you never throw it). Shotguns probably don't have their hits register separately. (i.e. the AA12 shows a max damage of 196) I'll try to clean it up some more later. I have to get in some work that pays money. awesome i cant wait for the final version keep it up!
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Post by chyros on Dec 3, 2009 9:55:12 GMT -5
Good job . Now just spot the common values and account for stopping power/headshots and you've got it! Frag grenades can do 100000 damage (I'm assuming if you never throw it). Yeah, this is the suicide weapon.
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toysrme
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Post by toysrme on Dec 3, 2009 12:01:31 GMT -5
buuu He just called it quits more or less. Said he's kinda tired of MW2, but might do it if he gets back to 70 again. ;-s Sadly there's not much I could do. I can record video from my xbox but only @ 30 FPS since it's just an NTSC composite input. I use component input and play in 720p (TV won't do 1080), but can't get that signal into my computer for recording. I'm also nowhere near level 70, though I'm working on that. ;p If I had a way to help I would. Oh Im on xbox live almost 24/7. I burn through an xbox about 1nce every 3-6 weeks. What I mean is that Im not going to be level 70 for quite awhile, I need a partner for an hour, hour and a half. More if we feel the need to test launchers, which... Are horrifically annoying to test reload times on as you can imagine (which is why I didn't do it)
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toysrme
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Post by toysrme on Dec 3, 2009 12:05:06 GMT -5
Plus, Im hoping santa brings me an HD-PVR which can record 720p@60fps. Not happy about the 120fps cell videos being time stamped wrong. Only reason I aint taken them down is because while about 4-5 of the guns are inaccurate, they are (mostly relativey to each other) accurate. Plus you can cross reference anything wierd looking to the first big damage thread where he timed them by hand & rounded them.
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Post by morris on Dec 3, 2009 12:16:57 GMT -5
That definitely confirms the 35 minimum damage of the UMP and the 25 base of the Kriss. I thought the comparative numbers of the Cheytac and the Barrett were interesting... The OHK percentage was 69% for the Cheytac and 49% for the Barrett. Does that mean the Cheytac is more accurate, or that Barrett users are just crappier shots?
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