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Post by dchoi41 on Dec 7, 2009 8:50:19 GMT -5
Were you using Stopping Power? Silencers and Stopping Power cancel each other out with sniper rifles, and all sniper rifles normally one-shot kill to the head. I don't know if the one shot kill bonus factors in other damage a person may have had.
Incidentally, that wasn't on hard-core, was it?
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playn
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Post by playn on Dec 7, 2009 9:00:08 GMT -5
nupp dont use SP, only cold blooded with my snipers. and it was core ive tested headshots with a silencer with the walther and intervention but they take 2 hits to the head :s ive also read people saying it takes two hits to the head when silenced with any sniper
he deff wasnt injured, thats for sure. he was running at me if that makes any difference? and i was just standing still
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Post by chyros on Dec 7, 2009 10:57:30 GMT -5
i think i read somewhere that when silenced, the M21 EBR is always a 2-hit kill, even to the head well, i was using it silenced today and someone snuck up on me, he had full health as i saw him running towards me, he got close, i shot and sprayed with the M21 and realised i got a one-hit-kill. it even came up on the screen saying "One Shot Kill" and it wasnt a headshot (if i remember right it wasnt) You were either playing a sissy game mode, or he was already damaged (wounded from being shot or from taking a fall or something). EDIT: LOL @ word filter on HC xD .
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Post by morris on Dec 7, 2009 12:55:29 GMT -5
You were either playing a sissy game mode, or he was already damaged (wounded from being shot or from taking a fall or something). That would be my guess too. Not everybody hunkers down when they've been injured. I had a similar experience to this playing CoD4 when I saw a guy running along on Countdown and shot him one time in the head with a G3 and killed him. I was all excited about it at the time, but he HAD to have had some damage already, there's just no other way it can happen.
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n1gh7
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Post by n1gh7 on Dec 7, 2009 23:38:21 GMT -5
Maybe the neck has a 1.5 multiplier?
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playn
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Post by playn on Dec 8, 2009 6:48:24 GMT -5
nah he definately wasnt hurt because i killed him about 5-10 seconds before that, he saw my killcam and spawned in the building near me (this was on derail and i was hiding at the very back of the main base on the train railing) he only had to run a very short distance and he was sprinting the whole time, and i saw him before hand and waited for him to come, i never saw or heard a bullet fire so i doubt he was injured. the only thing i can think of is if he fell of the roof, but he would of healed by time he got there and even if he didnt i was only doing 50damage and he would of had more than 50health when i shot him btw, im 100% sure it wasnt a headshot because i remember waiting for the "Headshot" writing to come up, but it never did
necks the only thing i can think of that would of done it
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mannon
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Post by mannon on Dec 12, 2009 0:40:29 GMT -5
Try to reproduce it with a friend or in split screen if you're on console.
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Post by leetlamer on Dec 12, 2009 2:09:17 GMT -5
Is there a definitive compilation of weapon stats based off mp log data? Surely by now most of the weapons should be figured out.
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Post by dchoi41 on Dec 12, 2009 8:09:44 GMT -5
I'm still working on it, but got held up on account of holiday stuff. The MP log data isn't crystal clear because of stopping power and headshot multipliers and stuff, and all of the damage values inbetween the min and max, and penetration values, but the latest breakdown has clearer spikes, at least. Every once in a while, there are values that make me scratch my head. I'll post new charts in a bit, and how I'm interpreting them a bit after that.
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Den
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Post by Den on Dec 12, 2009 8:36:57 GMT -5
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Post by dchoi41 on Dec 12, 2009 8:45:53 GMT -5
Some errors right off the bat: The FAL definitely does 55 damage max (accurate in the swf), but definitely doesn't have a 1.5 headshot multiplier (not accurate in the swf). Near as I can tell so far, ARs have a 1.375 headshot multiplier, which rounds to 1.4, but isn't 1.4. Chances are it makes no practical difference anywhere, but I haven't gone through everything yet.
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Den
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Post by Den on Dec 12, 2009 9:07:22 GMT -5
1.4 and 1.375 won't make a difference, no matter the combination of damages. 20 = 28 & 28 55 = 76 & 77 1.4 is just as true and much less "cluttery" than 1.375.
Also, that's just a draft (one I'd started before we learned of the FAL's damage), putting things in place to change them later.
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Post by ecomni on Dec 12, 2009 9:19:07 GMT -5
I think the M93 was confirmed to do 40-30 damage, right? It says 40-20 in the chart.
And most importantly, the sniper section has a picture of the M40A3
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Den
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Post by Den on Dec 12, 2009 9:26:21 GMT -5
the sniper section has a picture of the M40A3 ??
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Post by flatiron88 on Dec 12, 2009 14:22:36 GMT -5
Thanks all of you for the hard work here. I have been using the M4A1 and the MG4 and couldn't figure out why the bad guys wouldn't die when I hit them repeatedly. Now that the values are known, I can see that I picked the least powerful in both classes to go around with.
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Post by chyros on Dec 12, 2009 19:42:57 GMT -5
Nice start on the chart, Den . So, were you able to confirm the Raffi is 40-20? the sniper section has a picture of the M40A3 ?? He means, you put a gun on it that isn't in the game . Also, I noticed a couple of anomalies: the "30" value on the SPAS-12 is a wrong font, and the "8X" etc. on all other shotgun pages are too. The Deagle also uses a different font or typeface for its name.
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Den
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Post by Den on Dec 13, 2009 6:29:15 GMT -5
The Class image is a generic sniper rifle because the four in game look a bit too much like weapons of other classes and unlike the other classes having a relevant weapon, I wasn't getting good results from scaling the rifles down while still making it look distinct for the Sniper list.
The font is all the same. They're just between pixels and anti-aliasing a bit. The "Intervention" and "Desert Eagle" were narrowed so that they could fit in the box.
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playn
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Post by playn on Dec 13, 2009 6:45:17 GMT -5
The Class image is a generic sniper rifle because the four in game look a bit too much like weapons of other classes and unlike the other classes having a relevant weapon, I wasn't getting good results from scaling the rifles down while still making it look distinct for the Sniper list. The font is all the same. They're just between pixels and anti-aliasing a bit. The "Intervention" and "Desert Eagle" were narrowed so that they could fit in the box. hey, den. first, great work on the .swf its great to see the chart finally taking shape second, is that file auto-updating? like you keep updating it instead of making a new .swf? ive got it bookmarked but not sure if ill have to keep finding the new link for it
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Den
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Post by Den on Dec 13, 2009 6:48:38 GMT -5
Nope, that's just a rough draft. Future versions will have a completely different filename since Imageshack adds random characters to filenames.
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playn
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Post by playn on Dec 13, 2009 6:54:01 GMT -5
Nope, that's just a rough draft. Future versions will have a completely different filename since Imageshack adds random characters to filenames. ok thanks, ill keep a look out for the final then
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mannon
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Post by mannon on Dec 13, 2009 7:05:55 GMT -5
Could you mebbe sneak in the numerical range values somewhere? I love the visual aid, but I like hard numbers and have a hard time trying to figure them out from the charts sometimes. Be great to have both. ;p
BTW awesome work!
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Den
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Post by Den on Dec 13, 2009 7:45:05 GMT -5
The original image used to have ranges related to the vertical lines in increments of whatever. Without the hard numbers, there is no way to tell how and where they are placed. So only rough approximations can do for now.
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gagarin
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Post by gagarin on Dec 13, 2009 8:54:06 GMT -5
we can calculate the range. Last console unlocker worked only for 159 version (for 172 version it isn't worked =( )
So one of guys simply create the server with console and invate some friends. The \viewpos cvar still working yet. So they checking the distance between each other, doing damage and then checking logs
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Post by gagarin on Dec 14, 2009 12:21:19 GMT -5
I hope we get the weapon files soon
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Post by novanleon on Dec 15, 2009 10:16:37 GMT -5
You have a "neck" hit zone shown in the box to the right. Is this figure just a placeholder taken from COD4 or was someone able to confirm a "neck" zone? As far as I know, there is no "neck" zone in MW2.
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gagarin
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Post by gagarin on Dec 15, 2009 11:24:07 GMT -5
LOCDMGTABLE\none\1\helmet\1\head\1\neck\1\torso_upper\1\torso_lower\1\right_arm_upper\1\right_arm_lower\1\right_hand\1\left_arm_upper\1\left_arm_lower\1\left_hand\1\right_leg_upper\1\right_leg_lower\1\right_foot\1\left_leg_upper\1\left_leg_lower\1\left_foot\1\gun\0\shield\0
RiotShield is part of body too =)
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playn
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Post by playn on Dec 15, 2009 19:15:58 GMT -5
so is the upper leg and lower leg got different multipliers? or do they share
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n1gh7
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Post by n1gh7 on Dec 15, 2009 23:39:06 GMT -5
so is the upper leg and lower leg got different multipliers? or do they share They don't in COD4 and most likely don't in MW2. They were all 1 in COD4
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mannon
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Post by mannon on Dec 16, 2009 0:04:44 GMT -5
I think it highly unlikely they have different modifiers, certainly neither would be higher than 1 and we've yet to see a modifier less than 1, although it is always a possibility IW could put in if they felt like it.
I suppose it's worth testing but I don't think we've seen any major anomalies to suggest it that don't have other more likely causes and almost certainly nothing that isn't simply anecdotal. There are lots of random things that seem weird that happen in a match online, but there are so many random possible interactions in an actual match that unless you can reproduce the event in a controlled test it's just not relevant, although it can point you towards some things to go test.
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Post by ssog on Dec 16, 2009 3:12:50 GMT -5
The very precise multipliers are used in the campaign, where enemies definitely take less damage when shot in the foot, for instance. In multiplayer, snipers have up to 4 different zones (Head/Neck, Upper Torso, Lower Torso, Everything Else), while all non-snipers only have two zones (Head/Neck and Everything Else).
Edit: Actually, there is one other multiplier zone that is used in multiplayer. Riot Shield and Gun are both still 0 multiplier zones.
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