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Post by ChloeB42 (Alexcalibur42) on Jul 11, 2015 19:59:21 GMT -5
I don't want to live on this planet anymore
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 11, 2015 20:37:01 GMT -5
Jesus a spread of 15 = a area of 706.86 A base Tac-19 is 314.16 706.86/314.16 = 2.25 18 pellets / 8 pellets = 2.25 2.25 = 2.25 lmao Same damage, same range, and same pellet/spread ratio but 1 in the mag smh The blunderbuss is whack afffffffffffffffff I seriously wish the cod devs had an account on here Edit: drift0r just leaving this here for your inevitable in depth video
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 12, 2015 23:12:55 GMT -5
Wait isn't the spread of 15 the stand minimum?
Edit: I also can't find the fire rate stat of any gun. I'm trying to see if the STG-44 is good or not. All I found is that it's 40-33-24 with 650-1500 which sounds really promising.
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Post by kylet357 on Jul 12, 2015 23:33:50 GMT -5
Wait isn't the spread of 15 the stand minimum? Edit: I also can't find the fire rate stat of any gun. I'm trying to see if the STG-44 is good or not. All I found is that it's 40-33-24 with 650-1500 which sounds really promising. It's under fireTime. For the STG-44, it's .08s (or 750 RPM).
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Post by kylet357 on Jul 13, 2015 0:04:14 GMT -5
I don't think it looks all that good tbh. I think the HBR outclasses it simply because of the extra three hit kill range and faster fire rate on the first rounds in a burst.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 13, 2015 1:36:03 GMT -5
IMO the better overall firerate + probably better irons makes it better. Best base gun imo
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Post by dunsparceflinch on Jul 13, 2015 12:15:27 GMT -5
Wait isn't the spread of 15 the stand minimum? Edit: I also can't find the fire rate stat of any gun. I'm trying to see if the STG-44 is good or not. All I found is that it's 40-33-24 with 650-1500 which sounds really promising. It's under fireTime. For the STG-44, it's .08s (or 750 RPM). I'm guessing it'll be more accurate than the hbra3, and that 33 damage is nothing to ignore. 1 headshot and it becomes a 3hk up 1500 units. It'll basically make the ae4 outclassed unless the rework the ae4 by changing the damage to 34-33-28, adding a 1.1 chest and neck multiplier, and removing the ads spread.
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Post by Megaqwerty on Jul 17, 2015 17:40:49 GMT -5
Blunderbuss stats are in the raw tab of the sheet. 18 pellets, 20 hip spread, 15 ADS spread. Same damage and range as the Tac.
I'm not sure how to calculate the fire rate since it's a single shot weapon, but it's exceedingly low.
Per shot, the gun is around three times worse than the Tac due to the spread. GG, Sledgehammer.
(These guys seriously must think spread is linear.)
Edit: already beaten to the punch.
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Post by kylet357 on Jul 17, 2015 19:16:17 GMT -5
Blunderbuss stats are in the raw tab of the sheet. 18 pellets, 20 hip spread, 15 ADS spread. Same damage and range as the Tac. I'm not sure how to calculate the fire rate since it's a single shot weapon, but it's exceedingly low. Per shot, the gun is around three times worse than the Tac due to the spread. GG, Sledgehammer. (These guys seriously must think spread is linear.) Edit: already beaten to the punch. RPM is about 13.333 RPM (60/4.5 [reload time]=13.333). For some reason Will's charts say 120 RPM. EDIT: Marvel's charts say the same too. Is this just a stat they put in for the sake of putting it there or what?
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 17, 2015 23:12:14 GMT -5
Blunderbuss stats are in the raw tab of the sheet. 18 pellets, 20 hip spread, 15 ADS spread. Same damage and range as the Tac. I'm not sure how to calculate the fire rate since it's a single shot weapon, but it's exceedingly low. Per shot, the gun is around three times worse than the Tac due to the spread. GG, Sledgehammer. (These guys seriously must think spread is linear.) Edit: already beaten to the punch. Sorry fam lmao. Apparently the Blunderbuss' ads = the tac 19's hipspread pellet:spread ratio. lolllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll
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Post by Megaqwerty on Jul 19, 2015 16:55:21 GMT -5
Apparently the Blunderbuss' ads = the tac 19's hipspread pellet:spread ratio. lolllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll trig is herd
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Post by dunsparceflinch on Jul 21, 2015 11:39:31 GMT -5
Just got the blunderbluss. Tried it out and that 20 spread is just unusable. I'm getting hitmarkers at ranges where the tac19 would normally get a 1hk.
Hopefully SHG isn't done with nerfs and buffs because the blunderbuss needs a 40% hipfire and ADS spread reduction.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Jul 21, 2015 13:48:36 GMT -5
Is there anyone here who can confirm for me the attachment options for the three new weapons? I need to know them for the plots update I intend to do tonight.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Jul 21, 2015 16:11:08 GMT -5
Just got the blunderbluss. Tried it out and that 20 spread is just unusable. I'm getting hitmarkers at ranges where the tac19 would normally get a 1hk. Hopefully SHG isn't done with nerfs and buffs because the blunderbuss needs a 40% hipfire and ADS spread reduction. We need a tac 19 with +3 damage and -3 mobility
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Post by kylet357 on Jul 21, 2015 19:55:21 GMT -5
Is there anyone here who can confirm for me the attachment options for the three new weapons? I need to know them for the plots update I intend to do tonight. Blunderbuss is Quickdraw, Adv. Rifling, and Stock. I believe the other two weapons have the full availability of attachments that their class would normally have.
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Post by dunsparceflinch on Jul 21, 2015 20:14:12 GMT -5
Let me put it this way, banana. I can go 40-10 with the tac19. Meanwhile I'm lucky if I get more than 18 kills with the blunderbluss and usually go 1 for 1 on kd with it.
Let me list all the laughable things I'm learning about this gun: - it gets hitmarkers ads at ranges I would get hipfire 1hks with my sledgehammer - any variants with -accuracy can use gung ho's massive penalty as a spread REDUCTION - this gun's consistent 1hk range is basically that of the executioner
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Jul 21, 2015 20:20:38 GMT -5
Is there anyone here who can confirm for me the attachment options for the three new weapons? I need to know them for the plots update I intend to do tonight. Blunderbuss is Quickdraw, Adv. Rifling, and Stock. I believe the other two weapons have the full availability of attachments that their class would normally have. Muchas gracias, señor.
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Post by kylet357 on Jul 21, 2015 20:47:33 GMT -5
Blunderbuss is Quickdraw, Adv. Rifling, and Stock. I believe the other two weapons have the full availability of attachments that their class would normally have. Muchas gracias, señor. I don't speak lawn mower.
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Post by Marvel4 on Jul 22, 2015 12:00:11 GMT -5
Updated the Advanced Warfare spreadsheet.
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Post by ChloeB42 (Alexcalibur42) on Jul 22, 2015 14:04:05 GMT -5
Let me put it this way, banana. I can go 40-10 with the tac19. Meanwhile I'm lucky if I get more than 18 kills with the blunderbluss and usually go 1 for 1 on kd with it. Let me list all the laughable things I'm learning about this gun: - it gets hitmarkers ads at ranges I would get hipfire 1hks with my sledgehammer - any variants with -accuracy can use gung ho's massive penalty as a spread REDUCTION - this gun's consistent 1hk range is basically that of the executioner Executioner was great on certain maps.
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probaddie
True Bro
You're triggering my intelligence
Posts: 11,043
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Post by probaddie on Jul 22, 2015 15:40:21 GMT -5
Let me put it this way, banana. I can go 40-10 with the tac19. Meanwhile I'm lucky if I get more than 18 kills with the blunderbluss and usually go 1 for 1 on kd with it. Let me list all the laughable things I'm learning about this gun: - it gets hitmarkers ads at ranges I would get hipfire 1hks with my sledgehammer - any variants with -accuracy can use gung ho's massive penalty as a spread REDUCTION - this gun's consistent 1hk range is basically that of the executioner Executioner was great on certain maps. ...as a secondary.
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Post by ChloeB42 (Alexcalibur42) on Jul 22, 2015 17:24:55 GMT -5
Executioner was great on certain maps. ...as a secondary. Speak for yourself. Rush was a great map for shitty shotguns, including the executioner.
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Post by dunsparceflinch on Jul 22, 2015 17:36:18 GMT -5
Yeah, but the executioner had 5 rounds, this gun has 1 round. I even thought that maybe a +2 accuracy -1damage variant would lead to better 1hks. NOPE. Just leads to more hitmarkers.
The only good thing about the blunderbluss is that it teaches you about getting your engagements within a certain range and switching weapons right after. My best setup uses the m1 irons as a backup because if I get a hitmarker I know I did 50 damage, which means one hit from the m1 irons will finish them off.
I'm guessing that as soon as I switch back to the tac19, it'll feel like God mode in comparison.
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Post by Marvel4 on Sept 3, 2015 17:49:22 GMT -5
Updated the Advanced Warfare spreadsheet.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Sept 3, 2015 20:04:28 GMT -5
Where's the Cel-3?
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Post by kylet357 on Sept 3, 2015 20:16:57 GMT -5
The AK-47 and M16 look so shit.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Sept 3, 2015 20:43:19 GMT -5
The Ak is at least a somewhat worse, better iron sighted HBR. But the m16 is straight up trash. That burst delay must be crazy. It needs a faster burst delay and at 900 units of 3hk
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Post by kylet357 on Sept 3, 2015 22:16:48 GMT -5
They should just scale the damages up. Instead of 45-30-25, make it 50-45-33. Give the base ARX a 900 unit 3hk and boom, burst fire guns balanced.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Sept 4, 2015 10:53:39 GMT -5
Too bad this will never happen
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Post by kylet357 on Sept 4, 2015 20:36:08 GMT -5
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