Maybe this doesnt belong here.. but, knowing the recoil values now...
MP7 vs Vector?
Originally I thought Vector, as it really is a low recoil weapon... but then I did a doubletake today when I noticed the Vector only 3HKs out to 550 while the MP7 can out to 750 [36% more], while having 4 more bullets per magazine, slightly faster reload times, and slightly faster swap times. Irons/firing anim/recoil the vector wins.. but... eh.
Ive tried the MP7 so many times and always end up finding it to be one of the worse weapons in the game.
Hey Marvel you should totally add TTK in the files because I'm too lazy to calculate it myself/I do not have the knowledge to do so myself :3
A Weltanschauung of Joie de vivre. "Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough." - Frédéric Bastiat Always looking for le mot juste.
If TTK were irrelevant, then everyone and their mother would use the m27. Its certainly irrelevant as an end-all be-all statistic to measure a weapon's effectiveness, but its definately a good measure of a gun's raw power. Just like any stat, it can be useful when you consider it along with other factors when choosing a weapon for a specific role. I understand why you say that because of the large amount of lag in the game, but if killing power meant nothing, then we wouldn't give a shit about damage or fire rate
it isn't even though. Den had this lovely post on the subject way back. TTK is only a useful stat if damage and RoF carry the same weight; and for anyone with an accuracy of less than 100%, they arent. I mean you can get a general idea from it, but people die so fast that it ends up being such an insignificant part of a fight.
But the thing about Den's example is that I can see a situation in which each of those 3 guns could be better in than the others. So if I was looking at weapon stats, i'd see they all have equal TTK. And so i'd compare that TTK to the damages and see that they all have unique Damage/Fire rate combos. But i would probably say that in general those 3 guns would be equally powerful in game.
Yes the highest RPM gun(blue was it?) would give you the least accuracy "penalty" for missing shots, but you're looking at that by # of shots. In other words, you would be able to miss more SHOTS with the high RPM gun, but you would have more bullets being shot in a given time frame. So you can miss more shots but you have more shots to spare, if you understand what i'm saying.
So for the sake of extremely easy math, lets say you have gun A that does 50 damage and shoots 60rpm. And you have gun B that does 25 damage and shoots 180rpm. So (in this extreme case) they would both have a TTK of 1 second (unless i'm really bad at math, which is possible). Ok, so lets assume you land the first shot on both guns perfectly, but then you start to drift off the target because he's moving(note that you are shooting this whole time). It takes you 1 more whole second to reacquire your target. Within that second you missed 3 shots with gun B and only 1 with gun A. Gun B allowed you to miss triple the # of shots as gun A, so therefore it required less ''accuracy", but realistically you missed with both guns for the same amount of time, and when you got back onto your target it took the same amount of time to reach the number of shots necessary for a kill. So they killed at equal quickness and with the same room for error.
Now I am not a stats wizard so if there is a fatal flaw in my logic here, I wouldn't be surprised. But this is how I've always thought of TTK and why I've usually preferred higher damage guns in game(because they usually have quicker ttk's if its a 3hk vs. 4hk or something along those lines)
So this is why I have been having more success in long rangey stuffs with AN94 SF+Acog.
At one point I had even tried the PDW SF and couldn't figure out why I liked it so much when there was not statistical reason (at the time) for any benefit. Now I'm definitely going to reconsider that.
This and a slight hipfire nerf was all it really needed, not ruined hipfire and range :/
I am just legitimately curious, no sarcasm meant. Do you think traditional RF would actually work for BO2? I see lots of people complaining about how it sucks. I don't think they realize how ridiculous SMGs would be in the stock maps if RF wasn't garbage. 50 mag PDW firing at 900rpm? It would be like the BO1 Famas in CQC. With how tight the maps and pathways are, I'd prefer having a useless RF attachment than a functional one.
Marvel4: "The random direction scale view kick"
May 31, 2019 14:02:25 GMT -5
probaddie: Yeah. And the direction your point of aim is kicked in is exactly the compass direction from which you were shot. Total deflection in degrees is damage * bg_viewKickScale. The time to recover (no matter the amount of kick) is 0.5 seconds.
Jun 7, 2019 6:37:20 GMT -5
probaddie: Was gonna post about this at some point, but... meh?
Jun 7, 2019 6:37:47 GMT -5
probaddie: Oh yeah. That random bit doesn't seem to work, btw.
Jun 7, 2019 7:15:35 GMT -5
drdoom: How the hell did u find all this stuff out?
Jun 7, 2019 11:20:39 GMT -5
probaddie: Handtesting and maffs.
Jun 8, 2019 16:25:04 GMT -5
drdoom: Hitscan gone in MW?
Aug 2, 2019 11:08:11 GMT -5
prioc: only for marshmallow gun
Aug 6, 2019 21:15:21 GMT -5