banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Feb 17, 2013 15:39:01 GMT -5
What the Foxtrot no one made a point of that? Why the hell didnt someone else mention that? Its not like everyone analyses each and every Foxtrotting box. Dont get mad im just a banana
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Feb 17, 2013 15:56:42 GMT -5
lol.... anyway spread is in degrees, compare it to your FoV while ADS (weapon/attachment dependant) to see what percentage of your screen that may be, yes? So .3 / 55 ≈ .55%? Or did I do it wrong
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Post by jipa on Feb 19, 2013 8:56:04 GMT -5
Please add TTK on all ranges to the spreadsheet. No matter if it is not the absolute best way to measure weapons' performance, it IS a stat that a lot of people are interested in. And it's a pain to calculate yourself every single time yourself.
Also burst delay on all weapons (that can burst with or without SF) would be much appreciated!
Words really aren't enough to describe how awesome work you are doing, Marvel. Trying out new stuff based on the data here is why I still want to play this game.
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phale
True Bro
Posts: 635
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Post by phale on Feb 20, 2013 3:28:22 GMT -5
You can see the burst delay by clicking on the fire rate box and looking at the formula. It will give the firetime, number of shots, and the burst delay. For reference, the SWAT's burst delay is 0.18, the M8A1's is 0.112, and the B23R's is 0.08.
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Post by citrus on Feb 23, 2013 1:40:09 GMT -5
Have the pointstreak files been found yet?
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Post by ultimate94ninja on Feb 25, 2013 14:47:35 GMT -5
How come the COD4 stats were changed in that the fire rates of the G36C and P90/M249 become respectively 759 RPM ad 937 RPM? The game files clearly indicate that it's 750 RPM (0.08 s firetime) and 923 RPM (0.065 s firetime). Also, in BO2's singleplayer does the B23R have any delay between the bursts? (it doesn't seem to have any, which would make the total RoF 1022 RPM, but I just wanna make sure)
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Post by Marvel4 on Feb 25, 2013 16:10:06 GMT -5
I don't have any info about singleplayer, sorry. How come the COD4 stats were changed in that the fire rates of the G36C and P90/M249 become respectively 759 RPM ad 937 RPM? The game files clearly indicate that it's 750 RPM (0.08 s firetime) and 923 RPM (0.065 s firetime). Because of this. When compiling the fast files, the numbers in the weapon files are converted to floats. For example, 0.08 becomes 0.07999999821186065673828125. However, since all times are saved as integers (in milliseconds), 0.07999999821186065673828125 becomes 79. The same thing happens in MW2 and MW3, but it was fixed in World at War and Black Ops.
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Post by ultimate94ninja on Feb 28, 2013 13:05:11 GMT -5
I don't have any info about singleplayer, sorry. How come the COD4 stats were changed in that the fire rates of the G36C and P90/M249 become respectively 759 RPM ad 937 RPM? The game files clearly indicate that it's 750 RPM (0.08 s firetime) and 923 RPM (0.065 s firetime). Because of this. When compiling the fast files, the numbers in the weapon files are converted to floats. For example, 0.08 becomes 0.07999999821186065673828125. However, since all times are saved as integers (in milliseconds), 0.07999999821186065673828125 becomes 79. The same thing happens in MW2 and MW3, but it was fixed in World at War and Black Ops. Does this mean than in the Modern Warfare series there isn't any weapon with a RoF of 750 or 923 RPM? Also how come does MW3's spreadsheet contain Rapid Fire values for handguns and machine pistols? They do not have this attachment. (By the way I fount it rather odd that all bolt-action rifles in WaW have the same RoF (46 RPM) when they are scoped)
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Post by Marvel4 on Feb 28, 2013 14:26:20 GMT -5
Does this mean than in the Modern Warfare series there isn't any weapon with a RoF of 750 or 923 RPM? There is no weapon with a rate of fire of 750 RPM, but the F2000 does have a rate of fire of 923 RPM (0.066 becomes 0.06599999964237213134765625). Those values are for Akimbo.
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Amirror
True Bro
Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
Posts: 10,767
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Post by Amirror on Mar 2, 2013 21:16:44 GMT -5
Any info on the Assault Shield stats? Like Run Speed, Range, Health when place down, etc.
I know the damage (70), but really want to know the movement speed the most.
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Post by Marvel4 on Mar 2, 2013 21:47:44 GMT -5
Movement speed with the Assault Shield is 90%.
Also, I corrected the movement speed of the MSMC, Ballista, SMAW and RPG...
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Mar 2, 2013 23:32:27 GMT -5
What the fuck?
well, it does give the MSMC slightly more merit. [Not that it needed any]
Also, I cant believe no one really "noticed" the RPG/SMAW vs FHJ... because those are big differences.
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Post by UrbaneVirtuoso on Mar 2, 2013 23:36:55 GMT -5
That's... interesting, to say the least. Welp guess I'll waltz my way back to the MSMC.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 3, 2013 0:40:34 GMT -5
Those have to be mistakes right (on the part of 3arc)?
Those numbers are just.... weird.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Mar 3, 2013 16:09:31 GMT -5
Thats odd. Gotta be 3arc messing up.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Mar 3, 2013 22:04:18 GMT -5
That's... interesting, to say the least. Welp guess I'll waltz my way back to the MSMC. Imagine MSMC + Pre-Patch Stock + Lightweight : 1.10x speed Versus, say, PDW + Stock + Lightweight: 1.07x speed Not bad, not bad at all
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Mar 7, 2013 10:11:33 GMT -5
Wow, what the hell? I wasn't expecting that.
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phale
True Bro
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Post by phale on Mar 7, 2013 14:33:37 GMT -5
Has anyone tried a test in-game? Race between an MSMC and a PDW?
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Amirror
True Bro
Call of Duty! Ah, Grrr, Ohhh… Argh… Yaaagh!… It’s not right… not right… not right…
Posts: 10,767
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Post by Amirror on Mar 12, 2013 17:10:50 GMT -5
And ladies and gentlemen, this is why dual wield Executioners suck so much. They would've been good if they shared the same stats as the regular Executioner.
Oh yeah, and B23R is now the best dual wield pistol since it's been figured out that it has 1022 RPM and the KAP-40 dual wields were nerfed.
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Post by UrbaneVirtuoso on Mar 12, 2013 17:27:29 GMT -5
Guess I better grind up that Dual Wield challenge before 3arc inevitably nerfs double B23Rs, too. :3
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phale
True Bro
Posts: 635
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Post by phale on Mar 12, 2013 18:27:08 GMT -5
I had no idea that Dual B23Rs had no burst delay. I'm going to try it out, but it's going to be hard to beat the Dual TAC-45's 0TTK.
I also like how every other pistol's damage is buffed with DW, while the Executioner's damage gets nerfed.
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Post by Marvel4 on Mar 14, 2013 16:59:28 GMT -5
Updated the Black Ops II spreadsheet.
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phale
True Bro
Posts: 635
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Post by phale on Mar 14, 2013 18:24:03 GMT -5
Ballista with iron sights reduced sway?
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 14, 2013 19:04:12 GMT -5
Have the nerfs on the MSMC and PDW just been CS decreases (in regards to recoil)?
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Usagi
True Bro
Grin and Barrett
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Post by Usagi on Mar 15, 2013 9:48:40 GMT -5
This is very relevant to the topic.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Mar 15, 2013 10:27:56 GMT -5
no u
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 15, 2013 22:52:26 GMT -5
Hey quick question, my computer is screwed up and doesn't want to show google docs correctly, Am I reading it right, do snipers actually have slower ADS than LMGs on BO2?
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Post by ultimate94ninja on Mar 16, 2013 8:10:50 GMT -5
What's the Crossbow's RoF when equipped with Tri bolt? Was the KSG nerfed? I though its minimum damage was 75, not 45. I heard that the Executioner has been buffed as of the 1/26 Title Update and has received a minimum damage increase. Is it true or it turned out to be an increase of the 15-damage range?
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Post by Marvel4 on Mar 16, 2013 9:18:13 GMT -5
What's the Crossbow's RoF when equipped with Tri bolt? Since you have to reload after each shot, it's around 56 RPM (last fire time is 0.32 and reload time is 2.85). No, it wasn't nerfed. It deals 75 to 45 damage at the end of its range (1250 inches to 1251 inches). The medium damage was increased from 10 to 15.
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Post by kirayamato on Mar 17, 2013 5:23:19 GMT -5
is this updated with the latest patch?
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