|
Post by Zoze13 on Jan 13, 2017 11:04:28 GMT -5
The G3, M14 and handguns have a fire time of 0.096 (625 RPM). Sniper rifles still have a fire time of 0.05 (1200 RPM). Rounding errors were fixed, which means some of the original times are not decreased by one millisecond anymore (fire and rechamber times of 0.065, 0.08, 0.283 and 0.866). The sprint duration scales of the M14 with ACOG, P90 and M21 were corrected, like in the original game on consoles. The new melee weapons have an increased sprint duration scale of 1.75. Switching from the Grenade Launcher to the M14 takes 0.7 seconds instead of 0.6 seconds. Thanks Marvel. May I ask you or Brassmonkeigh if these updates are in the MWR app today?
|
|
|
Post by brassmonkeigh on Jan 13, 2017 11:43:13 GMT -5
The G3, M14 and handguns have a fire time of 0.096 (625 RPM). Sniper rifles still have a fire time of 0.05 (1200 RPM). Rounding errors were fixed, which means some of the original times are not decreased by one millisecond anymore (fire and rechamber times of 0.065, 0.08, 0.283 and 0.866). The sprint duration scales of the M14 with ACOG, P90 and M21 were corrected, like in the original game on consoles. The new melee weapons have an increased sprint duration scale of 1.75. Switching from the Grenade Launcher to the M14 takes 0.7 seconds instead of 0.6 seconds. Thanks Marvel. May I ask you or Brassmonkeigh if these updates are in the MWR app today? Yes The new values have been added.
|
|
|
Post by Zoze13 on Feb 7, 2017 22:23:53 GMT -5
Marvel4 and Brassmonkeigh,
Will you be adding the new MWR weapons stats info? If so, will it be here or into the app?
Thanks
|
|
|
Post by tobysi on Feb 9, 2017 18:42:34 GMT -5
Thanks for adding the m16 and ppsh into the bo3 spreadsheet Marvel! How can I figure out the burst delay for the m16? I don't see it in the chart.
|
|
|
Post by Marvel4 on Feb 9, 2017 19:14:07 GMT -5
The burst delay is in the formula for RPM.
|
|
|
Post by tobysi on Feb 9, 2017 20:32:49 GMT -5
The burst delay is in the formula for RPM. I'm trying to figure out how many ms the burst delay is. How would I figure that out?
|
|
|
Post by tobysi on Feb 9, 2017 21:24:51 GMT -5
(60/RPM - firetime)*(bullets per burst) Thanks! So that would make it 200 milliseconds correct?
|
|
|
Post by tobysi on Feb 9, 2017 21:46:43 GMT -5
hell if i know i dont even have this game Just to clarify I mean the m16 in black ops 3
|
|
|
Post by ultimate94ninja on Feb 14, 2017 5:34:46 GMT -5
Just to clarify I mean the m16 in black ops 3 Yeah it's 200 ms. When clicking on the M16's RoF cell, you can see the formula 60/(AI19+(0.2/3)), indicating 0.2 seconds.
|
|
|
Post by tobysi on Feb 14, 2017 13:22:49 GMT -5
Just to clarify I mean the m16 in black ops 3 Yeah it's 200 ms. When clicking on the M16's RoF cell, you can see the formula 60/(AI19+(0.2/3)), indicating 0.2 seconds. Thanks! I'm on mobile so didn't know you could click on the RoF cell.
|
|
|
Post by Marvel4 on Feb 15, 2017 17:24:01 GMT -5
Added Modern Warfare Remastered.
|
|
|
Post by Zoze13 on Feb 16, 2017 9:23:18 GMT -5
Added Modern Warfare Remastered. Thank you sir
|
|
|
Post by pythonx21 on Feb 19, 2017 22:40:54 GMT -5
where are the IW weapon stats chart??
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Feb 19, 2017 23:42:50 GMT -5
where are the IW weapon stats chart?? See the last 15ish pages of this thread.
|
|
|
Post by ultimate94ninja on Feb 20, 2017 6:52:26 GMT -5
where are the IW weapon stats chart?? Marvel didn't fully release it yet, we just have to wait.
|
|
|
Post by tobysi on Mar 18, 2017 13:31:20 GMT -5
How can the galil in bo3 do 30 damage max and have a 2000 inch 3 shot kill range? I have the galil and it doesn't have a 3 shot kill range. It also fires much faster than the stat sheet shows. I'd say around 700rpm. I think the man o war stats accidently got filled in for part of the galil.
Edit: just noticed the stat sheet was updated. Thanks Marvel!
|
|
|
Post by Marvel4 on Mar 19, 2017 16:55:31 GMT -5
Updated the Modern Warfare Remastered spreadsheet.
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Mar 19, 2017 17:09:59 GMT -5
Suppressor does nothing on the mac10!?
|
|
|
Post by ultimate94ninja on Mar 23, 2017 12:08:19 GMT -5
The PKM and M249 really share ammo? That's pretty weird, considering how they are chambered differently (same for the XM-LAR/AK-47 and .44 Magnum/Desert Eagle)
|
|
|
Post by kylet357 on Mar 23, 2017 21:25:22 GMT -5
The PKM and M249 really share ammo? That's pretty weird, considering how they are chambered differently (same for the XM-LAR/AK-47 and .44 Magnum/Desert Eagle) Tbf, the Desert Eagle can be chambered for .44 caliber. Unless there's indication that the one in game is the .50 AE version.
|
|
|
Post by ultimate94ninja on Mar 24, 2017 12:14:34 GMT -5
Tbf, the Desert Eagle can be chambered for .44 caliber. Unless there's indication that the one in game is the .50 AE version. Yeah in fairness it can. But that's what I meant, the in-game Desert Eagle Mark XIX is the .50 AE version, because aside from the 7-round magazine, the weapon lacks the fluted barrel seen on the real .44 and .357 Magnum models.
|
|
|
Post by Marvel4 on Mar 24, 2017 12:28:52 GMT -5
Its ammoName is .357 Magnum, though.
|
|
|
Post by ultimate94ninja on Mar 24, 2017 16:14:15 GMT -5
Haha yeah, I was gonna mention that; there are indeed a few mistakes in the CoD game files' ammo names (confusion with another variant, etc.) Also funny how some of the newest BO2 Zombies weapons (such as the New Model Army and Mauser C96) list the same ammoname as their counterparts in older maps (Python, M1911 and the like).
|
|
|
Post by Marvel4 on Apr 11, 2017 16:43:17 GMT -5
Added Infinite Warfare.
|
|
|
Post by tobysi on Apr 12, 2017 17:42:08 GMT -5
You're a legend Marvel! Thanks!
|
|
|
Post by Marvel4 on May 7, 2017 11:54:06 GMT -5
Updated the Modern Warfare Remastered spreadsheet. Also, I found another difference to the original and added it to this post.
|
|
|
Post by I Am Hollywood5 on May 7, 2017 18:11:01 GMT -5
Thanks Marvel, appreciate it!
So does the BOS14 actually do extra damage for the first five rounds or is that just a lie?
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on May 7, 2017 21:22:41 GMT -5
Thanks Marvel, appreciate it! So does the BOS14 actually do extra damage for the first five rounds or is that just a lie? same bullets to kill but the 3 shot range extends to 1600 units
|
|
|
Post by I Am Hollywood5 on May 8, 2017 10:20:23 GMT -5
Okay so same BTK does the actual max or min dmg change at all? I only wonder because 35 dmg does not get full benefit from Stopping Power
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on May 9, 2017 19:21:08 GMT -5
Okay so same BTK does the actual max or min dmg change at all? I only wonder because 35 dmg does not get full benefit from Stopping Power It goes to 40
|
|