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Post by -3055- on Oct 19, 2013 22:46:57 GMT -5
I hope. Either that or have the files available.
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Post by -3055- on Oct 20, 2013 21:42:08 GMT -5
Oh I see, like the MW3 stats? Those were fine, too. Multiple trial wall tests are good enough for me for recoil.
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Post by -3055- on Oct 20, 2013 22:49:40 GMT -5
I will. Things like swap times and firerates will be prone to framerate, but i'll more than willing to do it.
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Post by kylet357 on Oct 20, 2013 23:04:25 GMT -5
I'd be more than willing to help in my part as well with wall recoil tests, since I really don't know how to measure the swap times and all that other stuff. Would frame affecting the fire rate also affect recoil?
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Post by -3055- on Oct 20, 2013 23:25:10 GMT -5
I wouldn't even bother with recoil. I'd start testing once I get the PS4 though, since I'm assuming the PS4 will be more reliable than my PS3 for framerate.
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Post by UrbaneVirtuoso on Dec 8, 2013 16:01:26 GMT -5
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Post by UrbaneVirtuoso on Dec 8, 2013 16:09:30 GMT -5
One post. He breaks too easily, that young grasshopper. :3 Nevertheless, looking forward to the un-scribbled variant.
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wings
True Bro
Posts: 3,776
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Post by wings on Dec 19, 2013 11:53:00 GMT -5
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Post by Marvel4 on Dec 19, 2013 12:01:27 GMT -5
I already did, they're on the third page of the spreadsheet.
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Post by ultimate94ninja on Dec 23, 2013 8:50:06 GMT -5
When will COD Ghost's spreadsheet be posted?
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42
True Bro
Bingo Bango Bongo
Posts: 1,588
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Post by 42 on Dec 23, 2013 9:09:32 GMT -5
Soon™
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Post by Marvel4 on Dec 24, 2013 2:00:15 GMT -5
Added Ghosts.
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Post by ChloeB42 (Alexcalibur42) on Dec 24, 2013 2:10:56 GMT -5
Where's the damages lel
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wings
True Bro
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Post by wings on Dec 24, 2013 4:34:49 GMT -5
Huh? I was expecting the sniper rifles to have increased their ADS times.
Also, is it worth comparing a specific weapon type across previous instalments to see if that weapon type has been made progressively worse?
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Post by -3055- on Dec 24, 2013 11:44:04 GMT -5
Wow the VEPR has 0.12 sprint out time?
Also, some increased recoil questions: According to Probaddie's post, the Ameli should have increased recoil for the first shot? And the ARX-160 should have decreased recoil for the first 3? And the Chain SAW should have increased recoil only when you're ADS
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42
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Post by 42 on Dec 24, 2013 11:53:33 GMT -5
Huh? I was expecting the sniper rifles to have increased their ADS times. Also, is it worth comparing a specific weapon type across previous instalments to see if that weapon type has been made progressively worse? Apparently changes for snippies still haven't made it to the PC
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Post by UrbaneVirtuoso on Dec 24, 2013 11:57:38 GMT -5
My God, it's beautiful. Much <3, Mahvel!
Edit: and shotguns don't have their hipspread shafted by movement. All is well there. :3
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wings
True Bro
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Post by wings on Dec 24, 2013 13:18:27 GMT -5
Huh? I was expecting the sniper rifles to have increased their ADS times. Also, is it worth comparing a specific weapon type across previous instalments to see if that weapon type has been made progressively worse? Apparently changes for snippies still haven't made it to the PC Oh I see. I'm wondering if the PC will ever get this update because the changes appear to be minimal. I just find it amusing people are justifying on grounds of hating on quickscoping when one the nerfs, an increase in flinch, isn't really one of the best benefits for railgunners to start with. It has always been movement and they asked for it by having a rifle that allows 90% movement speed. Apparently the hitboxes have been reduced for OHK areas when using a suppressor. So I will take it off and Amplify has just got better!
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Post by UrbaneVirtuoso on Dec 28, 2013 20:20:53 GMT -5
Anyone mind telling what the damage multiplier is for AP rounds vs Pointstreaks?
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Post by Downcry on Jan 7, 2014 15:16:17 GMT -5
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gina
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Post by gina on Jan 8, 2014 12:16:39 GMT -5
Final verdict on the Fam16 in MW2? Looking to the stats: Famas slightly higher RPM, but back then it was said it's the same both delay and in between bullets. Famas better range. M16 better raise/drop and reload, don't care for that much. Identical viewkick values if M16 Holo, M16 better Centerspeed, does that actually matter for burst weapons, for handling in between bullets? (gone back and enjoying it )
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Post by ChloeB42 (Alexcalibur42) on Jan 8, 2014 14:23:41 GMT -5
M16 because America and because fuck the French.
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Post by kylet357 on Jan 8, 2014 18:37:37 GMT -5
I prefer the FAMAS. The sights were more pinpoint, which saves me an attachment slot for something more tangible (such as the UB shotgun or 'nade Launcher, or even FMJ).
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wings
True Bro
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Post by wings on Jan 8, 2014 19:11:53 GMT -5
I suspect they're lying. I haven't noticed any change in ADS time, nor the reduction of OHK hitboxes when using a suppressor, which apparently has changed. The stupid thing for IW to do would be to overly reduce the OHK hitboxes to a suppressor because I'll use Amplify even more and swap out the suppressor for thermal or extended magazines.
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Post by wg4f on Jan 14, 2014 17:24:19 GMT -5
When a weapon has '% recoil reduction on the first round fired' does that mean on the first two shots fired like the AN94? I don't understand how it would affect anything if it was literally the first shot
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probaddie
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Post by probaddie on Jan 14, 2014 17:34:40 GMT -5
When a weapon has '% recoil reduction on the first round fired' does that mean on the first two shots fired like the AN94? I don't understand how it would affect anything if it was literally the first shot A reduction/increase in kick on the first shot means your second should tend to be closer to/farther from your original point of aim than it otherwise would have.
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Post by ultimate94ninja on Jan 18, 2014 7:23:18 GMT -5
That's a small detail, but how come the MK32's overall rate of fire becomes 99 instead of 100? (since 60/(0.2 + 0.8/2) = 100) and M60 w/ Double tap 799 RPM instead of 800 and G3 w/ Double tap 1599 instead of 1600? Is it about Floating point/accuracy problems?
And another question, if you have the game/fast files for campaign and extinction: is the rate of fire for M27-IAR: 750 RPM? MK32: 100? Bulldog: 300? FAD 689 RPM? PDW 759 RPM? P226: 705? MR-28: 200 in Extinction? 44 Magnum: 600 in campaign, 300 in Extinction? (single, not akimbo) And in Extinction, does the SC-2010 use the values of the one in multiplayer with the attachment "Semi-automatic"? (750 becoming 576)?
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Post by ultimate94ninja on Jan 22, 2014 12:55:55 GMT -5
That's a small detail, but how come the MK32's overall rate of fire becomes 99 instead of 100? (since 60/(0.2 + 0.8/2) = 100) and M60 w/ Double tap 799 RPM instead of 800 and G3 w/ Double tap 1599 instead of 1600? Is it about Floating point/accuracy problems? And another question, if you have the game/fast files for campaign and extinction: is the rate of fire for M27-IAR: 750 RPM? MK32: 100? Bulldog: 300? FAD 689 RPM? PDW 759 RPM? P226: 705? MR-28: 200 in Extinction? 44 Magnum: 600 in campaign, 300 in Extinction? (single, not akimbo) And in Extinction, does the SC-2010 use the values of the one in multiplayer with the attachment "Semi-automatic"? (750 becoming 576)? Please reply to the questions? (Or at least the first one). Btw for the Tac 12 shotgun, what becomes the pellet spread when aiming down the sights? (since the integrated smart choke decreases it when ADS); the value should be added to the spreadsheet.
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Post by Aphoristic on Jan 22, 2014 13:45:54 GMT -5
It's a problem with Google Docs. It is supposed to be 100 for the M32 and the others.
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Post by TheHawkNY on Jan 22, 2014 13:53:21 GMT -5
The Tac-12 has a spread of 4 when ADS. It is already reflected in the spreadsheet in column AO.
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