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Post by -3055- on Dec 11, 2012 19:51:09 GMT -5
oh right. I was just thinking wrong. Obvious math, with adding percentages vs subtracting percentages
well then, moving on
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mmacola
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Post by mmacola on Dec 11, 2012 20:13:03 GMT -5
Anyway, the key is still stopping before adsing, right? In the time it takes to ADS, your movement added spread is most likely already reset to 0 and thus the ADS spread begins immediately.
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Post by esupin on Dec 11, 2012 23:06:07 GMT -5
Anyway, the key is still stopping before adsing, right? In the time it takes to ADS, your movement added spread is most likely already reset to 0 and thus the ADS spread begins immediately. Unfortunately that also makes you an easier target to hit. You could use adjustable stock and ADS walk as much as possible. Personal preference, I still like QD on the 870 instead of the laser sight.
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Post by Voice from the Basement on Dec 12, 2012 5:24:21 GMT -5
Anyway, the key is still stopping before adsing, right? In the time it takes to ADS, your movement added spread is most likely already reset to 0 and thus the ADS spread begins immediately. I don't think it's easy to get used to it after lots of time played. Also, as esupin said, it makes you a good target for anyone who can shoot. Additional 0,25 seconds (for example) of Hip Spread is much better than additional 5 CQC deaths per match, IMO.
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Post by RageHulkSmash on Dec 12, 2012 5:40:23 GMT -5
Two more questions.
1) Does hipSpreadFireAdd work during the 0.25 seconds after ADS while moving?
2) When ADS while standing still, does hipSpreadDecayRate reduce your spread gradually as you ADS or do you go from min standing spread instantly to ADS spread when the ADS animation finished?
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bluespark
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Post by bluespark on Dec 12, 2012 7:43:33 GMT -5
Anyway, the key is still stopping before adsing, right? In the time it takes to ADS, your movement added spread is most likely already reset to 0 and thus the ADS spread begins immediately. Huh... I'm still slightly confused about this. So effectively, once you are fully ADSed, you can move freely - it won't affect your spread (i.e. it's considered the same as standing still by the game). However, during the ADS animation, your movement still increases your spread? And firing as well?
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Post by mastermarth on Dec 12, 2012 12:30:26 GMT -5
So whichever one happens triggers the spread to lower?
EG: So, if I stop moving and start to ADS, the fact that I stopped will cause the spread to reduce? Or, if I ADS while still moving?
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bluespark
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Post by bluespark on Dec 13, 2012 11:43:54 GMT -5
So, if I stop moving and start to ADS, the fact that I stopped will cause the spread to reduce? Or, if I ADS while still moving? From what I understand after Mousey's clarification (thanks for the reply there, fluffy ), if you move throughout the ADS animation, you'll have to bear quite a penalty after ADS is visually complete (since the movement during the ADS transition will still increase your spread). The question is whether it's worth it trying to stand still while aiming that KSG, which makes you an easier target, but allows you to take an accurate shot sooner.
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Post by mastermarth on Dec 13, 2012 15:02:10 GMT -5
At least with this we'll know that shooting in the middle of the ADS animation won't be as bad as hip firing...
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Post by Marvel4 on Dec 14, 2012 14:35:06 GMT -5
At least with this we'll know that shooting in the middle of the ADS animation won't be as bad as hip firing... It is if you don't stop moving.
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Post by mastermarth on Dec 14, 2012 20:22:07 GMT -5
At least with this we'll know that shooting in the middle of the ADS animation won't be as bad as hip firing... It is if you don't stop moving.
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bluespark
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Post by bluespark on Dec 16, 2012 9:43:50 GMT -5
I just thought of something related to this while reading another thread. We were speculating that, since your hip spread has to reach its minimum before you're able to benefit from ADS accuracy, the Laser Sight might help speed up the process - considering that it decreases your max hip spread. However, the Laser Sight also decreases your min hip spread. Is the time it takes to recover from max to min spread actually the same with or without LS? Then it wouldn't really help you speed up your effective ADS time after all.
I hope I won't be scolded by Mousey pointing out that Marvel already clarified this.
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Zero IX
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Post by Zero IX on Dec 16, 2012 10:09:18 GMT -5
So, if I stop moving and start to ADS, the fact that I stopped will cause the spread to reduce? Or, if I ADS while still moving? From what I understand after Mousey's clarification (thanks for the reply there, fluffy ), if you move throughout the ADS animation, you'll have to bear quite a penalty after ADS is visually complete (since the movement during the ADS transition will still increase your spread). The question is whether it's worth it trying to stand still while aiming that KSG, which makes you an easier target, but allows you to take an accurate shot sooner. Even if it's not as good as it is on an SMG, I'm starting to favor the Stock + Lightweight + Toughness combo on the KSG. It encourages pre-ADS which gives you a strong advantage, can help to avoid damage and reduces the chances of your opponent throwing off your aim when every shot counts. At the same time, the Laser remains my most valued attachment with the KSG. Without it, spacing in extreme close quarters (where it is easy for SMGs and other shotguns to get the better of you with hip-fire) can become problematic. Laser on the KSG trivializes such encounters, making short work of anyone foolish enough to enter "barrel stuffing" range. Combine it with the ability to ADS strafing for longer corridors and the KSG is one of the single most lethal weapons in interiors, IMO.
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bluespark
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Post by bluespark on Dec 17, 2012 15:27:44 GMT -5
GAAAAAAAAAAAAAAAAAOINEWHIUBLE8XYNQ8QYBX 3XLN3C I was expecting something more along the lines of "pikapiii chuuu pichupika pikapikapiii".
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bluespark
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Post by bluespark on Dec 18, 2012 12:02:52 GMT -5
Now it makes more sense.
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Zero IX
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Post by Zero IX on Jan 2, 2013 3:02:38 GMT -5
I'm going to bump this thread because I have to link it constantly on GameFAQs.
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Post by Marvel4 on Jan 9, 2013 18:11:32 GMT -5
Added all values for CoD4, WaW, MW2 and BO.
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Post by drift0r on Jan 10, 2013 11:09:50 GMT -5
This is one of the most technical and interesting threads I've seen in a while. It should explain why people have been complaining about bullets going screwball and stuff. Especially with the KSG Just to remember to drop the word "Horseradish" somewhere in the inevitable video regarding this topic. I put a horseradish in the video as requested but I don't think hardly anyone noticed lol.
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mmacola
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Post by mmacola on Jan 10, 2013 22:35:13 GMT -5
Basically any situation that expands your crosshairs will affect it. Even those that don't affect it, like jumping with MW3 and MW2 shotguns (fixed standing spread (or no moveadd))
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Will
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Post by Will on Jan 11, 2013 0:58:33 GMT -5
Just to remember to drop the word "Horseradish" somewhere in the inevitable video regarding this topic. I put a horseradish in the video as requested but I don't think hardly anyone noticed lol. THE HORSERADISH ლ(ಠ_ಠლ)
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Post by Marvel4 on Jan 11, 2013 3:46:52 GMT -5
Basically any situation that expands your crosshairs will affect it. Even those that don't affect it, like jumping with MW3 and MW2 shotguns Yeah, your crosshairs fade out when your hipspread goes to maximum, even if it's the same as the minimum.
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Post by RageHulkSmash on Jan 16, 2013 14:43:08 GMT -5
This completely fucks over the AN-94's fast shots.
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Post by n3r0s on Jan 17, 2013 5:38:16 GMT -5
At first in this game I thought Lazer was bling for noobs. Now it seems like a must at least on all run&gun classes. Thanks for this great info!
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Post by ninopettis on Apr 5, 2015 21:46:46 GMT -5
I have a question. Are you sure that these numbers are the diameter, and not the radius? It seems to me that they're the radius.
For example, an SMG has a hipSpreadMax of 5. Let's say the target is 70 feet away. The radius of the hipSpreadMax cone at that distance should be 70*TAN(2.5) feet, 70 being the distance in feet, 2.5 being the radius of the cone if we're saying that 5 is the diameter. 70*TAN(2.5)=3.06 feet. That means that the radius is 3.06 feet and the diameter is roughly 6.12 feet. You should know what I'm getting at here now. I believe that a person in COD is around 6 feet tall (correct me if I'm wrong), meaning they should almost match the height of the SMG hipspreadmax cone at 70 feet. Well, a quick test in-game proves that to be false. You could fit what looks to be around two people inside the cone vertically on top of each other at 70 feet. 70 feet is well into mid-range, a distance at which it's hard to hipfire from. It would have been easier to test using hipSpreadStandMin because you wouldn't have to keep moving to get the crosshairs to contract, but never mind. SMGs' aim assist range ends at around 83 feet, so you can use that as a guide to measure 70 feet. Anyway, while 70 feet is too big, 35 feet feels about right, which is why I think these stats are a measure of the radius, and NOT the diameter.
Is this right or have I messed up somehow?
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Post by Marvel4 on Apr 5, 2015 22:17:27 GMT -5
You're right. The descriptions are from the mod tools and not entirely correct.
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banana
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Post by banana on Apr 7, 2015 22:53:04 GMT -5
i can't remember, do I need a laser?
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