ThatGuy
True Bro
Bal = Life
Posts: 78
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Post by ThatGuy on Dec 18, 2014 5:42:07 GMT -5
best Variants
Bal-27. - obsidian steed Ak12. - RIP ARX-160 - Steel Bite HBRa3 - Avrage Joe IMR - Inpact MK14 - Dont use it its bad KF5 - Genuine MP11 - Goliath ASM1 - Speakeasy or Magnitude? SN6 - The Third AMR9 - Pro Pipe Lynx - Dont use it its bad MORS - The Doctor or Quick Bolt? NA-45 - Dont use it its bad Atlas 20mm - ?? Tac-19 - Round House or Sleghammer? S-12 - Wirlwind Bulldoge - Face Hammer EM1 - Pwner Pyteak - Eradicator XMG - Bacon & Eggs Epm3 - Dont use it its realy bad Ameli - Heavy Atlas 45 - ?? RW1 - Rail Driver Mp443 - ?? PDW - Dead Wye
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Dec 18, 2014 9:24:14 GMT -5
I would argue for the em1 lel > pwner because the pwner might actually decrease fire rate.
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Post by strokedem on Dec 18, 2014 9:39:08 GMT -5
Anyone know if there is a limit on the amount of elite weapons you can have?
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 18, 2014 9:46:40 GMT -5
Anyone know if there is a limit on the amount of elite weapons you can have? The size of your armoury, which seems to be about 100 slots or so? When you go into your armoury it says right at the top how many free slots you have remaining.
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Post by brcm on Dec 18, 2014 10:17:05 GMT -5
I would argue for the em1 lel > pwner because the pwner might actually decrease fire rate. I was wondering myself when all the discussion about the EM1 hit the forum. I looked at the variants and noticed the pwner had a decrease in fire rate. But I'm not sure the actual fire rate of that gun would decrease since it's already programmed to fire so frequently. Marvel posted the EM1 with a rate of '0, FPS * 60 RPM' denkirson.proboards.com/thread/7510/advanced-warfare-fire-rates?page=1wwaa did some fire rate testing on guns (that weren't the EM1) and found a -1 fire rate approximated a 12-14% decrease. denkirson.proboards.com/thread/7435/advanced-warfare-rpm-range-statistics?page=2&scrollTo=196132For the sake of discussion, to decrease it's actual fire rate (on console) by something like ~10%, the gun would have to fire every 6 frames, not fire for 1 frame, and then fire for 6 frames, etc...? I'm not informed enough about RPM, frame rates, and actual fire times to determine how such a decrease would be implemented.
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Post by strokedem on Dec 18, 2014 12:19:57 GMT -5
Anyone know if there is a limit on the amount of elite weapons you can have? The size of your armoury, which seems to be about 100 slots or so? When you go into your armoury it says right at the top how many free slots you have remaining. Yeah I know that. Im saying is there like a secret limit on the amount of elite weapons you can get? Like will the game only allow you to get say 8 elite guns? I seem to be stuck. It seems like I only get another elite weapon if I delete one.
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Post by Megaqwerty on Dec 18, 2014 12:42:55 GMT -5
As far as we know, no. Also, suggesting as such is superstitious.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 18, 2014 12:59:30 GMT -5
The size of your armoury, which seems to be about 100 slots or so? When you go into your armoury it says right at the top how many free slots you have remaining. Yeah I know that. Im saying is there like a secret limit on the amount of elite weapons you can get? Like will the game only allow you to get say 8 elite guns? I seem to be stuck. It seems like I only get another elite weapon if I delete one. Absolutely not. I have about 20 elite weapons. I've probably gotten about 40 in total, but half of them are MK14s so I just redeem those for XP.
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Post by mrbone2u on Dec 18, 2014 18:34:35 GMT -5
im starting to think something is very wrong on ps3 i have no elite weapons to speak of. However on pc i have at least 10-12.
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Post by ChloeB42 (Alexcalibur42) on Dec 19, 2014 1:48:08 GMT -5
im starting to think something is very wrong on ps3 i have no elite weapons to speak of. However on pc i have at least 10-12. Welcome to Call of D20: Advanced Roll-fare
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Post by Megaqwerty on Dec 19, 2014 10:02:52 GMT -5
In the same supply drop, I just got three elite weapons...that I already had.
I wish this were a joke.
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Post by mrbone2u on Dec 19, 2014 10:20:20 GMT -5
i hate rnjesus
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Post by mrbone2u on Dec 19, 2014 10:21:49 GMT -5
In the same supply drop, I just got three elite weapons...that I already had. I wish this were a joke. no joke i have 5 amr9 hipshots and 7, yes 7 mk14 variants, just got the elite eclipse last night and was not surprised...it sucks.
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Post by xFEARtheSHIELDx on Dec 22, 2014 9:21:06 GMT -5
MP11 Sqeaker... I had the Goliath, sold it, love the Squeaker though. wut did I just read I'm not the only one who feels this way... "you're all under rating the squeeker, a lot. I have the Goliath as well as the Squeeker, and I'm dropping DNA's once an hour with the Squeeker. This Goliath is great, but the Squeeker is better for sure. The increased fire rate makes the Squeeker an absolute monster. The Goliath is great, but the Squeeker is godly. (prestige 14 with the RIP, insanity, obsidian steel, and a ton of others. Squeeker is the same tier as the Speak Easy IMO) I drop equal amounts of DNA's with the speakeasy as I do the Squeeker."
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Dec 22, 2014 9:27:42 GMT -5
I'm not the only one who feels this way... "you're all under rating the squeeker, a lot. I have the Goliath as well as the Squeeker, and I'm dropping DNA's once an hour with the Squeeker. This Goliath is great, but the Squeeker is better for sure. The increased fire rate makes the Squeeker an absolute monster. The Goliath is great, but the Squeeker is godly. (prestige 14 with the RIP, insanity, obsidian steel, and a ton of others. Squeeker is the same tier as the Speak Easy IMO) I drop equal amounts of DNA's with the speakeasy as I do the Squeeker." I'm guessing you're on PC? Where RoF means everything and recoil means nothing. On console, the Squeeker is very hard to control, even with a grip.
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Post by mrbone2u on Dec 22, 2014 11:19:54 GMT -5
dropping dna bombs has more to do with the lobby you're in and not really the gun.
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Post by Megaqwerty on Dec 22, 2014 12:22:05 GMT -5
I'm guessing [xFEARtheSHIELDx is] on PC? No, he was quoting someone else from not this forum. Fear plays on PS4.
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Post by buddy4 on Jan 8, 2015 1:57:47 GMT -5
What about: HBRa3 Insanity for medium range? Compared to Bal; it's still a 3-4 HK, but has 1000 RPM for first 4 bullets then goes to 750 RPM. Obsidian Seed starts at 600 RPM then goes to 750. Its debatable? I think I'd still prefer the Obsidian Seed because I think its 3HK range is longer: 34-34-25 compared to 40-33-25. Same damage drop off start at 200 units so I dunno lol. Regardless, both are great for medium (Insanity has some potential for close range). Also, for long range I think the Ameli Heavy is maybe better than the AK-12. Ameli Heavy is the BEST variant boasting 3HK at all ranges (35-35-35); but only 666 RPM. Subverter is 49-35-35, but losing half the mag isn't worth it. However, Rapid fire is available to bring it to 800's, making it more competitive and actually close to that of the MP11. Slap on a quickdraw and stock; this weapon has potential at almost every range (maybe struggles at CQC, but rapid fire helps alot). I personally use Quickdraw, stock, and suppressor; with an LMG, shooting at someone makes you very vulnerable to others, better to run a suppressor (no penalty ). Rapid fire doesn't float my boat because I don't have enough room for a fore grip to counter it . Just throwing ideas out there; Ameli Heavy truely is one of my favorite weapons tho. Top 3 on my list for ARs/SMGs/HWs. Also, MP11 Goliath is still a 4HK at CQC . No 3HK. (((((. Minimum of 5HK is nice I guess.
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Post by Megaqwerty on Jan 8, 2015 11:21:29 GMT -5
HBR has significantly more recoil than the Bal, limiting its utility at range.
Since you're running stock, I'd advise taking quick draw off the Ameli and just ADS around corners or whenever you anticipate engagements.
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Post by strokedem on Jan 8, 2015 14:45:16 GMT -5
What is the "best" ASM1 variant I really dont know. I like the magnitude, +2 range and throw on advanced rifling for another 25% increase to extend that awesome 3btk range. I haven't unlocked the speakeasy but that sounds sweet too. Story of my aw life, I haven't unlocked anything yet except nigerian boots. Enough footware to open up a footlocker. I used to think the magnitude was the best. Then I got the rigor and thought it was the best. Now I have the competence and I think its the best. I ran all three with same attachments "advanced rifling, quickdraw, grip" and in my opinion the competence takes it.
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Post by wantonRULE on Jan 8, 2015 15:20:46 GMT -5
interesting. that's the one i don't have! lol so far my sweaty try hard class is definitely magnitude+ar+qd+grip.
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Post by buddy4 on Jan 9, 2015 5:39:17 GMT -5
Magnitude vs Rigor: Magnitude 3HK range 575 (718.75 w/ AR) vs Rigor 3HK range 500 (625 w/ AR). Rigor has +2 accuracy which, according to Drift0r's testing, is equivalent to 1/2 a foregrip. (Suggesting a Foregrip adds +2 accuracy on paper, but also adds another +2 as its mechanic?). IMO they are both great; Accuracy on that weapon is needed; but hat 3HK range is very good (Bal-27 and HBRa3 3HK range is a mere 200). I only have Magnitude so yeah lol. I personally run AR, QD, and RDS. I want to run foregrip, but those iron sights can be obstructive when your looking down on people and has a terrible feel to it (for me). Love that RDS, makes target tracking easier and recoil is manageable at CQC so yeah. Apparently Hybrid sight takes you out of sprint 35% faster (according to TmarTn, has supporting evidence). Paired with QD its pretty good I guess, but I hate forgetting to switch to the lower zoom so I ended up not using it. If you are a master of controlling recoil; run the Strider; +1 Damage and +2 Range. I has the same 3HK range as Magnitude (575/719), but also drops to a minimum of a 5HK instead of 6! Problem is; -3 Accuracy. That's almost a "negative" foregrip; and this weapon has some of the worst recoil in the game. Don't be fooled by the Competence's +1 damage. Yeah it becomes a 3-5HK, but the 3HK range drops to 375 because of the -1 range(ouch!)AR will bring that to 468.75; still not even equal to the default range. Terrible variant IMO. At the same time, don't be fooled by the Speakeasy's -1 Damage! Ok yeah, it makes it a 3-7HK, but its 3HK range is still 500! On top of that it has a RPM of 1016! (1000 RPM for first few shots, this doesn't get changed regardless of variant). Instead of going from 1000 RPM to 759 RPM (default), it goes from 1000 RPM to 1016; Basically holding down the fire button will NOT make you shoot slower, rather maintain the same RPM and a consistent feel). This is actually higher than the Reckless Variant (shooting 869 RPM, WITH RF). On top of this, it comes with an extended mag by default to counter its RoF. This variant is pretty much the best CQC weapon in the game; 3HK to 500 AND ~1000 RPM! I think it'll still manage well at medium range? maybe? But anything after that; ~1000 RPM with 7HK is not very good lol. I dunno if using rapid fire on it is OP or what haha(usually thats another 25-30% increase in RoF; in addition to the ~34% increase for the variant). Probably use a foregrip. The best variants are (IMO)(not in any order): Magnitude (Straight up 15% range increase, not significant downsides) Rigot (Straight up +2 accuracy (~1/2 foregrip), no significant downsides) Speakeasy (~34% increase in RPM, consistent RoF, extended mags 'free'; BUT, drops off to a 7HK) Strider (15% increase in range, drops off to a 5HK; BUT, has significantly worse recoil -3 accuracy That is all....
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Post by Megaqwerty on Jan 9, 2015 10:22:57 GMT -5
Strider has reduced damage and has no three shot kill range. Many players swear by it, but the increased range is useless since it only is superior to the base gun between 500 and 575 units and past the point where the gun would become a six hit kill. Outside of that range, it's simply worse.
And the Strider is too hard to use past 1200ish units due to its extreme recoil. At least for this scrub.
I personally use the Rigor the most and its hip spread debuff is significant. Hawk didn't include numbers (maybe Marvel didn't include them), but even with laser, the Rigor feels like it has larger hip spread than the base gun.
All the SMGs have horrific sights in this game (the KF5's are okay...but it has incredible muzzle flash) so I can see your logic in the red dot. However, SMGs aim down sight so quickly that I'd advise you consider an attachment besides quick draw.
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Post by strokedem on Jan 9, 2015 11:15:52 GMT -5
Interesting stuff... One big thing with the competence for me is the +1 handling. It feels so much faster than the magnitude or rigor which have reduced handling. Also i dont need that much range on a smg. If your playing against good players your gunna get out shot every time at range by the bal or any assault rifle really. Thats why the less range doesnt bother me because when i use the asm1 im playing fast and close range. Really the asm1 is just good and any variant you could do well with. I think im gunna try the rigor with rapid fire today and see if the added accuracy will negate some of the recoil. If it does then with extended mags you have a poor mans speakeasy.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 9, 2015 12:28:19 GMT -5
One big thing with the competence for me is the +1 handling. It feels so much faster than the magnitude or rigor which have reduced handling. Handling is hipfire spread on SMGs
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Post by wantonRULE on Jan 9, 2015 13:32:05 GMT -5
Nice write-up buddy4, I'll give the rigor a go tonight. I also have the sweeper, I got excited about the +1 damage and thought i can deal with the -1 rof by burst firing to maintain the 1000 rpm (which i try to do all the time with asm/hbr anyway). Megaqwerty: i thought so to regarding qd on smgs but i've been using them since and with the lag and random hit detection nonesense i use it just because. does anyone know what the ads difference is for smgs with or without qd?
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 9, 2015 14:00:19 GMT -5
Nice write-up buddy4, I'll give the rigor a go tonight. I also have the sweeper, I got excited about the +1 damage and thought i can deal with the -1 rof by burst firing to maintain the 1000 rpm (which i try to do all the time with asm/hbr anyway). Megaqwerty: i thought so to regarding qd on smgs but i've been using them since and with the lag and random hit detection nonesense i use it just because. does anyone know what the ads difference is for smgs with or without qd? wwaa's testing showed that Quickdraw Grip halves ADS time denkirson.proboards.com/thread/7499/aw-ads-attachments?page=1
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Post by strokedem on Jan 9, 2015 14:00:23 GMT -5
[/quote]Handling is hipfire spread on SMGs [/quote]
Hmm guess its all in my head then
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Jan 9, 2015 14:01:04 GMT -5
Handling is hipfire spread on SMGs [/quote] Hmm guess its all in my head then [/quote] The placebo effect is strong. I was convinced that my Goliath reloaded much slower too.
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Post by buddy4 on Jan 13, 2015 21:28:21 GMT -5
AMELI REVIEW ( My Favorite Gun ) If you guys wanna try something new; try the Ameli Heavy. So far its my favorite gun in all of AW. 3HK at all ranges FTW! RoF is 666 RPM, but rapid fire can boost it to 833 RPM. I personally don't use rapid fire though, I need Quickdraw and Stock and Suppressor won't hurt (literally, your always doing 35-35-35 damage, lol.) Default Ameli is 666 RPM, 35-35-33 damage, 512-1400 range, 100 round mag. Heavy is extremely powerful. I really appreciate the 100 round mag. However, don't use the Subverter; you lose half your mag, making a 50 round mag which makes your super long reload not worthwhile and the +2 Damage makes you do 49-35-35; so if you can get a headshot at before 512, you'll get a 2HK, but besides that, its ALWAYS a 3HK. This variant is not terrible, its statistically good; 512 is an ok range, but getting headshots there or closer may prove difficult on moving/retaliating targets. Truth is, 50 round mag is unacceptable for an LMG, if you can deal with it, good for you, but the loss is too big for the gain IMO. I'd rather 100 round mag with consistent 3HK than 50 round mag with sometimes getting a 2HK on rare occasions. Heavy is the best Ameli variant in the game IMO. Don't even talk about the Chicanery. EVERYONE is saying its good, IT'S TERRIBLE. Instead of losing half your mag (50), like the Subverter and being forced to have advanced rifling; why not just use Heavy with a rapid fire? The Chicanery: 800 RPM 3-4HK 50 round mag Advanced Rifling LOCKEDThe Heavy w/ Rapid Fire: 833 RPM 3HK only 100 round mag Rapid Fire OPTIONAL (technically locked if you want that 833 RPM, but you don't have to if you prefer better accuracy c:) Don't use ANY Variant with -1 damage, they all get damage profiles of 35-33-19 which is a 3-5HK; How do you expect to significantly outclass other weapons, being an LMG, with 3-5HK? Terrible Choice. HOWEVER: The Whale Horn has -2 damage, but for some reason its damage profile is 35-33-25. So, its actually still a 3-4HK, but; its 3HK range is only to 512 rather than to 1400. It will maintain 33 damage to 1400m, so headshots will help until then, after 1400 its 25 damage, 4HK only. HOWEVER; the Whale Horn's strength is a +50 to its mag size. This gives it a 150 round mag and +2 Handling which SIGNIFICANTLY improves hipfire spread. UGH TYPING HERE IS A PAIN; I'VE SPENT LIKE AN HOUR ACCIDENTALLY DELETING MY WORK AND HAVING TO START OVER TWICE! ILL FINISH MY REVIEW LATER, IVE WASTED LITERALL 2 HOURS :c
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