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Post by willij5 on Jan 28, 2015 16:36:26 GMT -5
Any idea when the ps4 patch will be available to download?
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Post by krapeh on Jan 29, 2015 10:56:16 GMT -5
Any idea when the ps4 patch will be available to download? In a month... if the contract between Microsoft and Activision still exists.
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Post by ChloeB42 (Alexcalibur42) on Jan 29, 2015 11:03:06 GMT -5
Any idea when the ps4 patch will be available to download? In a month... if the contract between Microsoft and Activision still exists. That's not even remotely how the patches are handled.
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Post by brontesaur on Jan 29, 2015 11:33:30 GMT -5
A more lighthearted but perhaps a bit naive take on that is that CoD banks a lot on being something to play with friends. Theres some value in players having their own opinions on the guns, trying them out, and talking with their friends about them. A more modern advantage, which probably wasnt the original intention, but I assume is helpful for them now, is that the advent of youtube heros drives up hype. Giving them fuel to work with nets them a little kickback in game/dlc sales, id imagine. Historically gun damages in FPSs are always a mystery. (Someone correct me here if I'm wrong.) I don't remember a single game where they provide comprehensive graphs for what damage at what range, TTK, etc etc. Everything is in terms of bars or some sort of short description. I'm assuming this was done to reduce complexity for noobs while the pros can test/rip the code themselves. IMO the best solution I can think of is keeping the values hidden to the user, but have a test range where if you want, you can practice on dummies. Make the dummies movable so you can test at every range, and whenever you get a hit report the damage numbers. Also have a board on the side to report the firerate etc. That way people can test without friends, you tubers can make their videos for the sweet youtube money, and everyone is satisfied. IIRC TF2 has something like this.
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Post by Megaqwerty on Jan 29, 2015 11:59:23 GMT -5
They need to get rid of these wild cards. We're not idiots. Just make the second/third/fourth time cost double points. This is an issue in private match where the class cost is raised as classes can only equip three wild cards simultaneously. It's also an issue when making classes quickly in between since the wild card must also be removed or added (although AW did make this easier as compared to BO2).
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Post by LeGitBeeSting on Jan 29, 2015 12:23:53 GMT -5
They need to get rid of these wild cards. We're not idiots. You know how it is. CoD devs thinks their entire playerbase is under the age of 8. They assume us all to be wacky doods.
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Post by Megaqwerty on Jan 29, 2015 12:41:18 GMT -5
Given the actual demographics, that's probably not an incorrect assumption.
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lllRL
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Post by lllRL on Jan 29, 2015 15:41:36 GMT -5
Why on earth did only Xbox get the patch? Is that considered DLC now? Smh at having to wait a month for vital weapon balancing... it should have been released separately from the Havoc DLC.
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lllRL
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Post by lllRL on Jan 29, 2015 15:42:58 GMT -5
In a month... if the contract between Microsoft and Activision still exists. That's not even remotely how the patches are handled. The tweet in the OP shows the patch has only been released for Xbox... which makes no sense :/
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asasa
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Post by asasa on Jan 29, 2015 15:54:04 GMT -5
Im not sure, I thought in the past it was actually Sony's fault for being slow at "Verifying" patches.
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Post by kylet357 on Jan 29, 2015 15:55:02 GMT -5
That's not even remotely how the patches are handled. The tweet in the OP shows the patch has only been released for Xbox... which makes no sense :/ Because either Microsoft doesn't check anything in patches released for their consoles, or they just don't check Call of Duty's patches. As of right now, Valve and Sony are authenticating it for clearance or some shit like that.
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n1gh7
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Post by n1gh7 on Jan 29, 2015 17:29:20 GMT -5
Additionally, a patch can fail testing on only certain platforms, delaying the release on some while still getting pushed out to platforms it passed on.
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Post by ChloeB42 (Alexcalibur42) on Jan 29, 2015 18:56:49 GMT -5
That's not even remotely how the patches are handled. The tweet in the OP shows the patch has only been released for Xbox... which makes no sense :/ Pretty much what everyone else said, I mean there have been times Sony got it first, or hell only Sony got a patch. I remember BO2 had a patch only for PS3 because it was to fix the mics and they held off the few extra stuff in it to put it in a bigger patch for Xbox. Basically to quote Cool Hand Luke "WHAT, we've got here, is FAILURE to communicate." Different companies have different processes.
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fpsdredd
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Post by fpsdredd on Feb 3, 2015 12:45:34 GMT -5
added PS4 patch that hit today
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Will
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Post by Will on Feb 3, 2015 17:27:12 GMT -5
Xbox also got a 1.4g patch today. All the notes say is zombies grouping fix and campaign save file fix.
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Post by Megaqwerty on Feb 3, 2015 17:51:32 GMT -5
Revolutionary new class system in the new Call of Duty: every class gets a primary with an attachment, a secondary with an attachment, two tacticals, one lethal, three killstreaks, and three perks. You get everything! How crazy! Xbox also got a 1.4g patch today. All the notes say is zombies grouping fix and campaign save file fix. No fix for zombies exploits? GG, Raven.
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asasa
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Post by asasa on Feb 3, 2015 17:54:18 GMT -5
I meant it more like a primary is 20 points, a secondary is 10 points. Perks/attachments vary by value.
Basically by being 100 points you get more room to adjust values.
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Post by Megaqwerty on Feb 3, 2015 17:56:57 GMT -5
That's actually a really good idea.
Here, we got the problem that a red dot costs the same as Toughness.
Much like how Ghosts resolved tiers by making perks have different weights, this system would allow inferior or superior class options to be proportioned as such.
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Post by thegentleman on Feb 3, 2015 18:05:45 GMT -5
So, I actually had some measure of fun using the post-patch EPM3. At ranges outside of the typical AR, it was nice three-shotting people with high accuracy. Maybe the Ameli heavy could do the same thing, but I did like the novelty of doing something new. Try stock + target finder + foregrip. If you need to power-level, hardcore modes with gung-ho are a good place to grind for the hipfire kills.
Also, the Tac-19 felt good and the HBRa3 was doing a solid job of putting people down. I still think they absolutely overcorrected on the ASM-1, but if patches to the rest of the guns they're considering bring them in line with these three, maybe I'll be a little less pessimistic. I have a lot of MK-14s and AMR-9s in my armory that could be extremely decent if they were given the same treatment as what they did here.
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Post by LeGitBeeSting on Feb 3, 2015 18:08:45 GMT -5
Also, the Tac-19 felt good In Touchefutbol or full contact?
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Post by Megaqwerty on Feb 3, 2015 18:10:37 GMT -5
He's clearly talking about Core in the post.
The Tac is no different in Hardcore after this buff.
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Post by LeGitBeeSting on Feb 3, 2015 18:16:03 GMT -5
But reach though. Was the range buff just falloff?
edito:reread patchy the pirate's notes. Def implies just fallofff.
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Post by Megaqwerty on Feb 3, 2015 18:17:47 GMT -5
The patch notes suggest the first damage range was increased. Since the Tac was a one hit kill in Hardcore throughout its entire range, it was unaffected there.
Except for the Gungho buff.
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fpsdredd
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Post by fpsdredd on Feb 3, 2015 18:55:18 GMT -5
I had a few matches with the EPM3 just after the patch hit, nothing really great but I can tell it might be my 'go to' weapon ABOVE the ameli heavy. I have to get used to the timing of it first though and that could take some time.
edit: that over heat :/
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Post by kylet357 on Feb 3, 2015 19:35:55 GMT -5
I had a few matches with the EPM3 just after the patch hit, nothing really great but I can tell it might be my 'go to' weapon ABOVE the ameli heavy. I have to get used to the timing of it first though and that could take some time. edit: that over heat :/ The EPM3 is pretty good now. And I'm guessing you don't have the Ameli Subverter?
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fpsdredd
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Post by fpsdredd on Feb 4, 2015 0:24:01 GMT -5
I had a few matches with the EPM3 just after the patch hit, nothing really great but I can tell it might be my 'go to' weapon ABOVE the ameli heavy. I have to get used to the timing of it first though and that could take some time. edit: that over heat :/ The EPM3 is pretty good now. And I'm guessing you don't have the Ameli Subverter? no I have that. ameli heavy is the better variant for overall flexibility. subverter is good for niche roles.
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asasa
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Post by asasa on Feb 4, 2015 0:36:03 GMT -5
I had a few matches with the EPM3 just after the patch hit, nothing really great but I can tell it might be my 'go to' weapon ABOVE the ameli heavy. I have to get used to the timing of it first though and that could take some time. edit: that over heat :/ The EPM3 is pretty good now. And I'm guessing you don't have the Ameli Subverter? The recoil decrease is negligible. I tried it out immediately before installing the patch. Spawned in firing range, turned right, aimed at bottom of that door. W/ heatsink, no foregrip Pre patch: shots went to the top of door, hit the yaw cap for final shot. Post patch: shots went to top of door, but not until last shot It might be nothing at all, too. Unless the patch doesnt apply to firing range, or the buff was only to the foregrip. I didn't think to try the foregrip out before patching. Can still get abt 75% the way up the door though..
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Post by thegentleman on Feb 4, 2015 4:03:51 GMT -5
I tried it too that way. The consensus is that firing range doesn't reflect the patch, oddly enough. There's barely any upward recoil now. The flash trails are brutal, but it will compete as a counter-sniper and in mid/long range battles where the BAL is a 5HK.
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lllRL
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Post by lllRL on Feb 4, 2015 9:46:52 GMT -5
I messed around with the HBR in the firing range and it doesn't seem to have the same range for 3hks as the IMR does for 4hks (26m). The targets furthest back at the top can't be one bursted (27m) while the ones below can (assuming you're stood as far forward as possible in booth 4). The HBR can't even 3hk those at the bottom, and it also doesn't seem capable of getting 3hks on the ones that move forward after what seems to be just a couple of metres, so if I had to guess I'd say its new 3hk range is 950-ish units.
Hardly decent for a 600rpm AR that drops off to 5hk eventually, with awful stock recoil and irons, especially as that's worse than its original range (and even that was pretty poor), but it makes sense for this game considering how weak weapons are overall in AW.
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lllRL
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Post by lllRL on Feb 4, 2015 9:49:36 GMT -5
I tried it too that way. The consensus is that firing range doesn't reflect the patch, oddly enough. There's barely any upward recoil now. The flash trails are brutal, but it will compete as a counter-sniper and in mid/long range battles where the BAL is a 5HK. Yeah I'd recommend testing weapons out in a private match rather than the firing range. If I put a grip on a HBR and pull the trigger, it'll kick up like it doesn't have the grip on 50% of the time. It also likes to fire at 720rpm so, for some reason, it ignores the regular ROF on the rest of its shots after the first 4, faster firing ones lol
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