lllRL
True Bro
Posts: 101
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Post by lllRL on Feb 11, 2015 11:39:53 GMT -5
Yeah it's odd. Sometimes I'll setup a class with the HBRa3 and grip, and when I hold down the trigger it'll kick like it does without a grip. Sometimes the grip will actually work, but the HBR will fire at 857rpm on all of its rounds lol. The firing range is a very strange place indeed
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Post by thegentleman on Mar 3, 2015 13:43:31 GMT -5
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Post by noscreenname on Mar 3, 2015 14:08:20 GMT -5
Weapon Balancing Updates (Note: Adjustments affect base weapon and all loot variants): Heavy weapons: increase player movement speed by 5% KINDA COOL Corrected scopes on the AE4. OKAY, THAT WAS NEEDED MK14 - reduced recoil STILL NOT USING ARX160 - increased magazine size REALLY? AMR9 - increased damage, decreased time between bursts THIS IS GOOD I GUESS SN6 - reduced recoil UMMM KF5 - mid damage range increased SURE WHY NOT Atlas 45 - mid damage range increased, max damage range increased STILL WILL SUCK PDW - increased damage MAYBE Shotguns: reduced spread when using Gung-Ho NOT A BIG DIFFERENCE IM SURE S12 - increased fire rate, increased damage WILL STILL SUCK EPM3 - reduced recoil THIS BS AGAIN Lynx - reduced recoil NAH IM GOOD ASM1 – slightly reduced initial fire rate WILL STILL BE GO TO SMG 4/10 PATCH, THANKS MIKE.
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Post by LeGitBeeSting on Mar 3, 2015 14:10:56 GMT -5
Yes the stock ARX's problem was that it's mag was too small. Good one SH.
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Post by thewhitetestament on Mar 3, 2015 14:12:13 GMT -5
Drift0r is claiming that the ARX's fire rate was buffed from 610 rpm to 900 rpm. The patch notes do not indicate this, however.
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Post by LeGitBeeSting on Mar 3, 2015 14:14:48 GMT -5
There better be like a hidden 50% shotgun pellet increase too.
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cat
True Bro
domestic cats master race
Posts: 136
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Post by cat on Mar 3, 2015 14:14:57 GMT -5
S-12 is 7 pellets/kill - 15 or 16 dmg/pellet. IMR Feedback still has broken range. ARX has 45 bullets/mag (67 with ext. mags). MK14 not just got reduced recoil but either increased range/or medium damage. On firing range it can pick up longest targer with 3 shots, even silenced. AMR9 and SN6 kicks less. Lynx kicks straigh up and has faster centerspeed. XMG seems to have tighter hipfire accuracy. Nothing done about EPM3 overheat rate and muzzle flash KVA Recon Exo/Loadout/Mask/Boots now elite, Gloves still enlisted. All moved into redeemable section and can be traded for XP. Dublicates incuded. PDW seems to 5 STK at long range, 4 STK range increased. AMR9 seems have got 3 STK range. 3 STK range is borderline with close targets on position 4 on firing range. Some of them can be killed with 3 shots, some with 5. Outlaw always 3 STK these.
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Post by thewhitetestament on Mar 3, 2015 14:19:26 GMT -5
S-12 is 7 pellets/kill - 15 or 16 dmg/pellet. IMR Feedback still has broken range. ARX has 45 bullets/clip (67 with ext. mags). MK14 not just got reduced recoil but either increased range/or medium damage. On firing range it can pick up longest targer with 3 shots, even silenced. AMR9 and SN6 kicks less. Lynx kicks straigh up and has faster centerspeed. XMG seems to have tighter hipfire accuracy. What was the MK14 before? 4 shots on the longest target?
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cat
True Bro
domestic cats master race
Posts: 136
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Post by cat on Mar 3, 2015 14:20:45 GMT -5
What was the MK14 before? 4 shots on the longest target? It was 4 STK (33 dmg) past 650 inches before.
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Post by LeGitBeeSting on Mar 3, 2015 14:21:13 GMT -5
What was the S-12 DMG bouf anyways?
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Mar 3, 2015 14:54:45 GMT -5
I say again, EPM3 might be beast but it does hinge on recoil and how much.
"Heavy weapons: increase player movement speed by 5%" Unreal. That is a massive buff. Curious since it shows that they compared the weapon on maps both big and small. Maps requiring less movement had this gun performing as they wanted. Has a downside though, makes me worry about damage decreases in future patches.
"Lynx - reduced recoil" we'll see how much they reduce it by.
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fpsdredd
True Bro
Always working on the FPS metagame
Posts: 495
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Post by fpsdredd on Mar 3, 2015 15:01:59 GMT -5
The DLC LMG is meant to shoot through walls... woo-hoo!
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Post by thewhitetestament on Mar 3, 2015 15:04:11 GMT -5
^^ Just saw that trailer as well. I love the designs on the end.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Mar 3, 2015 16:29:28 GMT -5
Just what the EM1 needed, more buffs.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Mar 3, 2015 17:19:07 GMT -5
Does it really need one?
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Mar 3, 2015 17:25:37 GMT -5
Was the Bulldog Extended Mags challenge fixed yet?
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Post by xFEARtheSHIELDx on Mar 3, 2015 18:48:49 GMT -5
Also... Where is our MP11 buff? With the ASM1 nerf, maybe things will be more even.
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Post by Ironforce92 on Mar 3, 2015 18:52:30 GMT -5
But it lost only the first increased rate of fire of it was dropped to 720 from 759?
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Mar 3, 2015 19:43:21 GMT -5
How the fuck do the IMR variants still have that 87.04 range value? It's like SHG isn't even aware of this community. Hell even the trolls at reddit know about that typo.
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Will
True Bro
K/D below 1.0
Posts: 1,309
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Post by Will on Mar 3, 2015 19:44:16 GMT -5
Was the Bulldog Extended Mags challenge fixed yet? YA ONCE YOU HIT 16TH PRESTIGE YOU KEEP ALL YOUR ATTACHMENTS EVERY TIME YOU PRESTIGE AFTER THAT LOLOLOL
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Post by Megaqwerty on Mar 3, 2015 21:30:56 GMT -5
"Heavy weapons: increase player movement speed by 5%" Unreal. That is a massive buff. Curious since it shows that they compared the weapon on maps both big and small. Maps requiring less movement had this gun performing as they wanted. You give these guys way too much credit. Did you not see the other buffs? Sledgehammer has no idea what it's doing.
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Post by xFEARtheSHIELDx on Mar 3, 2015 22:59:57 GMT -5
Does Driftor really think the ARX used to shoot at 610 RPM, not counting burst delay? Would be worstest weapon evaaar.
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Post by I Am Hollywood5 on Mar 3, 2015 23:18:10 GMT -5
Does Driftor really think the ARX used to shoot at 610 RPM, not counting burst delay? Would be worstest weapon evaaar. Sometimes I think Drift0r is always on goofy pills. He has made so many mistakes in his AW in-depth videos it's not even funny, he's really mislead a lot of people. The ARX always shot at 900RPM, literally the only change was mag size 30 -> 45 which is so worthless on a 3-burst gun. The guy is still suck. Just as much as it always has been. The Steel Bite variant is its only saving grace. The vast majority of these "buffs" are pathetic jokes, just like the last round of "buffs." You can keep reducing the recoil on the MK14 and the EPM3 for the 746th time but it's not going to do a thing, all they need to do is give them waist-up damage multipliers for close-range 2HK ability...
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lllRL
True Bro
Posts: 101
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Post by lllRL on Mar 3, 2015 23:33:20 GMT -5
Drift0r is claiming that the ARX's fire rate was buffed from 610 rpm to 900 rpm. The patch notes do not indicate this, however. Ahh Drift0r. Mistakes Is Power.
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Mar 3, 2015 23:46:08 GMT -5
Does Driftor really think the ARX used to shoot at 610 RPM, not counting burst delay? Would be worstest weapon evaaar. Sometimes I think Drift0r is always on goofy pills. He has made so many mistakes in his AW in-depth videos it's not even funny, he's really mislead a lot of people. The ARX always shot at 900RPM, literally the only change was mag size 30 -> 45 which is so worthless on a 3-burst gun. The guy is still suck. Just as much as it always has been. The Steel Bite variant is its only saving grace. The vast majority of these "buffs" are pathetic jokes, just like the last round of "buffs." You can keep reducing the recoil on the MK14 and the EPM3 for the 746th time but it's not going to do a thing, all they need to do is give them waist-up damage multipliers for close-range 2HK ability... Free ammo is not really worthless. I mean, as long as the steel bite also has 45 round mags... its pretty fucking good. Burst fire weapons have always had worse ammo management than a typical full auto. This is nice. Of course the IMR is totally worthless, if I understand the patch right.
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Post by Megaqwerty on Mar 4, 2015 11:23:31 GMT -5
Of course the IMR is totally worthless, if I understand the patch right. Higher overall fire rate than the ARX, better in CQC, prints ammo, and superior in any scenario that requires multiple bursts. Also, super fast reload. The Impact is my try hard gun.
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Post by kylet357 on Mar 4, 2015 11:32:20 GMT -5
Burst fire weapons have always had worse ammo management than a typical full auto. Well, if you have shit aim at least. Otherwise, they're much better at ammo conservation.
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Post by thewhitetestament on Mar 4, 2015 11:46:49 GMT -5
What the...
I'm still adjusting to these forums, clearly. I keep seeing references to the "foxtrot". At first I just assumed people were making fun of the dance, or they had seen it on Dancing With The Stars. However, when someone told me the thumbs down was in actuality a thumbs up, it dawned on me that maybe there's a censor somewhere. ...But then I saw someone say "shit", and that was acceptable.
Foxtrot? Foxtroting? TESSSST!!!
Edited to add: Eureka.
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Post by thewhitetestament on Mar 4, 2015 11:48:53 GMT -5
Just curious -- what would you say the top 3-5 things are that should have been fixed by now?
1. Select IMR variants and the range typo. 2. LMGs (and snipers, was it?) do not offer any benefit to recoil when going prone. 3. EMP grenades, upon destroying a scorestreak, offer no points for a reward.
Anything else major like one of those?
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asasa
True Bro
fuck
Posts: 4,255
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Post by asasa on Mar 4, 2015 12:44:50 GMT -5
Burst fire weapons have always had worse ammo management than a typical full auto. Well, if you have shit aim at least. Otherwise, they're much better at ammo conservation. Other way around. Good aim, or equal aim with the full auto will use less ammo than the burst fire.
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