wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jun 23, 2015 12:09:02 GMT -5
(I started this thread here for 2 reasons: 1) the thread over in the CoD sub forum is quite crowded and difficult to have a focused discussion on the topic of movements; and more importantly 2): I want to see what TF bros think about the Blop3's movement system)
I finally got a chance to watch some impression videos on Black Ops 3 and I must say that I am intrigued (I am one of those unfortunate players who can easily be influenced by hype, sigh). I was seriously thinking about skipping CoD this year, but I am not so sure any more.
The main reason is I like what I see on the movement front. Bros who have seen my posts in the past probably noticed that I am a big fan of richer movements in the combat sandbox, and Black Ops3's movement system seems to be getting the best of both Titanfall and CoD AW. It has the wall running and double jump from TF, plus hover (or anything you can take advantage of from the movement "meter"), and it does not have the major weakness of CoDAW, the jerkiness. It seems to be a much more "natural" system for players to get used to, for players of all "schools": 1) old school players who just want basic run and gun can just the the system to move aggressively, 2) TF fans can appreciate the fluidity of moving from point A to point B using various routes.
Could Blop3 be the experience we actually want when we play "Pilot Skirmish"?
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Post by Pegasus Actual on Jun 23, 2015 12:18:38 GMT -5
Wallrunning looks kind of slow. But you can ADS while doing it apparently which is just sort of weird. The impressions I saw didn't make it look very interesting but none of the YouTubers I watched really compared it to Titanfall, so it's hard to say. I haven't seen anyone chaining wallruns. Retaining the ability to fire while mantling seems like a good change (hipfire during mantle is something Titanfall 2 desperately needs). Aside from that not much I can say without trying it.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 23, 2015 12:34:27 GMT -5
This guy is a TF fan and he did a little bit comparison between the 2 games. He also showed wall run chaining in his video:
That said, I don't think the map designs will be tailored for wall running and most likely we won't gain speed boosts from the movements.
Blop3 is also the first game in the series that will offer a beta. I am now planning to preorder into the beta on Amazon (free to cancel before release) to see how the game plays like.
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Post by Pegasus Actual on Jun 23, 2015 13:12:12 GMT -5
For some reason your embedded youtube isn't working. I checked out that guy's channel though and his Titanfall content was pretty much garbage. It looks like he played the game for a week and then dropped it.
I don't like the look of the 'boost meter' or whatever in Blops 3 at all. Even though AW clearly needed some sort of indicator for when you could double jump again, this isn't much better. It's so distracting the way it pops in and out. I hope they change it.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 23, 2015 13:22:23 GMT -5
Fixed the video link for future reference.
Yeah, the boost meter can be quite distractive, especially because it is located squarely in the center. At the very least they should move it to the side. Probably won't happen though this late into the development cycle. If enough players complain about it, a post launch patch could be a real possibility.
Pegasus, you did spent enough time in CoDAW. Do you think that Blop3 system at least looks better than that?
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Post by Pegasus Actual on Jun 23, 2015 13:38:44 GMT -5
I didn't spend a ton of time on AW. I should go back for a bit since I bought the version with all the DLC and have yet to play a DLC map. I don't even know if all the DLC is out for PS4, that's how little I've been paying attention to AW. I'm kind of like that YouTuber was with Titanfall. I played AW for like a week or two and that was that. I'll say Blops 3 looks better than AW. The spazzy double jump in AW just isn't that much fun and doesn't lead to interesting multiplayer gameplay. AW worked better as a single player game for me. The campaign was reasonably fun, and had good graphics. AW multi looked like crap, and the kill streaks weren't fun.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 23, 2015 14:10:03 GMT -5
The closest comparision between TF and Blop3 is probably Pilot Skirmish vs. Blops3. I am trying to recall why we don't like Pilot Skirmish: probably because the maps are too big?
Blops3 needs to at least provide significant better experience than Pilot Skirmish to be considered as a success in my book.
BTW, Treyarch did do a great job making the trailer, looks pretty impressive, especially the wall-run-and-kill sequence of the guy using sniper rifle and cross bow.
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Usagi
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Post by Usagi on Jun 23, 2015 23:32:37 GMT -5
Wallrunning looks kind of slow. But you can ADS while doing it apparently which is just sort of weird. The impressions I saw didn't make it look very interesting but none of the YouTubers I watched really compared it to Titanfall, so it's hard to say. I haven't seen anyone chaining wallruns. Retaining the ability to fire while mantling seems like a good change (hipfire during mantle is something Titanfall 2 desperately needs). Aside from that not much I can say without trying it. I think the reason why wallrunning is so slow is because it's only for flanking and maneuvering and not speed whereas in Titanfall it was for both. The slower speed makes it easier to aim and shoot while wallrunning.
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Post by Pegasus Actual on Jun 24, 2015 1:30:08 GMT -5
Since it looks like it maintains your speed, I'm hoping ADS wallrun is a viable counter to headglitch campers. I'll probably jump off the wall and try to ADS in the air all the time from muscle memory though.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 25, 2015 11:43:03 GMT -5
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Post by iw5000 on Jun 25, 2015 13:43:00 GMT -5
This is very interesting. As now Treyarch is attempting a solution at one of the biggest gripes that has plagued CoD over the years....players tactical loitering. And it might work. It might encourage movement. At least in theory. In prior games, you were always penalized for moving. You climb a wall, go in a window, sprint, do anything like that, your character was vulnerable to being shot. People didn't like that, as least most players, so they responsed by simply not moving much. See CoD Ghosts, for the height of the ridiculousness of tactical loitering. See Stonehaven with TDM for a perfect example. This on paper might be a better solution than what SledgeHammer tried to do with AW. SH tried to solve the above tactical loitering problem by 1) making the movement scheme ridiculously fast, and 2) leaving the maps small, devoid of lanes. I supposed they fixed the tactical loitering issue...as one wasn't vulnerable when moving in AW, because exo suits gave you 3,000 mph boost movements & wonky animations, that made you invulnerable. Yeah. Problem solved. Just jump around the entire game like a Mexican jumping bean. Yeah, great solutions ...except for the part about the movement scheme was imho unplayable, especially on the maps they had. Edit. I am very encouraged by those reviews. BO3 is not going to be AW. To quote the article... " The match was completely enjoyable; you are not left out of any battles and players aren’t flying over your head.""It’s also not very effective in gunfights, simply because the thrust jump is gradual and slow in contrast to the exo-suit boost jump in Advanced Warfare. You might occasionally ‘get away’ from an enemy if you react quickly enough, but by the time you’ve started climbing in front of an enemy, you’re basically dead." I might be playing CoD again!!!!
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Jun 25, 2015 14:09:01 GMT -5
The cool thing is that there will be a beta. We can see if we like it before committing.
It also shows that Treyarch has enough confidence in their game to believe that a beta can convince players to come back, not to turn them away.
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Post by iw5000 on Jun 25, 2015 14:40:01 GMT -5
The cool thing is that there will be a beta. We can see if we like it before committing. It also shows that Treyarch has enough confidence in their game to believe that a beta can convince players to come back, not to turn them away. Witty, AW movement's were so strange that anything is going to feel better. As a sidenote, AW did have a game mode without the exo suits. Not sure if everyone remembers that? I did play it a few sessions, but the problem was it was actually hard to go back to the slower/more earthly bound movement system. But as one of those links up there said, I think that is something that people will get re-used to pretty quickly. The hardest part of AW's non-exo game mode, was that the maps were designed to get around in the air, up on 2nd floor roofs. When you went non-exo, you couldn't get to those places, your set-up moves. It felt frustrating. Anything is frustrating, when it's something that is taken away. I think that's why AW non-exo mode kind of flopped. I got to imagine Treyarch's maps will be built for the movement scheme.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 5, 2015 13:13:07 GMT -5
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Aug 9, 2015 10:35:54 GMT -5
For some reason your embedded youtube isn't working. I checked out that guy's channel though and his Titanfall content was pretty much garbage. It looks like he played the game for a week and then dropped it. I don't like the look of the 'boost meter' or whatever in Blops 3 at all. Even though AW clearly needed some sort of indicator for when you could double jump again, this isn't much better. It's so distracting the way it pops in and out. I hope they change it. From this game play, looks like the movement meter will only appear when you are using the special movements, and disappear shortly after you stop: This guy is a habitual slider, and the slide distance looks disturbingly a bit too long.
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Post by Pegasus Actual on Aug 9, 2015 11:12:52 GMT -5
I've pretty much hated sliding in every recent game I've seen implement it. I'd rather have the freaking dolphin dive back before a slide mechanic.
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Usagi
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Post by Usagi on Aug 9, 2015 21:35:33 GMT -5
I liked sliding in AW, it was fun. It was garbage in Ghosts but everything in Ghosts was garbage.
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