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Post by qupie1 on Jul 17, 2015 9:38:13 GMT -5
malgato, the biggest problem is that most exotic perks are worse or on par with elemental damage. There should be a (long and grindy) way to get elements on your exotic primaries. This would solve a whole lot. Most exotics are not that bad though. Thorn, hawkawesome, thunderlord, red death, bad juju, mida are all pretty decent. Not OP, but decent. Giving them elements might give them the little push they need.
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wings
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Post by wings on Jul 17, 2015 10:07:06 GMT -5
Another issue is the time spent on nerfing gear. I knew they'd take a long time to apply weapon changes and how many people have wasted their Etheric Lights now? I actually didn't bother re-rolling my old Felwinter's Lie in anticipation of range and accuracy nerfs, just a pity that fusion rifles got lumbered with the nerf as well. But I'm not sure the nerf to shotguns is going to have as much impact as people think because the maps and gameplay in general favour fast close quarters combat anyway. The fact that I can take damage from an enemy, whilst capping my home 'flag' in Control immediately from the start of the match having rushed to get there, shows how small the maps are.
Reduce the health of enemies and people will feel a Gjallarhorn is less obligatory. It's pretty ludicrous to balance weapons based on elitist behaviour on LFG sites is it not? They should be ignored because the people making the requirement are either noobs, they are not good enough, or they are trying to run content as fast as possible. Are we going to change Trials of Osiris so Guardians' light level doesn't matter now despite the number of "must be level 34" requirements? Granted Bungie should be more open about this because I've spoken to some hosts who assumed it was significant because of previous Iron Banners and PvE nerf curves. I suspect the Gjallarhorn will still justify its exotic slot and Bungie probably hasn't stated its percentage of damage reduction to Wolfpack rounds because they did that with auto rifles and look what happened there. However, a problem might occur when people will feel two Gjallarhorns and a Truth/Hunger of Crota was good enough, now it will be three Gjallarhorns. I don't bother with level 35 PoE because of the lack of checkpoints, not because of the perceived lack of Gjallarhorn.
In high end-game play, like Nightfalls, you will always find people sniping enemies that cannot reach them because getting to kicked to orbit is a hassle. We've had the modifiers for Nightfall benefit the enemies for too long. I mean Lightswitch made shotguns useless from the start, as well as any melee abilities. I'd be happy to fight supplicants that attempt to flank me whilst I take out a (mini) boss, I've done this like a thousand times with Horde in Gears of War 3. But then when stuff can one or two shot you and there's no 'proper' cover system, you will die easily and feel cheated. It's not like we can kill Walkers with a C4, an air strike, or use Mortars. And weapons like the Hunter's upcoming smoke grenade could prove useful if supplicants actually flanked ranged combatants.
From what I've heard legendary Hand Cannons might end up suffering so I'll play with my Jewel of Osiris before it's nerfed. Whilst this was from a gold package and was a result from RNG (the machine gun was on sale for the week), I'd like to get the most out of one of the few weapons I felt I truly earned. I only felt I earned the Gjallarhorn because it was a Crucible drop and I helped my team stomp on some tryhard Trials players (Thorn, Messenger (Adept), Final Round etc). Wondering how long it is before people spam The Messenger in Trials of Osiris as you will always have a select few weapons truly at the top.
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wings
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Post by wings on Jul 17, 2015 10:09:53 GMT -5
I use Icebreaker all the time. I only just got Gjallarhorn this week, so haven't really had a chance to take it for a spin. But the reason I pretty exclusively use Icebreaker for my exotic is that I feel every other exotic in the game does NOT provide any advantage for PVE. Instead of nerfing, maybe they should think of ways to make it desirable to use some of the other exotics. Bring back void burn for Skolas.
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wittyscorpion
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Post by wittyscorpion on Jul 17, 2015 10:18:16 GMT -5
On Black Hammer: keep in mind that it is the ONLY SR that has 22 impact, dawfing any other SRs (the next tier has 20 impact, including Ice Breaker). With that, 18+ rounds (base = 18, armor perks can give you more), and white nail to skip reloading, it is still on the top end of boss killers.
After all, it is a LEGENDARY weapon and not taking up exotic slot, should not have been used like an exotic (Same argument applies to Fatebringer and Found Verdict, which are also noticeably nerfed due the general HC and Shotty weapon class tuning).
Also, remember we can buy special ammo packs. Always stock these and then the nerf is like not even happened. It only costs 1) 350 glimmer at Gunsmith, 2) 2 Blackwax Idol at Eris, and 3) or 1 Ether Seed + 100 Glimmer per pack at House of Judgement. Keep 50-100 packs across 3 characters at all times and use app / DIM to get them when you need it.
Triple Tap > While Nail? I would say comparable. Given that I will soon have plenty of special ammo packs by doing the above, On my reforgeable SR I probably will opt for another perk.
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wings
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Post by wings on Jul 17, 2015 11:03:48 GMT -5
On Black Hammer: keep in mind that it is the ONLY SR that has 22 impact, dawfing any other SRs (the next tier has 20 impact, including Ice Breaker). With that, 18+ rounds (base = 18, armor perks can give you more), and white nail to skip reloading, it is still on the top end of boss killers. Wouldn't an Efrideet's Spear with Clown Cartridge and Field Scout be better anyway? I thought Raid gear was basically an exotic classed as a legendary, e.g. Fatebringer. The only times I find Black Hammer really good are on trivial encounters so perhaps boss fights can be stoked up a bit? Make us have engaging encounters rather than Gjallarhorning/Black Hammering bulletsponge bosses for minutes on end. I'll be interested in seeing this change as I have kept my old LDR-5001 that have Field Scout on them.
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bradman
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Post by bradman on Jul 17, 2015 11:11:11 GMT -5
Good post Wings I have a few quick thoughts 1. One thing I took from this article is the amount of micromanaging Bungie does. Take a close look at the Thorn chart. Bungie has actually monitored the 'gun equipped' rates of players in the Crucible. And they look to fine tune that. This REALLY fuels my conspiracy theories that much of the Xur charade going on, is mostly about trying to micro-manage equipment and gun useage rates. If a piece of exotic armor isn't being used much, they tinker with it's drop rates. 2. I agree with Witty. This isn't really a gun 'OP' update nerf. Trying to fine tune OP weapons in the PvP. What this update really is this. It's a "WE ARE GOING TO STOP 7min NIGHTFALLS UPDATE'. I think people will agree, the new 365 are simply crushing much of the content, that isn't PoE35. Even last night with the Heb's, the three of us kind of/sort of steamrolled the PoE34 without to much effort. Nothing needs to be added with the 7 to 12 min Nightfalls and almost comical Weekly 32's. The Lv 32 weeklies are basically the old ROC strikes now. Screw around, zero effort. So this update is a move to basically weaken everything universally, to simultaneously buff up the PvE content. 3. The above being the case, people maybe should hold their applause on Bungie's nerfing of the GHorn. If a lot of stuff is weakening by 1% to 5% universally....then by default the game's best gun is still going to remain top tier. What's going to compete amongst the launchers? Grenades and Horseshoes nerf just smacked all those re-rolled Rhadeghasts and made them less useful. And while on this....Bungie never said, just HOW much the nerf was to the wolf rounds. 2%? 4%? Would that even matter? The Ghorn already destroys everything in the game with probably 15% over-spillage on each kill. It might just kill now, with only 5% over-spillage. So what? 4. Speaking of Ghorns...the chart seems to indicate that 25 to 35% of the players were using the gun during PvE encounters. So is it safe to say, that only 1 in 3 players have this gun these days? In any harder PvE stuff...people will use this. Why wouldn't you? That's still A LOT of players without it, as that chart indicates active players. The 1 to 2 million still playing the game. The 9 to 10 million who have stopped playing, most all of them do not have this gun. 5. I don't think the 'White Nail' nerf to the Black Hammer will be that big. One, it's still one of the hardest hitting snipers in the game. Period. And with the nerf....if you equip some armor that gives extra ammo...you can essentially run 21 to 24 bullets with your sniper, when including their bonus of +3 to the base. Basically, Bungie is going you a free '3-crit shot' pass whether you get crit shots or not. You fire three shots, regardless of whether you get crit shots...you get an automatic free 3 bullets. That should be enough on most dumb bosses. Think about that. Even on bosses who are a bit harder to hit.... I rarely would hit more than 6 to 9 crit shots in a row(before eating up reserves) So effect there is minimal. And on dumb bosses, like the archon priest, Phogoth, etc.... This nerf will have no effect. You never needed more than 15 shots to kill him anyways. Now having 20+ bullets....he's going down regardless. 6. Agree with the overall thoughts on sniping. If Bungie wants to make fundamental PvE gameplay changes...cheesing with sniper rifles should be priority number 1. Nerfing BH and IB doesn't address the fundamental problem of just corner sitting and sniping all day. What they need to do is set up coding to ensure that stationary snipers (say over 20 seconds?)...get swarmed with AI attacking, to move the sniper to a new spot. THAT is how you fix it, not by nerfing snipers. All their nerfs did was make hiding snipers now sit in corners for 75 seconds rather than 55 seconds. How is that a fix? Dumb. Sums up my thoughts on this update as well.They are definitely managing how content is to be replayed.
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wittyscorpion
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Post by wittyscorpion on Jul 17, 2015 11:23:12 GMT -5
Cheese is still a necessary evil to be kept for stikes until NF supports matchmaking. NF is the only end game content that does not require a party. PoE is a cool alternative sitting between strikes and raids, but it has pretty strict requirement on number of players in the fireteam. If I am the 4th wheel in the party, I will have to sit on the bench
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Post by iw5000 on Jul 17, 2015 11:24:41 GMT -5
More on the BH nerf.
Some armor pieces give snipers + ammo. These are the one's I updated to level 42. I don't remember exactly what the extra pack is though. I want to say they give an extra 4 to 5 bullets? So if the Black Hammer base is 15, ...and now it goes to 18, with the armor on, you are looking at 22 to 23 bullets. A 3b per clip, that's 7 rounds of firing...potentially without reloading.
A 365 BH hitting 21 consecutive (no reload) crit shots is going to EASILY take out Phogoth, Archon and all those other PvE-smashing encounters. Nothing is really changing, except for you maybe only having 4 bullets left rather than 12 after the boss is killed. The gun is still great.
The main reason I didn't use the Black Hammer all the time before, is because of two things before
1) it's base starting clip is small (3 clip, + 4 extra). 2) the above starting base is just to small when dealing with enemies who are tough to consistently hit crit shots on.
So due to the above, I often just switched to the Ice Breaker. Even if only 2 of 6 shots get crit hits...I regen ammo and still can keep going...whereas the BH would be useless.
But now? If the BH's starting base is now 3 + 7.....the gun is actually a bit more viable for harder to hit opponents. I can get TEN quick no-reload shots off...whereas the IB would take like twice the time. In a way, this actually helps the gun. And if I run sniper-ammo friendly gear, a few packs put the total ammo in the 20's...not bad for a non-reloading, low recoil, heaviest hitting sniper rifle.
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Post by iw5000 on Jul 17, 2015 11:28:53 GMT -5
Cheese is still a necessary evil to be kept for stikes until NF supports matchmaking. NF is the only end game content that does bot require a party. PoE is a cool alternative sitting between strikes and raids, but it has pretty strict requirement on number of players in the fireteam. If I am the 4th wheel in the party, I will have to sit on the bench You can do level 32 PoE solo. I have tried it. Destroying the mines becomes very difficult to do though (I couldn't get it done)
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wittyscorpion
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Post by wittyscorpion on Jul 17, 2015 11:32:00 GMT -5
On Black Hammer: keep in mind that it is the ONLY SR that has 22 impact, dawfing any other SRs (the next tier has 20 impact, including Ice Breaker). With that, 18+ rounds (base = 18, armor perks can give you more), and white nail to skip reloading, it is still on the top end of boss killers. Wouldn't an Efrideet's Spear with Clown Cartridge and Field Scout be better anyway? I thought Raid gear was basically an exotic classed as a legendary, e.g. Fatebringer. The only times I find Black Hammer really good are on trivial encounters so perhaps boss fights can be stoked up a bit? Make us have engaging encounters rather than Gjallarhorning/Black Hammering bulletsponge bosses for minutes on end. I'll be interested in seeing this change as I have kept my old LDR-5001 that have Field Scout on them. I forgot Efrideet's Spear which also has 22 impact, it feels similar to Black Hammer. White Nail is still superior in the "stun lock" department. In situations where you want to keep a boss "stun locked", either when solo or coordinating with teammates (there are situations where 3 BH can keep a boss permanently stun locked with ease), not able to reload helps a lot.
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wittyscorpion
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Post by wittyscorpion on Jul 17, 2015 11:33:36 GMT -5
Cheese is still a necessary evil to be kept for stikes until NF supports matchmaking. NF is the only end game content that does bot require a party. PoE is a cool alternative sitting between strikes and raids, but it has pretty strict requirement on number of players in the fireteam. If I am the 4th wheel in the party, I will have to sit on the bench You can do level 32 PoE solo. I have tried it. Destroying the mines becomes very difficult to do though (I couldn't get it done) Solo a few waves? yes Solo to the end for the reward? I don't think that I can survive through the objective rounds or the final boss rounds.
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Post by iw5000 on Jul 17, 2015 11:37:28 GMT -5
The ES is going to let the Boss move around/away after firing three shots. You have to reload. There's 1.5 to 2 seconds gone. The Black Hammer? You will be able to keep firing continuously, as long as you have crit shots and ammo.
BH > ES
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Post by iw5000 on Jul 17, 2015 11:44:39 GMT -5
Bungie said
"If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it. "
This makes no sense.
For a company that monitors everything in this game, it took them 11 months of data to figure out the above? Sorry, but I'm not buying the above story. There's more to it, another reason it happened NOW.
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wittyscorpion
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Post by wittyscorpion on Jul 17, 2015 12:01:37 GMT -5
After having discussed through the headlines in the weapon tuning, let's also look at some subtle changes:
TL;DR version:
1) TTK weapons will start with slightly weaker stats on the key aspects of the weapon class (e.g.: stability for AutoR, range for Shotty); 2) Tradeoff when choosing which talents to use, 3 options: a) small benefit -> medium benefit or b) another small benefit choice or c) large benefit with a tradeoff;
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wings
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Post by wings on Jul 17, 2015 12:34:14 GMT -5
Bungie said " If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it. " This makes no sense. For a company that monitors everything in this game, it took them 11 months of data to figure out the above? Sorry, but I'm not buying the above story. There's more to it, another reason it happened NOW. They want people to dismantle their current gear, hope TTK offers better gear, and buy it. If they were that bothered about their players being gated off by content, why don't they add matchmaking then? Why do they not offer people without DLC to run the Weekly Heroics and Nightfall when DLC is in rotation? They implemented matchmaking for the Weekly Heroic but I did not believe their reasoning. They claimed it was because it wasn't overly difficult, but I think some of it was not admitting to their broken economy system where player dropouts from that game mode is a result of not needing Strange Coins. Also, I forgot, all range nerfs to Hand Cannons affect Golden Gun. So if Bungie keep nerfing its range, I might as well be a Bladedancer if my Super has mediocre range. It's often better to Blink shotgun throughout a match and use Arc Blade in standard PvP as you're nearly invincible (due to the lack of teamshooting), than having three or four shots with what used to have decent range.
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markopolo
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Post by markopolo on Jul 18, 2015 13:49:50 GMT -5
8 seconds for another bullet regen? ?!!!!?!?!?? That's the final straw... I'm going back to CoD
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bradman
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Post by bradman on Jul 18, 2015 15:10:59 GMT -5
8 seconds for another bullet regen? ?!!!!?!?!?? That's the final straw... I'm going back to CoD
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mannon
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Post by mannon on Jul 19, 2015 14:08:00 GMT -5
I think PoE works well with the AI already in place because the force you into the arena, closing the door behind you, and they provide an arena area that is large enough to kite enemies, and offers some cover locations, but without any full on cheese spots. This is largely a victory of map design... boring as it is... it works. It's also a victory for the scripting of the map spawns and enemies which allows them to chase you into all those cover locations rather than giving you cheese spots.
I think what screws over a lot of the strike arenas are two major flaws. One is they don't address players backtracking for safety. You've killed everything behind you and usually you can still just run back for some safety. Okay so the Nexus has a solitary anti cheese Minotaur and Phogoth had a shrieker, but it doesn't really stop anything. (In the case of the Nexus I think it mostly works as it makes even cheesing from up there at least more interesting. It's not a perfect solution, but it has to be considered in the context of the other issues with strike bosses.)
I think the bigger issue is the size of strike arenas... namely they are too small. You can't really have a fun pitched battle in most of these arenas because they re too full of bullet spongy enemies. You can't really keep them at range where you can dodge their attacks and trying to run from cover to cover has them catch up with you and swarm you eventually since you're stuck waiting for your health to recover. The answer is you either burn down the boss as quickly as possible or hunker down behind cover they won't swarm... AKA cheese.
PoE finally gives us an arena big enough to actually move around in. I actually think this may be a memory related issue. PoE clearly loads and unloads assets while you're in the airlock. We already know that there are no locations in the game where more than two factions are loaded into memory simultaneously due to this. I think it's probably that PoE is also only loading the arena map you'll be fighting in, hence the whole need for the airlock. Most strikes take place in map areas that lead out to the main map and while they may have a narrow buffer area before the arena the game probably keeps a more substantial amount of map assets loaded on your backtrack trail than PoE which would likely only keeps the path back to the airlock loaded. PoE also only loads one faction at a time. Since strikes take place on the worlds proper it's entirely possible that the game keeps both factions for that world loaded at all times, even if you don't technically need them anymore for the boss fight. (You can't predict if a player will backtrack, after all, and better to not have to simultaneously load a faction's assets while you also have to load map assets in a map transition.) Of course this is just theorycrafting, but it does seem to me that Strike design has been hugely limited by old gen tech and memory limitations... The smaller arenas haven't lent themselves to great battles. Too few AI's and you just steamroll them, but too many and you can barely poke your head out. Bungie then throws in some bullet sponges to keep us from simply headshotting and grenading away all the adds without much effort, and they achieve something like the difficulty they wanted... at a price. Granted... it's also pretty much impossible to balance strikes against the variety of equipment available. We've got 7 minute nightfalls happening on the one hand, but if you lack a few key items to match the modifiers or the encounters and suddenly you're grinding for half an hour or more to complete it. Not sure there really is a complete solution, but I'd like to see something closer to PoE in future strike arenas.
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Post by TheHawkNY on Jul 19, 2015 21:07:41 GMT -5
It would be very easy for them to design the strike bosses to prevent retreating. Make the boss not appear until all players had entered the area, and then put up a wall, like the walls they use in the Undying Mind strike, or the "Turn Back" countdown. It's not a coincidence that every single strike boss can be cheesed. It's by design.
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Post by iw5000 on Jul 20, 2015 7:25:01 GMT -5
It would be very easy for them to design the strike bosses to prevent retreating. Make the boss not appear until all players had entered the area, and then put up a wall, like the walls they use in the Undying Mind strike, or the "Turn Back" countdown. It's not a coincidence that every single strike boss can be cheesed. It's by design. If it is by design (and you might be right), then the upcoming Bungie fixes to the strikes have to be viewed as just idiocy. The moves to adjust snipers won't affect cheesing one bit. All they will mostly do is make the cheesing last longer. So all this does, is show that Bungie is kind of still driving this blind.
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wings
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Post by wings on Jul 20, 2015 9:23:42 GMT -5
It would be very easy for them to design the strike bosses to prevent retreating. Make the boss not appear until all players had entered the area, and then put up a wall, like the walls they use in the Undying Mind strike, or the "Turn Back" countdown. It's not a coincidence that every single strike boss can be cheesed. It's by design. If it is by design (and you might be right), then the upcoming Bungie fixes to the strikes have to be viewed as just idiocy. The moves to adjust snipers won't affect cheesing one bit. All they will mostly do is make the cheesing last longer. So all this does, is show that Bungie is kind of still driving this blind. Yep. So instead of making a sandwich whilst waiting for all your ammo to replenish with your Icebreaker, as per Bungie, you can instead make a Ploughman's Wedge and a hot drink to go with it. It's not just sniper rifles, Field Scout is getting hammered, so I'm not sure if Corrective Measure will be worth grinding for. And I don't recall machine guns being in the chart much, if at all, where Bungie tried justifying Gjallarhorn's nerf. The fact barely anyone uses them compared to rocket launchers could suggest that bosses are too much of a bullet sponge I'd have thought. But, in terms of idiocy, legendary Hand Cannons are getting a magazine reduction and a range reduction, which will also include Hunters' Golden Gun (Nova Bomb doesn't get damage drop-off over range AFAIK). So my Jewel of Osiris is going from 8 rounds to 6, and it takes 4 hits to kill someone, excluding overshields. They could have removed Aggressive Ballistics from the exotic Hand Cannons instead. Funny, because Thorn will still be used a lot due to the small maps, visual feedback on DoT, how long damaged players' shields are down (10 seconds?), green screen and reticule shaking etc., and I suspect The Last Word will be the hardest hit. So The Last Word users will migrate to Thorn and Hawkmoon instead. How many exotic special and heavy weapons are worth equipping these days? Not many because their ammo is much more scarce and most of them aren't worth using if you want more than the occasional kill. And notice how soon these nerfs come when people are using Etheric Light to upgrade their gear? This is just the upgrade system in The Dark Below in disguise. It doesn't bother me because I had a lot of Etheric Light but what about those who find it extremely scarce? People without a decent machine gun are going to have to regrind because I was fortunate enough to get the BTRD-345 (the one the Crucible drops) and it does not have Field Scout, but 47 rounds and stellar impact and good recoil anyway.
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bradman
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Post by bradman on Jul 20, 2015 11:13:20 GMT -5
I'm surprised they aren't messing with armor perks, to get you to dump raid and banner gear for the new stuff. I would only use EL for armor at this point.
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wittyscorpion
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Post by wittyscorpion on Jul 20, 2015 11:24:05 GMT -5
I say unless you have a burning need or you have so much EL that are burning a hole in your pocket, just save your EL until TTK is out. Only 8 weeks away anyway so any ascension benefit you gained will be short lived. Might as well wait and see what EL can do after TTK.
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Post by iw5000 on Jul 20, 2015 11:50:56 GMT -5
I say unless you have a burning need or you have so much EL that are burning a hole in your pocket, just save your EL until TTK is out. Only 8 weeks away anyway so any ascension benefit you gained will be short lived. Might as well wait and see what EL can do after TTK. The only problem with this Witty is that most of the materials Bungie has given us, turn out to be worthless upon a DLC release. Look at the track record. Everytime we have hoarded something, played extra to have a jump...bungie has punished us for doing so.
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markopolo
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Post by markopolo on Jul 20, 2015 12:03:53 GMT -5
I wonder if the CE gear and mats will become useful again?
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wittyscorpion
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Post by wittyscorpion on Jul 20, 2015 12:06:33 GMT -5
I say unless you have a burning need or you have so much EL that are burning a hole in your pocket, just save your EL until TTK is out. Only 8 weeks away anyway so any ascension benefit you gained will be short lived. Might as well wait and see what EL can do after TTK. The only problem with this Witty is that most of the materials Bungie has given us, turn out to be worthless upon a DLC release. Look at the track record. Everytime we have hoarded something, played extra to have a jump...bungie has punished us for doing so. Well, in the worst case scenario you can still ascend the weapons to 365 damage and armor pieces to light 42 after TTK. I am just suggesting to delay the benefits for a few weeks. Also, historically speaking whatever become obsolete have been made available for exchange of non-obsolete stuff, so at least they won't get wasted.
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hebbnh
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Post by hebbnh on Jul 20, 2015 13:13:12 GMT -5
I'm with Witty. If you have three 34 characters and a decent assortment of good 365 guns (Fatebringer, Verdict, Vision, Hammer, etc), you might as well start saving stuff up for TTK. You're probably not going to use most of the stuff you're ascending now that often anyway. At the very least you'll be able to trade those extra ELs in for motes or something later, and if you're not happy with that option you can still ascend your stuff later on. If you need to spend the ELs now, do it, because they're probably not going to do all that much good for you in a couple months.
The best way to get a jump for TTK is edging up all your Vanguard and faction rep to where one more bounty turn-in will get you a rank up package, and then saving 10 5K XP bounties, as many public event packages as you can, and 200 vanguard and crucible marks. When TTK releases, turn in one bounty with each faction. That should net you a couple new weapons or armor pieces at a minimum. Then use your marks to finish out your brand new armor set and/or buy a new weapon if you want. Once you have the new subclass unlocked (which we don't know how long that might take, but I think it's safe to assume it'll be part of a quest line), use all your remaining bounties and those public event rewards to help level that new subclass and your new guns and armor up pretty quickly.
This is really easy to do and doesn't require much more effort than you're putting in already. 2 weeks worth of Nightfall + Weekly Heroic and a bounty or two for each faction will get you close to a rank up. That's like 2 or 3 hours at most. Once that faction is close, switch to a different one, rinse, repeat. Crucible is the only thing that could be troublesome as you don't have Nightfalls and weeklies to provide big rep boosts. And public events are simple enough, just make it a point to do one every time you get on and you'll have those reward packages piled up in no time.
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wittyscorpion
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Post by wittyscorpion on Jul 20, 2015 13:33:15 GMT -5
I'm with Witty. If you have three 34 characters and a decent assortment of good 365 guns (Fatebringer, Verdict, Vision, Hammer, etc), you might as well start saving stuff up for TTK. You're probably not going to use most of the stuff you're ascending now that often anyway. At the very least you'll be able to trade those extra ELs in for motes or something later, and if you're not happy with that option you can still ascend your stuff later on. If you need to spend the ELs now, do it, because they're probably not going to do all that much good for you in a couple months. The best way to get a jump for TTK is edging up all your Vanguard and faction rep to where one more bounty turn-in will get you a rank up package, and then saving 10 5K XP bounties, as many public event packages as you can, and 200 vanguard and crucible marks. When TTK releases, turn in one bounty with each faction. That should net you a couple new weapons or armor pieces at a minimum. Then use your marks to finish out your brand new armor set and/or buy a new weapon if you want. Once you have the new subclass unlocked (which we don't know how long that might take, but I think it's safe to assume it'll be part of a quest line), use all your remaining bounties and those public event rewards to help level that new subclass and your new guns and armor up pretty quickly. This is really easy to do and doesn't require much more effort than you're putting in already. 2 weeks worth of Nightfall + Weekly Heroic and a bounty or two for each faction will get you close to a rank up. That's like 2 or 3 hours at most. Once that faction is close, switch to a different one, rinse, repeat. Crucible is the only thing that could be troublesome as you don't have Nightfalls and weeklies to provide big rep boosts. And public events are simple enough, just make it a point to do one every time you get on and you'll have those reward packages piled up in no time. BTW, I created a dedicated email thread for this kind of TTK preparation: denkirson.proboards.com/thread/7878/discussion-get-ready-ttk
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mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
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Post by mannon on Jul 20, 2015 15:15:19 GMT -5
Sure there's probably not much point ascending stuff you won't use. On the other hand there's really no reason to save EL either since 365 attack and 42 light will also be obsolete after TTK.
I'd say best thing to do is ascend everything you can that you use and then do whatever the hell you want if you have more EL.
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wings
True Bro
Posts: 3,776
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Post by wings on Jul 20, 2015 15:50:42 GMT -5
I wonder if the CE gear and mats will become useful again? I doubt the currency system will be improved much. I mean we have inflation of so many of our currencies that Robert Mugabe would be proud.
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