wittyscorpion
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Post by wittyscorpion on Jul 20, 2015 15:55:24 GMT -5
I think that we all agree on the following:
for weapons/armors that you are using frequently, ascend them now if you plan to play on a regular basis for the next 8 weeks;
After that, what to do with the extra EL is an interesting choice. You can:
a) hoard them and hope for usage beyond just getting to 365 damage and 42 light after TTK; b) bet on the possibility that EL will become obsolete like most of the previous materials, and burn them all on anything worthy so you can enjoy their benefits before they "depreciate" due to TTK introducing higher damages and light levels;
Both choices make sense. it's just to me the risk of a) being a bad decision is small: i) 365 damage and 42 light can still be somewhat useful after TTK, ii) even if obsolete, EL should still be exchange-able to other stuff.
More importantly: ATVI/Bungie are hoping to get fresh new players into Destiny, so it is in their best interest to keep the Year 1 content relevant and don't let weapons/armors dropped from VoG and CE feel like total crap vs. TTK stuff. If that's the case, then there is still a chance that EL can be used to further ascend gears into the new top stats (e.g.: 1 EL to get to Year 1 max and another EL to TTK max) As a result, it makes sense to be very stingy on spending EL so you don't end up regretting your decision later.
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Post by iw5000 on Jul 21, 2015 8:23:31 GMT -5
For most of us Witty, we might not really have much of a choice to make.
Take myself. I started HoW about a month late. I'm not even doing stuff every week. But I've already gotten to the point where ELs are building up. I just don't really need to level up (to 365) anything else. Things are just about done:
1. All the Exotics could be done without EL's, so that was quick and easy, getting all of them to 365.
2. The biggest factor has been the gear. At first, I anticipated needing to use a ton of ELs to get all my non-exotics to Lv 34. As it turned out, all I've needed to use EL has been at most 2 armor pieces per character. The armor cores have also been used, and I'm finding I don't need duplicates when making combinations with exotic pieces.. I'm able to pretty much run all my exotic combinations, with what I have. Minimal effort was needed. Chest +3. Helmet +3. It's all working fine.
3. I'm finding that 8 to 10 guns (non-exotics) is pretty much all I use for hard content. FateBringer, VoC (Solar), FangofIrYut(Arc), BlackHammer, PartyCrasher+1 (Void), FoundVerdict (Arc), Jolder's Hammer (Solar), Hunger of Crota (solar).....those eight guns pretty much fill every role, even in terms of elements. There's really nothing left that I use for hard content. Maybe word of crota? Maybe Rhadeghast arc launcher? Pickings are slim. I'm already reaching to find something useful (especially since HoW non-exotic weapons are all already 365)
If I only need eight guns up there.....then at most all i'll really need to carry over to next DLC is eight to ten ELs. Next IB, I can do that and bank six pieces right there.
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wings
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Post by wings on Jul 22, 2015 10:11:36 GMT -5
Anyone know of a site for Trials where you can look up people's games history? I saw one on Reddit ages ago but forgot to bookmark it. Basically if there is a high percentage of games where the enemy team had finished with two players, then they are DOSsers.
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wittyscorpion
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Post by wittyscorpion on Jul 22, 2015 10:19:34 GMT -5
Anyone know of a site for Trials where you can look up people's games history? I saw one on Reddit ages ago but forgot to bookmark it. Basically if there is a high percentage of games where the enemy team had finished with two players, then they are DOSsers. Destiny tracker just started a feature to provide Trials Ranks: destinytracker.com/Forums/Post/16063/6/trials-of-osiris-disciple-rankDestiny tracker also has "truskill" ranks by playlists, and Trials is one of them. Although that one may not be very useful due to how Trials work.
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wings
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Post by wings on Jul 22, 2015 12:43:37 GMT -5
Anyone know of a site for Trials where you can look up people's games history? I saw one on Reddit ages ago but forgot to bookmark it. Basically if there is a high percentage of games where the enemy team had finished with two players, then they are DOSsers. Destiny tracker just started a feature to provide Trials Ranks: destinytracker.com/Forums/Post/16063/6/trials-of-osiris-disciple-rankDestiny tracker also has "truskill" ranks by playlists, and Trials is one of them. Although that one may not be very useful due to how Trials work. Ah yes, I forgot about that because screenshots from this site on Reddit look different since they have to censor Gamertags when cheating is mentioned etc because of their witch hunting rule. Someone on my friend's list got flawless and Destiny Trials Report states his two teammates but these are not findable on Destiny Tracker. Don't really care if they cheated but if they are my opponents I will know in advance. I only suspected of cheating because of their ridiculous stats but it seems genuine.
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wittyscorpion
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Post by wittyscorpion on Jul 22, 2015 12:48:35 GMT -5
wings: do you often play Trials on Sunday? If yes, what time? I would love to get some trials action. Care less about the loot and more about the experience at this point.
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wings
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Post by wings on Jul 22, 2015 13:01:04 GMT -5
wings: do you often play Trials on Sunday? If yes, what time? I should be able to play Teabag Central TM from 2pm BST to about 10pm BST this Sunday. I have no idea if I'm playing golf at 11am BST or if it's later since a friend of mine I play with is off work this week it seems. The Warlock boots seem pretty good so I hope it's a map we haven't had for once. If it's Thieves Den I'll rage. Repeat maps and garbage stats on armour just helps me keep playing Forza Horizon 2.
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wittyscorpion
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Post by wittyscorpion on Jul 22, 2015 13:47:19 GMT -5
That's like 7am PST to 3pm PST? seems to overlap my Sunday schedule pretty well and I'll see if I can catch you for some trials action. I still have almost 0 experience on Elimination, so far only 1 game played. I did become familiar enough with the new HoW maps, which are all in Trials rotation. BTW: trails map history can be found at destinytracker.com/destiny/trials-of-osiris-history6 maps so far, 3 appeared twice, so this week is likely to be one of Thieve's Den / Pantheon / Widow's Court
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wittyscorpion
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Post by wittyscorpion on Jul 23, 2015 18:55:31 GMT -5
In today's weekly update, Bungie described 3 "foundries" of weapon designs, each with different design philosophies: 1) HAKKE a) tightly focused base stats b) talent tree formation: simplified set of scopes -> behavior perk nodes -> stats upgrades; d) pulse rifle has 4-round bursts; 2) OMOLON a) energy based weapons; b) talent tree customization allows for richer behavior perk selection (3, 1 as a single node in the earlier column, 2 as binary choice from final column) over stats; 3) SUROS a) talent tree customization provides lots of freedom on stats customization; (so you can repurpose the weapon for different occasions, say a PvE customization and a PvP customization); b) only offer 1 single behavior perk that defines the weapon's core potential, located right in the middle of the talent tree; Probably just equally importantly, Bungie also revealed that more weapon variety will be introduced: In particular: class-specific weapons? Sounds intriguing to me. This introduces a whole new dimension to differentiate Hunter / Titan / Warlock, along with subclasses and exotic armors. Imagine a Sniper Rifle specially tailored for Hunters, or a Shotty that only Titans can have. Hmm...
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mannon
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Post by mannon on Jul 24, 2015 7:43:07 GMT -5
Some weapons are going to be class restricted...? Man... more and more reason I need to play now and have my fun while I can.
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wings
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Post by wings on Jul 24, 2015 8:56:06 GMT -5
Imagine a Sniper Rifle specially tailored for Hunters Yes. The White Death/Lyuda and the Pimpernel like in Borderlands you mean? Not sure on class specific weapons, but greater synergy with weapons to classes might be good. I liked the fact that I could use the Jakobs Twister with Maya, Zer0 and Gaige but, depending on my build and if I want to tryhard, I will be better off with a specific character. I found Gaige the most fun to use the Jakobs Twister since I do an Electric/Arc build with her. And I used to use the White Death with Maya but I moved them to Zer0 so Maya can use the Jakobs rifles because Phaselock helps. If it took more than one shot, you weren't using a Jakobs (or you were playing UVHM)! May be in Destiny Hunters could get damage buffs with sniper rifles and Titans can get range boosters on shotguns.
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Post by iw5000 on Jul 24, 2015 9:26:27 GMT -5
I don't know why Bungie is pushing with all this specialization stuff, adding layers and layers of miniscule gun tweaking. I suppose it adds variety, but it's like pissing in an ocean...to what real effect? Adding a hypothetical 0.23% more damage buff to a Hunter sniper if you spend six hours tweaking the loadout with all kinds of skill-set chasing grinding? It just seems like a smoke screen to trick people into playing more. 'Grind' hiding content. In PvE? Who cares. Especially when we still have guns like the Ghorn that just wreck everything in one second.
If you want to add layers to the classes....stop the above, and do it with the actual Raiding process. THAT is where it is needed, if you want to add value. Laying complexity to team options. Create in the raid process, things that might require all the characters to work as one. Maybe a section that requires some invisibility work, and a bubble, plus something the warlock has.
I'm seeing no imagination here on bungie's part.
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wittyscorpion
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Post by wittyscorpion on Jul 24, 2015 11:55:52 GMT -5
I don't know why Bungie is pushing with all this specialization stuff, adding layers and layers of miniscule gun tweaking. I suppose it adds variety, but it's like pissing in an ocean...to what real effect? Adding a hypothetical 0.23% more damage buff to a Hunter sniper if you spend six hours tweaking the loadout with all kinds of skill-set chasing grinding? It just seems like a smoke screen to trick people into playing more. 'Grind' hiding content. In PvE? Who cares. Especially when we still have guns like the Ghorn that just wreck everything in one second. If you want to add layers to the classes....stop the above, and do it with the actual Raiding process. THAT is where it is needed, if you want to add value. Laying complexity to team options. Create in the raid process, things that might require all the characters to work as one. Maybe a section that requires some invisibility work, and a bubble, plus something the warlock has. I'm seeing no imagination here on bungie's part. 1) In last week's weapon tuning blog post, Bungie stated their design intention on addressing the following: This may not be important to some players, but for gun enthusiasts it is a big deal. In that sense increase weapon variety is a welcome step. The legendary weapons will now play more differently from each other, resulting in more playability into the gun customization dimension. Players who don't enjoy that aspect of the game can still just pick the "best" performing ones and stick to them. 2) Regarding OP weapons like GHorn: like it or not they are being nerfed 3) Let's face it: to the vast majority of the Destiny players, including most of us, looting is one of the primary driving factor (if not THE only factor), and weapons are the most important loot to go after. Without desirable loot, players will simply stop playing (e.g.: no matter how great a raid is, most of us will stop playing once we got the desirable pieces of loot from it). 4) Content is definitely much more important than weapon variety. HoW added PoE and ToO on top of the existing story / strike / raid / PvP line up, which are arguably more replayable beyond just grinding for loot. Due to the limited play time after HoW release, at least I haven't exhausted the replayability of these content (haven't even started on ToO) yet. 5) Bungie have plans to make TTK content more replayble than Year 1 content, details are still yet to be revealed. So far they hinted the following: 1) a Raid that they are going for grander scale and complexity than VoG; 2) New cooperative Strikes with unique and dynamic new Boss battles; 6) Regarding making class relevant in Raid: Bungie's overall philosophy is to make any content playable by any classes, so nobody feels excluded. That said, CE raid did make Bladedancer the best candidate for Sword bearer job, so such ideas are in their bag of design tricks.
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Post by iw5000 on Jul 24, 2015 12:18:15 GMT -5
What I am getting at, is making teamwork more valuable. Making players put some thought into what character they take, and what class they use with it. Making the players do that, and then forcing the players to utilize those unique skill sets to get past the Raid.
Right now, the above isn't really emphasized at all in things like the PoE series. While it does have some very good teamwork aspects (coordinating, communicating, etc..), there is no real emphasis on what subclasses or characters you use. That doesn't really matter. It's all 'smash a& bash', and any loadout will work, if you have good weapons.
Also...
I really don't think looting is the biggest factor. I think leveling up is the biggest factor. Once a player gets all three of his characters up to the required max level, with adequate loadouts (armor, accessories, and in part, guns), I think THEN you see the tapering off in playing.
Take Crota. I know most of us were still playing into March of this year. That's about three months after it's release. With PoE? That came out on May 9th, (I got started late), but I would venture a guess people have stopped playing it sometime in June, maybe a month after it came out? I can see the online numbers on my friend's list. It's been HEAVILY down for a while now. It just doesn't seem to have the same 'legs' that Crota did. And I think that's because people got to level 34 much faster than with Crota, due to EL. If it were just about guns, people should be playing more now, as most people don't have all of them.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jul 24, 2015 12:20:02 GMT -5
Preorder bonus surfaced, SUROS weapon pack, emblem and shader: www.bungie.net/en/News/News?aid=13270People who don't preorder will get access to these on 01/01/2016. I don't think that this stuff is going to be significant enough to game play so you'll have to preorder (similar to the Vanguard preorder bonus last year). But if you plan to play TTK on launch week anyway, you might as well get these.
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Post by iw5000 on Jul 24, 2015 12:39:36 GMT -5
So...we have these options to pre-order?
The above Suros free stuff...that would fall under the $40 digital pre-order pack?
$60 - The Taken King - Legendary Edition
+The Taken King +Destiny +Expansion I: The Dark Below +Expansion II: House of Wolves
$80 - The Taken King - Collector's Edition
+The Taken King +Destiny +Expansion I: The Dark Below +Expansion II: House of Wolves
+Collector's Edition SteelBook™ Case +Modified Treasure Island Book with intro Letter from Cayde-6 +Cayde-6's Personal Notes and Illustrations +Collection of Relics and Artifacts +Strange Coin Replica
+ Three Class Specific Emotes + Three Armor Shaders + Three Exotic Class Items with XP Bonuses
$80 - The Taken King - Digital Collector's Edition
+ The Taken King + Destiny + Expansion I: The Dark Below + Expansion II: House of Wolves + Three Class Specific Emotes + Three Armor Shaders + Three Exotic Class Items with XP Bonuses
$40 - The Taken King - Digital Download - for those who have the game
+ The Taken King + commemorative Founder's Fortune Year 1 Emblem, + Sparrow, + Armor Shader,
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Jul 24, 2015 12:46:58 GMT -5
Besides the above listed options, I believe that you can also buy the following separately for $20:
+ Three Class Specific Emotes + Three Armor Shaders + Three Exotic Class Items with XP Bonuses
Regarding SUROS bonus, Bungie clearly stated the following:
The first sentence seems to be malformed, suggesting the weapons are not available to players in the US. That certainly does not look like what they really want to say, which is probably "Besides players in US, this offer will also be available to all players outside the United States".
I only intend to digitally prepurchase the $40 version ($20 more for emotes, shaders and faster XP bonuses feel like a rip off to me), and I am holding off on that purchase until early September.
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Post by iw5000 on Jul 24, 2015 13:29:06 GMT -5
when is the deadline for pre-ordering?
And when is the deadline for pre-order BO3?
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wittyscorpion
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Post by wittyscorpion on Jul 24, 2015 13:51:18 GMT -5
when is the deadline for pre-ordering? And when is the deadline for pre-order BO3? If past is any indication, any orders made before launch date should qualify. For BO3 I recommend to just do it through amazon right now if you want to play beta, because of zero commitment. You can cancel and order through a nother channel later if you want to.
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Post by iw5000 on Jul 24, 2015 14:06:56 GMT -5
yeah, we have Amazon prime, I can do that.
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wings
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Post by wings on Jul 27, 2015 6:11:31 GMT -5
So, according to a Bungie member of staff ledegnary hand cannons are also getting nerfed because: "It's not just the Exotic Hand Cannons that were needed adjusting. You all know this because you're all using legendary handcannons with your (sigh) Gjallarhorns. Most of the top 20 loadouts for hard PvE encounters like raids or PoE involve legendary handcannons." LinkRight. How often do people use Red Hand IX, Venation, and The Devil You Know? Yes, I know full well Fatebringer and Word of Crota are included here but isn't that in part because they are elemental? I use Word of Crota, the only viable void primary that has reasonable accessibility for people to get, for parts of the VoG because of void shields so I'm not punished when using a subclass that has no void capabilities and most of the engagements are short ranged. The only part in the VoG where I use a non-Raid primary legendary weapon is the Confluxes because I usually defend the left Conflux and the stagger is handy. Then the Gatekeeper and Atheon I use Vision of Confluence. PoE? The arenas are the size of a block of my street so a hand cannon is most versatile for the ranges the game allows engagements to take place. If I can run across an arena in less than half a minute, it's too cramped to suit other weapon types optimally. One way to force players out of overusing certain weapons would be to give a significant damage reduction by using the wrong element, e.g. Borderlands. Also, that "Open Letter" is quite alarming tbh.
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Post by iw5000 on Jul 27, 2015 7:47:09 GMT -5
I'm pretty disturbed by all of this. I'll be more blunt. The more Bungie talks, the more I get disillusioned with this game.
1. Bungie doesn't seem to have a handle on this game anymore in regards to difficulty. They are nerfing pretty much all the guns. And not to address gun balance issues, in terms of keeping each category balanced. But instead, it seems solely to make the PvE more difficult. This is entirely a different matter. Why? This isn't good design. You should be making the NF's and upper content (Raids) more challenging with concepts, ideas, uniqueness, tactics, doing it that way. NOT be doing it by taking hard earned guns we gotten, and gutting them. This is a dick-slap to the face to all those loyal playing people who took TIME to level up certain shotguns and launchers with their motes, or used their hard EL's to get certain guns up....only to now see them rendered ineffective by a single update patch. It was bad enough months ago when Bungie screwed over people with the exotic leveling process post-Dark Below DLC. Now here we are again, same BS.
2. All these recent Bungie intereviews pretty much in my mind, cements everything I've said about this whole 'Xur/RNG' charade that has been going on. There's very little 'random' in this game. The Xur gun tables proved that the past few weeks. It's just a glorified drop. The armor? Just a whole lot of Bungie micro-manipulating things under the false pretense of 'RNG'. Yes, there is %-rng tables set up, but they are, imho, constantly tinkered with and manipulated with, every single week, to micromanage player population behaviors. Dont' feel enough people are using 'x', tweak the tables. Feel the Helm of St14 is being used to much? Tweak the tables. All day, every week, all the time. It's not "RNG" anymore, when you tinker with the tables all the freaking time. That's not random. That's manipulation.
3. It's worrisome because rather than fixing what matters (making good AI, good raids, strong maps, good enviroments, etc...), Bungie employees instead spend ridiculous amounts of time data mining research on everything we do in this game. What armor we wear, what guns we use, how we use them, etc... Yes, it's nice to track stuff, but couldn't their efforts, at least some efforts, be better used fixing boss AI or map/environment issues? Again, we have Bungie employees monitoring how much we use things. Look at this link. Hand cannons to much? Who the fvck cares? Make the guns, let US decide how we want to play. WTF? And even with things like the IB's and BH's, to take out bosses. Hundreds of hours of monitoring and data mining....to find out this is how we play. Sorry Bungie, but if you don't like how we use the guns you made, fix the environments, not the guns. But Bungie never asks that, the "WHY" we do, what we do. Instead, it attacks the guns. Yeah. Nerfing the IB to make it take longer to reload, doesn't make a Boss like Archon Priest tougher. It just makes the process to kill it longer. Time should be spent asking WHY we can kill the Archon Priest so easily, taking as much time as we do. Bungie doesn't seem smart enough to ask that question to themselves.
These people are obviously great at coding, putting it together. They know their shit there. But they are coming across more and more like complete incompetent buffoons in regards to understanding how people relate to each other, and to the game. IMHO, this is from spending to much time in your life staring a screen, and not interacting with human beings.
4. Then this first comment from the Bungie employee
"1) Bungie is right in there with you all playing the game every day, we're just doing it anonymously. Someone tasked me a few months ago with looking at the data to find the person at Bungie who played the most Destiny and the internal leaderboard I put together was really scary. There are plenty of 500+ hour players in the studio. I know for a fact that Jason Jones himself spends a ton of time playing anonymously with randoms to understand this thing we've built. Personally, I've probably played more Destiny since it's been released than every other Bungie game I've worked on put together. And still no Gjallarhorn."
I'm sorry, but this line on the GHorn is a plant. It's so contrived and fake, not even sure how to insult it any more. The author goes from discussing player motivations and behavior...to suddenly tossing that little plant right into his story? Please.
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Post by iw5000 on Jul 27, 2015 7:56:18 GMT -5
One more thought. One of Bungie early trumpeting taglines to this game, was about making the Guardian 'you'. Building your character, moving your character along on a journey for ten years. Building your collection of guns and other things. That's one of the reasons for this type of game. I love to collect stuff, do that type of game. Get everything. Build. I love those types of things. But what is ultimately the point of all this, ....if Bungie is going to be constantly taking what we have, and wrecking/nerfiong/destroying it, to cover up for their inability to make good AI design/coding in the PvE? This is the core philosophical point going on now. Do you fix the flawed PvE environment? Or do you keep micromanaging and screwing with stuff people spent LOOOONNNNGGG hours getting? That is essentially the war going on now. After reading today's articles, the past week, this thread...I can honestly say I am 50/50 on getting the Taken King now. Twice this past year, I have been suckered into putting in LONNNNNG hours to make my Guardian be a top tier fighting machine, only to then have Bungie simply take most of it away, making me redo my efforts. Even today. I just used an Etheric light on the Crota pistol. Now that pistol is going to be nerfed? Come on. I look ahead and it's like, what the fvck am I doing? I spend just a ridiculous amount time trying to level up these guns and armor, to make myself fight-worthy, and when I get to the point of reeping the benefit, Bungie just takes it away from me ...again. All because Bungie just can't keep themselves from data mining and micro-managing how we play this game. I look at this time I have spent, and the gun/armor leveling isn't all my time, but a lot of it is. Looking ahead, I do have to ask myself. Do I want to spend the next year putting in this amount of time again? Ask myself, could the 650 hours I have spent on this game, even the 200 plus hours re-leveling everything to be good....could that time be better spent in my life doing something else? Seriously. That's like 25 days. If someone came up to you now, and said they could give you an extra 25 days to your life, what would you do? Would you really want to use that time, doing the Bungie 'Dog chasing tail' yet routine? I'm having doubts here. Fool me once, shame on you. Fool me twice, shame on me
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wittyscorpion
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Post by wittyscorpion on Jul 27, 2015 10:47:32 GMT -5
I will try to keep my comments short on each point. Not a big fan of debating on the finer points until I can play the new sandbox. 1) The weapon classes are very unbalanced, and some weapons are quite OP, these problems do need to get fixed. Weapon tuning 2.0 looks reasonable to me. It may very well end up feel like a sweeping nerf on Year 1 power weapons, but most of the top tier raid and exotic weapons should still be relevant even after the nerf. Non-raid legendary OP weapons on the other hand is likely to become history. But none of them require long hours of grinding. 2) On grinding: One of the primary reasons of why most players are playing this game is going after "the best" stuff, we NEED new reasons to keep playing this game. If the goal is to get your loadout into "finished" state so you can reap the benefit, then Destiny is probably not the game for you . Even if they have way greater story / strike / raid, without the lure of good loot the content will be exhausted in 2 -4 weeks. It is definitely not worth the $40 price tag alone. Halo and CoD will be much better alternatives. Halo 5 put everybody on equal ground in Arena MP regardless how many hours you played (everybody has the same loadout), while CoD can be done with as little as a single prestige run. 3) On new content: Bungie "claims" that they are trying to build better content. In their own words: a raid that is better than VoG and strikes that feature "unique and dynamic new Boss battles". We should not take their words for it, although IMHO both DLC strikes are already better designed than the ones in original game, so I am optimistic in their new efforts. Also: we will have the 3 PS exclusive strikes available in 2 different forms, the original and the Taken variants. Have 7 more strikes in NF/Weekly pretty much doubled the options in that department, through 9 different subclasses, which I am pretty excited about.4) On PvP: I have been playing more regular PvPs in the recent weeks, and I have to say that I grow to like it better, especially game modes like Skirmish and Elimination. Destiny PvP's intrinsic flaws (lag, too many 1 shot "power" weapon/abilities, etc) are less annoying while the tactical aspect of the game is more interesting. TTK may do some more to improve PvP. While I don't think that its core infrastructure would improve (lag will still be there), I am optimistic that the overall experience will become better, mainly because the current bar is pretty low to beat. Weapon tuning should make PvP more enjoyable as well: more weapon variety and longer TTK (which may make lag a little less of an issue). Whether the above is good enough for spending $40, and perhaps more importantly, 1-2 months of playtime of very dedicated playing, is up for every player to decide.
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Post by iw5000 on Jul 27, 2015 12:38:29 GMT -5
. 2) On grinding: One of the primary reasons of why most players are playing this game is going after "the best" stuff, we NEED new reasons to keep playing this game. Witty. I don't think this is a valid excuse for Bungie. If you want to give me a new reason to play....give me a new challenging boss. A new challenging mode. A new challenging strike. New Raid. New anything. What I don't want as a new reason to play, to be because I have to regrind my weapons yet again. Come on, that's not a valid reason to keep playing And that doesn't matter if this a RNG game or not. Not a valid reason. This isn't like CoD. In CoD, the developers often tweaked guns. It was no big deal. If the UMP got bad, one would just switch to the Vector, as it was available for one to use (all the guns were). In Destiny? We make decisions on which guns to buy. Which guns to spend a lot of time leveling. Which bounties to do and complete. Bungie starts flip flopping all around every few months, swapping out the new 'best' guns, it forces everyone to switch, and then re-spend time doing the exact same shit on. That's a ton of wasted time. Like next month on the change...I don't want to now have to go spend 200 motes re-rolling sh1t to get a perfect roll. I just did this the last month. I find this insulting that I am going to have to spend time & effort doing this yet again, all because Bungie won't change the environment, and instead is doing it via the guns.
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Post by iw5000 on Jul 27, 2015 12:43:41 GMT -5
4) On PvP: I have been playing more regular PvPs in the recent weeks, and I have to say that I grow to like it better, especially game modes like Skirmish and Elimination. Destiny PvP's intrinsic flaws (lag, too many 1 shot "power" weapon/abilities, etc) are less annoying while the tactical aspect of the game is more interesting. I will respectively disagree. I think the lag stuff surfaces more often when you games become centered on closer 1 v 1 battles. I noticed it more, the whole lag and 30 FPS stuff. When one encounter matters, you tend to notice smaller differences. You toss 12 people into jumbled game of control, ...the lag gets hidden a bit better. Same deal with the supers and stuff.
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mannon
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Post by mannon on Jul 27, 2015 12:51:29 GMT -5
If all they did was give you several news strikes, and a new raid you'd beat them all in a week and be back to having nothing new to do in the game. Bungie is never going to add content faster than we can consume it. They have to give us reasons to replay it obsessively... or we'll all get bored and move on. I'm not really commenting on gun rebalancing here, merely pointing out that new content alone does very little good for Bungie. They also have to give us new grinds.
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wings
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Post by wings on Jul 27, 2015 13:49:34 GMT -5
If all they did was give you several news strikes, and a new raid you'd beat them all in a week and be back to having nothing new to do in the game. Bungie is never going to add content faster than we can consume it. They have to give us reasons to replay it obsessively... or we'll all get bored and move on. I'm not really commenting on gun rebalancing here, merely pointing out that new content alone does very little good for Bungie. They also have to give us new grinds. Are you saying Bungie says it's okay to repeat the same content over and over whilst they themselves say players shouldn't be using the same weapons over and over?
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mannon
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Post by mannon on Jul 27, 2015 13:55:10 GMT -5
I think their point is that if only a few weapons are getting used all the time that is an indication that the other weapons probably don't perform well by comparison and they want to promote more diverse weapon usage. But you can interpret it however you want.
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wings
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Post by wings on Jul 27, 2015 14:18:40 GMT -5
I think their point is that if only a few weapons are getting used all the time that is an indication that the other weapons probably don't perform well by comparison and they want to promote more diverse weapon usage. They should have thought about that before making fusion and auto rifles into junk. Fusion rifles are a good idea that would actually be usable when Lightswitch is on as they have more range than shotguns, so you can deal significant damage whilst outside of enemies' OHK melee lunge. The majority of the engagements I find in Raids and PoE do not suit burst or scout rifles much, either because the distances are too close or there are too many enemies to deal with so fire rate is an issue. And perhaps they should tone down the health points on all the bosses because all it does is promote the "dump rockets, hide, pop synth, dump rockets" meta.
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