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Post by doug5421 on Nov 22, 2015 22:43:05 GMT -5
HVK wrecks in HC
Carry on
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Post by lustindarkness on Nov 22, 2015 22:47:23 GMT -5
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Will
True Bro
K/D below 1.0
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Post by Will on Nov 23, 2015 0:06:01 GMT -5
HVK = 1 shot kill to 42m in HC, @ 723rpm Dingo = 1 shot kill to 139m in HC, @ 723rpm. With double the mag size (60>30) and the same movement speed. Carry on
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Post by doug5421 on Nov 23, 2015 2:29:33 GMT -5
HVK = 1 shot kill to 42m in HC, @ 723rpm Dingo = 1 shot kill to 139m in HC, @ 723rpm. With double the mag size (60>30) and the same movement speed. Carry on Point made. Slower ADS though obvs.
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Post by mrdeeds on Nov 23, 2015 23:12:17 GMT -5
HVK = 1 shot kill to 42m in HC, @ 723rpm Dingo = 1 shot kill to 139m in HC, @ 723rpm. With double the mag size (60>30) and the same movement speed. Carry on 5 minutes after seeing the stats a Dingo HC class was made.
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Post by lustindarkness on Nov 24, 2015 9:20:23 GMT -5
In HC I use the HVK or the BRM. Dingo on the short list to try out next.
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Post by imrlybord7 on Nov 25, 2015 15:20:23 GMT -5
In HC I use the HVK or the BRM. Dingo on the short list to try out next. There's no reason to use the BRM in HC. The HVK is decent but between the Kuda and M8A7 it doesn't really compete.
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Post by dunsparceflinch on Nov 25, 2015 21:39:14 GMT -5
In HC I use the HVK or the BRM. Dingo on the short list to try out next. There's no reason to use the BRM in HC. The HVK is decent but between the Kuda and M8A7 it doesn't really compete. Not even suppressed?
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Post by imrlybord7 on Nov 26, 2015 7:18:10 GMT -5
I don't know if an LMG guy has any way to move fast enough to stay off UAV while firing.
The HVK with Long Barrel may have a place on my god-tier list with the M8A7, Pharo and Razorback. The Kuda has too much recoil to be good outside of its OSK range.
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JustABitAgroed
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Post by JustABitAgroed on Nov 26, 2015 7:29:12 GMT -5
I don't know if an LMG guy has any way to move fast enough to stay off UAV while firing. The HVK with Long Barrel may have a place on my god-tier list with the M8A7, Pharo and Razorback. The Kuda has too much recoil to be good outside of its OSK range. Ah, I'm a core player. It's two different worlds as far as guns are concerned.
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Post by dunsparceflinch on Nov 26, 2015 21:22:12 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber).
For reference:
40 * 2.6 (1 headshot + 1 body shot) = 104
30 * 3.6 (1 headshot + 2 body shots) = 108
22 * 4.6 (1 headshot + 3 body shots) = 101.2
56 * 1.8 (1 headshot) = 100.8
So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot.
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Lexapro
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Post by Lexapro on Nov 26, 2015 22:54:14 GMT -5
which supports my sentiment that High Caliber is a pretty cool guy and Long Barrel is a poser loser.
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asasa
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fuck
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Post by asasa on Nov 26, 2015 23:40:09 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. What a wonderfully stupid attachment. Let's make your gun have stopping power - but only at total random (since no human player can truly aim for the head, intentionally, with any consistency, for a period more than, "let's headshot this headglitcher", this is more or less a totally random stopping power perk) Im gonna take a guess and say that one headshot will not always or even usually lead to less shots to kill if its the killing shot, though.
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Post by RageHulkSmash on Nov 26, 2015 23:59:41 GMT -5
So QD brings SMG ADS time down to 70ms (80ms for vesper/weevil)? Looks like I've been missing out... @_@
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Post by illram on Nov 27, 2015 0:06:40 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. Don't bank on anything drift0r says.
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Post by RageHulkSmash on Nov 27, 2015 0:08:25 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. What a wonderfully stupid attachment. Let's make your gun have stopping power - but only at total random (since no human player can truly aim for the head, intentionally, with any consistency, for a period more than, "let's headshot this use mind bulletser", this is more or less a totally random stopping power perk) Im gonna take a guess and say that one headshot will not always or even usually lead to less shots to kill if its the killing shot, though. They essentially made headshots worthless on ARS and pistols and turned it into an attachment. I think this can be a good change because gun fights won't be determined by lucky headshots as often now.
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JustABitAgroed
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Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Nov 27, 2015 0:32:42 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. Don't bank on anything drift0r says. I've been learning the hard way to not over the past 6 months or so. Seems like BO3 isn't going to be much different.
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Post by imrlybord7 on Nov 27, 2015 0:44:41 GMT -5
I don't understand how he constantly makes so many mistakes. He seems fairly intelligent and this is simple shit.
And the number of times he's said increase TTK instead of decrease is redonkulous.
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pwn3d
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Post by pwn3d on Nov 27, 2015 2:32:34 GMT -5
TTK increase/decrease is very easy to mix up. When I talked with friends this also happened quite often that someone did it. I think is best to just talk about "better" or "worse" TTK.
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qupie
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Post by qupie on Nov 27, 2015 4:04:37 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. Asuming 1.4 headshots are still a thing: 30 x 1.4 is also 102. So not very useful there
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Post by GodMars on Nov 27, 2015 9:19:13 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. Asuming 1.4 headshots are still a thing: 30 x 1.4 is also 102. So not very useful there I might be pulling this number out of my ass, but I recall hearing somewhere AR head shots in BO3 are only 1.1. This may totally be wrong, though.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 27, 2015 9:31:09 GMT -5
Check. That would mean high caliber is actually pretty good! especially with all the mind bullet thingies going on on these maps.
I tried it a while on my MoW because I literally had nothing else to spend the points on, and though it was quite usefull in some (random) situations. two hit kill sound pretty neat.
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Post by dunsparceflinch on Nov 27, 2015 9:50:03 GMT -5
So according to driftor the high caliber attachment raises headshot multipliers to 1.6 (except for the shieva which gets a 1.8 headshot multi with high caliber). For reference: 40 * 2.6 (1 headshot + 1 body shot) = 104 30 * 3.6 (1 headshot + 2 body shots) = 108 22 * 4.6 (1 headshot + 3 body shots) = 101.2 56 * 1.8 (1 headshot) = 100.8 So if you use high caliber it will always take one less bullet to kill if you get even 1 headshot. What a wonderfully stupid attachment. Let's make your gun have stopping power - but only at total random (since no human player can truly aim for the head, intentionally, with any consistency, for a period more than, "let's headshot this use mind bulletser", this is more or less a totally random stopping power perk) Im gonna take a guess and say that one headshot will not always or even usually lead to less shots to kill if its the killing shot, though. Except you only need to hit their head once for it to help, so aiming for the head will likely suffice. It's not like ALL the shots have to hit their head. Yes I get the whole "don't trust it just because driftor said it", but it would be really hard to Foxtrot up headshot multiplier data. Plus Diftor already met his incorrect data quota for the high caliber video when he implied that high caliber doesn't help for the 30 damage range. Also, I'm fairly certain that no AR or Pistol has a 1.4 headshot multi normally in BO3, so the usefulness of a 1.4 multi for 30 damage range has no relevance. If the high caliber video is wrong on anything besides the usefulness of high caliber in 30 damage range or the fact that he said "increases TTK" when he meant "decreases TTK", I'm sure marvel can let us know. And just for comparisons' sake: 40 * 2.2 (2 regular headshots) = 88 30 * 3.3 (3 regular headshots) = 99 22 * 4.4 (4 regular headshots) = 96.8 The only cases where high caliber doesn't make a difference would be the Shieva in ranges where it doesn't do 56 damage normally, because 49 damage with a 1.1 headshot multi can still kill in two hits with 1 headshot and one body shot and 52 damage is always going to be a 2HK even with a 1.1 headshot multi or a 1.8 headshot multi.
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Will
True Bro
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Post by Will on Nov 27, 2015 12:04:41 GMT -5
It's also worth noting that High Caliber, along with FMJ, provides your weapon with the coolest cosmetic change. When you feel like a boss, you perform like a boss.
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banana
True Banana
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Post by banana on Nov 27, 2015 12:08:17 GMT -5
I was using high caliber yesterday and getting headshots is surprisingly easier than I thought
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Post by GodMars on Nov 27, 2015 16:03:53 GMT -5
It's also worth noting that High Caliber, along with FMJ, provides your weapon with the coolest cosmetic change. When you feel like a boss, you perform like a boss. I fully endorse this statement.
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Post by GodMars on Nov 27, 2015 23:28:36 GMT -5
Tmartn had a recoil plot on his VMP video. Anyone know where he got it from?
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Post by dunsparceflinch on Nov 27, 2015 23:42:18 GMT -5
So this will probably never come into play, but I realized something about high caliber. 22 damage is normally a 5HK, but with high caliber it can kill in 3 Headshots, because 22 * 4.8 is 105.6. Will probably never come into play unless you are using a silencer though because getting 3 headshots in a row is very unlikely in long range.
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JustABitAgroed
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Post by JustABitAgroed on Nov 27, 2015 23:48:34 GMT -5
Tmartn had a recoil plot on his VMP video. Anyone know where he got it from? That is one of the recoil plots that was in the Black Ops 3 Official Guide. They are from the beta but, they're something I guess. I have the guide myself and can post pictures (If I'm not mistaken they have plots for each gun with a Grip and with Rapid Fire as well) in a few days if you bros want to see them (yes, that diagonal line on the graph is some sort of printing mistake, it's on a lot of them).
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Post by RageHulkSmash on Nov 28, 2015 12:41:18 GMT -5
It would be nice to have some sort of reference for recoil, as long as it isn't as inaccurate as in game weapon stats... the weevil does not have a faster fire rate than the vmp lol.
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