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Post by LeGitBeeSting on Nov 8, 2015 22:02:16 GMT -5
Most likely.
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 8, 2015 22:05:05 GMT -5
So does BO3 take the cake for having the weakest weapons in COD history? Yes, the guns are even worse than AW's base guns. Which is a good thing because high ttk it helps shotguns and quick scoping
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Post by LeGitBeeSting on Nov 8, 2015 22:05:52 GMT -5
Well half of the shotguns can't 1HKO. Helps the 1887 a lot though.
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Post by mirkuz1996 on Nov 9, 2015 2:52:37 GMT -5
Kuda and have 3-6 damage not 5 in long distance, razorback have 4-6. I test This with silencer. For me silcencer decrease range 50% on assoult rifle, 85 % sheiva, 30% smgs, 50% razorback ,85/95 % lmgs
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JustABitAgroed
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Post by JustABitAgroed on Nov 9, 2015 9:03:32 GMT -5
Here are some rough damage estimates for a few weapons I have obtained from various forms of testing, trial and error, and experimentation with different health levels and distances. Although tests were repeated multiple times to ensure the best estimation of data, these should not be considered 100% factual and should only be used as a general estimate or idea for damages. Don't criticize me too harshly as this is my first time publicly posting data. Assault Rifles KN-44: 40-28 XR-2: 40-30 HVK-30: 30-22 ICR-1: 30-22 Man-o-War: 40-30 Sheiva: 55-49 M8A7: 30-22 Submachine Guns Kuda: 35-28-20 VMP: 30-22-18 Weevil: 30-22-18 Vesper: 30-22-18 Pharo: 35-20 (This one felt inconsistent) Razorback: 30-20 The Pharo's a 4 shot minimum. Couldn't be 35.
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JustABitAgroed
True Bro
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Post by JustABitAgroed on Nov 9, 2015 11:43:49 GMT -5
My rough tests for the rates of fire (Keep in mind that I appear to not be able to keep a very consistent FPS on my console so take these values with a grain of salt. Also, I forgot to test the burst delays so sorry about that but from the testing, they all appear to be between .1s and .15s so, pretty standard.):
RoF: Rate of Fire RF: Rapid Fire
Assault Rifles:
KN-44: RoF: 625 (RF: 675)
HVK-30: RoF: 720 (RF: 780)
ICR-1: RoF: 600 (RF: 650)
M8A7: RoF: 825 (RF: 920)
Man-O-War: RoF: 520 (RF: 560)
Shieva: RoF: 260 (RF: 280)
XR-2: RoF: 720 (RF: 800)
Sub-Machine Guns:
Kuda: RoF: 720 (RF: 780)
Pharo: RoF: 1000 (RF: 1225)
Razorback: RoF: 630 (RF: 680)
VMP: RoF: 900 (RF: 980)
Vesper: RoF: 1200 (RF: 1290)
Weevil: RoF: 720 (RF: 780)
Light Machine Guns:
48 Dredge: RoF: 1275 (RF: 1375)
BRM: RoF: 510 (RF: 550)
Dingo: RoF: 720 (RF: 780)
Gorgon: RoF: 300 (RF: 325)
Pistols:
L-CAR 9: RoF: 720 (RF: 775)
MR6: RoF: 600 (RF: 650)
RK5: RoF: 1025 (RF: 1075)
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asasa
True Bro
fuck
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Post by asasa on Nov 9, 2015 12:12:37 GMT -5
Shieva: RoF: 260 (RF: 280
Welp I guess I'm done with CoD for good.
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Post by roadwarrior on Nov 9, 2015 12:17:18 GMT -5
has anyone tested the % increase of rapid fire? Is it the same across all weapons? It seemed negligible on the BRM, but acceptable on the Gorgon. maybe 10-20%?
PFFFt NM i'm blind i see it posted above now lol.
also looks like 8% increase in RoF for semi auto and full autos, and about 12% for burst weapons. Which is terrible...
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JustABitAgroed
True Bro
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Post by JustABitAgroed on Nov 9, 2015 12:33:06 GMT -5
has anyone tested the % increase of rapid fire? Is it the same across all weapons? It seemed negligible on the BRM, but acceptable on the Gorgon. maybe 10-20%? PFFFt NM i'm blind i see it posted above now lol. also looks like 8% increase in RoF for semi auto and full autos, and about 12% for burst weapons. Which is terrible... Drift0r tested it in the beta and I doubt it's changed much since then:
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banana
True Banana
Zoro > Law
Posts: 1,577
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Post by banana on Nov 9, 2015 14:52:47 GMT -5
Are your rf numbers from drift0r 's percentage increase or your own testing? What console are you on btw, I'm on ps4
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
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Post by JustABitAgroed on Nov 9, 2015 15:02:39 GMT -5
Are your rf numbers from drift0r 's percentage increase or your own testing? What console are you on btw, I'm on ps4 I'm on Xbox One (which should maintain a consistent 60 FPS but it feels like mine does not) and they are my own testing. If they were Drift0r's numbers then I would have accredited him.
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Post by dklurker on Nov 9, 2015 15:35:29 GMT -5
[/quote]The Pharo's a 4 shot minimum. Couldn't be 35. [/quote]
Notice I said "inconsistent" specifically for that. The first day I was testing it was indeed a 4HK to an enemy with 100 health. The second day it was behaving as a 2HK to an enemy with 70 health, trying to narrow down the damage ranges. I was able to repeat it multiple times by dragging the burst over my friend and hitting him with the last round, which always killed him in 2 hits. I'm not sure why this was happening.
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Post by dklurker on Nov 9, 2015 16:10:08 GMT -5
^Update to my previous post^ With health set to 140, the Pharo does one burst kill to the chest. That equals out to 35 damage per shot. 35x4=140. The Pharo is 3HK with default health levels.
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JustABitAgroed
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Post by JustABitAgroed on Nov 9, 2015 16:37:28 GMT -5
Interesting. Perhaps my testing for that weapon was incorrect? It would be unlikely for there to have been a patch in the last few days though I suppose it is possible. On which specific days did you do your testing (for when the Pharo was both a 4 shot and 3 shot kill)?
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lllRL
True Bro
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Post by lllRL on Nov 9, 2015 16:52:46 GMT -5
Here are some rough damage estimates for a few weapons I have obtained from various forms of testing, trial and error, and experimentation with different health levels and distances. Although tests were repeated multiple times to ensure the best estimation of data, these should not be considered 100% factual and should only be used as a general estimate or idea for damages. Don't criticize me too harshly as this is my first time publicly posting data. Assault Rifles KN-44: 40-28 XR-2: 40-30 HVK-30: 30-22 ICR-1: 30-22 Man-o-War: 40-30 Sheiva: 55-49 M8A7: 30-22 Submachine Guns Kuda: 35-28-20 VMP: 30-22-18 Weevil: 30-22-18 Vesper: 30-22-18 Pharo: 35-20 (This one felt inconsistent) Razorback: 30-20 Thanks
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lllRL
True Bro
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Post by lllRL on Nov 9, 2015 16:55:19 GMT -5
Shieva: RoF: 260 (RF: 280 Welp I guess I'm done with CoD for good. Makes the Ghosts SVU look godly in CQB -_-
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asasa
True Bro
fuck
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Post by asasa on Nov 9, 2015 17:05:43 GMT -5
Shieva: RoF: 260 (RF: 280 Welp I guess I'm done with CoD for good. Makes the Ghosts SVU look godly in CQB -_- I forgot that game even existed.. Seriously bummed though. Slow firing semi autos may as well be full auto. Maybe if they release an MK14 with similar stats but high recoil and ~600rpm ish fire rate...then I'll buy it. Sad to see your favorite game ran to the ground by catering to casuals
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Post by dklurker on Nov 9, 2015 17:22:41 GMT -5
Interesting. Perhaps my testing for that weapon was incorrect? It would be unlikely for there to have been a patch in the last few days though I suppose it is possible. On which specific days did you do your testing (for when the Pharo was both a 4 shot and 3 shot kill)? Yesterday was my 2nd day of testing and the day before it was the 1st. There was a mandatory game settings update but I don't think they can change weapon data through it.
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Post by roadwarrior on Nov 9, 2015 17:58:15 GMT -5
Drift0r tested it in the beta and I doubt it's changed much since then: Awesome, thanks! I had a feeling it was pretty weak. Cool that theres no downside though i suppose.
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JustABitAgroed
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Post by JustABitAgroed on Nov 9, 2015 19:55:07 GMT -5
Drift0r tested it in the beta and I doubt it's changed much since then: Awesome, thanks! I had a feeling it was pretty weak. Cool that theres no downside though i suppose. The no downside aspect is not confirmed. That was mere speculation. We won't know for sure until we get our hands on the code.
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lllRL
True Bro
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Post by lllRL on Nov 9, 2015 19:58:15 GMT -5
Makes the Ghosts SVU look godly in CQB -_- Slow firing semi autos may as well be full auto. They might as well just scrap it since we already have the Gorgon, which I'm pretty sure has a far longer 2hk range anyway
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Post by imrlybord7 on Nov 9, 2015 22:47:21 GMT -5
I got the Razorback, its OSK range in HC is awful given how slow it shoots. Maybe a little better than the fast SMGs but not nearly as good as the Kuda's.
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Will
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Post by Will on Nov 9, 2015 23:01:07 GMT -5
How to have buttsecks in Hardcore:
LMG: Dingus/Dredge SMG: Kuda AR: Anything but the ICR-1 Sniper: Pick one of the above Shotgun: Play a different game
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Post by imrlybord7 on Nov 9, 2015 23:11:20 GMT -5
How to have buttsecks in Hard core: LMG: Dingus/Dredge SMG: Kuda AR: Anything but the ICR-1 Sniper: Pick one of the above Shotgun: Play a different game Ma nigga I been had exactly this information and also referring to the Dingo as the Dingus breh. But once I get the M8A7 I might disagree on using assault rifles that aren't it.
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Will
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Post by Will on Nov 10, 2015 0:29:52 GMT -5
Compiled some of the basic findings into one post for easy reading: Credit to banana, JustABitAgroed, & dklurkerKN-44: 40-28, 15m (625rpm) XR-2: 40-30, 38m (720rpm) HVK-30: 30-22, 32m (720rpm) ICR-1: 30-22, 38m (600rpm) Man-o-War: 40-30, 38m (520rpm) Sheiva: 55-49, 38m (260rpm) M8A7: 30-22, 38m (825rpm) Kuda: 35-28-20, 5-25m (720rpm) VMP: 30-22-18, 13-25m (900rpm) Weevil: 30-22-18, 15-25m (720rpm) Vesper: 30-22-18, 8-20m (1200rpm) Pharo: 35-20, 19m (1000rpm) Razorback: 30-20, 20m (630rpm) BRM: 3-4b, 127m (510rpm) Dingo: 4-5b, 127m (720rpm) Gorgon: 2-3b, 127m (300rpm) 48 Dredge: 4-5b, 127m (1275rpm) MR6: 3-4-5b, 13-32m (600rpm) RK5: 3-4-5-6b, 5-13-25m (1025rpm) L-CAR 9: 3-4-5-6b, 13-20-32m (720rpm)
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Post by dklurker on Nov 10, 2015 0:38:28 GMT -5
Compiled some of the basic findings into one post for easy reading: I will finish up the data testing I have left to do for LMGs and Handguns. I should have it done within a couple of hours. Those Handguns are going to take some time with all of those different BTKs. I think the Pharo has a middle damage to figure out as well.
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Will
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Post by Will on Nov 10, 2015 0:44:59 GMT -5
Compiled some of the basic findings into one post for easy reading: I will finish up the data testing I have left to do for LMGs and Handguns. I should have it done within a couple of hours. Those Handguns are going to take some time with all of those different BTKs. I think the Pharo has a middle damage to figure out as well. Do you think maybe the ARs have a three-value damage profile? From playing a lot in Hard core (30 health), I can say that the KN-44 and HVK-30 actually have very similar 1hk ranges, and the ICR-1 has the worst (worse than the SMGs), so it definitely doesn't do 30 damage to 38m. Also the Kuda definitely has the longest 1hk range in HC, but this data implies that it has the shortest (5m)
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Post by dklurker on Nov 10, 2015 2:07:31 GMT -5
I will finish up the data testing I have left to do for LMGs and Handguns. I should have it done within a couple of hours. Those Handguns are going to take some time with all of those different BTKs. I think the Pharo has a middle damage to figure out as well. Do you think maybe the ARs have a three-value damage profile? From playing a lot in Hard core (30 health), I can say that the KN-44 and HVK-30 actually have very similar 1hk ranges, and the ICR-1 has the worst (worse than the SMGs), so it definitely doesn't do 30 damage to 38m. Also the Kuda definitely has the longest 1hk range in HC, but this data implies that it has the shortest (5m) I will look into the 3 value profiles for the assault rifles. As far as range goes, I have no idea. I'm not sure how I would test that in game. The LMG damage data is done. Finishing up the handguns. They are being.. Problematic.
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Post by mirkuz1996 on Nov 10, 2015 2:33:29 GMT -5
Kuda and Razorback have 6 shot to kill at long distance. I test it with silencer. It's real. You test kuda and razorback and you say that is True.
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Will
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Post by Will on Nov 10, 2015 2:57:57 GMT -5
What if the silencer affects damage profile, rather than range profile? It could explain why we are seeing some ridiculous things like ranges dropping by >80% on some weapons
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