|
Post by malnurtured on Dec 28, 2015 16:08:32 GMT -5
I hate ADSing at all, mid range or not, though. It slows everything down, and I feel stuck in one place momentarily. I also usually like a large spread because my aim is just meh. I'd prefer stay out of midrange engagements altogether, and keep fast/extended mags even for the pump actions. But I dunno. I'll try it out with quickdraw/stock.
|
|
|
Post by illram on Dec 28, 2015 16:28:17 GMT -5
Silencer on Haymaker isn't bad since you need to shoot people a zillion times to kill them anyway.
But I run all of them naked (the gun, not me) except for the Argus. Gives me options for other stuff like wildcards or lethals.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 28, 2015 16:38:43 GMT -5
If laser sight is "garbage" on the shotties, long barrel sucks, and rapid fire only increases fire rate by about 6%, not to mention the useless ADS attachments if you're hipfiring - what are the best attachments to use? Just fast mags/ext mags? Everything else seems to have a downside unless I'm forgetting something. Stock and Quickdraw if you're planning on ADS'ing (so probably only with the Argus). Other than that, just Fast Hands/Extended Mags.
|
|
|
Post by UrbaneVirtuoso on Dec 28, 2015 16:41:42 GMT -5
Yeah, I found myself more gravitated towards Fast Mags with the KRM.
|
|
|
Post by LeGitBeeSting on Dec 28, 2015 16:52:29 GMT -5
It's all about going nekked.
PS: And using no attachments in CoD as well on shotguns.
|
|
|
Shotguns
Dec 28, 2015 17:15:42 GMT -5
via mobile
Post by dunsparceflinch on Dec 28, 2015 17:15:42 GMT -5
The way I see it:
KRM: Only attachments worth a gosh darn golly gee whiz are QuickDraw, Ext. Mags, Fast Mags, and Stock.
Brecci: Same attachments as the KRM plus the silencer is suprisingly useful. If the optics weren't already good on the Brecci, then optical attachments would be nice for getting 2 headshot kills at long range (33 * 1.4 = 46.2, meaning that you can 2 headshot kill at any range if you land 4 pellets in those 2 shots).
Haymaker: Silencer is surprisingly useful, Rapid Fire kinda works due to the consistency of the haymaker, and fast mags and/or extended mags are go to attachments.
Argus: Fast Mags, Extended Mags, QuickDraw, and Stock. Also optics can help for a precision weapon like the Argus.
BTW, can someone verify if silencer really does reduce damage by 30%, because if that were the case then it would be impossible for silenced KRM to get 1 shot kills, which is clearly not the case. Maybe it's just -30% to per pellet damage, except I have yet to see my silenced KRM get a very close range hitmarker.
|
|
|
Post by imrlybord7 on Dec 28, 2015 18:10:22 GMT -5
Laser works really well on the Argus. Insanely tight hip fire means you can land every pellet without ADSing for anyone who's even kinda close.
|
|
|
Post by Marvel4 on Dec 28, 2015 19:48:01 GMT -5
BTW, can someone verify if silencer really does reduce damage by 30%, because if that were the case then it would be impossible for silenced KRM to get 1 shot kills, which is clearly not the case. Maybe it's just -30% to per pellet damage, except I have yet to see my silenced KRM get a very close range hitmarker. Of course not. It only decreases range, except minimum damage range. The Argus is different, though. It doesn't get less range, but less damage per pellet.
|
|
Lexapro
True Bro
PSN: Lexa_pro
Posts: 1,066
|
Post by Lexapro on Dec 28, 2015 21:53:11 GMT -5
Numerically, I think having laser sight on the Brecci is actually beneficial. You only need to land, on average, 5/8 pellets in 2 shots to get a 2 shot kill within its 40 damage range. The laser sight should definitely help with this and the Brecci does have odd sideways recoil while ADS.
Of course, its completely worthless on the Haymaker. Probably stick with Fast/Extended Mags for that one.
|
|
|
Post by illram on Dec 28, 2015 22:52:51 GMT -5
Fast mags is wasted on the Argus to me considering it's the only shotgun that truly benefits from a different attachment. I rarely survive long enough to go through 10 rounds.
|
|
|
Shotguns
Dec 29, 2015 11:11:03 GMT -5
via mobile
Post by dunsparceflinch on Dec 29, 2015 11:11:03 GMT -5
Numerically, I think having laser sight on the Brecci is actually beneficial. You only need to land, on average, 5/8 pellets in 2 shots to get a 2 shot kill within its 40 damage range. The laser sight should definitely help with this and the Brecci does have odd sideways recoil while ADS. Does the Brecci still have that much recoil though? I remember that when they buffed the Brecci one of the things they buffed was ADS accuracy.
|
|
|
Post by Pope Leo VII on Dec 29, 2015 11:13:04 GMT -5
Numerically, I think having laser sight on the Brecci is actually beneficial. You only need to land, on average, 5/8 pellets in 2 shots to get a 2 shot kill within its 40 damage range. The laser sight should definitely help with this and the Brecci does have odd sideways recoil while ADS. Of course, its completely worthless on the Haymaker. Probably stick with Fast/Extended Mags for that one. Absolutely abhor ADSing with the Brecci.. Taking the time to ADS throws of my rhythm and leaves me six feet under haha. Having great success with the laser sight and hip firing at all times.
|
|
|
Post by TheHawkNY on Dec 29, 2015 11:26:17 GMT -5
I'd say the laser sight is detrimental on the Brecci. The added consistency doesn't overcome the times you miss completely because of the decreased spread, or times you only hit one enemy instead of hitting two near each other. It certainly isn't worth a point, in my opinion. As for ADS, I couldn't even tell you what the recoil is like, I never ADS, I don't know why you would. I use fast mags and rapid fire on it, the only other attachment I would consider is extended mags, but it already has enough ammo for quad feeds.
On the Argus, I use Quickdraw and rapid fire. A sight is nice, but not really necessary. I see no need for fast mags either, I'd say the only reason you'd want it is if you're using C4, as from time to time those detonation reloads will get you killed.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Dec 29, 2015 11:39:01 GMT -5
The way I see it: KRM: Only attachments worth a gosh darn golly gee whiz are QuickDraw, Ext. Mags, Fast Mags, and Stock. Brecci: Same attachments as the KRM plus the silencer is suprisingly useful. If the optics weren't already good on the Brecci, then optical attachments would be nice for getting 2 headshot kills at long range (33 * 1.4 = 46.2, meaning that you can 2 headshot kill at any range if you land 4 pellets in those 2 shots). Haymaker: Silencer is surprisingly useful, Rapid Fire kinda works due to the consistency of the haymaker, and fast mags and/or extended mags are go to attachments. Argus: Fast Mags, Extended Mags, QuickDraw, and Stock. Also optics can help for a precision weapon like the Argus. BTW, can someone verify if silencer really does reduce damage by 30%, because if that were the case then it would be impossible for silenced KRM to get 1 shot kills, which is clearly not the case. Maybe it's just -30% to per pellet damage, except I have yet to see my silenced KRM get a very close range hitmarker. Do you even look at my spreadsheet? Suppressed Shotguns = "Every Added Damage *Range* * 0.7 (except Minimum)" It reduces Added Damage Range by 30%, not damage as a whole, which makes it possible to still one-shot with a suppressed KRM-262.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 29, 2015 12:33:40 GMT -5
The way I see it: KRM: Only attachments worth a gosh darn golly gee whiz are QuickDraw, Ext. Mags, Fast Mags, and Stock. Brecci: Same attachments as the KRM plus the silencer is suprisingly useful. If the optics weren't already good on the Brecci, then optical attachments would be nice for getting 2 headshot kills at long range (33 * 1.4 = 46.2, meaning that you can 2 headshot kill at any range if you land 4 pellets in those 2 shots). Haymaker: Silencer is surprisingly useful, Rapid Fire kinda works due to the consistency of the haymaker, and fast mags and/or extended mags are go to attachments. Argus: Fast Mags, Extended Mags, QuickDraw, and Stock. Also optics can help for a precision weapon like the Argus. BTW, can someone verify if silencer really does reduce damage by 30%, because if that were the case then it would be impossible for silenced KRM to get 1 shot kills, which is clearly not the case. Maybe it's just -30% to per pellet damage, except I have yet to see my silenced KRM get a very close range hitmarker. Do you even look at my spreadsheet? Suppressed Shotguns = "Every Added Damage *Range* * 0.7 (except Minimum)" It reduces Added Damage Range by 30%, not damage as a whole, which makes it possible to still one-shot with a suppressed KRM-262. Spreadsheets are for nerds.
|
|
|
Post by Blurred Wolf on Dec 29, 2015 12:51:59 GMT -5
Is Stock really that beneficial on shotties? I like the idea of using minimal attachments so I can run a MR6 to pick people off.
Also why is Laser worthless on the Haymaker?
|
|
|
Post by imrlybord7 on Dec 29, 2015 13:01:11 GMT -5
Is Stock really that beneficial on shotties? I like the idea of using minimal attachments so I can run a MR6 to pick people off. Also why is Laser worthless on the Haymaker? Laser's benefit is dependent on damage. On some shotguns Laser is unlikely to bump you over the 100/50/34 threshold, on others it will probably do that somewhat often. And the only Shotgun I'd consider running Stock on is the Argus, but I probably wouldn't.
|
|
|
Post by LeGitBeeSting on Dec 29, 2015 13:03:38 GMT -5
I've always thought about stock on the Haymaker to take advantage of it's potential to get 2HKs at point blank. Lazer isn't good as it takes away your ability to get hip fire collaterals as that's one of the few advantages shotguns have over SMGs.
|
|
|
Shotguns
Dec 29, 2015 14:30:12 GMT -5
via mobile
Post by -3055- on Dec 29, 2015 14:30:12 GMT -5
Is Stock really that beneficial on shotties? I like the idea of using minimal attachments so I can run a MR6 to pick people off. Also why is Laser worthless on the Haymaker? Laser's benefit is dependent on damage. On some shotguns Laser is unlikely to bump you over the 100/50/34 threshold, on others it will probably do that somewhat often. And the only Shotgun I'd consider running Stock on is the Argus, but I probably wouldn't. Brecci is pretty consistently a 2sk to the far end of its range ADS. I occasionally ADS when im chasing a person from a distance.
|
|
|
Shotguns
Dec 29, 2015 15:14:07 GMT -5
via mobile
Post by dunsparceflinch on Dec 29, 2015 15:14:07 GMT -5
Is Stock really that beneficial on shotties? I like the idea of using minimal attachments so I can run a MR6 to pick people off. Also why is Laser worthless on the Haymaker? The only real benefit to laser sight on the haymaker would be within the 46 added damage range, because there the laser sight could turn your likely 3HK into a likely 2HK. Other than that it's pretty much pointless because laser sight isn't going to make all the pellets hit in the 42 added damage range for a 2HK and the 24 added damage range is always a 4HK no matter what.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 29, 2015 15:29:05 GMT -5
So just to be clear, is the added damage applied to every differing enemy that is hit by a pellet or just one of them, and if it's the latter then which one?
Edit: Just saw a guy get a triple collateral with the KRM in core with no other teammates/enemies around and one of them coming off spawn. I think that answers my question.
|
|
|
Shotguns
Dec 29, 2015 15:44:30 GMT -5
via mobile
Post by dunsparceflinch on Dec 29, 2015 15:44:30 GMT -5
So just to be clear, is the added damage applied to every differing enemy that is hit by a pellet or just one of them, and if it's the latter then which one? The only way for added damage to work would be for it to be applied to every enemy hit by a shot. Any of the rare occasions where my silenced KRM hits 2 enemies in one shot, I don't end up needing more 3 shots to kill both players: 1 for each individual player and 1 that hits both. That would only work if added damage applies to each person hit.
|
|
|
Post by LeGitBeeSting on Dec 29, 2015 17:09:31 GMT -5
Am I crazy or is the Haymaker shooting faster. I'm going with I'm crazy.
|
|
tiesieman
True Bro
mental lagger
Posts: 1,401
|
Post by tiesieman on Dec 29, 2015 17:25:47 GMT -5
y me too
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Dec 29, 2015 17:39:51 GMT -5
Sooo, based on the damage info in the spreadsheet (thanks for being so quick on the updates void), if you put Long Barrel on the Argus then the one shot kill range will be reduced to 7m. Minimum damage * 8 = 56 and Long Barrel would reduce the added damage to 40. Am I missing something here?
|
|
banana
True Banana
Zoro > Law
Posts: 1,577
|
Post by banana on Dec 29, 2015 18:28:11 GMT -5
Numerically, I think having laser sight on the Brecci is actually beneficial. You only need to land, on average, 5/8 pellets in 2 shots to get a 2 shot kill within its 40 damage range. The laser sight should definitely help with this and the Brecci does have odd sideways recoil while ADS. Of course, its completely worthless on the Haymaker. Probably stick with Fast/Extended Mags for that one. Yup, it's only good on the Argus and Brecci
|
|
|
Shotguns
Dec 29, 2015 19:15:46 GMT -5
via mobile
Post by dunsparceflinch on Dec 29, 2015 19:15:46 GMT -5
Sooo, based on the damage info in the spreadsheet (thanks for being so quick on the updates void), if you put Long Barrel on the Argus then the one shot kill range will be reduced to 7m. Minimum damage * 8 = 56 and Long Barrel would reduce the added damage to 40. Am I missing something here? I really don't understand why they couldn't have just made it +10% range on shotguns at all ranges with no penalties. 10% would be just the right amount to make it useful in BO3 in line with other attachments without making it a necessary shotgun attachment. They also should have made long barrel just 16% to all ranges on SMGs, would have made it a lot more useful, especially the Razorback where it's 6HK range never comes into play even silenced. Hell, +20% for all ARs would extend that 1500 unit range to 1800 units, which basically covers every range in the entire game and wouldn't have side effects like making the Shieva's 1 headshot high caliber range into a whopping 1500 units.
|
|
|
Shotguns
Dec 29, 2015 20:57:37 GMT -5
via mobile
Post by RageHulkSmash on Dec 29, 2015 20:57:37 GMT -5
Laser is still pretty bad on the brecci. It only helps within 2 unit ranges, and is detrimental for the other 13 unit ranges.
|
|
|
Shotguns
Dec 29, 2015 21:21:33 GMT -5
via mobile
Post by dunsparceflinch on Dec 29, 2015 21:21:33 GMT -5
Laser is still pretty bad on the brecci. It only helps within 2 unit ranges, and is detrimental for the other 13 unit ranges. I'm confused. Do you mean meters instead of units? Doesn't laser sight help within the second base damage range?
|
|
|
Shotguns
Dec 29, 2015 21:41:38 GMT -5
via mobile
Post by RageHulkSmash on Dec 29, 2015 21:41:38 GMT -5
Whatever unit the RedDevs spreadsheet uses, assuming it's accurate. It says max range is 15, and the mid damage range is from 10 to 12.
On another note, how do headshot multipliers work on the brecci with the new damage mechanics?
|
|