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Post by tobysi on Apr 19, 2017 3:15:54 GMT -5
I don't think he was rating cods from best to worst... He was rating the time to kill from fastest to slowest.
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haoz
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Post by haoz on Apr 19, 2017 12:53:06 GMT -5
Oh wow the long awaited much anticipated dearly missed weapon stats.
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Post by wasap on Apr 19, 2017 13:45:28 GMT -5
i wouldnt juggle too much with something like ghosts>mw2>bo3 or whatever. but i totally understand the comparison like icr>nv4 or mow>volk. but how can you really put the erad in this comparison? firerate of 810 with damage between 4-6hk and low recoil? i cant find anything in bo3 that is comparable. i actually think that the erad in this matter has to be op. its like a faster shooting weevle with smaller mag and way smaller recoil. but maybe also faster max damage drop off than weevle? probably... but comparing the erad with the vmp? the vmp has kinda a huge recoil and only a firerate of ~100 rpm higher than erad. while the erad has its good moments in many situation (close, medium and sometimes even long range) the vmp is just a close range gun for most people.
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Deleted
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Post by Deleted on Apr 19, 2017 15:43:37 GMT -5
well maybe you should sample some ripe fuc king olives instead of some crayons under yellow lighting Definitely on the greener side which still counts. Also hue is a shitty metric when used mathematically. 60? Come on. Even 45 looks firmly green. The green color band is over 4 times as wide as yellow in reality. also cyan is literally blue+green and seafoam is just some more green than blue i will thROW DOWN Ripe olives are black, and my autism knows no bounds. In terms of pigment the primary colours are yellow/cyan/magenta, but most kindergarten teachers from the 90s would insist otherwise because they didn't know any better. If printers ran on red/yellow/blue/black certain colours would be impossible to generate and would be less useful than Y/C/M. None of us grew up in an age of photoshop or colour printers, so while middle school science textbooks were accurate nobody really cared. If olive green is actually green, what does dark yellow look like?
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banana
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Post by banana on Apr 19, 2017 15:48:11 GMT -5
i wouldnt juggle too much with something like ghosts>mw2>bo3 or whatever. but i totally understand the comparison like icr>nv4 or mow>volk. but how can you really put the erad in this comparison? firerate of 810 with damage between 4-6hk and low recoil? i cant find anything in bo3 that is comparable. i actually think that the erad in this matter has to be op. its like a faster shooting weevle with smaller mag and way smaller recoil. but maybe also faster max damage drop off than weevle? probably... but comparing the erad with the vmp? the vmp has kinda a huge recoil and only a firerate of ~100 rpm higher than erad. while the erad has its good moments in many situation (close, medium and sometimes even long range) the vmp is just a close range gun for most people. the vmp w/ grip has low recoil, or at least it's easy to control. It would definitely be mained if it was in iw
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Deleted
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Post by Deleted on Apr 19, 2017 17:17:07 GMT -5
there are green and black olives green color band is still way bigger than yellow and if you just sort of mapped that to hues which im not sure is allowed then the line between yellow and green would be 47 but i didnt want to mention that because the highest i could get on a picture of olives was 45 By what most people consider green, we're just used to labelling pale/dark yellow and cyan/green hybrids as green, which puts a broad stroke on what green can be in that sense. YCM primaries aren't very dominant pigments to the human eye. Cyan is considered a subtype of blue so often because the sky is a mix of cyan and blue, and it's just assumed cyan is just a lighter blue. People kind of assumed olives were green because they start out chlorophyll green before ripening, then slowly became more pale. In an alternate universe where chlorophyll was yellow olives would be yellow and I'd be arguing they were green maybe. Magenta gets zero love because it's the only colour not on a rainbow and it's the accident child of the visible light spectrum.
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Post by tobysi on Apr 19, 2017 17:50:47 GMT -5
We're really arguing about olives now? This thread keeps getting better lol
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Post by kylet357 on Apr 19, 2017 21:30:31 GMT -5
Shit, I got my terminology mixed up. Meant the other way around (IW has the higher TTK).
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JustABitAgroed
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Post by JustABitAgroed on Apr 19, 2017 23:06:55 GMT -5
Shit, I got my terminology mixed up. Meant the other way around (IW has the higher TTK). That, explains a lot.
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Deleted
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Post by Deleted on Apr 20, 2017 2:42:54 GMT -5
We're really arguing about olives now? This thread keeps getting better lol Olives are a lie and only exist as a tool to suppress the Palestinians. I'll stop now. EDIT: You darn medding kids better love that pic. Fur is a pain in the ass to cut out.
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Post by wasap on Apr 21, 2017 14:42:43 GMT -5
the vmp w/ grip has low recoil, or at least it's easy to control. It would definitely be mained if it was in iw to be honest i was never afraid of fighting against a vmp. 4hk range is dangerous for sure. but most people arent even able to make use of the 5hk range, because of the asymmetrical recoil. i totally agree that in theory it is easy to control, but i never ever stuck with a gun that has a clearly asymmetrical recoil. in bo1 people were going crazy about the famas with its asymmetry, while i always prefered the aug. surprising to me, the famas got nerfed. which is stupid imo, because when you nerf the famas in bo1 you technically also have to nerf the galil.
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Post by kylet357 on Apr 23, 2017 21:12:37 GMT -5
Shit, I got my terminology mixed up. Meant the other way around (IW has the higher TTK). That, explains a lot. I swear I'm not dyslexic.
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PSIII
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Post by PSIII on Apr 24, 2017 0:15:59 GMT -5
the vmp w/ grip has low recoil, or at least it's easy to control. It would definitely be mained if it was in iw to be honest i was never afraid of fighting against a vmp. 4hk range is dangerous for sure. but most people arent even able to make use of the 5hk range, because of the asymmetrical recoil. i totally agree that in theory it is easy to control, but i never ever stuck with a gun that has a clearly asymmetrical recoil. in bo1 people were going crazy about the famas with its asymmetry, while i always prefered the aug. surprising to me, the famas got nerfed. which is stupid imo, because when you nerf the famas in bo1 you technically also have to nerf the galil. Usage on the AUG was nowhere near the Famas. They would naturally go with the latter. Famas was better at precision shots because you knew how it would kick vs the AUG being much more wobbly in general.
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JustABitAgroed
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Post by JustABitAgroed on Apr 24, 2017 6:47:45 GMT -5
I swear I'm not dyslexic. What's dexiclys? Is he a dude from Greek mythology?
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JustABitAgroed
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Post by JustABitAgroed on Apr 24, 2017 6:49:09 GMT -5
to be honest i was never afraid of fighting against a vmp. 4hk range is dangerous for sure. but most people arent even able to make use of the 5hk range, because of the asymmetrical recoil. i totally agree that in theory it is easy to control, but i never ever stuck with a gun that has a clearly asymmetrical recoil. in bo1 people were going crazy about the famas with its asymmetry, while i always prefered the aug. surprising to me, the famas got nerfed. which is stupid imo, because when you nerf the famas in bo1 you technically also have to nerf the galil. Usage on the AUG was nowhere near the Famas. They would naturally go with the latter. Famas was better at precision shots because you knew how it would kick vs the AUG being much more wobbly in general. The AUG sounds better though. Best gun.
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banana
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Post by banana on Apr 24, 2017 9:59:01 GMT -5
Marvel4 is it too much work to post the raw zm files? I wouldnt know ofc
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Post by wasap on Apr 26, 2017 13:49:37 GMT -5
to be honest i was never afraid of fighting against a vmp. 4hk range is dangerous for sure. but most people arent even able to make use of the 5hk range, because of the asymmetrical recoil. i totally agree that in theory it is easy to control, but i never ever stuck with a gun that has a clearly asymmetrical recoil. in bo1 people were going crazy about the famas with its asymmetry, while i always prefered the aug. surprising to me, the famas got nerfed. which is stupid imo, because when you nerf the famas in bo1 you technically also have to nerf the galil. Usage on the AUG was nowhere near the Famas. They would naturally go with the latter. Famas was better at precision shots because you knew how it would kick vs the AUG being much more wobbly in general. played bo1 a few weeks ago on pc. people were rather using the aug, commando and ak74+rapidfire. i think that even the game developers werent/arent really sure how to balance weapons with asymmetrical recoil, probably because of how not uniform the cod player community is. some do care about recoil control, others dont even know what that means. as already mentioned, famas got a nerf back then but the galil, which can be compared to the commando/ak47, wasnt nerfed even though it has a 35 bullet mag. in mw3 the scar l was imo a complete disappointment and nobody even thought about buffing the only AR in this game with a clear asymmetry. in bo2 usually the mp7 and pdw would go down and be destroyed by the vector and msmc. then in ghosts people were going insane about the mtar-x, never understood why, but i just accept this fact.
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banana
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Post by banana on Apr 26, 2017 23:33:04 GMT -5
scar > acr'
mw2 and 3
Vector was king in ghosts
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Deleted
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Post by Deleted on Apr 27, 2017 2:49:19 GMT -5
Flavour-wise he's right. The SCAR-H is the big-titty anime girl in the world of guns. She can crush an empty soda can with one of those things. The SCAR-L is her sister with smaller titties, but you're still wondering how a 14-year-old girl managed to get boobs that big. Seriously, her croptops get overhang- who lets her dress like that?
The ACR is a background character, and probably eats olives in her spare time because she's so alone and doesn't have a window seat in class. Guys might like her, but nobody loves her. Maybe her olive-flavoured breath puts them off. Maybe it's her lack of titties. We may never know.
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Post by mrgrinch on Apr 27, 2017 4:54:25 GMT -5
Vector was king in ghosts I have to disagree because of the Honeybadger. That damn thing is probably one of the most broken guns COD has ever seen (Except MW1 because EVERYTHING instakills) 800~ RPM Very Tight recoil (was omnidirectional so could get away from you but it's RARE) Built-in Silencer with better than average 3-hit kill range (around 35ft) Very Clear Iron-Sights (I still used a sight but still very useable) Powerful/Dominant in nearly every situation. It wasn't just the work-horse, it was the bulldozer and it never saw a nerf.
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banana
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Post by banana on Apr 27, 2017 10:15:58 GMT -5
Well for mw3 it depends if the acr rounds down to 600 or not. Its RoF is 705 For mw2, the scar has a faster ttk but still low recoil
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banana
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Post by banana on Apr 27, 2017 10:16:56 GMT -5
Vector was king in ghosts I have to disagree because of the Honeybadger. That gosh darn golly gee whiz thing is probably one of the most broken guns COD has ever seen (Except MW1 because EVERYTHING instakills) 800~ RPM Very Tight recoil (was omnidirectional so could get away from you but it's RARE) Built-in Silencer with better than average 3-hit kill range (around 35ft) Very Clear Iron-Sights (I still used a sight but still very useable) Powerful/Dominant in nearly every situation. It wasn't just the work-horse, it was the bulldozer and it never saw a nerf. The vector had ar range, and smg handling. It was also a 3hk 720 rpm weapon. The honeybadger was pretty good though
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JustABitAgroed
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Post by JustABitAgroed on Apr 27, 2017 11:16:57 GMT -5
Well for mw3 it depends if the acr rounds down to 600 or not. Its RoF is 705 For mw2, the scar has a faster ttk but still low recoil For it to not get destroyed by FR, the game would need to maintain a consistent <59 FPS, so it's probably a good bet.
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JustABitAgroed
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Post by JustABitAgroed on Apr 27, 2017 11:23:44 GMT -5
in mw3 the scar had higher recoil, worse range, and lower long range damage in exchange for a slightly higher rof in mw2 theyre both solid and scar has the damage over acr but its recoil is still worse and it only has a 20 round clip which is probably the worst thing about it Saying the MW2 Scar has worse recoil is like saying that 45 ACP is more powerful than 45 GAP. You're not wrong but..
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banana
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Post by banana on Apr 27, 2017 11:41:28 GMT -5
in mw3 the scar had higher recoil, worse range, and lower long range damage in exchange for a slightly higher rof in mw2 theyre both solid and scar has the damage over acr but its recoil is still worse and it only has a 20 round clip which is probably the worst thing about it All four guns have low enough recoil to be considered zero. Mw3: close and mid range ttk is more important than long range ttk Mwr: the 20 round mag is lame but I'd rather have the improved ttk anyday
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Post by LeGitBeeSting on Apr 27, 2017 17:54:26 GMT -5
Both the ACR and SCAR get 10 kills per mag with stopping power so magazine size is a moot point.
The ACR was far more prevalent than the SCAR in MLG/GameBattles due to headglitch meta. Take away what you will.
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PSIII
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Post by PSIII on Apr 27, 2017 19:49:34 GMT -5
SoH Scar-H definitely beats the ACR on performance. Recoil is negligible because of the fire rate. Fortunately Stopping Power also makes sure the fire rate doesn't ruin it. ACR can run Scavenger with no problem though, it has the better reload. Was no fun running out of ammo fof the Scar in non-S&D modes. Funnier with the old style Extended Mags, with no extra ammo, just the mags.
The age old debate remains on the three power full-auto rifles. Scar-H, Tar-21, and AK-47. Such fierce competition.
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Post by LeGitBeeSting on Apr 27, 2017 21:48:23 GMT -5
Butt you chew balls like all the time and love it.
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Deleted
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Post by Deleted on Apr 28, 2017 3:48:32 GMT -5
Given that it was MW2, it doesn't matter if you have the SCAR-H or ACR. The undermounted boob tube functions the same either way.
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Post by wasap on Apr 28, 2017 4:18:30 GMT -5
yeah. mw2 is funny. as a normal player you need stopping power. except when noobtubing, then it is a completely different game and then i just want to play any other cod, ffs. i switch between ump for rushing, scar for allround, acr for medium/long ranges. i still believe that hit detection/hit box is different/smaller in mw2. sometimes i really feel as if i cant hit the target.
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