wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 3, 2016 18:49:12 GMT -5
Played Ion with Refractive Lens, it is pretty solid. If you caught an enemy without looking, you can melt its health very quickly. Also, the energy consumption rate is on par with regeneration rate, so it won't deplete your energy bar too much.
|
|
|
Post by trizzydizzy on Dec 3, 2016 21:30:48 GMT -5
I've heard that letting it travel its full distance and bringing it back will give enough time to let the Core start charging.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 4, 2016 20:31:22 GMT -5
I've heard that letting it travel its full distance and bringing it back will give enough time to let the Core start charging. Did some testing in private BH again, qupie is right, it is misinformation that Tone can chain cores. Also: frothyomen explains LTS winning condition in detail: 1) Titan count; 2) If equal: team has non-zero pilots beats team with 0 pilots (pilot count does not matter of both have non zero); 3) If both teams have same number of Titans, and either both have pilots or neither have pilots, then compare remaining health in terms of percentage (non doomed) from full health. Doomed Titans' remaining health don't matter.
|
|
|
Post by Pegasus Actual on Dec 5, 2016 0:03:00 GMT -5
For a second I was confused about what you were trying to say with the Pilot rule. If all the Pilots on a team die then that team loses, but to be clear that means an asshat that hopped out of his Titan and got himself killed. Not some special win condition where it's 1v1 pilots in Titan, and then one team wins because they have an extra Pilot on foot.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 0:09:43 GMT -5
For a second I was confused about what you were trying to say with the Pilot rule. If all the Pilots on a team die then that team loses, but to be clear that means an asshat that hopped out of his Titan and got himself killed. Not some special win condition where it's 1v1 pilots in Titan, and then one team wins because they have an extra Pilot on foot. That makes a lot more sense than what I was saying Basically if both teams have 1 titan left, but one team only has an auto titan, then that team loses...
|
|
|
Post by Pegasus Actual on Dec 5, 2016 0:15:15 GMT -5
I'll restate the win conditions as I understand them (the problem with yours is that it makes it sound like they are all end of gamer timer conditions when they're not):
A team wins instantly if all enemy Titans are destroyed. A team wins instantly if all enemy Pilots die, leaving only auto-titans on the field. If the round ends on time, the team with more remaining Titans wins If both teams have the same amount of Titans, the team with the most 'health' wins. Doomed Titans are treated as zero health. So if it's 1v1 doomed on both sides, the one with less doom health can steal a draw by staying alive.
As for the heath thing, you're saying it's based on a collective percentage. I guess that makes sense, we never explicitly tested it. That is contrary to, for example, the loss condition text which states "Enemy Titans sustained less damage".
Also that text is doubly bad as there is a health regen mechanic with the batteries. So 'sustained' damage is somewhat ambiguous, as it sounds like damage taken and then regained by battery should be considered based on that text but it almost surely isn't.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 0:18:56 GMT -5
If the team with 0 pilots have more auto Titans than the other team's total titan count, they can still win I believe.
|
|
|
Post by Pegasus Actual on Dec 5, 2016 0:20:13 GMT -5
If all the Pilots die the game just ends. It never goes to time. This is apparent in that video I posted in my Northstar wall-of-text: xboxdvr.com/gamer/Pegasus%20Actual/video/23562947 starting around the 2:15 mark. It's 1v2, I snipe a Pilot that has gotten out of his Titan for whatever reason, and I kill the Titan with a Pilot with around 4 seconds to spare to secure the win.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Dec 5, 2016 3:44:26 GMT -5
I'll restate the win conditions as I understand them (the problem with yours is that it makes it sound like they are all end of gamer timer conditions when they're not): A team wins instantly if all enemy Titans are destroyed. A team wins instantly if all enemy Pilots die, leaving only auto-titans on the field. If the round ends on time, the team with more remaining Titans wins If both teams have the same amount of Titans, the team with the most 'health' wins. Doomed Titans are treated as zero health. So if it's 1v1 doomed on both sides, the one with less doom health can steal a draw by staying alive. As for the heath thing, you're saying it's based on a collective percentage. I guess that makes sense, we never explicitly tested it. That is contrary to, for example, the loss condition text which states "Enemy Titans sustained less damage". Also that text is doubly bad as there is a health regen mechanic with the batteries. So 'sustained' damage is somewhat ambiguous, as it sounds like damage taken and then regained by battery should be considered based on that text but it almost surely isn't. The sustained damage makes more sense than remaining health though. Comparing styder to ogre chassis
|
|
|
Post by Pegasus Actual on Dec 5, 2016 11:29:40 GMT -5
But they're the same for these purposes since according to frothyomen's video it's scaled by chassis health. So presumably if you do a private match 1v1. Take a Ronin vs a Scorch, have the pilots hop out and take some shots with the same pistol or something, it would work out like shoot Scorch 5 times with pistol, shoot Ronin 3 times, wait for the timer to run out, and it's a tie. Using a fake damage number of say 100 health per shot, 300/7500 for Ronin = 500/12500 for Scorch. (or as viewed from the health remaining angle, 7200/7500 = 12000/12500) I was trying to make a separate point about 'sustained damage' being imprecise language. Say you take 500 damage. Then you pick up a battery and are back at full health. For the purposes of the calculation I'm guessing that counts as 0 sustained damage. But you could argue that you've sustained 500 damage in the round as well. In that sense 'sustained damage' compared to 'health remaining' is needlessly ambiguous.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 13:13:36 GMT -5
Dont want to create a separate thread for this little tip so put it here as it is at least Titan related:
If you don't like which direction your Titan is facing after fall, you can "turn" to the direction you want without breaking the doom shield, as long as you don't touch the move control.
Also: is it true that the Titan always faces the pilot with doom shield, and the opposite direction with warp fall?
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 16:41:12 GMT -5
Question: can somebody explain in detail the specifics about Doomed Titan, specifically:
1) What is the max health can a doomed Titan has with batteries? 2) Can a doomed Titan with battery powered health still be executed?
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Dec 5, 2016 16:46:51 GMT -5
Question: can somebody explain in detail the specifics about Doomed Titan, specifically: 1) What is the max health can a doomed Titan has with batteries? 2) Can a doomed Titan with battery powered health still be executed? Doomed health = 1 "bar" of health (2500). Adding a battery to a doomed titan just adds a shield (which is another 2500), it does not heal them at all. Yes, a shielded doomed titan can be executed afaik
|
|
|
Post by trizzydizzy on Dec 5, 2016 17:07:47 GMT -5
You can execute shielded doomed Titans? It may just be the wonky execution trigger for me, but I stopped trying to execute them until after I put that shield down.
|
|
Will
True Bro
K/D below 1.0
Posts: 1,309
|
Post by Will on Dec 5, 2016 17:42:56 GMT -5
Hmm I could be wrong, I was just going off memory.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 19:35:00 GMT -5
That makes a lot of sense, thanks. To reiterate:
1) doomed Titan can never get more than 1 bar of shield; 2) doomed Titan can never recover non-shield health with batteries; 3) Execution applies to Titans without shield;
Regarding battery in general, below is my understanding:
1) on shield health: it adds an extra bar of health (2500 HP), visually indicated in the HUD as the "overarching" line above the health. If you already have it from previous battery usage and have not taken any damage, you get nothing extra, otherwise a new battery replenishes it; 2) on non-shield health: if the titan is not doomed, you get an extra ~1000 HP, visually indicated as shield shaped icon to the right of health bar. If you already have it from previous battery usage and have not taken any damage, you get nothing extra, otherwise a new battery replenishes it. Doomed Titan does not get this; 3) Battery also makes significant contributions to the core meter (20%?);
Please let me know if I am wrong.
Last but certainly not the least: when should a Pilot abandon its Titan? If abandoning, eject or hide the doomed Titan in a corner?
For Q1: I guess the answer would be i) in immediate danger of getting executed, ii) health too low (< 50%?) to sustain a single blow from power attack;
For Q2: if hiding the Titan is an option, then always preferred. If in the heat of battle facing imminent destruction, ejection is a better option because easier to stay alive;
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 5, 2016 20:58:36 GMT -5
I just reached Gen 4 this past weekend. After getting comfortable with Ion and Tone, my goal for this gen is to work on Legion and Ronin. Alternate between the two depending on how what other teammates choose. Dumien already provided great guide on how to get better at both. I just have some specific questions / comments about Ronin in particular, because she is difficult to use but can terrify the battlefield if mastered. 1) What exactly does sword core enhance? I have heard the following: a) can dash every second (in other words pretty much unlimited number of dashes, like the Dash Core in TF1); b) better sword blocks; c) extra melee damage; How much more? 625 -> 800? d) stronger arc blade? If yes, how? More damage? Stronger stun? Both? 2) Dumien said that Smoke can be used mid Phase Shift. This is very interesting, so much so that I am planning to equip double smoke; 3) On Ronin kit: I am trying to decide between more phase shift or double arc wave. Thoughts? It is a pretty tough choice because both sound very useful, especially now with Phase Shift removing Tone's tracker marks; 4) On melee lunge: can I use this to move faster when dashes are being recharged? 5) Sword Block: looks like this is the only defensive ability that does not have a cool down at all? Seems to be effective against all primary Titan weapons, is it effective against Power Shot and Tracker Rockets? BTW, here is a Reddit post on Ronin, for whatever it is worth: https://www.reddit.com/r/titanfall/comments/5a3qlr/an_idiots_guide_ronin/
|
|
|
Post by trizzydizzy on Dec 5, 2016 23:23:31 GMT -5
I've picked up Ronin as my alt coming from northstar. Gen 5 with Ronin now.
1. Sword Core recharges all your dash bars and makes the dash cooldown like 1-2 seconds. It boosts the damage of both arc wave and melee attacks. It also buffs the mitigation of sword block to about 75+% mitigation.
2. Yup, smoke cast in the upside down persists in the right side up. You can shift through enemy smoke though, the damage only happens in the right side up. After reading about the diminishing returns in boost cooldown, I've since used double smoke. Does more consistent damage than a nuke.
3. I use double arc wave for the slow and ranged burst in sword core. Personally, Ronin is a support/tank and any from MOBAs will tell you every tank needs a CC. Phase shift is risky business having to worry about being gibbed.
4. I don't think melees lunge speeds you up because of the recovery animation. Haven't tested though.
5. Sword block is Ronins best ability in my opinion. You seriously can push nearly any lane if you have covering fire. Block an rotate cooldowns to mitigate damage and turn the enemy so everyone has easy shots.
I didn't read much in to that guide because he's advocating this common misconception that Ronin is some hit and run sneaky ninja or something. Try that strategy and quickly realize you're working so hard just to trade Titan kills. Go ahead and throw that all out the window.
Ronin is the sheer definition of a tank from classic MOBAs. Yes I know he has shit for HP, but tanks don't need HP as much as they do mitigation, CC, and above all else, threat/aggro. Everyone shoots the Ronin. Get in the front of your team with your shield up, keep pushing as long as your team is behind you. Only take shots when they visibly turn their attention from you and remind them you are a threat. Continue to slow and turn them so your team can take the easy shots. Try to bodyblock too, using melee to push them back to your team. Tried to physically separate enemy teammates. Once something gets doomed, execute. This isn't just to secure kills, but mostly for the invulnerability frames where enemies will continue to shoot you and waste cooldown.
I run with a Legion mostly and we alternate his shield and my blocks as we push the lane. We either take the lane and push a flank, or hold a 2v3+ and wait for our teams flank.
Run a good pilot setup too (amp wall, MGL, satchel). You'll often be the first to die, so expect to get some pilot time. If you do last to late game, then go for the sneaky executes. You will likely have the lowest damage, but high on the list for kills. I wish the scoreboard showed damage taken.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Dec 6, 2016 4:21:28 GMT -5
That makes a lot of sense, thanks. To reiterate: 1) doomed Titan can never get more than 1 bar of shield; Nobody can?2) doomed Titan can never recover non-shield health with batteries; This is not true. A doomed titan can never get out of doomed state with batteries. But if you doomed health is below max, it fills it back up with a battery. 3) Execution applies to Titans without shield; I think this is right, but have not seen definitive proof yet.
Regarding battery in general, below is my understanding: 1) on shield health: it adds an extra bar of health (2500 HP), visually indicated in the HUD as the "overarching" line above the health. If you already have it from previous battery usage and have not taken any damage, you get nothing extra, otherwise a new battery replenishes it; 2) on non-shield health: if the titan is not doomed, you get an extra ~1000 HP, visually indicated as shield shaped icon to the right of health bar. If you already have it from previous battery usage and have not taken any damage, you get nothing extra, otherwise a new battery replenishes it. Doomed Titan does not get this; Wow what? The health you gain is also different on HUD? I have never seen this, and to be honest, I don't know if this is right... So you can't put in 5 batteries and gain 5x1000 health? I thought you could 3) Battery also makes significant contributions to the core meter (20%?); Please let me know if I am wrong. Last but certainly not the least: when should a Pilot abandon its Titan? If abandoning, eject or hide the doomed Titan in a corner? Really depends on the opponent you are facing and the situation. If you are facing a ronin, I say in it as long as he hasn't closed the gap. Against a ion? I wait untill I am at about 60% doomed health, as one laser will kill me then. Also depends greatly on which weapons I have on the ready. If I am low energy in ION and have to reload my primary in the middle of a fight, I might as well get the fuck out. But when I have salvo core at my disposal, I will stay in the titan as long as possible, possibly dying in it until I use it. In the end I guess the question is, can you dish some serious damage before getting destroyed? And what are the chances of not making it out in that case?For Q1: I guess the answer would be i) in immediate danger of getting executed, ii) health too low (< 50%?) to sustain a single blow from power attack; For Q2: if hiding the Titan is an option, then always preferred. If in the heat of battle facing imminent destruction, ejection is a better option because easier to stay alive;
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Dec 6, 2016 4:37:10 GMT -5
trizzydizzyThat is a really nice way to think about it. I never have. But throwing the hit and run out of the window is bananas. Ronin does really really well that way. You should never go 1v1 though if you are not engaging them from behind. If you do it right (preferably 2v2 with you in their flank) you lose almost no health. Ronin is a finisher and flanker, and (like you explained) possibly a tank if your team understands what you are doing. Tanking is not his standard role though.
|
|
|
Post by trizzydizzy on Dec 6, 2016 7:38:44 GMT -5
trizzydizzyThat is a really nice way to think about it. I never have. But throwing the hit and run out of the window is bananas. Ronin does really really well that way. You should never go 1v1 though if you are not engaging them from behind. If you do it right (preferably 2v2 with you in their flank) you lose almost no health. Ronin is a finisher and flanker, and (like you explained) possibly a tank if your team understands what you are doing. Tanking is not his standard role though. Sorry, maybe not completely throw it out the window, but at least throw that cookie cutter mindset out. Sure, if you've got the flank and easy shots, take them, as you would with anyone. It's less so the hit part than it is the run part for me. Ronin is fast, but if you're spending your time trying to catch flanks, your team will be playing a 4+1v5 most of the game. Tanking isn't his designed role for sure, but with how his mitigation works, he's really good at it and better than anyone else in my opinion. I do agree that this strategy requires a teammate because not many people know what to do with a face tanking Ronin, on either team.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 6, 2016 11:13:48 GMT -5
I tried to play some dedicated LTS last night solo to work on Titan specific moves but got decimated. . Apparently the players there are significantly better and usually teamed up. Also, because of the lower population the matchmaking tends to put me against the same group of players who just destroyed me. So no, not a good venue to get better as a solo player . I would say at the very least have another friend to play together. Alternatively, get into an public Network with lots of players and do LFG through "Invite Network". I wish that TF2 can add some kind of ranked play in the near future, at least for game modes like CTF, LTS, and maybe PvP, and maybe Attrition.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Dec 6, 2016 11:31:09 GMT -5
Yeah I like LTS but not against a full premade team by myself. I play mixtape most of the time. I like most modes equally so that is a nice bet anyways, and you don't meet the speciallist premade teams who only play one game mode.
|
|
|
Post by trizzydizzy on Dec 6, 2016 11:36:49 GMT -5
Yea, I think LTS can be easily ran by a premade, more so than any other game mode, barring CTF.
For what it's worth, I've never queued with more than two and we typically run a 70% W/L (tooting horn, yup, no shame). Maybe running in to a premade every once in awhile, but usually only lose due to a leaver. Just having that extra bit of communication to call out mispositioning, incoming flanks, or just to count enemies in your lane.
Don't venture alone Witty.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 6, 2016 12:27:48 GMT -5
Yeah I like LTS but not against a full premade team by myself. I play mixtape most of the time. I like most modes equally so that is a nice bet anyways, and you don't meet the speciallist premade teams who only play one game mode. I started with Attrition only and moved on to Mixtape since Gen 2, also enjoy most of the game modes. However, what annoys me about Mixtape is that not all maps of all game modes are in rotation. For example, For 3 generations of play in the playlist, I never played LTS on Boomtown even once. Coincidentally, that's the first map that showed up in my solo TLS adventure, and I just got sniped from I have no idea where. When I saw Boomtown again in the next matchmade game against the exact same team as the first one, with 3 "connecting...." on my side, I quickly backed out of the game and switched to Mixtape... Pegasus Actual / Dumien: looks like we need a dedicated TF2 LTS night so 54i can stop yielding in this frontier
|
|
|
Post by Pegasus Actual on Dec 6, 2016 13:50:07 GMT -5
Well, Titanfall Tuesday is the obvious thing from a branding perspective. And as well know from the success of Saturday Night Siege, branding is key. Though maybe it's the anger and hatred that makes Siege night so compelling. Who knows!
I for one will probably play a bit more Titanfall when I go home over Christmas since Siege is impossible to play with family nagging you about something every five minutes.
|
|
wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
|
Post by wittyscorpion on Dec 6, 2016 14:03:58 GMT -5
I am usually good on Thursdays/Sundays, Mondays also fairly good, Wednesdays maybe. With Destiny Raid Thursdays no longer a thing for a while, maybe we can do Titanfall Thursdays which is also not bad from a branding perspective?
I am going to try it out this Thursday using both X1 Club & LFG features and TF2 network features, unless of course you guys are planning to siege that night.
UPDATE:
1) On the XONE Club/LFG front: created a 54i only LFG for Thursday night at 8pm PT using the X1 phone app (Android). Let's see how it goes.
As a side note: the LFG feature is a bit buggy:
a) first of all, the club only LFG does not show up in the club area on the phone app, it is only showing up on "my LFG". It does show up in the club area of on live.xbox.com when visiting through browser; b) secondly, the number of players are messed up. On Phone App, it shows Need 5, Have 0. On Web, it shows Need 100, Have 1. Both are wrong. Should be Need 4, Have 1; c) the scheduled time is showing up correctly on Phone app as 8pm PT, but incorrectly as 7:37pm PT on Web;
Will check out whether things look right on Console when I get off work;
2) On the TF2 Network front: the only communication channel I can find is Network aread on titanfall.com Web Site, and the only thing I can do there is to post free form text. You can't even see the Network roster there.
Will check out how things look in game later.
|
|
mannon
True Bro
wordy bastard PSN:mannonc Steam:mannonc XB:BADmannon
Posts: 15,371
|
Post by mannon on Dec 6, 2016 15:50:42 GMT -5
You can see members if you go to edit network. You have to be owner or admin I assume. From here you can see the lists of owners, admins, and members and you can promote, demote, or kick out.
|
|
|
Post by trizzydizzy on Dec 6, 2016 23:51:01 GMT -5
Got a good opportunity to show off viper thrusters over a particle wall and to dodge a laser core. I did get the execute though... imgur's 15 second limit.
|
|
Den
He's That Guy
Posts: 4,294,967,295
|
Post by Den on Dec 8, 2016 18:10:21 GMT -5
I've strangely found myself being all about Northstar (with Scorch as my secondary for certain maps) for the past week. Turbo Engine and Viper Thrusters, I'm all over the place and nobody can catch me while I break off chunks of their armor. Like this, I'm totally camouflaged in the greenery of Angel City.
|
|