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Post by kylet357 on Nov 12, 2017 21:29:12 GMT -5
Are the shotgun damages on the app the actual damages?
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Post by thewhitetestament on Nov 15, 2017 9:40:00 GMT -5
BAR got nerfed, of course. What’s the new fire rate? 560rpm hand-tested, still the best ar May I ask what you do to calculate your hand testing of fire rate in the game? Just curious.
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Post by brassmonkeigh on Nov 15, 2017 10:52:17 GMT -5
Are the shotgun damages on the app the actual damages? The shotguns behave differently because they fire multiple pellets and not necessarily all pellets will hit the target. The way the data is being shown now does not make this clear. The next update will make shotgun damages easier to understand.
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Post by brassmonkeigh on Nov 15, 2017 13:37:08 GMT -5
I am releasing an update today for the Android version of the Ultimate Utility which I believe should solve the crashing issue experienced by Android 7.x users. If anyone still experiences issues, please let me know.
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Post by nicoarg on Nov 15, 2017 13:49:09 GMT -5
560rpm hand-tested, still the best ar May I ask what you do to calculate your hand testing of fire rate in the game? Just curious. You have the BAR with a 20 magazine, with a timer you can see how long it takes to shoot those 20 bullets, it takes 2.105 seconds, then you do [60 sec / 2,105 sec * 20] = 570 rpm the stg44 takes 2.702 sec to fire its 30 magazine, then: [60 sec / 2,702 sec * 30] = 666rpm
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Post by brassmonkeigh on Nov 15, 2017 13:52:17 GMT -5
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Post by nicoarg on Nov 15, 2017 14:06:43 GMT -5
Yeah, more accurate, but it's not that funny haha.
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Post by nicoarg on Nov 15, 2017 14:15:54 GMT -5
The first time I manually calculated the Rate of fire was when I saw the statistics of marvel4 from bo2, I could not believe that the fal had the same rate of fire as the scar-h (625 rpm), and I could never shoot at more than 450rpm (handtested), and I always thought it was wrong, that both in automatic and semiautomatic had the same rate of fire (478rpm) docs.google.com/spreadsheets/d/1dtrPCWPf9B-ZFIWzXHntapBM_Ra88WJnMGQDmakmJto/edit#gid=0
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Post by kylet357 on Nov 15, 2017 15:02:57 GMT -5
Are the shotgun damages on the app the actual damages? The shotguns behave differently because they fire multiple pellets and not necessarily all pellets will hit the target. The way the data is being shown now does not make this clear. The next update will make shotgun damages easier to understand. I know that. But the app currently shows damage (I assume per pellet damage) as 2 for all shotguns, except the Luftwaffe which has a damage value of 10 on the app. I was wondering if these were accurate damage figures. Also, I noticed that the Rapid Fire attachment on the app is listed as having a 42.9% increase on shotguns, which doesn't seem right as far as I can tell. Maybe it's a typo?
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Post by lustindarkness on Nov 15, 2017 15:35:09 GMT -5
I am releasing an update today for the Android version of the Ultimate Utility which I believe should solve the crashing issue experienced by Android 7.x users. If anyone still experiences issues, please let me know. Gun compare looks better, but the moment I try to change weapons it crashes.
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Post by brassmonkeigh on Nov 15, 2017 17:08:28 GMT -5
I noticed that the Rapid Fire attachment on the app is listed as having a 42.9% increase on shotguns, which doesn't seem right as far as I can tell. Maybe it's a typo? I should have time to revisit how shotgun damage is calculated and displayed tomorrow. Right now I'm focused on solving any remaining Android crashes. I've made good progress with today's update (v1.2.0), but looks like there is still one issue left. As for rapid fire, it does modify the fire time by the amount shown (42.9% for some guns), however there are several exceptions you should know: 1) Not all shotguns use the rapid fire modifier listed for shotguns. Not all snipers use the rapid fire modifier for snipers. Same for other classes. It depends on the specific gun. 2) Some weapons (mostly snipers and one shotgun) also have a rechamber time. This means the fire time between bullets gets added to the rechamber time and that is the effective time between shots. The Rapid Fire attachment ONLY MODIFIES the fire time. It does not modify the rechamber time. This means that it is entirely possible for a 43% reduction in fire time to only net you a <10% gain in actual rate of fire. I plan to update the description of rapid fire in the app to make this more clear. If you look in the weapon section of the app, each gun has the rate of fire and the rate of fire with rapid fire calculated and listed. These values are properly calculated with rechamber time and the proper rapid fire modifiers for each gun factored in. I recommend that you use these numbers instead of the general rule values as there are numerous exceptions.
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Post by brassmonkeigh on Nov 15, 2017 17:10:04 GMT -5
Gun compare looks better, but the moment I try to change weapons it crashes. Would you mind emailing me? BrassMonkeigh@gmail.com I'd like to get this fixed for you.
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Post by lustindarkness on Nov 15, 2017 17:44:03 GMT -5
Gun compare looks better, but the moment I try to change weapons it crashes. Would you mind emailing me? BrassMonkeigh@gmail.com I'd like to get this fixed for you. Sure, later this evening after work. What info helps you? Phone and Android version? screenshots?
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Post by kylet357 on Nov 16, 2017 1:37:39 GMT -5
I noticed that the Rapid Fire attachment on the app is listed as having a 42.9% increase on shotguns, which doesn't seem right as far as I can tell. Maybe it's a typo? I should have time to revisit how shotgun damage is calculated and displayed tomorrow. Right now I'm focused on solving any remaining Android crashes. I've made good progress with today's update (v1.2.0), but looks like there is still one issue left. As for rapid fire, it does modify the fire time by the amount shown (42.9% for some guns), however there are several exceptions you should know: 1) Not all shotguns use the rapid fire modifier listed for shotguns. Not all snipers use the rapid fire modifier for snipers. Same for other classes. It depends on the specific gun. 2) Some weapons (mostly snipers and one shotgun) also have a rechamber time. This means the fire time between bullets gets added to the rechamber time and that is the effective time between shots. The Rapid Fire attachment ONLY MODIFIES the fire time. It does not modify the rechamber time. This means that it is entirely possible for a 43% reduction in fire time to only net you a <10% gain in actual rate of fire. I plan to update the description of rapid fire in the app to make this more clear. If you look in the weapon section of the app, each gun has the rate of fire and the rate of fire with rapid fire calculated and listed. These values are properly calculated with rechamber time and the proper rapid fire modifiers for each gun factored in. I recommend that you use these numbers instead of the general rule values as there are numerous exceptions. Hmm, interesting. I just want to know what the shotgun damages are, so I can better set up classes for them. They're extremely inconsistent for me.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Nov 16, 2017 1:56:16 GMT -5
it is all about those fire shells. Lol they might even be OP with some of these maps
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Post by kylet357 on Nov 16, 2017 9:42:01 GMT -5
it is all about those fire shells. Lol they might even be OP with some of these maps Yeah, but unfortunately you can't equip fire shells on the Airborne division which is arguably the best division to run shotguns on.
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Post by quickbuck on Nov 16, 2017 12:33:10 GMT -5
I am releasing an update today for the Android version of the Ultimate Utility which I believe should solve the crashing issue experienced by Android 7.x users. If anyone still experiences issues, please let me know. Gun compare looks better, but the moment I try to change weapons it crashes. Same for me, gun compare crashes, every singe time. And as someone else said: the shotgun stats make no sense at the moment. Literally no help at all. They were the only reason I bought the app. I would like to know the difference between the double barrel and the sawn off. Feels like the only difference is a marginally faster fire rate on sawn off with a marginally longer reload in exchange. Which makes the sawn off entirely pointless. But I don't like to go on 'feels' I like evidence based facts, which is why I bought the app...
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Nov 16, 2017 13:04:14 GMT -5
I've used both pretty extensively. Both get double hitmarkers even with dragonsbreath sometimes. The sawed-off has a slightly higher RoF but it's barely noticable. The sawed-offs OHK range is much shorter than the M30 and the M30 also gets 3 shots because of rifle bullet. The Toggle Action buff gave it the same OHK range as the sawed-off anyway so it's totally irrelevant now.
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Post by kylet357 on Nov 16, 2017 13:28:06 GMT -5
I've used both pretty extensively. Both get double hitmarkers even with dragonsbreath sometimes. The sawed-off has a slightly higher RoF but it's barely noticable. The sawed-offs OHK range is much shorter than the M30 and the M30 also gets 3 shots because of rifle bullet. The Toggle Action buff gave it the same OHK range as the sawed-off anyway so it's totally irrelevant now. Oddly the M30 actually fires faster according to the app. I really wanna know what the stats are for these, because these guns MUST have some distinct advantage over one another. Obviously the Trench Gun is the powerhouse of the group, the M30 following it alongside a better ability for follow up shots, and the Toggle is a high capacity semi-auto. I don't know what advantage the Sawed-Off brings. Honestly, they should have just went the WaW route and put in a generic double-barrel, and then given it the ability to be Sawed-Off (reduction of range for more damage) and/or fire slugs in exchange of the incendiary rounds like the Rifle Bullets do now.
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Post by quickbuck on Nov 16, 2017 13:44:48 GMT -5
Thanks both. Yes: they missed the obvious, because the actual result of a sawed off barrel is bigger spread and deatstation close up but much shorter range. I know COD is not known for realism, but that would give some real purpose and difference. I find the M30 spread is slightly too tight when using steady aim, but way too big without. I'd love the option of something in between.
there must be some difference between them though. I've spent a lot of time on the firing range and in game trying to work it out but other than as mentioned above, the differences in reload and fire speed, I can't find it. For me, the difference in reload speed is sufficient to make the sawn off redundant unless it has some advantage I can't 'feel'.
That's why i paid out for an app...
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Post by quickbuck on Nov 16, 2017 13:45:32 GMT -5
devastation
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Post by kylet357 on Nov 16, 2017 14:31:35 GMT -5
Thanks both. Yes: they missed the obvious, because the actual result of a sawed off barrel is bigger spread and deatstation close up but much shorter range. I know COD is not known for realism, but that would give some real purpose and difference. I find the M30 spread is slightly too tight when using steady aim, but way too big without. I'd love the option of something in between. there must be some difference between them though. I've spent a lot of time on the firing range and in game trying to work it out but other than as mentioned above, the differences in reload and fire speed, I can't find it. For me, the difference in reload speed is sufficient to make the sawn off redundant unless it has some advantage I can't 'feel'. That's why i paid out for an app... Technically I only partly paid for the app (thank you Google Opinion Rewards for the free money). According to the app, there isn't any difference in reload speed. Also, some advice: when using the Luftewaffe, aim. I've been using scoped with it recently because I find the brief slow down in movement you experience when firing the gun can get you killed. Scoped gets rid of it, and allows you to strafe a bit faster. It works with any of the shotguns, and it's been pretty good for me so far.
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Post by brassmonkeigh on Nov 16, 2017 18:43:10 GMT -5
Ok, I've updated the graphs for shotguns to make them more clear. One important thing to note: the graphs show the maximum damage that a shotgun could deal at any given range. Since they fire multiple pellets, it is not a guarantee that they will deal max damage every time. Some pellets are likely to miss, especially the further away you get from your target.
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Post by brassmonkeigh on Nov 16, 2017 18:55:19 GMT -5
Follow up: The combat shotgun has the longest and most consistent 1 hit kill range. It also has the longest time between shots if you miss. If you're going to double tap every time, I suggest the M30.
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Post by brassmonkeigh on Nov 16, 2017 22:37:04 GMT -5
I've also just released a new version for Android which should further reduce crashing issues. I am hopeful this update will solve most of the remaining issues. Please send me an email or DM in the app if you are still having trouble.
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Post by lustindarkness on Nov 16, 2017 23:32:45 GMT -5
I've also just released a new version for Android which should further reduce crashing issues. I am hopeful this update will solve most of the remaining issues. Please send me an email or DM in the app if you are still having trouble. I forgot to email you. Even with new update, the compare weapons still crashes if I try to change weapons. Also, the basic training that are unlocked after you prestige the divisions are missing.
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 17, 2017 0:01:22 GMT -5
Hey BM, thought I'd let you know that the ADS movement speeds are a bit off. The ARs are currently showing .04% instead of presumably .4%. Every other weapon is showing a similar trend. SMGs are .07. LMGs at .04 (Bren at .03). .08% for shotties and .07 for pistols.
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Post by brassmonkeigh on Nov 17, 2017 0:34:09 GMT -5
Hey BM, thought I'd let you know that the ADS movement speeds are a bit off. The ARs are currently showing .04% instead of presumably .4%. Every other weapon is showing a similar trend. SMGs are .07. LMGs at .04 (Bren at .03). .08% for shotties and .07 for pistols. Ty, fixed. Decimal points were off.
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Post by brassmonkeigh on Nov 17, 2017 1:22:34 GMT -5
I've also just released a new version for Android which should further reduce crashing issues. I am hopeful this update will solve most of the remaining issues. Please send me an email or DM in the app if you are still having trouble. I forgot to email you. Even with new update, the compare weapons still crashes if I try to change weapons. Also, the basic training that are unlocked after you prestige the divisions are missing. Please check to make sure you have v1.3.1 of the app. I haven't received any crash logs for this version yet. If yours is still crashing, it is possible you are on a different version. If you're fully updated and still having issues, please email me your device type & android version. Also, basic trainings that come after division prestige have now been added for both iOS and Android. Thx
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JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
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Post by JustABitAgroed on Nov 17, 2017 4:14:29 GMT -5
Quick question BM: what's the stopwatch on the zoomed-out stat page for each weapon?
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