|
Post by brassmonkeigh on Nov 20, 2017 16:17:37 GMT -5
Number of pallets that need to hit would be the best for sure! Preferably displayed as 3/8 or something if shotguns have different number of pellets. Thanks, I'll add this in along with some other info. Given that the shotguns have the most complex mechanics of any class, I'm going to create a weapon review tab for all of the shotguns which details the info about min # of pellets required for a kill and more. Something to explain in depth how the base + pellet damage works and the values of both pellets and base over range for each weapon.
|
|
|
Post by kylet357 on Nov 21, 2017 2:59:39 GMT -5
I'd also recommend removing info from certain screens where it's not needed. I don't think we need to know that every part of the body aside from the head has a 1x multiplier on rifles. It'll help unclutter the UI a bit imo.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 21, 2017 5:01:42 GMT -5
First thing: why are optimal TTK not on the first weapon page? It is the most important statistic players download this app for. I'm not sure what you mean by "optimal ttk" but the best TTK that a weapon can achieve (usually TTK at close range) is listed as part of the weapon overview. I believe this is the section you are referring to - the one that shows the summary for all weapons of a particular class. It is identified by the stopwatch icon and the units are milliseconds. You can easily view the TTK for all weapons in a class this way. Edit: As I'm sure you know, but for the benefit of anyone else reading this, in addition to the TTK value displayed on the summary page you can also click on the weapon to view a more detailed graph of all TTK values over every range. Sorry, but they really are not... at least not on my screen. The close range damage, the fire rate, the ADS time, the magazine size and the reload time are in the overview. No TTK. Also, do the BAR and FG have the same fire rate? Because I think they dont? Doh 517 vs 571, reading is hard I guess Also2, do the field shotgun and toggle shotgun have such a comparable fire rate? Because I think they dont? It would be very nice, if we could use the damage and TTK graphs, and put those in the weapon overview. So see the actual useful information in one place for all the weapons. I keep having the urge to actually create a complete chart after reading your app, as I simply can't compare what I would want to compare.
|
|
JustABitAgroed
True Bro
Reasons to never go on GFAQs: 1. I'm considered an expert there. 2. It's GFAQs. I mean, come on man.
Posts: 345
|
Post by JustABitAgroed on Nov 21, 2017 9:38:45 GMT -5
I'd also recommend removing info from certain screens where it's not needed. I don't think we need to know that every part of the body aside from the head has a 1x multiplier on rifles. It'll help unclutter the UI a bit imo. And help make room for things like, oh I don't know, base damage or something.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 21, 2017 9:56:52 GMT -5
There are like 5 different screens with the info I am really interested in. I am not sure if these are split up out of lack of experience to what players are actually looking for, or because he wants to avoid players taking 5 screen shots and have it all.
I will be making a spreadsheet for own use though if it doesn't get fixed soon, as this doesn't scratch my itch. I will be sharing it for all those who have bought the app too.
Please Brasmonkey, if you already have a spreadsheet, could you just put that in the app too? As a picture? Maybe remove the option to take screenshots of it or something (if at all possible) if that is your concern.
I understand you want to protect the data you bought, but I bought the data from you and am not really having a good time using it.
|
|
|
Post by brassmonkeigh on Nov 21, 2017 11:11:22 GMT -5
I'd also recommend removing info from certain screens where it's not needed. I don't think we need to know that every part of the body aside from the head has a 1x multiplier on rifles. It'll help unclutter the UI a bit imo. I agree that the numbers are the same for most weapons, but many people like knowing the hitbox multipliers for all body parts - especially for snipers. I tried putting only the main hitbox numbers in the past and people complained. (See last year's thread) I have added these to the bottom of the list since they are some of the less important stats, but I don't want to remove any information that some players find helpful.
|
|
|
Post by brassmonkeigh on Nov 21, 2017 11:44:54 GMT -5
I'm not sure what you mean by "optimal ttk" but the best TTK that a weapon can achieve (usually TTK at close range) is listed as part of the weapon overview. I believe this is the section you are referring to - the one that shows the summary for all weapons of a particular class. It is identified by the stopwatch icon and the units are milliseconds. You can easily view the TTK for all weapons in a class this way. Edit: As I'm sure you know, but for the benefit of anyone else reading this, in addition to the TTK value displayed on the summary page you can also click on the weapon to view a more detailed graph of all TTK values over every range. Sorry, but they really are not... at least not on my screen. It would be very nice, if we could use the damage and TTK graphs, and put those in the weapon overview. So see the actual useful information in one place for all the weapons. I keep having the urge to actually create a complete chart after reading your app, as I simply can't compare what I would want to compare. I see the problem. I was looking at the iOS version which did display TTK, but the TTK was not displaying on the weapon overview on the Android version of the app. You instead had to click to open the details page to view TTK. Sorry about that. I have corrected this. Check the Google Play for an update. As for TTK graphs on the overview page, there is not enough room to put TTK graphs here, as there are 4-5 guns on the screen at once. However, I can look into ways to include graphs in the compare weapons section that would allow you to easily view the graphs of multiple weapons at once. This would take a fair bit of time to add in however and is not likely to happen in the immediate future.
|
|
|
Post by brassmonkeigh on Nov 21, 2017 11:46:47 GMT -5
I'd also recommend removing info from certain screens where it's not needed. I don't think we need to know that every part of the body aside from the head has a 1x multiplier on rifles. It'll help unclutter the UI a bit imo. And help make room for things like, oh I don't know, base damage or something. Base damage & ROF are among the first things on this page. You don't even have to scroll to see them.
|
|
|
Post by fhelps on Nov 21, 2017 13:30:53 GMT -5
I miss some more depth information about the reload times of the weapons (using the app on Android). I could only find info about the reload times on the weapon overview, before clicking on the weapon itself. And also I don't even know if that time showed is the normal one, the empty one or the add one (I presume it's the normal one). Are there any plans on adding those on a future update?
|
|
|
Post by brassmonkeigh on Nov 21, 2017 14:12:58 GMT -5
I miss some more depth information about the reload times of the weapons (using the app on Android). I could only find info about the reload times on the weapon overview, before clicking on the weapon itself. And also I don't even know if that time showed is the normal one, the empty one or the add one (I presume it's the normal one). Are there any plans on adding those on a future update? Request granted imgur.com/JW8C156
|
|
|
Post by fhelps on Nov 21, 2017 14:36:13 GMT -5
I miss some more depth information about the reload times of the weapons (using the app on Android). I could only find info about the reload times on the weapon overview, before clicking on the weapon itself. And also I don't even know if that time showed is the normal one, the empty one or the add one (I presume it's the normal one). Are there any plans on adding those on a future update? Request granted imgur.com/JW8C156Great, thanks!
|
|
|
Post by kylet357 on Nov 21, 2017 15:22:53 GMT -5
And help make room for things like, oh I don't know, base damage or something. Base damage & ROF are among the first things on this page. You don't even have to scroll to see them. I think he meant for the Shotguns. We only get the base damage per pellet right now.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 22, 2017 5:12:05 GMT -5
Sorry, but they really are not... at least not on my screen. It would be very nice, if we could use the damage and TTK graphs, and put those in the weapon overview. So see the actual useful information in one place for all the weapons. I keep having the urge to actually create a complete chart after reading your app, as I simply can't compare what I would want to compare. I see the problem. I was looking at the iOS version which did display TTK, but the TTK was not displaying on the weapon overview on the Android version of the app. You instead had to click to open the details page to view TTK. Sorry about that. I have corrected this. Check the Google Play for an update. As for TTK graphs on the overview page, there is not enough room to put TTK graphs here, as there are 4-5 guns on the screen at once. However, I can look into ways to include graphs in the compare weapons section that would allow you to easily view the graphs of multiple weapons at once. This would take a fair bit of time to add in however and is not likely to happen in the immediate future. The TTK is still not on the weapon overview page. (were I can see max damage, ROF, mag size, ADS speed, reload speed, of which at least mag size is quite redundant as it can be seen in game, (and TTK should still be favored over damage or ROF). If it would be possible to have alterior overview pages (for example, TTK with ranges, numerical or graphs), that would be way better than actually zooming in on a single weapon, and being forced to take notes so you can compare them to the others in the class. p.s. comparing 2 weapons doesn't fix all of these problems. That is quite a niche option if you have already focused on 2 weapons to compare. I want to compare all weapons in class. I still feel forced to actually go to work and create my own spreadsheet. Not something I was anticipating for when paying 5 bucks... Why not give us overviews without fancy pictures?
|
|
|
Post by quickbuck on Nov 22, 2017 5:57:57 GMT -5
App is still crashing every time when comparing guns for me (android).
any word on differences between m30 and sawn off please? would like the base damages and how they work. plus how incendiary works.
thanks
|
|
|
Post by brassmonkeigh on Nov 22, 2017 13:18:22 GMT -5
App is still crashing every time when comparing guns for me (android). any word on differences between m30 and sawn off please? would like the base damages and how they work. plus how incendiary works. thanks What is your username on the app? You may be using an older version as I have not received any logs of crashing on compare guns since three updates ago. If your problem is not solved by updating, please e-mail me for further assistance. BrassMonkeighWeb@gmail.com I'll be adding more detailed descriptions of the shotgun damage mechanics shortly since I've received a number of questions on this. One big difference of M30 vs sawed off is the damage per pellet is 10 vs 2 for the sawed off. 1HK range for M30 is farther too.
|
|
|
Post by brassmonkeigh on Nov 22, 2017 13:32:33 GMT -5
The TTK is still not on the weapon overview page. p.s. comparing 2 weapons doesn't fix all of these problems. That is quite a niche option if you have already focused on 2 weapons to compare. I want to compare all weapons in class. This is a screenshot of the weapon overview: imgur.com/g7dX39GTTK is the number in the bottom left, units are milliseconds. It is designated by the stopwatch. If you're not seeing that, please email me for further assistance. As for comparing all weapons in a given class for a specific attribute, I have another feature called "gun finder" that ranks all weapons in a class by a specific attribute that the user can define. So for example, you could sort all SMGs by ROF, or all ARs by minimum damage. The app will then show you a list of weapons and their values. I'll see about adding that in a future update.
|
|
|
Post by quickbuck on Nov 23, 2017 2:59:42 GMT -5
App is still crashing every time when comparing guns for me (android). any word on differences between m30 and sawn off please? would like the base damages and how they work. plus how incendiary works. thanks What is your username on the app? You may be using an older version as I have not received any logs of crashing on compare guns since three updates ago. If your problem is not solved by updating, please e-mail me for further assistance. BrassMonkeighWeb@gmail.com I'll be adding more detailed descriptions of the shotgun damage mechanics shortly since I've received a number of questions on this. One big difference of M30 vs sawed off is the damage per pellet is 10 vs 2 for the sawed off. 1HK range for M30 is farther too. My username is Johnand . Shouldn't apps update automatically tho? I don't see an obvious means of updating it. I am aware of the pellet difference and range, they are on the app. But without the other mechanics being on there - base damage and pellets to kill particulalry but also how incendiary operates - they aren't telling me anything useful. It would seem that if both guns do the same max damage but the M30 has higher per pellet damage then the sawed off must have higher base damage, so that would quite possibly make it better. But there is nothing to go on but guesswork at the moment, which is the same as before i bought the app...
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 23, 2017 5:19:13 GMT -5
The gun finder thing might be quite valuable. If we can get TTK on a specific range for example as an option (aka, sort by TTK at 20 meters). I don't see the stopwatch with TTK on my screen, but I will wait a few days and see if it is still not there otherwise I will contact you. Thnx. p.s. You didn't respond to releasing the spreadsheet to users, is that something that might be possible? A simple spreadsheet (like I have used in destiny docs.google.com/spreadsheets/d/1_6zsM7kzvg0aUT8YtM_-Wg_5K1gKDOlrwfVzutEjq-s/htmlview?usp=sharing&sle=true ) would still be superior to all the hard work you are doing right now when simply comparing guns. The app still feels like a tool in puzzle I need to complete (find the optimal weapon for 'x' role), instead of the solution.
|
|
|
Post by brassmonkeigh on Nov 23, 2017 10:12:13 GMT -5
My username is Johnand . Shouldn't apps update automatically tho? I don't see an obvious means of updating it. I looked it up and you are using an early version of the app. The app has been updated 5 times since the version you are using. Please navigate to the AppStore and download the newest update. This will solve your problem.
|
|
|
Post by brassmonkeigh on Nov 23, 2017 10:38:06 GMT -5
The gun finder thing might be quite valuable. If we can get TTK on a specific range for example as an option (aka, sort by TTK at 20 meters). I don't see the stopwatch with TTK on my screen, but I will wait a few days and see if it is still not there otherwise I will contact you. Thnx. Glad you like the Gun Finder idea. If you don't see the stopwatch, try reinstalling the app. My focus is on making sure the Ultimate Utility has all of the features you need. Another idea I may try is including in a text review how a weapon ranks among others in its class. For example, it may say weapon [X] has the best in class close range damage per bullet, 3rd overall forte of fire, tied for first in ADS speed, and has the smallest mag size of any [weapon class name]. This may also help with comparisons and understanding of how weapons rank against their peers.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 24, 2017 4:19:18 GMT -5
|
|
|
Post by brassmonkeigh on Nov 25, 2017 0:20:53 GMT -5
I've just added a new feature that I think will address the needs expressed earlier in this thread, making it extremely simple to compare a given weapon against other guns in its class in a single glance. The new "Overview" tab will show how a weapon ranks against other guns in its class for a variety of important metrics. For the shotgun class, it also contains detailed information on the base damages & their values. Sample: imgur.com/BBZfOfW
|
|
|
Post by quickbuck on Nov 25, 2017 4:32:33 GMT -5
Thanks BM. That over view is useful for the shotguns.
So from my calculations that means the sawed off requires one less pellet to one-shot at close range (6 rather than 7, which is still quite a lot). But is then very rapidly outclassed because by mid range the M30 can still one shot (albeit with all 8 pellets) while the sawed off is doing 62 damage max. By long range it is doing 58 damage max and the M30 could do 90 max.
At long range both would do 50 if only 4 pellets hit. Sawed off would do more damage if fewer pellets hit (But doing under 50 damage with a double barrel it's probably curtains anyway) and M30 wins if more than 4 pellets hit.
So at least both guns have something of a niche, but I would say the M30 is the clear winner.
|
|
|
Post by quickbuck on Nov 25, 2017 4:39:22 GMT -5
combat shotgun only needs 3 pellets at close range and can still one shot at mid range with all 8. Needs 5 to hit to do 50 at long range.
|
|
|
Post by quickbuck on Nov 25, 2017 4:41:19 GMT -5
toggle action also only 3 pellets to one shot at close range, but from using it I'm assuming its close range is very close.
|
|
|
Post by quickbuck on Nov 25, 2017 11:52:55 GMT -5
looks like toiggleaction is maybe a meter from the graph.
what is the effect of longbarrel please?
|
|
|
Post by quickbuck on Nov 25, 2017 11:54:51 GMT -5
M30 has an extra meter of close range too: 5m to 4m.
|
|
qupie
True Bro
Posts: 12,400
|
Post by qupie on Nov 27, 2017 4:50:06 GMT -5
The overview tab does help a little, but still quite takes things out of context.
Once I find the time I will create a simple chart. Seems like this is the best we are going to get out of the app.
One thing I couldn't find in your app is the range which avanced rifling increases for weapons. On youtube (exclusive Ace) I saw that some SMG's highest damage range doesn't increase with it, but other do (for example the mp40 3HK or tompson 4HK doesn't increase with advanced rifling, but the ppsh 4 HK range does increase). Could we get some more info on that?
|
|
|
Post by brassmonkeigh on Nov 27, 2017 18:03:30 GMT -5
Thanks BM. That over view is useful for the shotguns. So from my calculations that means the sawed off requires one less pellet to one-shot at close range (6 rather than 7, which is still quite a lot). But is then very rapidly outclassed because by mid range the M30 can still one shot (albeit with all 8 pellets) while the sawed off is doing 62 damage max. By long range it is doing 58 damage max and the M30 could do 90 max. At long range both would do 50 if only 4 pellets hit. Sawed off would do more damage if fewer pellets hit (But doing under 50 damage with a double barrel it's probably curtains anyway) and M30 wins if more than 4 pellets hit. So at least both guns have something of a niche, but I would say the M30 is the clear winner. Glad you like the new overview tab and it has been helpful! You are exactly correct with the M30 v Sawed Off. Sawed off required 1 fewer pellets for a close range 1HK, but in practice the M30 is probably the better gun. The Combat Shotgun (pump action) requires the fewest pellets to 1HK from very close range. Only 3 need to hit up to 6m. Then there is a second 1HK range where you can still 1HK if all 8 pellets hit.
|
|
|
Post by brassmonkeigh on Nov 27, 2017 18:14:44 GMT -5
One thing I couldn't find in your app is the range which avanced rifling increases for weapons. Could we get some more info on that? For sure, the weapon graphs now have Advanced Rifling added as an orange line. For SMGs, the first damage drop is unaffected. Only the later ranges are improved with this attachment. I don't think we have ever seen things work this way in past games. For all other weapons, all ranges are improved. Edit: Additionally, the description for Advanced Rifling in the attachments section has always had a description of the ways that each class is affected by this attachment, but there are some weapons that don't follow the standard values for their classs. The exact values for each weapon can be seen on the individual weapon graphs.
|
|