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Post by Wonder Showzen on Aug 6, 2019 18:14:47 GMT -5
Other misc details: Climbing ladders has you pull out a pistol, which you may or may not be able to use when you get near top of ladder. Will need to test in beta, or catch footage of someone doing that before then. Field Upgrade has a Pro version that lets you select two different Field Upgrades before a match, and when it comes time(full meter), you then to pick one or the other. E.O.D. hacking of Claymores makes the Claymore disappear, not turn into enemy Claymore. There are animated Calling Cards. You can leave an attachment off the gun completely if you do not like the Pros, and don't want the Cons. I wonder if there is a inherent weight to every attachment(even if unstated, because some clearly state they add weight), and by leaving one off, you are slightly lighter. You can Rez friends in certain modes(Cyber Attack) when you are prone. Obvious but worth saying: Hardline helps if you run non-lethal Killstreaks. Kill Chain is recommended if you run lethal Killstreaks. Ninja/Dead Silence has been confirmed to be ingame, but likely/suspected to be a Field Upgrade when we see it. Outlines of your team can only bee seen up to a certain distance from you. If they are far enough away from you, you cannot see their outlines. Cross-play is one of the best features, imo, bringing so many friends from other platforms together, and hopefully bringing DEN players together.
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Aug 6, 2019 21:13:18 GMT -5
this game looks pretty fun, I like the bigger maps and increased player counts. I haven't played any new video games in a while but I'll probably get this one
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Post by Wonder Showzen on Aug 7, 2019 22:46:44 GMT -5
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Aug 8, 2019 4:02:50 GMT -5
Not sure about specialist in this game, UAV will be a crutch I don't think anyone will be able to do without.
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Post by scubasteven on Aug 8, 2019 20:47:58 GMT -5
I think they also confirmed "Scorestreaks." You have to choose a perk called Pointman or something like that.
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Post by GodMars on Aug 8, 2019 22:07:58 GMT -5
I think they also confirmed "Scorestreaks." You have to choose a perk called Pointman or something like that. Yo dawg, we heard you liked playing the objective, so we... LOL, just kidding, fuck you. Having to use a perk to add value to objectives is moronic. Why play to win when you can just run and gun, I guess.
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exaltedvanguard
True Bro
Hey look... uh... Over... uh... THERE!
Posts: 10,226
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Post by exaltedvanguard on Aug 10, 2019 9:20:59 GMT -5
UAV is and always had been a mandatory steak for basically the entire game population. The Intel is just so vital to winning, AND it keeps the game floating instead of large periods of searching for people.
The removal of the minimap has just made it that much more important.
I can't see any justification for running specialist. Relying on your team to get UAVs... Have any of the devs ever played pubs? It could be somewhat viable with a minimap, but without...? No. You're just hamstringing yourself.
I'm starting to get a little world about the balance of this game. It seems like they're just throwing things in without consideration and making changes for the sake of making changes.
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prioc
True Bro
eep
Posts: 235
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Post by prioc on Aug 10, 2019 11:12:09 GMT -5
remove UAV
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Post by Wonder Showzen on Aug 10, 2019 11:53:23 GMT -5
Also worth mentioning is that certain kills streaks that require bombardment, now are called in to bomb a location based on a laser-pen or binoculars, instead of pulling up a map. This means you have to have line of site to the target, and cannot call in bombardment to the other side of the map, unless you can visually see/mark it. Example at 5min16sec mark, but also see in alot of people's gameplay footage:
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Post by Wonder Showzen on Aug 10, 2019 23:03:42 GMT -5
I finally found footage confirming you convert to pistol when climbing ladders, and can then use that pistol to clear area before you exit top of ladder. 1hour 6min 40sec mark:
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Aug 12, 2019 4:31:40 GMT -5
I noticed that you switched to pistol while climbing in the previews I saw but I didn't think you could actually shoot, that's pretty neat.
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Post by Wonder Showzen on Aug 13, 2019 10:39:04 GMT -5
I noticed that you switched to pistol while climbing in the previews I saw but I didn't think you could actually shoot, that's pretty neat. Now I am wondering what happens if you have swapped out your pistol for a secondary-rifle/shotgun. I imagine you no longer have a pistol to use on the ladder, and that gives some value to keeping the pistol.
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Post by Wonder Showzen on Aug 31, 2019 18:12:46 GMT -5
MW PS4 alpha recoil patterns: https://www.reddit.com/r/modernwarfare/comments/cxzcqm/managed_to_capture_the_recoil_patterns_of_some_of/
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Post by Wonder Showzen on Sept 8, 2019 15:09:03 GMT -5
Good changes to weapon visual feel, sounds, and viewkick:
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Post by Wonder Showzen on Sept 10, 2019 22:39:04 GMT -5
Settings/Options currently accessible in downloaded beta, even though beta is not active yet: https://www.reddit.com/r/modernwarfare/comments/d2cza2/here_are_some_of_the_settings_available_in_the/
A few key things to mention:
Turn Motion Blur off for World and Motion Blur for Gun.
Turn Film Grain off.
You have access to Classic or current Hitmark sounds. Or you can disable them.
Slide behavior can be modified for Hold or Tap.
I now have access to a PS4, but have not yet tried the submenu seen in video, to see if keyboard buttons can be remapped. It might be possible, based on menu tab at top, in video. Equally important is if all keys on mouse can be mapped.
Find a Audio setting that works for you, so you can hear reliable footsteps. In the Alpha, some said the headphones option was best. Others like various mixes.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Sept 11, 2019 3:52:00 GMT -5
uhoh, no depth of field option
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Post by Broadband on Sept 17, 2019 0:22:34 GMT -5
So, what did you guys think of the beta? I thought it had its ups and downs, but there are some glaring problems that I'm skeptical as to whether or not they'll be fixed before release.
I'll start with the negatives:
-M4 clearly dominates everything else -Shotguns are atrocious... again -Skill based match making -Hit or miss connections due to the aforementioned SBMM -Very, very bad spawns -LMGs are lackluster -Announcers suck -Killstreak rewards aren't that fun to use, though we only had a small sampling -Ghost is dominant, again -The minimap retardation. Why can't IW either stick to their original vision or just give us a proper minimap with red dots? -Crappy performance on the base PS4 -The maps are not very good
And now the good:
-Guns feel really nice to use -Graphics are nice considering the hardware -Footsteps are usually pretty audible -No stupid secondaries (machine pistols, grenade launchers) -Perks other than Ghost seem alright -Dead Silence as a Field Upgrade and not a perk is good IMO
Sadly with the SBMM and the likelihood that the game will die on PC in 3 months I don't think I'll be buying this game. But I'll play the beta again this weekend for sure.
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Post by Wonder Showzen on Sept 17, 2019 11:03:23 GMT -5
I bought a PS4 Pro to play beta weekend #1, but will be returning to PC this upcoming Thursday. Some thoughts I had about weekend #1:
The sound in the game is fantastic! Really well done! The sound of the guns, the explosions, the Killstreak jets flying overhead, announcers, etc. Footsteps are very well done, though on a few surfaces footsteps are inconsistent. Crouch-walking helps mask steps well. I used Headset 1 option, but have not tested others.
Graphically, the game looks so good. So many small attention to details. To many to list here.
Gunplay feels great! So what makes MW 2019 gunplay better then anything in the series, or versus other games? Here is a great breakdown:
The guns: I expected the same guns as seen previously in series, with a few new modern additions. But having played my custom Loadouts, and then also being forced to use other style guns in 2v2 Gunfight, I experienced some new guns, in a "modern" genre that I thought had shown it all. The double-barrel shotgun with scope was interesting and a fun change of pace. Being forced to use various guns with non-optimized/no attachments was fun. Gunsmith will be fun.
Movement speed is back at the MW2/MW3 days. Initially it seems slower, but after a couple days, you and others will be moving as fast as MW2/MW3. Bunnyhopping, sliding, proning from enemies all reminded me of the general speed of MW2/MW3. Some of the animations seem slightly slower, but over the game speed is about the same.
This feels easily within the "Modern Warfare" universe. This feels like MW2 with WAY MORE options. More Perks, more attachments and more active attachment slots, eventually more guns, more playlists, and more friends to play with (cross-platform).
Night Vision mode is not just a novelty mode. It is really fun all by itself, with some adjustments to the way you play it. It becomes a medium and short-range engagement game, with new aim-down-sight/laser mechanics that changes the gameplay in a fun new way. Cyber Attack and 2vs2 were also fun, though I eventually wanted to return to my jam, TDM. But I did not dislike those modes when friends wanted to play them, and even had alot of fun in those modes.
Keyboard and Mouse worked GREAT, allowing for every key needed to be remapped, including some unique keys, and including mapping stuff to unique mouse buttons. Having a mouse that can store key settings inside the mouse's memory also will help anyone with many mouse buttons. A bit of tuning was needed to get the PC feel back. I ended up swapping out my optical mouse for my laser mouse and that made an improvement, surprisingly. And due to just setting differences. The laser felt more responsive, and helped remove some of the input lag/sluggishness I was subtly feeling. So test different mice.
The game really goes overboard to cater to all playstyles: run and gun, camper/overwatch, support, target-calling/spotters. Campers get more tools. Run and Gun get more tools, etc. All gun-types feel very well represented. I felt shotguns as Primaries are good, *in their suited range*, SMGs, ARs, DMRs, Snipers. Pistols are a bit underpowered, except for the amazing DEagle. LMGs were unreliable, but with more time spent with them and attachments, they likely will improve.
Two biggest issues: 1) The latency was bad for most of the four days. I would loose well more then 50% of the head2head gunfights, and even some of the positionally-superior fights. I would put 6-7 bullets into someone and they would put 2 bullets into me. Kill Cam has never been the most accurate tool, but it would show they had me visible more time then I saw from my point of view. Additional note, with some setup details: The setup: I play alot of MW2 with a friend who lives in Australia. I live in US, eastcoast. We played together on eastcoast for years, but he moved. But we still play MW2 together, halfway around the world from each other. Roughly 300ms ping, which was common ping for gaming back in the dialup days, as a comparison. Those times that I play on Australian servers(they have modded/hosted servers), I adjust my playstyle. If the enemy sees me as I see them, I IMMEDIATELY have to duck for cover. I have to engage only when I have the situational advantage where I see them and they do not see me. I overwatch a ton, and I do well. Claymores also help. I say all this because this past weekends MW beta reminded me ALOT of having to make that adjustment to only engage when I had the situational advantage, and to avoid being MELTED head2head with what sounded and felt like 2 bullets. Reddit is full of reports of people being match-made with other continents. Lastly, I am on an uber connection, with MW reporting Open NAT, and no NIC driver issues. The latency difference between MW beta weekend and MW2 was huge.
2) Skill-Based Match-Making(SBMM). This also was clearly in effect, but less an impact as the latency mentioned above. But still an issue as the game moves forward. MW(2019) appears to want to return to the classic Modern Warfare series, but there was no SBMM in those titles, and the difference was clear in matches. After beta ended yesterday, I got caught up on all the MW videos/streaming I had missed over the weekend, and I was amazed at the low skill-level of enemies seen in unedited video after unedited video. Where were these bad players when I was playing? No one was even remotely this bad in any of my matches. SBMM will make for some boring matches in the future in general unranked match-making. After all of that was felt by me, with my own experience/thoughts, I then saw this:
3) Honorable mention: Spawns were sometimes bad. Hackney Yard was the worse. I spawned literally in someone's sights several times, not just times before they rounded a corner to face me. Spawn-trapping occurred several times on Objective games.
Other notes: Claymore red lasers should be slightly brightened, as a balancing tweak. They blend into grass very well, and dark areas. And I say this as a HEAVY claymore user.
The minimap is now implemented in a great fashion, imo. You can see teammates, but not enemy red dots, unless Personal UAV or UAV are up. You can still see enemy-fire/reddots on the horizontal compass, when facing that direction. Red arrows on each side of compass let you know enemy is firing in a direction you are not facing. There is alot of good info to absorb and help locate an enemy, and now in a more skill-based form. You know where your teammates are based on their footsteps and minimap. You subtract them out when you hear another set of footsteps that don't match the subconcious amount of teammate footsteps, and turn to engage enemy. On the horizontal compass, you still have a method to direction you to the action, and can start to triangulate the closer you get, as that red-dot slowly starts to shift to your left or right. Plus sound design is really good. I used Headset 1 option, but have not tested others.
Airstrike and Cluster Bomb require direct line of site to the target, using Binoculars/targeting-laser respectively. Before this direct line-of-sight method, both were already weaker Killstreaks, but now they become even less useful. But perhaps this was done as a balance for Ground War. We will see this if this is the case during this beta weekend #2 introducing Ground War.
Mounting: When you mount to the side of a wall, half your body might be hanging out, and easy for enemy to see. From your point of view, you are leaning out, Mounted, and have incredible accuracy. But in the KillCam, it appears you are just standing there with half your body hanging out, and a fairly easy target. I need to test mounted on a horizontal surface to see how much of my body is visible.
Map design: This is arguably the most important aspect of CoD. I loved the return of the hidden shooting lanes. I love the step away from 3-lanes that helped drive me away from CoD. I love the ball-of-spaghetti lanes of travel throught the map, and the semi-hidden/alternative ways to climb up to power-positions. With these current maps seen in beta, I missed the multiple bullet-penetration areas seen in MW2. MW-beta felt alot more like MW3 with less bullet-penetration areas. But overall I like the maps, and look forward to trying others, learning the finer points of each, before grading them against MW2(the height of map design for CoD, imo).
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Post by Wonder Showzen on Sept 17, 2019 11:20:34 GMT -5
What were your favorite Loadouts in beta?
In my opinion: Perk slot 1 has nothing that is a must-have, for my playstyle. Some are situational, or give some fun but unneed help. I currently use Overkill, in-part to give me enough ammo between two great guns.
Perk slot 2 has serious competition between Ghost, Restock, High Alert and Kill Chain. Restock with Claymores is soooo nice, but we will see how that is countered, because there are alot of counters.
Perk slot 3 Tuneup was alot less useful then I was expecting. I use Munnitions Box Field Upgrade, but Tuneup was not needed, and I had plenty of ammo with default Field Upgrade refresh speed. Shrapnel was amazing, especially with Restock, because you get two Lethal slots with Shrapnel. Restock is constantly working to refresh your empty Lethal slots over 30sec, and when it was done filling Lethal slot 1, it would start trying to refresh Lethal slot 2. Grenade/C4 lovers will also love Restock. Spotter is a Perk I want to test. It has some potential. If it works anything like the Drone Spotting, you can see enemy nametag dot through walls to wall-bang or track their movement.
Weapons: There is no laser equivalent to the MW2 ACR, but the MW3 MP7 might be achievable. The M13 does a decent job when taming the horizontal spread with attachments. 100% laser when Mounted. The MP7 also does a great job when taming the vertical recoil, since it has low horizontal recoil by default. I ran supressor, but there was a muzzle-break attachment that may have further made it a laser. MP7 is a very poor wall-banger.
I did not get to use Stim, due to not having the muscle-memory to remember I had it available to use.
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Post by Blurred Wolf on Sept 17, 2019 19:17:58 GMT -5
I'm very interested to hear more about the 'competitive' orientated modes. I feel like I have no interest in going back to playing TDM with random lobbies of shitters anymore. That was fun when I was in highschool but now with my focus mainly being on Esports titles it's less appealing.
The 2v2 Gunfight mode looks appealing, as well as Cyber Attack which seems to be the SnD replacement?
Is there a competitive orientated playlist? Any word if they are going back to 4v4 teams or sticking with the 5v5 of BO4?
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Slick
True Bro
Taking the piss
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Post by Slick on Sept 19, 2019 4:29:28 GMT -5
So, what did you guys think of the beta? Sadly with the SBMM and the likelihood that the game will die on PC in 3 months I don't think I'll be buying this game. But I'll play the beta again this weekend for sure. Someone forgot cross platform play is gonna be a thing so how does the pc scene die off in that scenario? I'm actually curious.
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Post by Pegasus Actual on Sept 19, 2019 4:50:22 GMT -5
So, what did you guys think of the beta? Sadly with the SBMM and the likelihood that the game will die on PC in 3 months I don't think I'll be buying this game. But I'll play the beta again this weekend for sure. Someone forgot cross platform play is gonna be a thing so how does the pc scene die off in that scenario? I'm actually curious. It dies on PC if they ship the final console version with cross-play disabled by default, lol. Though you will probably be set regardless if you... play with a controller (*cough cough* XIM) on PC since that apparently puts you in a different cross-play queue.
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Post by Wonder Showzen on Sept 21, 2019 11:20:54 GMT -5
Agreed. Cross-play shipped disabled will be extremely hurtful to PC. But hopefully that does not occur.
I am REALLY enjoying beta and the full game looks to be even better. I think there is hope that PC won't die fast. Atleast not TDM.
There was also a comment in the 15min Twitch stream that made it sound like the Devs are still going to match-make with cross-platform as a last resort to make sure ping-times are a priority. This comment appeared to be saying that they might ignore the Disabled Cross-platform in rare cases, in order to get a good ping game going.
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Switching from PS4 Pro was a HUGE difference. I play keyboard/mouse on both. I don't know if there was any change in the the code between the two weekends, but the difference was dramatic.
Weekend #1 on PS4 Pro: Very fun. Mouse eventually felt good. Movement felt stiff at first but started to open up. I love the game. But latency of internet connection felt bad. I would get melted in 2 bullets if I was in head2head fight. It truly felt like I was on a 300ms connection.
Weekend #2 on PC: Activison profile transfers to PC with no issues. Max out FOV from default value. Load up game and WOW! Instant difference! WAY more responsive mouse(same mouse). Way smoother movement. No more 300ms-feeling head2head fights. If I want any of that 300ms fight feeling back, I go play with my friend in Australia. Which is still very playable, but you have to always have the positional advantage.
Side note: The displayed ping from ingame latency tool is very inaccurate. I play with local friends, friends 6 states away, and in Australia, with me being the host of lobby to dedicated Activision servers(supposedly), and it tells me my friends 6 states away have 3ms, Australia has 15ms, and I have 1ms. It is always wrong. It shows better values then we really have.
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Skill-based match-making(SBMM) appears to be there in some fashion.
Overall, beta is making me very, very happy. I like just about every choice being made.
Everything has a counter(s) to it, even if not fully unlocked with current capped beta levels. Mass claymores have are already showing signs of being countered by smart players. Players that are to stubborn to counter tactics will die.
Some really strong setups I see include M14/EBR14 for 2-hit kills to body(one to head), some of the sniper rifles 1-hit killing to body(2-hit to limbs?), Restock, claymores(though counters are already seen: hacking them, seeing them through walls with future existing Perk, grenading them, and whatever Perk is letting people just plan run past them[unless it is flash-nades with no stunned claymore animation]). Shotguns are very strong with the right approach.
I love the playlist/modes variety even if I constantly return to TDM.
Map design is great except for the lack of more wall-banging opportunities. I am finding SOOOOoooo many nice hidden-but-intentional firing lanes.
This game is bringing friends back together, hopefully community back together, and looks to have a bright future. Only Activision can Foxtrot this up.
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Post by Wonder Showzen on Sept 23, 2019 13:47:43 GMT -5
So now that beta is over, what do you all think? The good? The bad? Any surprises? What have you had to adapt to and change with your playstyle? What seems overpowered? Under powered? What attachments excelled? Which ones were labeled incorrectly? What did you think of the new game modes? (Ground War, Cyber Attack, Realism, 2vs2, Night Vision) Map design? What will you most miss over the next month before release? Where do you rank it among the Modern Warfare series?
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Post by Broadband on Sept 24, 2019 1:32:37 GMT -5
Gun models, gun sounds, graphics, no stupid secondaries, no OHK knife, most of the field upgrades, crossplay. Maps, spawns, hit detection, SBMM, weapon imbalance, UAV spam, Ghost dominance, footsteps are hit or miss. The amount of recoil, the noob t ube's return. What have you had to adapt to and change with your playstyle? The erratic spawns, cam ping more as opposed to rushing. What seems overpowered? Under powered? M4 & MP5 seem overpowered. The LMGs in general, shotguns & AK seem under powered. What attachments excelled? Which ones were labeled incorrectly? Can't comment, didn't analyze each one carefully enough before the beta ended. What did you think of the new game modes? (Ground War, Cyber Attack, Realism, 2vs2, Night Vision) Did not like Ground War (just feels like a poor man's Battlefield). Cyber Attack is a watered down Search & Destroy and rezzing ruins it IMO. Didn't try Realism, 2vs2 is alright, and Night Vision is a pretty nice change of pace. The worst yet. They have no flow whatsoever and are ridiculously big. Also the spawns are absolute garbage. What will you most miss over the next month before release? Probably the guns & the way they sound and handle. Where do you rank it among the Modern Warfare series? Basing it off the beta, I'd say it's the worst sadly. It feels more like CoD Ghosts II than a MW game. At this point the game's pretty much 95% done and I don't have much faith the game will dramatically change from now till then. The best we can hope for is they tone down the SBMM, add some actually decent maps, and FIX THE GODD AMN SPAWNS.
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Usagi
True Bro
Grin and Barrett
Posts: 1,674
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Post by Usagi on Sept 24, 2019 3:21:52 GMT -5
I still can't tell if I like it or not. I think the maps are definitely the biggest problem at the moment. One thing's for sure it is exhausting to play, there is no room to relax or do fun stuff which definitely burned me out. The M91 was enjoyable to use despite being weaker than the ARs and SMGs but you have to sit still which is kind of a drag. The party matchmaking problems were definitely a huge hassle but that will be fixed (hopefully). Voice chat with crossplay could also be improved. All of us PC players never use the ingame voice since we use Discord instead. There needs to be an option for party-only voice chat for crossplay parties.
I had the same experience with the BO4 beta minus the crossplay stuff where it was all tryhards all the time but post launch the game was significantly easier. Here's hoping the same thing happens again.
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Post by Pegasus Actual on Sept 24, 2019 19:33:59 GMT -5
I liked a lot of what they did with the game. I had the same experience as far as sweatiness of the lobbies, hell I played against shroud and dizzy in my first game of Ground War. Didn't get a chance to do Realism or Night Vision. Cross-play implementation is pretty good all things considered. Was really fun doing 2v2s with argyle antiques (mostly) representing (and carrying as) Xbox controller scrub race. We got a chance to test all sorts of combos. Gunfight was very strictly matched based on input. Whatever input combination we brought to Gunfight, we ALWAYS got a mirror match. X controllers and Y mouses, that's all that mattered. In other modes it was pretty random. The aforementioned Ground War round when I solo queued was all PC m+k. When queuing cross platform it was a mix. Sometimes skewing controller, sometimes m+k. Sometimes I'd be the only mouse user in the lobby. The game modes were a little meh. 2v2s were fun. Ground War was a shitshow. It is going to need a lot of work to really compete with Battlefield, though it was reasonably impressive on a technical level (though not on BF's level). It should bode well for the rumored BR mode... which probably is the only thing that will keep me playing long-term. I would have played more Blackout if they hadn't progressively made it worse and worse and killed it with the P2W boxes. Cyber is basically Search and Rescue, which wasn't a great mode either... this one could be improved if it had BR style revive mechanics, as in you could finish a downed opponent. Infinite revives of crosses that the opposing team doesn't even see? Bad design. TDM and Domination are pretty much just the usual. The game is on the campy side, but that problem is exacerbated by the relative complexity of the maps. My impression of the maps is that they're actually decently well designed but they take some learning. Sound wasn't good. Footsteps need to be a bit louder and positionally I was a bit confused. Part of that might have been playing stereo headphones on PC whereas most of my COD career has been with 5.1 -> surround processing -> headphones. It doesn't seem like there's any HRTF going down here. My brief sampling of the COD YouTube community during the beta has been... yikes. It must be hard to try to push a franchise forward when your customer base is that loaded with idiots. M4 seemed pretty OP in the AR category. MP5 and MP7 were both nice, Aug felt bad. The attachment system has potential, but it was kind of confusing as to what was still left to unlock. Like... sometimes stuff would show up as locked if you clicked grip... and then other times stuff wouldn't show there, but once it was unlocked it would be there. And every little thing pulling you out of editing your class is still just annoying as hell. I don't regret my PC pre-order, which was kind of optimistically placed just as a show of support for the cross-play initiative and returning to the modern setting (and I suppose enjoying the 2v2 alpha on PS4). I'll enjoy the single player I'm sure, and I'll get some mileage out of the Multi. Little chance I will play that long-term. And if they come out with a quality BR, it'll be an excellent package. Oh and who knows, maybe Spec Ops will be good. I enjoyed that in the original MW games. Though apparently the Spec Ops Survival mode is PS4 exclusive... Until October 2020. Foxtroting lol. Horde modes aren't really my thing though so not a huge deal. But. C'mon guys. Enough with that shit.
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qupie
True Bro
Posts: 12,400
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Post by qupie on Sept 26, 2019 5:22:03 GMT -5
Actually big maps this time? as in you can actually perform a flank or run 3 meters without being shot from 4 different angles?
The maps I have seen on streams didn't give me that feeling, at all. The cave map or the shipping container map seemed to be on the too small side to me personally. Are there multiple bigger maps I simply missed?
If there are going to be actual playable maps for once again, I might just pick this up.
Any official word on loot boxes yet?
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Post by Wonder Showzen on Sept 27, 2019 23:46:52 GMT -5
I loved the beta. I have not been this excited for a CoD title in a long time. This really made it clear that the Modern Warfare series is the only CoD I enjoy. I am glad to see CoD return to it's roots, and greatly improve in every area.
The good? The sounds, the gunplay, the many hidden map shooting lanes, and so many other aspects. It felt like it belonged in the Modern Warfare series.
The bad? 1) Net code would sometimes turn to ass. But when it worked, which was most of the time, it was great. Playing on PS4 Pro on beta weekend #1 felt like I had 300ms ping at all times. Playing on PC on beta weekend #2 felt great, 90% of the time. 2) Skill-based match-making made most matches ones you really had remain sharp in. There were rarely easy games, with no room to play around casually in. I agree with Usagi that there was nearly no time to ever relax in a match. 3) Spawning in front of enemies was really, really bad, but something I am sure they will fix. I am really surprised it was this bad in beta.
Any surprises? 1) Crossplay. It is the #1 feature that brought me back, so I can unite with friends that have scattered to consoles. And it played surprisingly well. If they add party-only voice, it will be fantastic. 2) How much care put into the game at all levels. How much it feels like they tried to touch/re-touch every system in the game, be it multiplayer, the bits and pieces we know of campaign, and the apparent attention they may be giving Spec Ops. 3) The care they put into the guns. The subtle, the obvious, the world sounds, the Killstreak sounds, the Gunsmith being more fleshed out then I was expecting (especially when final game launches). 4) The CoD community is still as funny, rude, and cringy as I remember it in Voice chat. I love it, I mute it, I unmute it!
What have you had to adapt to and change with your playstyle? Yes and no, regarding changing my playstyle. It feels like they embraced my playstyle and let me live that life to the max, but with so many Perks and Gun-Perks, I see so many more options I want to branch out in.
What seems overpowered? Under powered? 1) Claymores need more visibility. Brighter lasers. 2) Stopping Power seems un-needed. It seems to add power/faster TTK when the game does not appear to need it. 3) Scavenger needs a redesign, because it is plan useless with Munitions Box in existence. Plus I think I was getting ammo from similar caliber-types from weapons on ground? Plus teammates were putting down lots of Munitions boxes. Plus one gun-perk lets you start with max ammo. 4) The Oden is great power among other powerful guns. But I was starting to get attachments that really helped make the recoil controllable, and it might eventually be an uber laser. M-14/EBR-14 also. You can also use both as spammy/panicky replacements for shotguns, which was fun. 5) Footsteps volume seemed perfect to me, in Headphones1 mode. But I also tend to run my audio louder then most. But there were some surfaces that did not generate footsteps well, and crouch-walking seemed to eliminate footsteps.
What attachments excelled? Which ones were labeled incorrectly? Muzzlebreak(when paired with other attachments) helped turn M13 and MP7 into near-lasers, which is exactly what I was looking for. I am interested to see how a pimped out recoil-controlled Oden and Kilo are in the future.
What did you think of the new game modes? (Ground War, Cyber Attack, Realism, 2vs2, Night Vision) I did not get a chance to play Realism, but every other mode was surprisingly fun to play when friends wanted to play them. Cyber Attack teammate-rezzing made the mode alot more fun then I was expecting, and was the primary mechanic that drew me to the mode... though I can see how that would annoy a SnD player. From 2vs2 to Ground War, this year's Modern Warfare has alot of enticing modes to attract players from other games. TDM is still my favorite, and I look forward to 10vs10, 20vs20 TDM if those Playlists appear.
Map design? I like it so far. Atleast compared to all CoDs not in the Modern Warfare series. Comparing them to the MW series, I think MW2 is still the leader compared to beta, but the full MW release could overtake MW2 and MW3. MW3 which had some great hidden sight-lines, but less wall-banging, much like this new MW.
What will you most miss over the next month before release? I will miss it all. But I am kinda happy I have a few weeks to get my life in order and prepped for some binge-playing.
Where do you rank it among the Modern Warfare series? So far I think it has the chance to surpass all the others in Modern Warfare series. MW2 still holds the most nostalgia, but MW3 made alot of improvements in some areas. But MW2 maps hold up so well. Overall, I think with the decade of quality-of-life improvements to the MW-series, this could take the lead. Unless Activision Foxtrots it up. Only Activision can screw things up now.
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Post by Broadband on Sept 28, 2019 22:54:48 GMT -5
Actually big maps this time? as in you can actually perform a flank or run 3 meters without being shot from 4 different angles? The maps I have seen on streams didn't give me that feeling, at all. The cave map or the shipping container map seemed to be on the too small side to me personally. Are there multiple bigger maps I simply missed? If there are going to be actual playable maps for once again, I might just pick this up. Any official word on loot boxes yet? Well, not quite. They aren't huge per se, but they're much too big for 6v6 in my opinion. Also each map (at least in the beta) had A LOT of angles you could be shot from. And the spawns are easily the worst I've ever seen in CoD.
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