Post by Wonder Showzen on Oct 7, 2019 15:52:55 GMT -5
I was fairly certain I had noticed this during beta, but here is video confirmation that you can pick up more ammo from guns on ground with same ammo-type. This will help anyone trying to find a way to replenish ammo without using Scavenger or Munnitions Box(personal or a teammate's).
On side note, this video also shows that Night Vision modes lets you ADS with certain optics like this 4X.
Actually big maps this time? as in you can actually perform a flank or run 3 meters without being shot from 4 different angles?
The maps I have seen on streams didn't give me that feeling, at all. The cave map or the shipping container map seemed to be on the too small side to me personally. Are there multiple bigger maps I simply missed?
If there are going to be actual playable maps for once again, I might just pick this up.
Any official word on loot boxes yet?
Well, not quite. They aren't huge per se, but they're much too big for 6v6 in my opinion. Also each map (at least in the beta) had A LOT of angles you could be shot from. And the spawns are easily the worst I've ever seen in CoD.
That sounds pretty good to me honestly, apart from the spawns. That shipping jard map seems awful though, waay to small
Post by Wonder Showzen on Oct 17, 2019 16:20:40 GMT -5
For anyone with concerns about future/new guns locked behind micro-transaction paywalls, Activision has just officially announced this will NOT occur. Only cosmetics will appear as micro-transactions. They have lied in the past (Black Ops 4), but the backlash was severe, and they have pinky-promised this year, for realsies.
Post by Wonder Showzen on Oct 23, 2019 17:28:28 GMT -5
For any snipers out there, the lens-flare appears to be linked to the sniper category. If you want to snipe without lens-flare, the Oden might be your best option, since in beta it evidently has no lens-flare even in sniper-rifle configurations. https://www.reddit.com/r/modernwarfare/comments/d81u73/oden_precision_rifle/ https://www.reddit.com/r/modernwarfare/comments/d7v60n/psa_oden_with_this_set_up_and_stopping_power/
1. That's the most campy CoD ever. Much worse than CoD4. Pure tactical loitering fest. Unbelivable boring. Get prone, or crawl, whatever. 2. Madness of rooms, corridors, stairs, complex buildings, billion of tactical loitering spots, people just aim and wait and win. 3. Sights and zoom vs distances on stock maps: prettty bad. Too much recoil, not enough zoom. Recoil means: Activision guys are shooting and aiming, not me, they play, not me. (That EBR sucks.) All that just supports heavy tactical loitering. // Maybe reducing recoil to zero on all weapons would help. 4. Maps too heavy for CPU/GPU on XB1 X.
IMO: If ... MW2 would be 100/100 as a benchmark, MW2019 would be 20/100, while CoD4: 40/100, MW3: 110/100, Ghosts: 120/100, AW: 140/100, IW: 80/100, just to compare what I think abt this borring PoS.
These are the worst maps ever in CoD. At least, when compared to anything before Ghosts since that's when I stopped playing. A couple of the maps are decent, and all of the Gunfight (2v2) maps are pretty good, but everything else is just an incoherent mess that was probably created under the influence of some pretty serious hallucinogens. That one map where B flag is on the bridge... Euphrates Bridge, is it? That's got to be one of the most poorly designed maps in history. Piccadilly Circus as well; makes Downturn from MW3 look like a masterpiece. And they're all so goddamn big. I'm looking forward to seeing how the MW2019 fanboys will defend the maps after the honeymoon phase is over.
The spawns still suck massive dick, and the aforementioned poorly designed maps encourage camping and spawn trapping to extreme degrees.
Ghost is still OP bullshit. I said this years ago, but I think the best way to combat UAV spam and overpowered stealth perks like Ghost would be to just remove the UAV completely and in its place have something like the SR-71 from Black Ops, but at 10 kills or so. That to me seems like the most fair thing to do. I'll admit UAV spam can get pretty obnoxious, but so does using stealth perks without sacrificing anything like Stopping Power or Juggernaut.
The footsteps... people seem to think they're the most OP thing in existence. From my experience, even in the full game they're still incredibly random; sometimes they're loud and clear, and other times they aren't. People need to realize that CoD once upon a time had loud footsteps & there weren't hordes of people complaining about how overpowered they were. But I'm 99% sure Infinity Ward will cave in and nerf the footsteps to oblivion. I think a more sensible solution would be to first make Dead Silence completely silence you, and second to make it a tier 2 perk competing with Ghost.
SBMM (Skill Based Match Making) is clearly evident across all game modes & simply needs to GTFO. This is especially ironic seeing as this year IW made it a point to distance themselves from eSports and "competitive" gaming. The SBMM is also probably the reason why the game searches for a new lobby after every match, rather than putting you back into the pregame lobby with the same people; after each match the game is recalibrating (probably not the right word but eh, you know what I mean) your hidden ranking.
They said there weren't going to be any loot boxes/supply drops & instead are opting for a battle pass system. This is Activision we're talking about though, so predatory microtransactions will likely be coming to the game by the end of the year.
At the end of the day though, the gameplay itself is solid and the guns feel nice to use. If this game just had better maps I think that would help a lot.
Last Edit: Oct 26, 2019 7:26:24 GMT -5 by Broadband
Post by Wonder Showzen on Oct 26, 2019 14:18:51 GMT -5
PC player here.
This so far is my favorite CoD of the whole series. But I also favor the Modern Warfare series more then all the other variants (Black Ops, World War _, jetpack heroes, etc)
Overall, I am really loving the maps, though Piccadilly feels like it missed a layer of polish and grit needed to be applied to it, and feels a bit more simplistic.
Network code is far better than beta, but I occasionally face some rubber-banded deaths, and some 3-bullet deaths.
Some of my friends on older PCs are having some sporadic performance issues, and side affect issues with Discord audio possible due to MW stressing their CPUs so hard. They are having some sporadic crashes also, and turning off Nvidia Shadowplay appears to have helped atleast one of them.
The amount of power the game gives is fantastic. I have not had this much fun in a long time. I played during the first two days of MW with 3 hours of sleep, going to work, and coming back to play more on lots of caffeine, and had amazing fun.
I have not had any spawn issues.
There are some great maps that remind me of MW2 maps, which is great because they are made by a few of the MW2 designers. Maps vary greatly in size, and I love that the game scales the lobby-size to meet the map size. In a few rare cases, sometimes a certain map needs a few more players added to it.
In a game with this much power(and fun), I imagine there will be alot of nerfs/tweaks in the weeks/months ahead, but the game offers SOOOoooo many choices, that if one gun or playstyle if nerfed to much, there are 10 different other directions I feel I could head in and have equal amounts of fun adjusting my playstyle.
Zero crossplay issues, and sometimes I am in PC-only lobbies, and sometimes I am in a large mixture of console players. Overall I rarely can tell the difference more then past years playing PC-only players. I can't tell if Skill Based Match-Making is still in here to the same degree as in beta, but the first few matches clearly had a potato-lobby of laughably bad players (I almost thought they were bots), before things settled down into some fun lobbys that are not to terribly sweaty. Occasionally I run into some clans that play hard to spawn-trap, but overall the games are alot more fun and not as stressful. This might be due to a larger percentage of casual players then in beta. I don't feel like SBMM is trying to push me into 100% stressful matches 100% of the time. If Ranked play is added in the future, that might take some additional sweat out of Public matches.
I never had issues with footsteps in beta. They were loud and I loved them. Now, they are even louder and many people hear them. Sometimes approaching players hear each other and start posting up waiting for the other to give up and approach first. I rarely am surprised by somebody running up on me and catching me by surprise. Dead Silence/Ninja may be more suited as a competitive Perk then it's current Field Upgrade role, but I am willing to give it's current Field Upgrade role more time to see. And this comes as someone that would be hurt by it becoming a Perk.
Audio volume. It is a major issue and also one of the most amazing features. I LOVE the crackingly sharp guns and the booming Killstreaks. But the volume ranges to widely, so suddenly, especially near the end of matches, that it is often hard to hear teammates on ingame Vox and out of game Vox (Discord). I am constantly tweaking my volume settings to find a good balance, but then the end of game arrives and I can't hear teammates talk.
Over all I LOVE IT! So many options, so much polish, so many systems touched, tweaked, redesigned, loved and cared for, and yet all so familiar. This is a game I will be playing for years to come, and hopefully the next decade much like MW2 was. Ack! Is MW2 now officially retired for me? o.O
what are your pc specs and on what resolution and ~ fps do you play on? so i have a general comparison
I am currently running on Intel i7 8700 3.70ghz not overclocked, 32gig RAM, Windows 10, Nvidia 1070. 144hz monitor, uncapped fps. i have not paid attention to the fps I have been getting but will check them and post them here, later.
I have another friend running on a similar setup with a i5 cpu, and Nvidia 1070Ti and he has no issues.
Another friend is running a slightly newer rig with slightly higher specs with no issues.
Some of my other friends are running older hardware but within suitable Specs. The guy using a 970 Nvidia gpu on older cpu is having some major audio issues, and thinks his maxed out cpu is causing Discord failures, where he can hear us but we cannot hear him. Reboots often clear issue for a short time.
Another friend has maxed out cpu and has to change audio-device in Discord for Discord voice to start working, but that eventually started getting garbled voice performance and then voice eventually fails. He changes to different audio-device in Discord, when mid-game, and his voice returns before that then fails, and he has to switch it back to original audio-device in Discord. His game also occasionally crashes. Edit: His specs are Evga 1070 ftw edition, i5 6600k
If Piccadilly is starting, I quit the game. As easy as that. Problem solved.
No time to count good solutions they finally found, as there are many. Some maps are really decent.
Problem is, the whole game, without exoskeleton ability, to surprise and eliminate campers, to move faster, to climb everywhere, to jump, is very slow and camper friendly. ADS mode and corner tactical loitering usually always ON, lots of people occupying attractive spots, tactical loitering in windows, looking downstairs, just stay where you are and wait for less cautious players. I thought such a return is impossible in 2019....
Ghost high at level 24 is really UNFAIR. If in a weaker team - you got raped by slow playing ADS always ON crawling, slowly moving on hunters.
"Never run" strategy returns. What a comeback!
(Playing mw2019 is like having sex with a very attractive 50Y old women you did many times when she was 25 ...)
I'll cosign what a lot of others have said. The maps are too big, and some are very poorly designed (the bridge one comes to mind). There's always a lot of loitering at launch, but it seems to be worse due to the size of the maps.
I haven't tried the 2v2 modes yet. Played a game or two of Ground War, which really drove home for me how much this felt like a Battlefield game. I've done a few rounds of Survival co-op, which is fun but has a good number of glitches that need to be fixed.
Post by exaltedvanguard on Oct 28, 2019 21:08:19 GMT -5
I haven't used them personally, although I'm seeing shotguns used a lot, so take frequent sightings for whatever they may mean.
There's at least one shotty which is currently pretty broken if Reddit is to be believed. Apparently with slugs equipped it's one-shotting people with relative ease... Across the map. Apparently it's a pseudo-sniper without any of the sniper downsides.
I've watched two hours of gameplay on twitch and everyone has the double barrel secondary and yeah, the hipshots are definitely lethal at range and will get the nerf hammer eventually. SMGS are extinct.
Post by Wonder Showzen on Oct 29, 2019 2:53:47 GMT -5
Shotguns feel great in this game. Some have some very good range. Almost to good. But they make excellent Primary, and even better Secondary when used with Overkill.
What are everyone's favorite guns so far?
Mine is the Oden, with every anti-recoil attachment I can put onto it. It is amazing with insane TTK when tuned to be accurate. Initially the recoil is crazy and it is a pain to use. It takes a while to unlock the right attachments, but when you finally turn it into a laser, it pays off. I wall-bang/car-bang with it with decent success also. The Oden hits so insanely hard, with decent magazine size, full auto(though on the slow side), and laser performance. It feels like a pile-driver laser. It is often killing in 1, 2, or 3 hits, depending on if it is headshot, upper torso, already damaged enemy, or I am penetrating some materials. Worse-case, I wall-bang more rounds into them. The gun just constantly surprises me with how fast it drops people.
The Oden is currently at level 47 and I am using: Compensator Muzzle - Aggressively fights muzzle climb. Oden Factory 810 Barrel - Increased muzzle velocity, increases damage, and recoil control. Commando Foregrip - maintains control during heavy fire. Recon - See enemy nameplates at greater distances. Mini Reflex reddot sight
I am overwatch (I.E. camper) so the attachments I choose are more suited to a sniper then those that run & gun. The Oden is not meant for run & gun.
My current Secondary is the MP5 tuned with anti-recoil attachements. It is fantastic CQC, and is fantastic medium-range. and even long-range in a pinch amazingly. I never liked the MP5 in previous Modern Warfare games, but here it is tuned to be a beast.
I use MP5 for mobility and CQC, and pull out the Oden when I am in position/anything ranged beyond medium distance.
I have almost unlocked the MP7 which was a favorite in beta, when paired with a good long range gun (Oden most likely).
Post by argyle antiques on Oct 31, 2019 13:22:06 GMT -5
Haven't had shotguns this god tier since the mw2 & mw3 days. Here's hoping they don't cave to the whiners and nerf the 725 into oblivion. The game will just become a tactical loitering mp5/m4 fest unless they make dead silence a tier 3 perk. I feel like I can actually run around the maps with the shotguns and beat a guy pre-aiming a doorway.