exaltedvanguard
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Post by exaltedvanguard on Oct 30, 2020 14:18:46 GMT -5
Surprised there isn't a dedicated thread yet.
The more I hear about the game, the more excited I am. Seems like they really doubled down on solidifying game mechanics. The change from character flinch to visual-only flinch is fantastic. Minimap is back to classic functionality. There's even accurate gun stats! We'll have to wait for release to know for certain of course, but the future seems bright.
Seems like the vast majority of complaints from the alpha/beta are visuals related - which as long as the visuals don't hurt gameplay I really don't care. I'd much rather play an ugly game with good gameplay than a beautiful game with poor gameplay. My only hesitations about the game are whether or not matchmaking will return to persistent lobbies (I hope that it does) and how strict SBMM is. I don't know if I can take another year of every match feeling exactly the same.
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Usagi
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Post by Usagi on Oct 30, 2020 20:47:00 GMT -5
I was gonna leave some thoughts but didn't cuz there wasn't a thread. I had an alright time with the beta weekend on PC, I played somewhere between 5 and 10 hours. I was actually having fun which is more than I can say for MW. Each day I played it got less fun tho but that's probably due to people checking out and only the sweaties being left still playing. The amount of snipers increased at basically the same rate so they'll probably be just as much of a pain as they were before, oh well.
Me and LegitBeesting both had massive problems seeing other players, XclusiveAce's Where's Waldo video covered that pretty well and a lot of other YouTubers are complaining about it so hopefully that'll force the devs' hands to fix it. Still not as bad as Call of Duty "Why the Foxtrot is literally everything the same shade of brown" Ghosts.
The maps are miles better than MWs, they remind me a lot of BO4 but without horrible spawn problems. They still have the issue of where no matter where you are on the map you can get shot at from at least 4 different directions so it's really frustrating to play.
Scorestreak system seems fine, I'm ambivalent about it. I don't really like the attachment system but I like the fact that attachments are free, especially optics.
Also, WHY THE FOXTROT IS STIMSHOT BACK? This piece of absolute trash ruined BO4 which would've been an alright game without it. It was fine in MW cuz it was really slow to use and also single-use unless you gave up really good perks and because of the super fast TTK. It WILL ruin CW.
Not gonna buy at launch, I'll wait til the first free weekend and if it's good then, I'll buy it.
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exaltedvanguard
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Post by exaltedvanguard on Nov 2, 2020 15:18:25 GMT -5
How was bullet velocity in the beta? I get that slow bullet velocity can be an effective balancing tool, but hot damn does it FEEL awful to play with. Do bullet tracers match the speed, at least? It feels so weird to fire the AS VAL, which visually has super fast bullets, but is actually more like firing a Halo plasma rifle.
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Usagi
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Post by Usagi on Nov 2, 2020 19:36:28 GMT -5
No clue about that, I didn't play Combined Arms so all the maps I played on were small. Shooting down UAVs with bullets is a fucking nightmare though, don't even bother. At least the Cigma is really good. 4 rockets on spawn with danger close, super fast reload and lock-on, and Scavenger refills rockets. Annoying that CUAVs take 2 rockets tho, and it seems to do garbage damage to other air streaks.
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Post by kylet357 on Nov 8, 2020 16:07:19 GMT -5
No clue about that, I didn't play Combined Arms so all the maps I played on were small. Shooting down UAVs with bullets is a Foxtroting nightmare though, don't even bother. At least the Cigma is really good. 4 rockets on spawn with danger close, super fast reload and lock-on, and Scavenger refills rockets. Annoying that CUAVs take 2 rockets tho, and it seems to do garbage damage to other air streaks. I had a class in beta setup with the SAM turret for the explicit purpose of taking out bigger streaks (as well as shit like the lancer barrel so I can just shoot them down).
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Post by scubasteven on Nov 11, 2020 20:45:04 GMT -5
Nope. Maybe down the road for the single player campaign, but I might not even do that. Haven't picked Modern Warfare yet.
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Post by noscreenname on Nov 12, 2020 15:02:14 GMT -5
My body is ready.
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exaltedvanguard
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Post by exaltedvanguard on Nov 15, 2020 0:36:02 GMT -5
So initial impressions:
Campaign is good but very short. Nothing stellar, but good. Without spoilers, there's a part at the very end of the game that's... Questionable... One of the people basically says "I know you don't like me, but this is about saving tons of innocent lives!" to someone who had previously been planning to kill tons of innocent people. But instead they're supposed to have a change in heart thanks to... A bunch of lies? It's rather silly.
Multiplayer... I'm not sure about yet. Aim assist is pretty screwy at the moment. Maybe I'm just not used to the tweaks yet. Too early to tell. TTK feels WILDLY inconsistent. Not sure if this is server related or due to the really high headshot multiplier. Sometimes I feel like people are bullet sponges and other times I feel like I'm being instagibbed.
Between aiming difficulty and kill times being so weird, I'm not really sold on the game yet... but I'm also not offended by it either. We'll see.
Also, the map Miami is way too big for 6v6.
Edit: After playing more, I've gotta update my recommendation to do not buy. Yet.
Every match feels exactly like MW, but with wildly inconsistent gunplay. Aim assist feels awful. TTK feels totally random. Visibility is still trash. Strict SBMM is back.
Every match feels like the same sweatfest it's been for the last year. Map design is literally the only thing that's been improved. I prefer a slower TTK, but I'd much rather have a consistent faster TTK from MW than this inconsistent mess. Absolutely miserable.
Leveling and unlocking is painfully slow on xbox. I'm assuming it's tuned for the PS exclusivity rate.
So do not buy cold war. Not yet. Wait for fixes to the aim and fixes to the servers and/or headshots to fix whatever the hell is going on with TTK. This game is straight up not fun right now.
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wwaa
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Post by wwaa on Nov 16, 2020 13:56:49 GMT -5
Not buying here. - Waiting for final conclusions about how SBMM works there. The rest is irrelevant.
If lobbies more mixed than in MW - I might buy it. If not - I have a lot of other games to play - to relax, not work.
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exaltedvanguard
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Post by exaltedvanguard on Nov 16, 2020 17:54:47 GMT -5
Not buying here. - Waiting for final conclusions about how SBMM works there. The rest is irrelevant. If lobbies more mixed than in MW - I might buy it. If not - I have a lot of other games to play - to relax, not work.
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wwaa
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Post by wwaa on Nov 16, 2020 18:55:27 GMT -5
Thanks ... It looks bad ...
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Post by scubasteven on Nov 19, 2020 17:53:46 GMT -5
Only way they get rid of SBMM is if they ring back death streaks.
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exaltedvanguard
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Post by exaltedvanguard on Nov 19, 2020 20:12:24 GMT -5
Only way they get rid of SBMM is if they ring back death streaks. I would happily make that trade any day of the week. But can someone please explain why aiming (controller) feels so utterly wrong in this game?
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Post by illram on Nov 19, 2020 20:44:33 GMT -5
I played it for like half an hour and it feels and looks like an old clunky game. This game now purely exists for me as a means to level up whatever OP WZ guns they decide to add from Cold War.
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exaltedvanguard
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Post by exaltedvanguard on Nov 22, 2020 12:45:18 GMT -5
TL;DR: same opinions as before, but with more elaboration after more gameplay.
In an incredibly ironic twist (given the context of this thread), I've realized that my complaints about the game feeling incredibly inconsistent and awful were due to the incredibly low projectile speed. I simultaneously feel like a clown and a prophet. Good god it feels bad to use half of the SMGs.
I have to take back some of my previous praise. Non-visual finch is still in the game. Instead of moving your aim, your entire character is moved when you get shot. You can literally push people by shooting them. Not sure what's it's like for M&K, but on controller, strafing movement is just as crucial to aiming as the right stick so this change is just as, if not more disruptive.
I agree that the game feels a little clunky, especially when it comes to jumping and mantling. I feel like my jumps are always like 2 inches too short and then I have to go through a long mantle animation to get over a short crate.
Aim assist feels really wrong. Even after some more play time to try to get used to it. It feels like they've significantly altered how rotational aim assist works. I'm fighting auto aim trying to get on targets at range, and struggling to track targets at extreme close range. Maybe this stupid new bullet push mechanic is Foxtroting the system up? No idea. I just know that it feels bad.
Lastly, SBMM has this game feeling rigged to a hilarious degree. Look at your match history and you'll see a super consistent 3 game cycle of doing well once, poorly, then average, then repeat. With the caveat that the first game of the day is always a free win. Unless I'm just the world's most consistently inconsistent player, it sure seems like the game is choosing the outcome of a match beforehand. Once you realize what's going on, this game is wildly unsatisfying to play.
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Post by illram on Nov 22, 2020 14:52:00 GMT -5
I have to take back some of my previous praise. Non-visual finch is still in the game. Instead of moving your aim, your entire character is moved when you get shot. You can literally push people by shooting them. Not sure what's it's like for M&K, but on controller, strafing movement is just as crucial to aiming as the right stick so this change is just as, if not more disruptive. Yeah this is super annoying. On M+KB your aim gets thrown off completely. Other annoyances: Is it just me or are footsteps super quiet and/or inconsistent? It seems like if you go indoors everything really gets overly muffled unless it is happening in your room. I hate the "robot losing its erection" noise (low bass descending "brrrrmmmmm" sound) that happens when you get shot and go to low health, which mutes all other audio briefly. Weapon progression is also painfully slow. It's ridiculous that after 3 or 4 matches exclusively using a single gun, all I have to show for it is a reticle and a muzzle attachment? And the first reticles you unlock kinda suck. Gunsmith has no way to save a gun?? So I have to redo the attachments for a gun if I want it to also be in another class slot, e.g. a shotgun. Speaking of shotguns, is it just me or is the first shotgun you unlock worthless? It's a pump that is a 2 shot kill 99% of the time, unless you're almost point blank range, even if you accurately ADS. But, I don't know how the attachments make it any better, since I've maybe progressed to like level 7 or something despite using it for hours! Sad face. Yep.
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Post by scubasteven on Nov 23, 2020 20:51:20 GMT -5
COD: Mobile can save guns and they give out weapon xp cards like candy. Grinding is a trash mechanic.
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Post by illram on Nov 24, 2020 18:00:39 GMT -5
I am beginning to wonder why they don't just roll up the whole series into something like COD Mobile on PC and consoles. And just constantly drop new paid content for that with enough free stuff to keep people interested, sort of like how MW just did their cycle. I've been saying this for years. They're sort of ham-fistedly doing it right now with WZ combining both Infinity Ward and Treyarch content, but it is still sort of a mess. The 10 page encyclopedia you had to read for their explanation of how the three games would overlap did not really help matters.
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exaltedvanguard
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Post by exaltedvanguard on Nov 24, 2020 21:09:12 GMT -5
I'm honestly impressed that they actually managed to make a game with visibility even worse than MW19. I didn't think that was possible, but here we are. This game engine is trash. Both games that have come out of it are just a visual mess.
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Post by Pope Leo VII on Nov 25, 2020 17:11:39 GMT -5
woof, just woof
this beta was the catalyst for the complete destruction of my desire to game on console ever again.. sold my scuf, and in process of moving my xbox one x and the new, yet to be used series x (on the bright side, gaming on PC is going as godly as I expected)
quit mid way through the 2nd day of the beta.. was in shock knowing this game was little over a month away from being released, and it was far away from being a finished product. bo4 beta (last cod Ive enjoyed) was on the money, and the game more or less stayed the same. as a fellow treyarch product, didnt expect anything less
perspective of someone who strictly enjoys 6 v 6 respawn
-Maps had no flow, and provided far to many entrances/lines of sights (capping B on miami was a nightmare) that you need to worry about.. theres simply no way to walk out and cover the 3+ vantage spots an enemy can possibly be holding
-Impossible to gauge where enemies are.. environment and characters become one. requiring one to tinker with monitor settings to the extreme to see a target is a complete failure
-Visuals in general are a complete letdown and Ive loved the aesthetics of bo2/bo3/bo4
-Clunkyness of the movement, it not only looked bad from my view point but the way in which teammates and enemies moved was downright comical at times
-Gun Fight Inconsistency.. Bullet Sponging/Melting was rampant (experienced on both sides)
-Aim Assist working against you.. now imagine this one is more on the network side and something experience in past cods, but not to this extent. its as if you are going through quick sand and its prohibiting you from catching up to the enemy
-Guns all sucking and requiring 5+ attachments which take a long time to unlock
-SBMM.. the fact it takes preference over connection is beyond laughable (most important feature of any fps)
-Removal of lobbies, a feature despised in MW and further cements how much of a factor sbmm is
-Score streak system is trash.. as a player who always spammed uav/cuav (chasing nukes, and heavy kill streaks only causes the enemy team to bail fast and often), made my play style imposible due to the limits on how quickly you can call in a streak
-Uhh 2nd treyarch title in a row with out the hands down best score streak to date.. vstat, safe to say at this point its never coming back
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wwaa
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Post by wwaa on Nov 29, 2020 17:52:12 GMT -5
I think there's is an opportunity for another provider of "Multiplayer" without any "SBMM" ...
If they could only smell the CoD is burnt out ...
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Post by kylet357 on Dec 2, 2020 4:33:30 GMT -5
-Uhh 2nd treyarch title in a row with out the hands down best score streak to date.. vstat, safe to say at this point its never coming back VSAT was found in game files, and apparently they're gonna add new Scorestreaks with the upcoming seasons, so it's probably coming at some point (maybe even with the first season).
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exaltedvanguard
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Post by exaltedvanguard on Dec 4, 2020 15:14:17 GMT -5
Auto aim works very differently from MW. Which would be totally fine except for the fact they want WZ to be both games combined.
Feels weird. They need to pick one or the other, and have both games match. Relearning aim assist schemes every time you switch modes isn't gonna work.
If they fixed this issue, I hope they go switch the MW19 settings. Cold war just feels off. Like rotational assist is too low up close and too strong at distance. It just feels clunky and wrong. But whichever way they go, it needs to be consistent across game modes.
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Post by illram on Dec 5, 2020 1:48:43 GMT -5
Auto aim works very differently from MW. Which would be totally fine except for the fact they want WZ to be both games combined. Feels weird. They need to pick one or the other, and have both games match. Relearning aim assist schemes every time you switch modes isn't gonna work. If they fixed this issue, I hope they go switch the MW19 settings. Cold war just feels off. Like rotational assist is too low up close and too strong at distance. It just feels clunky and wrong. But whichever way they go, it needs to be consistent across game modes. Yeah although I am on PC, the games still feel different when aiming. The same sensitivity settings just do not feel the same. That combined with the rest of the games' overall awfulness made me stop playing it altogether. I'll come back when I have to level up some of their guns for WZ, maybe.
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exaltedvanguard
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Post by exaltedvanguard on Dec 8, 2020 21:08:59 GMT -5
With the most recent update they added "legacy" aim assist and it feels way better.
Except for super up close. It seems there's about a 2-3 meter range at which aim assist just turns off. And as expected, having your aim assist suddenly turn off when someone's up close leads to very... chaotic... gameplay. And not in the good sense. I'm assuming this is a bug.
I'd love to test it and get a hard number for the range at which it happens, but the game hard-crashes the moment I select Custom Games.
Still, props to Treyarch for actually listening to their fans complaints on the issue. Up close aim still needs a touch up, but this has gone a long way towards making the game smoother.
Some more props, it (subjectively) seems like weapon xp rates have been improved since launch, which was badly needed and a welcome change.
I tend to be very critical of games but I do like to give credit where it's due. Treyarch is already doing a much better job of updating and listening to fans than IW ever did.
I'd really love to see them do lighting and contrast adjustments on player models. Make them stick out from the environment more. It's just so dang hard to see people sometimes.
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Post by illram on Dec 9, 2020 14:33:05 GMT -5
Treyarch is in my experience the more responsive company than IW when it comes to timely updating their games based on community input or just fixing obvious bugs.
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exaltedvanguard
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Post by exaltedvanguard on Dec 10, 2020 20:15:39 GMT -5
There doesn't seem to be any input based matchmaking in this game. I'm being matched with 3-4 m&k users every match. Which is super fun when you're up against a bunch of PC players that have learned that smoke grenades disable console players' aim assist in a massive radius around them. So much fun. I'm having a great time guys. I'm real glad that input based matchmaking has been removed so that I could experience this. This totally isn't an issue at all. So fun.
Why can I not disable m&k matching? I don't mind crossplay with other platforms, but I shouldn't have to deal with this shit. And since xbox let's you use m&k, disabling crossplay wouldn't even fix it.
On a different note, I find it extremely telling that every youtube video I've watched had referred to bullet velocity increases as "fixing" hit reg. No one says this "improves performance at long range" or anything of the sort like they would with recoil attachments. Bullet velocity attachments are referred to as something that fixes something that is broken. Not something that augments a playstyle or tailors the weapon to the player. I think that says everything that needs to be said about this bad mechanic.
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exaltedvanguard
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Post by exaltedvanguard on Jan 14, 2021 22:53:37 GMT -5
So I've come to the conclusion that I love Cold War. And I'm utterly bored of it. SBMM had made every match of the last year feel like it's the same match. And now every Cold War match continues that feeling of sameness. I've been playing the same match for a year and half. I'm bored as shit.
SBMM helps retain new players. In the long term, SBMM leads to burnout in players who are above average. Every major content creator had expressed feeling this way. It just makes every match feel the same. It's old and boring. It's just grindy. Burnout.
Thing is, new players who are retained eventually become better. They burn out too. And new customers are NOT an infinite resource. Word of mouth matters. A lot. And when every content creator is saying that they're not having fun. When people are leaving the game and telling their friends... It's bad. New customers stop buying the game.
CoD basically has a monopoly on the FPS market at the moment. It has for a couple years. Nothing else out right now. And it's been hemorrhaging players and twitch viewership. It's not like there's any other shooter people moved on to, either.
How can you not hold steady numbers when there's nothing to draw people away? Unless you're pushing them away...
Honestly, the CoD franchise is incredibly vulnerable right now. If a good shower came out of the weeds today (apex style), CoD would be left in the dust. The franchise will always live on in zombie form, but as it stands today, it's gonna pretty much collapse the moment any real competition walks in.
And that competition might be here soon. We'll see if DICE or 343 can hit the mark this go-around. And there's always the chance an indie rises up out of nowhere to take the crown.
ATVI is killing their golden goose. And I'm totally okay sitting here and watching it burn. I'm bored and just don't care anymore.
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Gamma
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Post by Gamma on Jan 16, 2021 11:35:11 GMT -5
So I've come to the conclusion that I love Cold War. And I'm utterly bored of it. SBMM had made every match of the last year feel like it's the same match. And now every Cold War match continues that feeling of sameness. I've been playing the same match for a year and half. I'm bored as shit. SBMM helps retain new players. In the long term, SBMM leads to burnout in players who are above average. Every major content creator had expressed feeling this way. It just makes every match feel the same. It's old and boring. It's just grindy. Burnout. Thing is, new players who are retained eventually become better. They burn out too. And new customers are NOT an infinite resource. Word of mouth matters. A lot. And when every content creator is saying that they're not having fun. When people are leaving the game and telling their friends... It's bad. New customers stop buying the game. CoD basically has a monopoly on the FPS market at the moment. It has for a couple years. Nothing else out right now. And it's been hemorrhaging players and twitch viewership. It's not like there's any other shooter people moved on to, either. How can you not hold steady numbers when there's nothing to draw people away? Unless you're pushing them away... Honestly, the CoD franchise is incredibly vulnerable right now. If a good shower came out of the weeds today (apex style), CoD would be left in the dust. The franchise will always live on in zombie form, but as it stands today, it's gonna pretty much collapse the moment any real competition walks in. And that competition might be here soon. We'll see if DICE or 343 can hit the mark this go-around. And there's always the chance an indie rises up out of nowhere to take the crown. ATVI is killing their golden goose. And I'm totally okay sitting here and watching it burn. I'm bored and just don't care anymore. They have had this monopoly for years. Casual players love the grounded, fast ttk, easy to pick up mechanics - which even became obvious to ATVI re the player reception to Infinite Warfare and the lack of a player base in Titanfall. If EA and Respawn were on the ball with the trends in gaming, they would have released a Medal of Honor game instead of Titanfall 2, and CoD would have been on the ropes. With how buttery smooth Titanfall 2 was, if they made a grounded military shooter with similar gunplay and map design as MW2 (with adjustments to tubes, commando, deathstreaks ofc) they would've been golden, and won over a significant chunk of the CoD player base. Instead, many of the key, original developers at Respawn dispersed in 2016. The senior: artist, animator, and map designer returned to Infinity Ward longing to return to their military shooter roots. More recently, the senior: network programmer, producer and game designer left. Not much of that OG team remains, I hope they find new talent, but looking at that new MoH VR game I wouldn't hold my breath about them bringing out a CoD-killer any time soon
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Post by illram on Jan 16, 2021 15:34:27 GMT -5
I just wish they weren't rushing so much. Feels like this is an industry wide issue now. Cold War was a very obviously rushed game. Warzone was completely (in my opinion) ruined by bugs (e.g. the Juggernaut spam) and then a really shoddy integration with Cold War, and obvious balance and bug issues just get ignored for way too long.
But these are all talented developers who can make good games. It's sad because I would like to see what they could do if they were not just under the slave driver whip of Activision.
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