acidsnow
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Post by acidsnow on Aug 10, 2010 23:56:51 GMT -5
I'm curious to see how they handle that with multiplayer. I mean, it's obvious that OpFor isn't going to have stealth bombers, but we go along with it. Not sure how they can do a modern arsenal in the 60s, but hell, I'll give it a go. OMG do you realize what can of worms you just opened up? ...What if half of the maps only allowed "old tech kill streaks" whereas the other half were only new-tech? ...That's obviously not what's going to happen, but how cool would it be if we were only able to use dogs as our 5th KS on the 1960 era maps, whereas on modern maps we could only use air strikes (etc). That would be pretty neat, but I doubt everyone would approve. And it would probably split the community.
However, if implemented properly, I'd totally change my viewpoint of Treyarch, thus elevating them above being mediocre-imitators: but instead being risk taking visionaries (slightly exaggerated, but you get the idea).
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Post by pooneega on Aug 11, 2010 0:08:20 GMT -5
I got no problem with the RC Car at this point. Seems like anybody with working sound will be able to hear that thing running around and I don't think it too far from Treyarch's imagination to be able to shoot it and kill it before it gets to you. Hopefully the thing ain't indestructible. It is only a 3 kill streak.
Cross bow (or torque bow for the Gears heads) doesn't seem to have too much sticky aim and judging from the bit of lag from the hit marker it seems that the flight of the arrow is actually considered and it isn't just a hit scan... now if that's just lag then I could be wrong. The shot was pretty dang close so it's hard to make any assumptions now but that would be great balancing on Treyarch's part if they were to do that.
Stationary camera is a nice little wrinkle and I like that they balance it with it taking over your mini map when you have it up. What I don't like is that this will of course inspire more tactical loitering and it will be almost impossible to get a jump on a sniper from behind now if they have one of these. The suggestion made that it's a perk is a good observation. The guy still has his nade and his flashes so it doesn't seem to be an equipment choice...
The pulsing enemy detection device (saying UAV here would be incorrect) at the end only covers a certain area and a seemingly small one at that, seeing that the guy who's signature on the map from shooting that looks to be outside the circle didn't come up again on a second pulse. Maybe you can set a device in a certain area and it monitors that area? That doesn't seem very useful since you can't walk too far from it or else your mini map wont view that area any more.
So far I'm seeing killstreaks, guns, equipment and such that are far from broken and have the possibility for being pretty balanced. People that are mad at the lil doohickies Treyarch is trying to put into the game seem to be looking for reasons to be mad. I'm stayin optimistic. Game looks very solid from what I've seen in the video and I look forward to finding out more. Don't be mad at variety. At least not yet. This game doesn't look to be following in MW2's direct foot steps at all... besides the care package of course. Ballistic knife eh... it's not equipment it's a secondary so I aint buyin plagiarism on that one either.
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acidsnow
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Post by acidsnow on Aug 11, 2010 0:27:16 GMT -5
Stationary camera is a nice little wrinkle and I like that they balance it with it taking over your mini map when you have it up. What I don't like is that this will of course inspire more tactical loitering and it will be almost impossible to get a jump on a sniper from behind now if they have one of these. The suggestion made that it's a perk is a good observation. The guy still has his nade and his flashes so it doesn't seem to be an equipment choice... The stat-cam may promote enemy tactical loitering, but I'm sure it's eaisly destroyed, and can eaisly be disabled by using a stun/flash on it. If anything, we can employ a meta-game against the stat-cam user: we can use an enemy camera to our advantage (in certian situations)... Lets assume we walk into a room, and see the camera, we could *pretend* not to see it, and instead walk back out of the room thus knowing an enemy is nearby. We could then set a trap for him, or just counter-camp him. ...This reverse play style could be very powerful in a S&D match. We'll just have to wait and see!
I'd lol hard if the cam was able to record a game winning kill cam (assuming it was able to detect, and replay the kill) if it saw the action take place... That'd be lol fest every time! "You've got a game winning kill-cam with the stat-cam, emblem unlocked!"
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Post by pooneega on Aug 11, 2010 0:30:09 GMT -5
Oh yea semtex is clearly back and it's got a nice green light to it now instead of the red... that guy at :55 seconds definitely got stuck (STICKIIIIES!)... and in the scene before the guy has a regular frag for his picture in the equipment slot. Some of the equipment shown on the d pad selectors through out the video I got no clue what they're supposed to be.
Another stab in the dark here... when the guy switches to the crossbow it reads 'crossbow explosive tip,' as in the explosive tip is an attachment possibly. Maybe crossbow no attachment is instant kill (if not I would never bother using it considering reload time and how hard I assume it is to aim) and crossbow explosive tip gives you a nice but hopefully small explosive area for possible multikills. I also wonder if you need to actually hit a person for it to detonate...
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acidsnow
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Post by acidsnow on Aug 11, 2010 0:38:29 GMT -5
...when the guy switches to the crossbow it reads 'crossbow explosive tip,' as in the explosive tip is an attachment possibly. Maybe crossbow no attachment is instant kill... It's entirely plausible for the crossbow to have standard arrows as well as explosive ones. However, if the standard arrows were a 1hk, they'd severely overpower sniper rifles, because they can rape-face at close distance, and with a good HDTV, you'd be able to kill anyone at any distance (assuming you were good at calculating the arc of the arrow, and travel time to the target)... Thus, the normal arrows would have to be projectile based, and thus have a travel time, otherwise it's just a imba sniper rifle. ...But assuming the explosive tip arrows are already projectiles, I can't see a reason to ever use the explosive arrows over using a standard [1hk] arrow: because the explosive arrow has a delay to kill, whereas the standard insta-kills. ...So in retrospect of this idea, I'd actually doubt the bow has anything other than explosive arrows - but we can only guess.
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Post by fenrir on Aug 11, 2010 8:12:44 GMT -5
Considering how hard it is in MW2 to direct impact anyone with anything but a hitscan from more than, say 10-15 feet, I think it would be wonderfully balanced to have a basic bolt from the bow be an instant kill. As for using different tips, I see some value. If they fly flat or in a ballistic arc (which would make it even harder to direct impact) they could cover for a launcher or a throwing knife kind of use.
The basic bolt would let you silent-kill from a little distance when you get behind opposing lines. The explosive tip could either be used for groups (like stickies) or to shoot through a window to remove campers. Personally, I hope it works great and that they will let us switch bolt types on the fly. It allows new strategies while punishing you severely for missing (as in: reloading....................ah, crap).
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Post by fenrir on Aug 11, 2010 8:15:31 GMT -5
On a separate note, I wonder if the RC bomb is manually detonated or impact detonated. If impact, I could see some pretty funny moments with whole teams bunny hopping to try to avoid the thing .
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Den
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Post by Den on Aug 11, 2010 8:42:35 GMT -5
If there's no limit to the RC Bomb, I suspect Remote Control Car racing.
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Post by fenrir on Aug 11, 2010 9:08:00 GMT -5
If there's no limit to the RC Bomb, I suspect Remote Control Car racing. Maybe they'll make it it's own mode. Call of Duty Kart .
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Post by ParaGoombaSlayer on Aug 11, 2010 9:19:59 GMT -5
Perhaps the video camera is a killstreak? I can't see how WAW was anything like MW1. Then you didn't invest enough time into MW1 (or maybe W@W), or maybe you aren't very observant. ...There was little difference between W@W's design philosophy and MW1's. And claiming otherwise is fail, because even though they tried to bring in vehicles and other design decisions, they failed to deliver anything of quality and substance (other than dogs) - tanks were imba, and the bolt actions' were garbage; the only improvement over MW1 was in the level designs (and just barely). Everything else was carbon copy, even in the single player they copied 80% of MW2's ideas - and just regurgitated it back to gamers.Why is it so hard to equip the Bazooka and a sticky grenade? Tanks aren't imbalanced.
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Post by snakex on Aug 11, 2010 12:51:20 GMT -5
Perhaps the video camera is a killstreak? can't be he got the "First Blood" and i don't think it's a 0 kill killstreak
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Den
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Post by Den on Aug 11, 2010 13:31:23 GMT -5
Perhaps it'll be in the "Attachment" slot like the Flamethrower was. A tertiary gadget that can be used if the player forgoes using a grenade launcher on his weapon.
The defensive possibilities in objective gametypes with that camera are intriguing. Dropping the camera in the corner overlooking one bombsite while you guard the other for starters. A great teamwork device.
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Post by mrboo2501 on Aug 11, 2010 14:02:51 GMT -5
Considering how hard it is in MW2 to direct impact anyone with anything but a hitscan from more than, say 10-15 feet, I think it would be wonderfully balanced to have a basic bolt from the bow be an instant kill. As for using different tips, I see some value. If they fly flat or in a ballistic arc (which would make it even harder to direct impact) they could cover for a launcher or a throwing knife kind of use. The basic bolt would let you silent-kill from a little distance when you get behind opposing lines. The explosive tip could either be used for groups (like stickies) or to shoot through a window to remove campers. Personally, I hope it works great and that they will let us switch bolt types on the fly. It allows new strategies while punishing you severely for missing (as in: reloading....................ah, crap). Got me thinking...last I heard vehicles were confirmed...perhaps the Explosive Tip Arrows are meant to be vehicle countermeasures. I don't know...just a guess.
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Post by fenrir on Aug 11, 2010 15:44:24 GMT -5
I could see an anti-vehicle or anti-killstreak use for explosive bolts as well. However, the blast radius didn't seem very big (as the shooter didn't get hurt), so I'm not sure how much damage the explosion would do. It would be great for getting rid of sentry gun type things though.
I can already see many potential uses for the stick camera. Watching your back, covering objectives, major walkways and spawn points, overwatch positions (depending on FOV), bait, diversions, turning C4 into manual claymores...the list goes on and on.
Besides, I already act as my teams living UAV by calling out positions from sniper roosts. This could make me even more effective.
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Post by mrboo2501 on Aug 11, 2010 15:51:08 GMT -5
I could see an anti-vehicle or anti-killstreak use for explosive bolts as well. However, the blast radius didn't seem very big (as the shooter didn't get hurt), so I'm not sure how much damage the explosion would do. It would be great for getting rid of sentry gun type things though. I can already see many potential uses for the stick camera. Watching your back, covering objectives, major walkways and spawn points, overwatch positions (depending on FOV), bait, diversions, turning C4 into manual claymores...the list goes on and on. Besides, I already act as my teams living UAV by calling out positions from sniper roosts. This could make me even more effective. Regarding vehicle countermeasures, perhaps it's designed to be utilized in specific ways (i.e., effective against Tank treads (impacting mobility)) rather than complete vehicle destruction. All speculation of course ;-) Regarding the Camera Stick...for me the replacement of the mini-map is not trivial and will most likely take some time getting used to. I'd imagine headphones becoming even more crucial in local area detection (with the assumption that camera is placed in a remote location). No red blip popping up due gun fire? No red blip popping up due to UAV?
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Post by KingVaroon on Aug 11, 2010 16:07:04 GMT -5
I dont know about you guys but im kinda dissapointed at that trailer. Looks very cartoonish to me. All of the guns in the video look like toy guns. I'm personally not pleased by the graphics at all.
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acidsnow
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Post by acidsnow on Aug 11, 2010 16:59:58 GMT -5
I dont know about you guys but im kinda dissapointed at that trailer. Looks very cartoonish to me. All of the guns in the video look like toy guns. I'm personally not pleased by the graphics at all. Don't forget that we're playing a video game here, and realistically speaking we can expect Activision to spawn a new CoD game every single year for the next 5 to 6 years! ...Eventually they'll be selling the same-refined experience to us again and again - just like the Madden football games are doing today: at which point we'll begin to ask ourselves "do I really want another CoD game?...I already have 4 perfectly fun and well populated past-editions."
If you ask me CoD4 started a trend in FPS gaming whereby a masterful product was eaten up by gamers in a way never before seen (since Halo), and Activision knows they can milk billions and billions of dollars out of consumers simply by throwing out a new CoD game with a few new features/maps/whatever: which is a good thing at this point - but 2 or 3 years from now, what will be our motivation for getting the "next Cod?" ...Future warfare?
Therefore I conclude this reply by saying: don't let appearances fool you, CoD NEEDS fresh & new ideas to survive and remain appealing to us gamers, otherwise it will suffer from Madden-fatigue. ...And let me tell you something - football fans are tired of buying the same Madden again and again, and sales have greatly reflected their fatigue over the past 2 years.
I welcome anything Treyarch and FiniteWard can bring to the table to keep this series fresh! I laughed at all the dumb comments posted earlier by people complaining about "OMG, ballistic knives? WTF?" ...Moronically short sighted people
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Post by KingVaroon on Aug 11, 2010 17:10:15 GMT -5
" CoD NEEDS fresh & new ideas to survive and remain appealing to us gamers"
appealing being the keyword here.
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Post by fenrir on Aug 11, 2010 17:50:31 GMT -5
Regarding vehicle countermeasures, perhaps it's designed to be utilized in specific ways (i.e., effective against Tank treads (impacting mobility)) rather than complete vehicle destruction. All speculation of course ;-) Regarding the Camera Stick...for me the replacement of the mini-map is not trivial and will most likely take some time getting used to. I'd imagine headphones becoming even more crucial in local area detection (with the assumption that camera is placed in a remote location). No red blip popping up due gun fire? No red blip popping up due to UAV? It's all speculation at this point . I would like to see vulnerability areas on killstreaks for other reasons as well. I can hope. As for the mini-map, I play a lot of HC because my buds like it better. I don't spend much time looking at the mini-map, but I can definitely see the trade-off, especially for those who do use it a lot. Maybe that's a downside (like the way blast shield removes it now).
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Post by pooneega on Aug 11, 2010 17:53:28 GMT -5
KingVaroon if it doesn't appeal to you then save the money ya know... we still don't know how the graphics look when its running on our respective consoles... I thought the same thing about MW2 when I first saw their multiplayer trailers and was wondering how all these features were going to work. Not saying that I agree with everything they've thrown in the game but I've sunk about 22 days in the game lol so I can't say that I don't love MW2. Nobody's telling you to have to get the game so I respect your opinion. Can somebody link me to where vehicles were confirmed in this one? Or are we talking about taking down choppers and whatnot?
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acidsnow
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Post by acidsnow on Aug 11, 2010 17:59:54 GMT -5
Can somebody link me to where vehicles were confirmed in this one? Or are we talking about taking down choppers and whatnot? Ground vehicles are a rumor. News that huge would would have def been teased in the trailer to generate mega-hype.
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Post by raraavis on Aug 11, 2010 21:14:50 GMT -5
Can somebody link me to where vehicles were confirmed in this one? Or are we talking about taking down choppers and whatnot? This playthrough may contain the kernel at the heart of vehicle usage in Black Ops. After describing chopper gunner 2.0 gameplay as giving players access to a wider range of control movement while automating the more technical or cumbersome side of helicopter flight, namely elevation and throttling, Treyarch's community manager all but confirms the mechanic if not the chopper gunner proper (6:16). You could also read this to mean most of MW2's kill streaks will return but with new control elements emphasizing facing and positioning if not target prioritization. You can see elements of this in the SR-71 Blackbird gameplay here. On the one hand Treyarch could take a maximal approach and try to reinvent killstreaks--an impossibly ambitious and risky task. No doubt their senior designer had a eureka moment when it occurred to him that taking the minimal approach is not only more practical but it marries the high concept stealth theme to concrete game mechanics in the form of less control but qualitatively better control. At least that's the way I would imagine them as conceptualizing and rationalizing what we've seen. The question this team will have to answer in a serious way is thus: "How can we create compelling controllable killstreaks that don't diminish the game into little more than controllable reticule sections? How can we craft gameplay that echoes the tight gun-play with its own nuances, advantages and costs and feels internally consistent rather than cobbled together from some other game?" Indeed, if I were Treyarch one of the lessons learned from World at War would have to have been that even one vehicle demands larger maps by definition but large maps run counter to the CoD design manifesto. Battlefield style vehicle control coupled with the precision of room clearing and precise kill streaks like the Archangel and the RC bomb seem totally contradictory in this respect. Also it seems rushed and sloppy, if not inconsistent to just feature a tank and some throwaway vehicle perks--the simplest way to resolve that tension is to either not include vehicles at all or to redefine the vehicle idea in subtle ways. I dare you not to laugh at the uncomfortable interactions in the first video.
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Post by pooneega on Aug 12, 2010 2:51:49 GMT -5
.............yea what he said. What I pulled away from that was: Wasteland, Derail, Fuel = Booooo. Vacant, Strike, Karachi = Yaaaaay. Unless they plan on keeping highly effective vehicle destroying launchers in like the Stinger, pleeeease no vehicles. Nothing I hate more than a guy running around in a vehicle raking up kills and there's very little to do about it by yourself (Halo im looking directly at you)
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Post by snakex on Aug 12, 2010 10:37:50 GMT -5
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das147369
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Post by das147369 on Aug 12, 2010 16:15:38 GMT -5
Black Ops takes place over several decades, starting from 1968, jumping to 1980 and on. I wasn't aware that the timeline goes as far as 1980, but two missions those guns are seen in - "WMD" and "Slaughter House" do take place in 1968 according to a few sources. Hey I'm not complaining or anything as I wouldn't expect anything remotely realistic from CoD*, I'm just a gun nerd and like pointing these things out *MW2: Russian Army using FAMAS, F2000, FAL, TAR21, Vector, and dozens of other weapons they would not use. And don't forget the poor Brazilian gangs and ragtag Afghan militias having access to B2 bombers, AC-130s and of course Tactical Nukes. Understandable to balance multiplayer, but come on!
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Post by fenrir on Aug 12, 2010 20:38:04 GMT -5
LOL. Because the first thing a Brazilian gang would do with a tactical nuke would be to destroy 6 members of the opposing force while in Brazilian territory.
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Post by dconnorz on Aug 13, 2010 1:16:08 GMT -5
I just want to play a basic FPS like cod4, but I'll buy black ops becuase I'm a tool
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mdnl
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Post by mdnl on Aug 13, 2010 5:24:00 GMT -5
I just want to play a basic FPS like cod4, but I'll buy black ops becuase I'm a tool I'm the same, I just wanted MW2 to be COD4 without marty, jugg, last stand etc with new guns and maps and other new GOOD things like cold blooded intead of UAV jammer etc. I will still buy BO because I think it won't be AS bad as MW2 but it won't be what im 100% looking for, albeit it will probably still have hours of fun to be had.
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Post by killeraslox on Aug 13, 2010 5:33:32 GMT -5
If they handle weapons like they did in WaW I will give up on Treyarch. Such as that all non-magnums had nearly identical stats.
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Post by stonewill on Aug 16, 2010 3:14:21 GMT -5
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