Dumien
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Post by Dumien on Nov 19, 2012 13:07:53 GMT -5
That is when you take out your PDA and start scanning the top of that building.
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Post by Megaqwerty on Nov 19, 2012 13:35:19 GMT -5
The paper airplane can be used to destroy enemy killstreaks, you just have to aim at them. I find that the toy plane will prioritize and destroy air support if they are present when you throw the plane, regardless if you aim for them or not. it takes less than a second to find uavs in the air You must be a lucky one. With good luck and an understanding of what parts of the maps are clear from your current location, you can destroy the UAV before the announcer is finished announcing it.
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Dumien
True Bro
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No engrams. Only disappointment.
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Post by Dumien on Nov 19, 2012 13:36:47 GMT -5
I enjoy throwing paper airplanes at people and objectives.
Explosive paper cuts.
It's a thing.
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Nov 19, 2012 13:46:56 GMT -5
yes, there should have been an alt fire for it...
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sh58
True Bro
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Post by sh58 on Nov 19, 2012 14:17:10 GMT -5
Not quite right because some kills would have occurred anyway. You would have to count the assist points + the extra kills that were dependant only on he UAV. + I suppose the kills the opposition didn't get because they stopped waking into a trap when they realised there were enemies hiding. Ok...fair enough. But you really can't measure that. Yes, some of those kills would have happened anyways, but some wouldn't have. So let's say half? If my UAV gets me six assists, I can attribute three kills to others? So that's 350pts for the team (and that still doesn't take into account the intangibles, like the other team not playing as aggressive as a UAV is up) The paper airplane? At most it's 20pts. 350 team pts > 20pts for the team. yeah agreed that the hunter killer is lame i think most killstreaks have other factors than the pure points the player gets, it can get pretty complicated trying to weight subjective factors (or not necessarily subjective, but unknowable factors). but you can make ballpark guesses and the hunter killer and rcxd fail massively for their points worth while the uav is a huge bargain
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GoHarvard
True Bro
It's not that serious.
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Post by GoHarvard on Nov 19, 2012 15:28:32 GMT -5
it takes less than a second to find uavs in the air Isn't this if the person is fortunate enough to see it right away when looking up versus having to look up + around for it?
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Post by Megaqwerty on Nov 19, 2012 15:37:17 GMT -5
...in which case it takes five seconds to find the UAV, which is still infinitely better than letting scan your entire team for its whole duration.
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wittyscorpion
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All warfare is based on deception.
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Post by wittyscorpion on Nov 19, 2012 15:54:53 GMT -5
My comments & questions:
1) Shooting down UAVs is an effective way to stop the UAV spam at its tracks. Leaving enemy UAVs unattended means that your less-wise-teammates-without-ghost would feed more kills to enemies and give them more UAVs. Once every member of the enemy team has one UAV cued your team is screwed. They will just release one after another nonstop.
2) Hunter Killer can take down UAVs as well.
3) I don't know Blackhat PDA can do it too. Really? That would give me much more flexibility for loadout design
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sh58
True Bro
Posts: 10,277
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Post by sh58 on Nov 19, 2012 16:20:16 GMT -5
Yup really it can. Takes about the same amount of time as a launcher but doesn't reveal your position
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Post by RageHulkSmash on Nov 19, 2012 18:21:56 GMT -5
And without support in this game, a sizeable part of the CoD community isn't able to spam UAV/C-UAV/AdvUAV anymore. That will also reduce UAV's down considerably. I guess I forgot support isn't here either lol. I always assumed the players that used support also ran stealth bomber, which would only allow like 1 or 2 UAVs max per game. I know that's a bad assumption to make though. I rarely run secondaries in my class setups. I'd rather have a third attachment, extra perk or equipment. I do have an AA class ready though but usually if I get into the situation where I have to switch to it, I'd probably rage quit instead.
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Post by mw2baller on Nov 20, 2012 1:19:15 GMT -5
i'm actually happy with the changes to ghost. being invisible to UAV is supposed to help you avoid being targeted by the whole team as you push forward instead of helping you corner camp more so you can finish 2-0.
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Post by billybongthornton on Nov 20, 2012 10:57:03 GMT -5
my problem with uav's: i LOVE having a pistol for backup. seriously i'm addicted. they're basically mega fast mags and mini scavenger rolled into one. i cant justify taking a smaw for getting rid of uav's and the occasional dude behind cover at range when pistols save my arse so often. which means on any class where i want to remain even remotely stealthy i must have ghost and run around like a 3 year old on meth for the whole game. i'm yet to try out the black hat (actually sounds kinda good) but i know i will find it difficult to go without stun nades/shock charges, they're just too good. i really think people underestimate how important it is to have another option when your in a bad spot other than hoping you can shoot your way out. not to mention getting the drop on campers or a well entrenched team.
you know what would really rub me in all the right places? no ghost-like perk and make uav a higher killstreak. on par with, say, lightning strike. in games where no-one is running ghost i could honestly say that i think i gain from them both equally. hell even take it out altogether and leave orbital vsat as the only option for an all-powerful uber-knowledge i know what you did last summer style scorestreak. this would leave me freedom in my loadout and playstyle without living in constant fear of the almighty lowest scorestreak.
tl;dr: i hate uav's because they force you into a particular playstyle/loadout in order to counter them. and if you don't counter them they will ream you and your teams buttholes way too effectively for a 3 killstreak/350 score streak
edited for retarded spelling
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Post by iw5000 on Nov 20, 2012 11:04:20 GMT -5
To the above...again, in most circumstances, one needs FOUR kills to get a UAV now. Even in Domination, with the first free flag (50pts) and three kills (3x100pts), that's still not enough to put up a UAV. Going from three kills in a row, to four kills in a row, is a considerable step up in difficulty.
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Post by billybongthornton on Nov 20, 2012 11:26:32 GMT -5
To the above...again, in most circumstances, one needs FOUR kills to get a UAV now. Even in Domination, with the first free flag (50pts) and three kills (3x100pts), that's still not enough to put up a UAV. Going from three kills in a row, to four kills in a row, is a considerable step up in difficulty. pedantic as fuck. 3 kills, 4 kills, a bunch of uav assist (oh the irony)... they are still the lowest killstreak in the game. this annoys me. they are ridiculously effective if you don't counter them, and i don't like countering them now that ghost has been nerfed and pistols kick arse again. idk maybe i'm weird but i just straight up hate that one of the biggest factors in how the game plays, and how you play the game, is the lowest killstreak. but hey its been like that since i started playing cod (MW2) and probably wont change. at least a guy can dream...
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Post by Indy_Bones on Nov 21, 2012 3:23:46 GMT -5
BBT - In other words you want to be able to play exactly how you want and aren't willing to make any sacrifices along the way therefore UAV's should be nerfed...
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Post by Wonder Showzen on Nov 21, 2012 4:38:25 GMT -5
If CoD games continue to focus ALOT of attention of the UAV/Pacman game of chasing the red-dots, it no longer is fun. I liked CoD better when red-dot-hunting was a side effect of people making noise, with the occasional UAV in the sky as a reward.
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Post by RageHulkSmash on Nov 21, 2012 4:58:26 GMT -5
If CoD games continue to focus ALOT of attention of the UAV/Pacman game of chasing the red-dots, it no longer is fun. I liked CoD better when red-dot-hunting was a side effect of people making noise, with the occasional UAV in the sky as a reward. I remember when I used to hate on cod for having a uav/minimap and killstreaks. Look how far we've come lol.
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Post by iw5000 on Nov 21, 2012 7:51:45 GMT -5
This thread is amazing.
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Post by billybongthornton on Nov 21, 2012 8:29:17 GMT -5
BBT - In other words you want to be able to play exactly how you want and aren't willing to make any sacrifices along the way therefore UAV's should be nerfed... almost what i said but not quite. basically i don't want to have the way i play dictated by the lowest killstreak in the game. compare it to some other killstreaks... toy car or hunter killer gets called in and im not running flak: maybe a 1 in 6 or 7 chance it'll kill me (numerous players to go for and i have a chance of shooting it/hiding from it). pretty good odds, as it should be for low streaks. now a hellstorm gets called in and i'm not running cold-blooded: maybe a 1 in 4 chance ill get killed (again multiple players to go for and i can hide, but it can multikill pretty easily). reasonable odds for a moderate streak. now a stealth chopper gets called in and i'm not running blind-eye: i will get mutilated if i go outside, probably multiple times. ill cop that, higher streaks are pretty rare, and hell the dude earned my blood. now the 20th uav of the game gets called in and i'm not running ghost or launcher: i, and the majority of my team, WILL have a really bad time for 30 seconds (a long time in cod-land). in my book that is just way too absolute for the lowest. streak. in. the. game. If CoD games continue to focus ALOT of attention of the UAV/Pacman game of chasing the red-dots, it no longer is fun. I liked CoD better when red-dot-hunting was a side effect of people making noise, with the occasional UAV in the sky as a reward. this. he just said it better haha
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Post by iw5000 on Nov 21, 2012 8:48:49 GMT -5
What is wrong with you guys?
You are behaving like UAV's are suddenly some new low end killstreak that is flooding the game, unlike never before. I have to ask, have you ever really played a CoD game? Listen to your whining....... CoD is NOW becoming like a PacMan game of chasing red dots, and it was never evvvvveeeeeerrrrrrr like this before. No one did it, no one used the UAV, they just 'listened', etc....Uggghhh, I think i am going to puke.
UAV's have been in EVERY single f'ing CoD game since MW1 (when I started playing online) You HAVE had your play 'dictated' by UAV's since MW1. To act all shocked right now, that they are in BO2 is the height of absurdity. Think. MW1 had UAV's. In fact, it was only a 3 kill to get one (you need 4 now) Worse yet, one had to pick (and use) the UAV as a killstreak in MW1 .....because there was no other choice. 3-5-7. So literally everyone playing MW1 used UAV's and called one in every single time they had 3 kills. Talk about flooding.
In MW3? It was still 3 kills but worse yet, there was Support. Now you didn't even need 3 consecutive kills anymore. People could get no kills, cap some flags, and call them in over and over and over. It was ridiculously easy, to get a UAV, and worse yet, then stack an Advanced UAV right over top it. In fact, if a group stacked three UAV's, that became a freaking Advanced UAV. RedDotting the map was never ever ever easier.
BO2 has actually brought things back. Yes, back. You need four kills now. No support. Let's be real here. With how this game plays right now, getting four kills isn't always easy. UAV's are harder than ever to get. Even if it's slight, it's still harder to get one. There are probably even slightly less of them up from before. The other reality is......the people who are complaining the most, are misdirecting their complaints. Their REAL complaint isn't how the UAV works or the number of them..........they are really hinting at being mad about Ghost. These people used Ghost heavily as a crutch before, ...sitting in one spot with Ghost, Silencer, whatever else hid them....and now they feel their playstyle of 'bushhiding in one spot the entire game' has been rendered ineffective.
Adapt. Move your azz out of the bush you have been hiding in for 2/3rds of the game and go move around.
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Zero IX
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Post by Zero IX on Nov 21, 2012 9:33:23 GMT -5
Come now, iw5000. Take away someone's crutches and what, do you expect him to thank you? Nope, he's going to cry! In all seriousness, you're absolutely right. UAVs played just as significant a role in MW2 in terms of the metagame and most importantly keeping the match's encounters per minute up; I didn't play the original MW more than a couple of times, but I can't imagine there being less UAV presence in a game where 1) you can't even choose another streak to run in its place and 2) SP and Juggernaut are in the same tier as UAV Jammer... yet, while MW's gameplay is typically held in high regard, BO2 is being criticized for returning the UAV to prominence. I thought encouraging movement was a good thing. I know MW2 was a polarizing title for much of the player base, but love it or hate it, didn't everyone blame the removal of Stopping Power for the prevalence of stealth perks in BO and MW3? I don't know how many times I've read opinions to the effect of "if they just put SP or an equivalent perk (read: a perk the average player values more than the stealth perk) in the same tier as the stealth perk, it wouldn't be a problem," but when 3arc puts everyone on UAV for their first prestige/when not moving while simultaneously cranking up the cost of 100% stealth, that's a problem and not a solution? Now I'm not saying BO2 is perfect in this regard. I'm sure BO2's Ghost will definitely become one of the most dominant perks in its tier as time goes on, but on the flip side, with all the other factors at play like the new UAV-immunity-only-active-when-moving mechanic, differences in overall map design, the steady influx of new players, etc. BO2's pace will assuredly be leaps and bounds ahead of BO's. The fabled silenced AR-toting Ghost camper in the dark corner is essentially a thing of the past.
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Post by iw5000 on Nov 21, 2012 10:04:02 GMT -5
I don't think you can judge a game by it's first month. Maps are new, some new people to the series, everyone trying to sort out classes, not to mention annoying matchmaking and other lag issues. It takes time for things to settle. How this game plays, will be decided by it's gaming from Dec to next May.
Take MW2. At first, things seemed awesome. All these new perks, all these new killstreaks, all this new 'stuff'. The game seemed like a world class, best ever game. What happened? Over time some new unanticipated problems crept into the meta game. Objective game modes became horribly wrecked by three movements. 1. YouTube Video making, 2. Quickscoping and 3. Nuke hunting. For about 1/2 to 2/3rds of the player base, these three (one, part or all) became THE sole focus of why one plays. S&D became stupid. All people wanted to do was get game winning kill-cams with a railgun. Domination? Tens of thousands of people flocked to this mode, to do nothing but sit in corners and try to use the flags as bait to get nukes. Gaming was wrecked and it took months to 'see' how bad things were getting. It was only in hindsight, that one could look back and just shake their head in disgust. (not to mention all the cheating that emerged later too)
This game is no different. We'll find out what emerges, but it won't be till later. But at least for now, there is no 'UAV problem'. They are unquestionably harder to get, and in theory, there will be less of them compared to MW3. If BO2 is doing anything....it's NOT returning UAV's to prominece. It's downgraded them a decent amount, and then to give a little back, gave us some stacking pts when using them.
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Post by iw5000 on Nov 21, 2012 10:07:10 GMT -5
As a side note...
I still can't tell what BO2's pace is. A lot of the Domination games I play, there is still A LOT of douchebaggery going on (people just hiding in rooms head-glitching for kills) As high as ever before, if not more. I'll see post game stats, and see 1/2 the other team with one or fewer caps. Seriously, if you don't have two caps in a Domination game that you lose,....you are a fvcking idiot.
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Post by billybongthornton on Nov 21, 2012 10:46:10 GMT -5
iw5000 - obviously you think differently, but here's how i see it. MW1 and W@W - never played can't comment. MW2 - uav was a 3 killstreak but it was countered by a totally radical gets-me-hard stealth perk. if you weren't running CB you were running SP which allowed you to shoot uav's down with bullets pretty easily anyway if they were really pissing you off. if you weren't running either of those two you were running hardline so you could get YOUR uav in 2 kills. if you were using LW or DC tough titties lol. also cuav was a 4 killstreak. and with sleight of hand so prevalent dropping a pistol for stinger was bearable. end result? no major uav spam because they weren't always that effective. like half the time only like 1-3 dots would light up and the other half it would get shot down anyway. perfectly reasonably 3 killstreak. only mildly annoying hehe BO1 - didn't really play this all that much so i don't have the best knowledge of the metagame. but from what i can remember uav's weren't a huge problem. cuav still a 4 streak (i think), every man and his dog running ghost... but you could still run flak or something else and not totally gimp yourself. MW3 - now doo-doo starts to hit the fan. as you quite correctly said support uav's and advanced uav's were coming out the wazoo especially from noobs. assault uav's still quite popular as starting point for other assault streaks. this, along with the wealth of other crap in the game like PR's baby monitors etc, meant assassin was the only real choice for a perk in that tier. PR's and the like also reduced the viability of a stinger as a way of staying of the map. not to mention the mp9... who wants a stinger when you can have a second primary? and ass pro made cuav useless so there's that as well. end result? assassin (BE pro as well i guess) being the only thing that saved us from perma-uav pain. this sucked ass, i like variety and freedom of choice based on different situations. BO2 - uav is a 4(ish) kill streak. ok good. oh wait... cuav is now a 6 killstreak. ghost has been nerfed to Foxtrot and is unlocked at the very last level. bullets useless against them unless you have fmj, which your not gonna have because there are sooo many better attachments. so your left with stinger, black hat and a useless-if-not-rushing ghost to keep you sane. yeeNAAAaahhhhhh. ok maybe not as annoying as needing to have assassin in MW3 but definitely close. "there are probably even less of them up than before"? hahaha i must be playing a different game to you... as i have said before, i don't want to adapt, i want the Foxtrotting things to not force my hand. they are the lowest scorestreak!!! variety is the spice of life, and uav's in this game kill it. look maybe it'll get better as more people prestige and perma-unlock ghost... less effective = less spammage. but at this stage not ghost rushing or having a stinger/black hat is recipe for frustration with the constant stream of the things. they are simply too effective to not counter, it just frustrates me that their counters compete with other gosh darn golly gee whiz fine pieces of equipment/perks. also iw5000, chiiiillll maaaaannn. some people are having a rant at uav's because it annoys them. it obviously doesn't annoy you. different strokes for different folks, there is no need to get all butthurt about it. i'm not asking you to join a crusade to ban the uav, i'm just voicing my, you know, opinion. i honestly wonder if your married to or at least boning a uav at the moment. NO DON'T INSULT MY BABY I'LL KILL YOU! Edit: and fyi ghost still is my crutch, cause i rush, not hide my azz in a bush for 2/3rds of a game
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Post by iw5000 on Nov 21, 2012 11:02:00 GMT -5
"there are probably even less of them up than before"? hahaha i must be playing a different game to you... Compared to MW1? Definitely. Compared to MW3? Probably. How the game plays now, i am pretty sure will change by Dec and Jan. I'm not butthurt, it's just I only know one speed on here....pedal to the floor. Don't take it personal. I don't.
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Post by billybongthornton on Nov 21, 2012 11:04:09 GMT -5
oh and about the changes to ghost (without getting too off topic haha) i think i kinda like it. definitely haven't been killed by as many corner campers... how can you be killed by them when you can see them on the radar all the time i just think it was a serious mistake to make it a lvl 55 unlock and make cuav a higher scorestreak. if it wasn't for that i seriously doubt there would be as much spam and i could quit complaining haha
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Post by billybongthornton on Nov 21, 2012 11:07:20 GMT -5
yeah as i said never played MW1 so i couldn't say. and as for MW3 i would hazard a guess and say maybe you just didn't notice cause you were running assassin?
yep i hope like fuck it changes, pretty sure it will as long as everyone perma-unlocks ghost
wasn't taking it personal, i was actually kinda hoping you would reply exactly like you did.
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Post by billybongthornton on Nov 21, 2012 11:10:36 GMT -5
thats what i'm saying mousey. i was suggesting iw5000 thinks that there was less in mw3 cause he was running ass
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Post by billybongthornton on Nov 21, 2012 11:11:38 GMT -5
not that it maters at all. fuck mw3
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Post by billybongthornton on Nov 21, 2012 11:19:49 GMT -5
riiiight read that shit wrong haha.
but anyway back to my original point before i got roped into this... don't you reckon this game would be greatly improved if there was no ghost and uav was actually a significant achievement?
cause as it stands they have nerfed uav's counter, but not the uav it's self, which i reckon is the reason for all this spammy nonsense.
oh i miss mw2's balance on so many levels (apart from the obvious exceptions haha)
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