yeah as i said never played MW1 so i couldn't say. and as for MW3 i would hazard a guess and say maybe you just didn't notice cause you were running assassin?
ohohohohohohohoho even ill tell you thats not true
it had more of them up because of the fucking support strike package.
Someone doesn't know what 'a lot' of UAV's are....until they run into a clan where the entire team uses UAV, ADV-UAV and EMP....all on support. Plus everyone running a mix of smoke and Trophy systems.
We played against a couple of clans that did the above ..many games against them. UAV spam to the max, couldn't shoot them down fast enough, and then worse yet...having like six or seven straight EMP's dumped on you at the end of the game.
he said that there are less in BO2 than in MW3 bucko <_<
and trust me, iw5k is not a very assassin heavy user
I never used it, ever, in regular play. Hardline, Blastshield and some Overkill were the three i used a lot. And most games, I didn't move very much. I was able to average about 28/29 kills a game.
If i did use it, it was in some Clan ops comps, the Touch Football-game modes.
Post by billybongthornton on Nov 21, 2012 11:29:37 GMT -5
then again maybe there were more uavs in mw3 tdm and search and iv forgotten cause i was using ass haha. either way in both games i think the uav is way to crucial to the metagame. fingers crosses for next time *sigh*
This game is no different. We'll find out what emerges, but it won't be till later. But at least for now, there is no 'UAV problem'. They are unquestionably harder to get, and in theory, there will be less of them compared to MW3. If BO2 is doing anything....it's NOT returning UAV's to prominece. It's downgraded them a decent amount, and then to give a little back, gave us some stacking pts when using them.
Well, I should clarify; I think of prominence in terms of effect, and UAVs are undeniably exerting a much stronger influence over matches right now than they were in BO and MW3 because a majority of players still don't have access to the lowest common denominator counter (Ghost)... and for some reason people seem stubbornly opposed to just shooting them down or hacking them even though they're practically free score.
As for pacing, well, I play KC predominantly and since confirming your kills is like +100 (versus +25 for a teammate confirming them), people are always making mad dashes for tags.
I never used it, ever, in regular play. Hardline, Blastshield and some Overkill were the three i used a lot. And most games, I didn't move very much. I was able to average about 28/29 kills a game.
If i did use it, it was in some Clan ops comps, the Touch Football-game modes.
didnt you use quickdraw a lot for tacs?
I did in the clan ops. Usually with the Dom and KC ops. In regular play, not really that often if at all. The 0.5 second whatever time savings wasn't worth getting the Hardline bonus on KS's...plus, the buttload of assist kills/pts I got with LMG's. I could sometimes spray and get a Pavelow with only a few kills lol.
This game is no different. We'll find out what emerges, but it won't be till later. But at least for now, there is no 'UAV problem'. They are unquestionably harder to get, and in theory, there will be less of them compared to MW3. If BO2 is doing anything....it's NOT returning UAV's to prominece. It's downgraded them a decent amount, and then to give a little back, gave us some stacking pts when using them.
Well, I should clarify; I think of prominence in terms of effect, and UAVs are undeniably exerting a much stronger influence over matches right now than they were in BO and MW3 because a majority of players still don't have access to the lowest common denominator counter (Ghost)... and for some reason people seem stubbornly opposed to just shooting them down or hacking them even though they're practically free score.
As for pacing, well, I play KC predominantly and since confirming your kills is like +100 (versus +25 for a teammate confirming them), people are always making mad dashes for tags.
Wow...I have only played a few KC games, and didn't notice this.
Confirming a kill gets one +100pts? And a teammate's kill +25pts? Wow. That's almost maybe better than the 200pts for capping the 2nd flag in Dom.
Get three kills and pick up four or five tags, ...one is rolling some good killstreaks.
Post by aidsaidsaids on Nov 21, 2012 12:14:34 GMT -5
I've been playing a lot of KC for that reason. 2 kills and 2 confirms with Hardline is a UAV. I just wish they would give you 100 no matter who confirmed your kill, like in MW3. The way it is now definitely doesn't promote teamwork. It promotes green guy assholes stealing tags from their superior teammates to get points.
Post by Indy_Bones on Nov 21, 2012 12:15:36 GMT -5
Regardless of most other points made on the thread, the simple fact is that you don't want to run the options needed to easily deal with UAV's (at least until Ghost etc), and frankly neither do 95% of the people complaining about UAV's at the minute, and IMHO, you only have yourself to blame if this refusal keeps getting you killed.
In the last 3 days I've seen numerous posts across different boards with people complaining about UAV spam and similar, but when you then ask how many of them are running launchers to counter them, the answer is often fuck all...
As previously pointed out, Ghost has become too much of a crutch for many players, yet bizarrely they are willing to use a single perk to deal with UAV's, but won't run a secondary to counter them instead! I just can't understand this logic tbh.
I CAN see an argument for making a UAV slightly more costly, but put it too high (especially with all the potential counters) and you basically make it pointless and therefore make a number of other options virtually pointless as well (e.g. Ghost).
I personally think it's almost perfect as it is, and if only more people would be a 'team' player and run a launcher/pda instead of demanding everyone else deals with UAV's for them until they can run Ghost, then we'd hear far less complaints overall...
Post by aidsaidsaids on Nov 21, 2012 12:18:39 GMT -5
Ghost is better than a secondary because you don't lose momentum (and possibly your life) shooting the thing down. That's the real dealbreaker for me; it's not the point spent, but the time wasted spinning in circles looking into the sky.
Add it all up, ....most solo players just aren't concerned about doing anything to help the team, only what will help them. And as you said, Ghost is easy (just click 'on') and self serving (helps no one else) so they are all about just using that. Launchers though are hard (have to shoot and expose oneself) and help others (destroys UAV for all)
Most solo players want none of the above. They instead will whine to the developers and ask for a nerf.
Edit: it is true though. Winning as a solo player is tricky. It leads them to try to find other ways of justifying their worth. K/D becomes the most easily identified stat they can base this worth on. Team players will always have a higher W/L ratio than those who play solo.
Post by aidsaidsaids on Nov 21, 2012 12:33:22 GMT -5
I really think that having the most effective members of the team running launchers is just an inefficient use of resources. Anybody on the team can shoot a UAV down, but not everyone is getting 40 kills/30 confirms a game. Rather than have the people scoring the big points and winning the game stop and play footsies with air support, let the kids along for the ride get the points that anyone could have if they cared to have them.
Not that it has much of an impact on me. Ghost on every class. In the current connection environment, greenguy-proofing your setups is pretty much necessary.
Edit: it is true though. Winning as a solo player is tricky. It leads them to try to find other ways of justifying their worth. K/D becomes the most easily identified stat they can base this worth on. Team players will always have a higher W/L ratio than those who play solo.
I'm not trying to bash solo guys with my comment up there, just stating the stark reality of the situation. And i have been in those shoes before, not having any friends to play CoD with. It sucks being a loner. It's also like a sickness. Over time, playing solo (and trying to win) just gets horribly frustrating and then this 'disease' spreads throughout you. You get selfish, find yourself shatting on random teammates whenever possible, and just becoming a terrible person overall in real life. People start KD killwhoring, kicking dogs, hitting old lady's, becoming a KD killwhore, stealing from kids, putting up penis pics (and other nasty crap) on their emblem maker, ...all that bad mojo stuff.
Even if I am doing really well I still try to shoot down airsupport Aids. That is the true beauty of running a tactician set-up with scavenger in addition to a smaw/black hat. Free 125 point addition to your killstreak whenever you want. On demand. Just point your remote/launcher into the air.
I'm not trying to bash solo guys with my comment up there, just stating the stark reality of the situation. And i have been in those shoes before, not having any friends to play CoD with. It sucks being a loner. It's also like a sickness. Over time, playing solo (and trying to win) just gets horribly frustrating and then this 'disease' spreads throughout you. You get selfish, find yourself shatting on random teammates whenever possible, and just becoming a terrible person overall in real life. People start KD killwhoring, kicking dogs, hitting old lady's, becoming a KD killwhore, stealing from kids, putting up penis pics (and other nasty crap) on their emblem maker, ...all that bad mojo stuff.
Hell yeah... playing solo will make you crazy.
Balance is good. Being a team player is good. Knowing how to fend for yourself is also good.
btw...and I don't think I've mentioned this... I used to roll with another dom crew in MW2 and parts of Blops1. If they lost a game...they would flip out. Yell. Curse. scream. Kick Santa. Blame everything and everyone except themselves. (especially me...the guy going for objectives) They were win whores and K/D whores lol...
With good situational awareness I see absolutely no problem 'exposing' yourself to shoot down two UAVs for some free points, I mean, out of the hundred things I shot down, I've only gotten killed 3 (obvious exaggeration) times with the FHJ or SMAW out, also: black hat owns stealth choppers. It's well worth the 1/10 points to have the FHJ or SMAW or even a black hat (which has many other uses) to take out that jazz, you're rewarded greatly for taking out that stuff.
Last Edit: Nov 21, 2012 13:37:07 GMT -5 by jaedrik
A Weltanschauung of Joie de vivre. "Ah, you miserable creatures! You who think that you are so great! You who judge humanity to be so small! You who wish to reform everything! Why don't you reform yourselves? That task would be sufficient enough." - Frédéric Bastiat Always looking for le mot juste.
Post by Megaqwerty on Nov 21, 2012 13:45:10 GMT -5
I eat UAVs. And CP helis. (Destroying them does not deny the CP, unless maybe you use an RPG to do it stupid fast, but it does give +125, which is absurd in most game types.)
Post by Indy_Bones on Nov 21, 2012 15:45:29 GMT -5
A) It really doesn't take long to kill a UAV, it's not like MW3 where it was endless skyscrapers and scenery causing issues, or BLOPS where half the time the damn thing seemed invisible. It's easily found and quickly taken down in BO2.
B) Even as a mainly Solo player, I run a launcher on 4 out of my 5 classes because I DO play for the team instead of padding out a good KD/R.
C) People moaning about being 'exposed' need to try more launchers in BO2 and seriously come back if they are constantly being killed whilst trying to take down a UAV - I don't expect many customers (and most of those will be lying...).
Post by Disgruntled Jigglypuff on Nov 21, 2012 16:34:38 GMT -5
This geist bro nerf allows for some interesting mindgames. Basically, you decide whether or not you appear on radar, which can be very helpful sometimes. Also, using unsuppressed weapons will basically never announce you have geist bro on. Which is nice, because when they only see five dots, they'll think someone is dead.
They should just sneak in massive buffs to really obscure weapons. ie. give Kiparis 200 round mag or make thermal RPK 1 shot kill, no one would even notice.
This geist bro nerf allows for some interesting mindgames. Basically, you decide whether or not you appear on radar, which can be very helpful sometimes. Also, using unsuppressed weapons will basically never announce you have geist bro on. Which is nice, because when they only see five dots, they'll think someone is dead.
yeah I had been thinking this for a while too... in mw2 I used this with OMA on purpose. I would switch from cold blooded to a non-cold blooded class with scrambler and switch right back just to screw with the enemy team.
Regardless of most other points made on the thread, the simple fact is that you don't want to run the options needed to easily deal with UAV's (at least until Ghost etc), and frankly neither do 95% of the people complaining about UAV's at the minute, and IMHO, you only have yourself to blame if this refusal keeps getting you killed.
A)Even as a mainly Solo player, I run a launcher on 4 out of my 5 classes because I DO play for the team instead of padding out a good KD/R.
100% true. totally my fault never tried to argue anything to the contrary. i just can't not use me tac45 and stuns because it fits the way i like to play the game: run around like a retard. ok not the most efficient way to win a game solo, but thats not my aim. my aim is to have fun which to me means using a variety of perks weapons and tactics and go nuts. for example i have spent a HEAP of my time on BO2 running lightweight, fast hands, dexterity, extreme conditioning, 2x combat axe (or one and a stun) and slabbing fools with my combat blade. oh and ghost of course... like every class
you obviously like to play to win, polar opposite game style to mine (i couldn't give a flying Foxtrot about my w/l or k/d) and just as valid if not moreso. but note that you too are forced into running a counter to uav, a launcher is your preference (one of the few options you have). i guess this is the crux of my argument. no matter what you play the game for or how you play it, the uav is king. counter it or die A LOT. too much power and restriction at the hands of the lowest streak in the game in my opinion.
Ghost on every class. In the current connection environment, greenguy-proofing your setups is pretty much necessary.
doesn't this annoy you? all of your, and i would reckon a lot other bros on this forum, classes are restricted to a certain loadout because of the mighty uav. no other streak has even close to this effect on the game or how you play it. that's pretty much why it annoys me.
but hey it's not going anywhere and it's certainly not completely ruining the game for me. maybe i should just shut up... plus i still have hope that the dynamic will change in a few months like iw5000 said.
Post by Megaqwerty on Nov 21, 2012 22:32:47 GMT -5
I run Stinger and will exchange for a cool gun (having two triple attachments guns on spawn isn't even possible with Pick 10, remember) on the ground if I sense the climate won't have too many UAVs imminently. But the Stinger on your back provides a lot of peace of mind and a strong sense of control, which I like.
Last Edit: Nov 21, 2012 22:33:16 GMT -5 by Megaqwerty
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Post by aidsaidsaids on Nov 21, 2012 22:56:55 GMT -5
I'm not annoyed because I recognize that there will always be a best setup. Whether by a huge margin or only barely, any competitive player with a brain is restricted. If Ghost vanished it would be something else.
Post by billybongthornton on Nov 21, 2012 23:03:51 GMT -5
true there will always be a best setup. pretty much the point of this site haha. however i would argue that in most cases the best setup varies depending on the situation/playstyle etc. not in regard to uav's. no matter what you are trying to do... counter it or suffer.
i just don't think the best setup should be the best setup because of the prevalence of the lowest streak...
but now im just repeating myself so rant over haha. plus after reading some things bros have said in other threads im pretty certain the spam will be a non issue soon.
but note that you too are forced into running a counter to uav, a launcher is your preference (one of the few options you have). i guess this is the crux of my argument. no matter what you play the game for or how you play it, the uav is king. counter it or die
I do run a launcher on most of my classes, but I also run PDA's on them all as well which again gives me an option to deal with UAV's whilst still giving me the capacity to hack equipment etc.
In order to avoid things like Claymores/Betties you pretty much have to run Engineer (which I do again in most cases) or Flak Jacket (which doesn't always work), but there's NO other option there as without being able to see them, then things like the PDA, launchers or whatever are useless. I'd argue this forces you to make a strict choice far more than a UAV does, especially when ANYONE can run these items (level permitting) whereas they need kills/caps etc to get a UAV...
you obviously like to play to win, polar opposite game style to mine (i couldn't give a flying Foxtrot about my w/l or k/d) and just as valid if not moreso.
I have to comment on this because it's the key reason why so many players complain about things like UAV's.
I accept that we all play our own way and want to have fun, but unless you're playing FFA, this is a TEAM game and therefore having a player who is DELIBERATELY not playing to win and often running a counter-productive setup hurts the other 5 players on their team and I just don't agree with this.
If you were to party up with 5 friends or play local games, then that's all cool as you all know what you're getting into, but screwing things over for others in normal play is bloody frustrating.
It IS a game, it's not the be all and end all, but I still want to have a competitive game instead of having teammates running round with just C4 packs or RPG's, racking up 1:15 scores and totally shafting my own enjoyment in the process.
You're right in saying there's polar opposites at play here, the difference is that my competitiveness doesn't hurt or ruin the enjoyment of the 'fun' players, whereas the 'fun' players directly impact my enjoyment.
Back in the glory days of CS, I could just run my own server if needed (or simply join one I knew was only really populated by regular and decent players), whereas with COD being P2P, I just don't have this option and simply have to 'suck it up'.
This is far more frustrating to me than running a launcher or PDA to deal with the odd UAV now and again...
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