danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Dec 17, 2012 17:17:52 GMT -5
SBMM and Lag Compensation made me lose my job, break up with my girlfriend and turned me into a paraplegic bum!
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Dumien
True Bro
Black Market Trader
No engrams. Only disappointment.
Posts: 3,292
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Post by Dumien on Dec 17, 2012 17:22:33 GMT -5
SBMM made me run away to South Africa and become a tsotsi. I then mercilessly beat up my best friend, stole a baby, wounded his mother, and embarked on a journey of self searching and redemption. I finally found the meaning of human decency. Gave back the baby. Then I died.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Dec 18, 2012 9:13:10 GMT -5
SBMM made me kill my father and marry my mother.
<nod>
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
Posts: 5,567
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Post by markopolo on Dec 18, 2012 10:11:43 GMT -5
I knew it! Treyarch is completely responsible for Oedipus Rex! Activision, you mean
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Post by iw5000 on Dec 18, 2012 10:15:06 GMT -5
Let's get this thread back on track, and maybe get Assassa's whiny ass back here. Repeating this from an earlier page....
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I think people really need to read, what David Vanderhard actually said. Not what they think he said. And then with that, read the actual words in this post about matchmaking. Skill has always been a part of matchmaking with CoD games. People are whining now, but it has been around in the past CoD games. They have all had it, and to quote Dave..."to varying degrees of success". What more proof does one need that this isn't some brand new tool being used? It's freaking old stuff.
He has also said skill is a 'small factor' in matchmaking too. Small means small. This is confirmed by the article in this thread, which clearly states that this MM system (which was around in past games, people just weren't aware)...has a very "Loose Criteria". Meaning there should only be some tweaking at the extreme ends of things. "Loose" means loose. To quote again..."A player of very high skill should generally not get matched to games where the average skill of players is very low,".....Read that carefully. It doesn't say a 2.50 KD player (or a 500 SpM player), is always going to get other 450SpM players, which is what people are claiming. Not all of you are superstars. and even if you were...all it means is you will get slightly less scrubs. That's it.
And also, that step is adjusted by the reality that the search for games also goes by ping, bandwidth between you and the host, and NAT compatibility. There might not simply be any matchable players around at all, so you are STILL going to get dumped into a lobbies of scrubs at times. Sh1t happens. The system can't be perfect.
So people complaining of doing well....there is no evidence so far or actual statements that claim a NEW system is in place, matching up supposed superstars like yourself, with other superstars. If anything, it's the same old system in place, and maybe tweaked, to at most, let's say over 20 lobbies, REDUCE the number of scrubs you are seeing. If you truly are a superstar, at worse, you are now getting mediocre players a small bit more, rather than raw scrubs.
THINK. Like in Assasa's case.....since he is complaining so much. If you truly are a 'superstar' CoD player, one that is so good, so far out there on the curve, extreme end of things, that SBMM is reducing your scrub count a little bit.....what difference does it make? You are a superstar. You should be able to handle a few extra "1.2" guys now and then. It's no big deal. Same as before. Is the above really worth it THAT much to have multiple accounts, and the high KD one's being protected? Jesus. Or others talking about tanking league matches, so you can try to jimmy the system, finding almost imperceptible degrees of easier opponents? Man the fvck up. Take off the bras.
Here's the deal. How much more SBMM is being use now, if at all....and how it's measured, is anyone's guess and the only real point to discuss. It might be the same amount as before, it might be 2.31% more, who knows. Nothing has been said and probably won't. Why would they discuss it? One comment by Dave on something that has been around forever, it look what a mess it created, with a large pct of the player base pulling their hair out and acting like pvssies, how their 'playing' is compromised. And this doesn't even address the real issue, that perhaps the initial lag issues were blurring the effect of just how well people thought they were doing.
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Post by I Am Hollywood5 on Dec 18, 2012 19:50:28 GMT -5
On the topic of SBMM being in past CODs, I believe in the past it was literally the absolutely lowest-ping game that had an available slot. Now in BO2 it narrows it down to a pool of "acceptable" ping games, and then picks the one Treyarch thinks is "fair" to you based on KD and SPM.
So essentially, we are no longer getting the best possible games connection-wise. We actually have to sacrifice our connection quality to allow Treyarch to have their way in catering to baddies. In that pool of "acceptable" ping games with an open spot, I want the LOWEST PING AVAILABLE because that's what a fucking paid for. I don't want the absolute highest ping game at the very bottom of the "acceptable" available games range, just so that ScrubbyMcScrubScrub sheds 3 less tears when he finishes 3 and 52.
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Post by aidsaidsaids on Dec 18, 2012 20:04:13 GMT -5
On the topic of SBMM being in past CODs, I believe in the past it was literally the absolutely lowest-ping game that had an available slot. Now in BO2 it narrows it down to a pool of "acceptable" ping games, and then picks the one Treyarch thinks is "fair" to you based on KD and SPM. So essentially, we are no longer getting the best possible games connection-wise. We actually have to sacrifice our connection quality to allow Treyarch to have their way in catering to baddies. In that pool of "acceptable" ping games with an open spot, I want the LOWEST PING AVAILABLE because that's what a Foxtrotting paid for. I don't want the absolute highest ping game at the very bottom of the "acceptable" available games range, just so that ScrubbyMcScrubScrub sheds 3 less tears when he finishes 3 and 52. Actually, according to the article that isn't how it works. It doesn't even check ping until after the skill check. First sort is by region, second is by skill, third by connection (again, according to the article).
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Post by iw5000 on Dec 18, 2012 20:48:47 GMT -5
On the topic of SBMM being in past CODs, I believe in the past it was literally the absolutely lowest-ping game that had an available slot. Now in BO2 it narrows it down to a pool of "acceptable" ping games, and then picks the one Treyarch thinks is "fair" to you based on KD and SPM. So essentially, we are no longer getting the best possible games connection-wise. We actually have to sacrifice our connection quality to allow Treyarch to have their way in catering to baddies. In that pool of "acceptable" ping games with an open spot, I want the LOWEST PING AVAILABLE because that's what a Foxtrotting paid for. I don't want the absolute highest ping game at the very bottom of the "acceptable" available games range, just so that ScrubbyMcScrubScrub sheds 3 less tears when he finishes 3 and 52. Actually, according to the article that isn't how it works. It doesn't even check ping until after the skill check. First sort is by region, second is by skill, third by connection (again, according to the article). ^^^ Correct. The only thing i would add is the second step might not even be a step for most of the player base. The article said it's a filter of sorts, but a very 'loose' filter that only is applied to the extreme ends of the player base. A player of very high skill, should "GENERALLY" (not always - the article made a point to say that) not get grouped with players of "very low skill". People on this board still aren't getting the point of the article there. No where in there does it say high KD, high SpM players, are automatically getting matched into lobbies with other high skilled players. Nope. Only that very high skill players are attempted to be filtered out from very low skill players. And even then, the article said it's not always perfect. I'm going to guess if you play with friends, in a group, the process breaks down. Same deal with being dumped into lobbies where other groups are. I would bet the system can't track group averages and other partied up groups to well. So even IF you are super star, Jesus Christ type of stud CoD player. (and how many players on here truly fit this bill?)...all that's happening is the bottom feeders of the CoD barrel are tried to be filtered out from your search lobby, to varying degrees of success. And even after this is done, the MM finds say 50 lobbies......the game isn't going to match you up based on skill next...the last step sorts by ping, bandwith, etc..So the way i read it, IF there is a lobby with crappy players (but not the crappiest of the crappy), that has better matchable 'ping' ......you are going here over better quality, tougher opponents. Connection is king.
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Post by aidsaidsaids on Dec 18, 2012 21:15:02 GMT -5
There is still so much smoke and mirrors surrounding the algorithm that I won't pretend to know how much this or that is weighted, honestly. They won't even tell us what "skill" means. I mean knowing CoD devs it might be career score or something equally ridiculous. We have no idea.
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Post by RageHulkSmash on Dec 18, 2012 21:15:11 GMT -5
Imo the article only says what 3arc wants the players to know, not what is actually happening. Politics bros.
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Post by I Am Hollywood5 on Dec 18, 2012 22:09:11 GMT -5
On the topic of SBMM being in past CODs, I believe in the past it was literally the absolutely lowest-ping game that had an available slot. Now in BO2 it narrows it down to a pool of "acceptable" ping games, and then picks the one Treyarch thinks is "fair" to you based on KD and SPM. So essentially, we are no longer getting the best possible games connection-wise. We actually have to sacrifice our connection quality to allow Treyarch to have their way in catering to baddies. In that pool of "acceptable" ping games with an open spot, I want the LOWEST PING AVAILABLE because that's what a Foxtrotting paid for. I don't want the absolute highest ping game at the very bottom of the "acceptable" available games range, just so that ScrubbyMcScrubScrub sheds 3 less tears when he finishes 3 and 52. Actually, according to the article that isn't how it works. It doesn't even check ping until after the skill check. First sort is by region, second is by skill, third by connection (again, according to the article). ouch. Worse than I thought. I just want to know, what's the point of League Play, when public matches are already League Play. The top bullet-point for League Play is the SBMM feature, acting as if it's something absent from pubs. Aside from everything being unlocked, I have no need for League Play.
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Post by aidsaidsaids on Dec 18, 2012 22:23:30 GMT -5
League play sorts skill first, and it's actually represented by a visible rank. "Skill" is also explicitly defined to mean "wins" in League, whereas it's anyone's guess how it works in pubs.
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richardj
True Bro
For the love of gawd, stop whining!
Posts: 230
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Post by richardj on Dec 18, 2012 22:50:34 GMT -5
Without all of the facts, I feel like this thread is just arguing about UFOs, Bigfoot, or something else pointless.
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GoHarvard
True Bro
It's not that serious.
Posts: 390
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Post by GoHarvard on Dec 19, 2012 0:24:48 GMT -5
Imo the article only says what 3arc wants the players to know, not what is actually happening. Politics bros. Yeah if anything it's just to redirect customer complaints regarding MM / lag etc. to the general FAQ.
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Post by I Am Hollywood5 on Dec 19, 2012 2:20:10 GMT -5
Without all of the facts, I feel like this thread is just arguing about UFOs, Bigfoot, or something else pointless. Except Aliens haven't admitted to us that their own UFOs exist. Treyarch has admitted to us that skill factoring is chosen before ping in public matchmaking. I don't understand what's so mythical about this topic anymore, aside from what stats they actually use to filter skill.
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Post by iw5000 on Dec 19, 2012 7:42:43 GMT -5
Actually, according to the article that isn't how it works. It doesn't even check ping until after the skill check. First sort is by region, second is by skill, third by connection (again, according to the article). ouch. Worse than I thought. I just want to know, what's the point of League Play, when public matches are already League Play. The top bullet-point for League Play is the SBMM feature, acting as if it's something absent from pubs. Aside from everything being unlocked, I have no need for League Play. What's the point? Because League play has SBMM that applies to all players. Everyone who joins it. Regular public playlists play have a very loose filter, that seems to apply only to players on the extreme ends. "This is very loose criteria in Public Match and is a broad-stroke filter that avoids games at the extreme ends."So for the love of God, let's please try to get this. It's not the same thing, SBMM in public lobbies and League lobbies. What exists in public matches has been there before in varying degrees and it's very loose. From the sounds of it, unless a player is really really really bad, or really really really good, they might never have the public lobby SBMM even apply to them.
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Post by RageHulkSmash on Dec 19, 2012 7:49:07 GMT -5
So does the "best' connection preference kick in for the region step or ping step?
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Post by iw5000 on Dec 19, 2012 7:55:03 GMT -5
Without all of the facts, I feel like this thread is just arguing about UFOs, Bigfoot, or something else pointless. Actually, this board has dug up a ton of 'facts'. Some on this thread and many on other similar threads. Mousey did a ton of good work on this. Just read what people have put down, there is very little mystery left. - SBMM is nothing new. It existed before in CoD public lobbies. The only thing new now, is people found out about it and are using it as an excuse for having lower KD's. - SBMM has existed before in varying degrees, with varying rates of success. - SBMM has existed before in another way in very visible way too.....auto rebalancing. David Vanderharhar mentioned this too. If you are playing solo against all randoms, the game's MM will auto-rebalance the players to create balance. Why isn't anyone complaining about this? - (From the article)...CoD's pre-game MM sorts players by region first. To help expediate matchmaking and reduce time waiting to find opponents. It then applies a broad filter that appears to sort by skill, but only to players at the extreme ends of the skill spectrum (so most players won't notice this), and then after say 50 to 100 lobbies are found....connection (ping, bandwith, NAT) becomes the no 1 priority. No mystery here. - League play's MM has a filter that supposedly takes step two up there....and applies the filter to ALL players, not just players at the extreme ends of skill. So this means league play's mm will take a bit longer for you to find a game. -
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Post by iw5000 on Dec 19, 2012 8:15:52 GMT -5
So does the "best' connection preference kick in for the region step or ping step? From my understanding of it......it's the 3rd step. But the first step has almost an implied 'ping' factor built into it, as for most people, those opponents who are closer geographically will be more ping suitable than those far away. View the first step as just kind of a 0.5 second filter to knock out 3/4 of people in a playlist lobby, to help expediate the other filters. Maybe someone can correct me, but here's how it would look imo, if i was searching for a Dom game in a public lobby. 1. I live in the East. I go to play a game of Domination. 2. There are 21,000 people playing in the Dom game mode. 3. I click 'find game' and Step 1 locates my region, and then filters out all the non-joinable games, games going on that can't be joined. That might be around 1,000 games, say some 12,000 players. They obviously shouldn't be searched. This takes 0.15 seconds maybe? 4. Step 1 then searches the remaining 750 lobbies or 9,000 people, and tries to apply a broad, quick filter to remove those lobbies not geographically close to my region. Region is used, not distance. In theory, closer proximity people to me, should have a better connection. This step also saves some time for steps 2 and 3. There might be 4,000 people left now, some 300 lobbies to search in. Note....some of these lobbies might be Games In Progress, that now have an open spot due to quitting. So let's say 200 fresh games to search, plus 100 games in progress. 5 - Step 2 now kicks in, ....IF a player is on the exteme ends. If my SpM or KD isn't super high, or super low (which it isn't), then I would speed through this step, with no filtering. I have no SBMM filter applied to me. (at least i think i dont) 6. Step 3 now starts, and pulls from the list 50 acceptable games for me to play Dom in. The step 3 filter searches for compatible games, based on the most suitable ping, bandwith and Nat. If one set of 50 games doesn't work, then it will try another. This process might take the longest. Connection is king here and is done with no regards to opponents skill level. I could find a lobby of all scrubs, or all studs.....my connection suitability to theirs will determine things. This step obviously isn't perfect and can and usually does fail. People slip in through the cracks due to group play, friend play, etc...and then you get situations were a person in Japan is playing a person like me on the east coast. 7. . I'm not sure how Games-In-Progress works here. When the MM searches through the above 50 lobbies, does it include a game-in-progress, that perhaps fits all criteria for you, and now has an open slot for you? I suppose it might. Or maybe if on the first 50 game search, nothing is good....THEN it uses a GiP as a backup, and then dumps you into one? 8. . Once I am placed into a lobby with 11 other people....the game countdown timer will begin....and the game's MM formula will then pick a 'host' out of the 12 people. This person will host the lobby. If during the game, this person quits via the in-game exit menu, 'HOST MIGRATION' will kick in and give host to one of the remaining players. If the original host pulls the plug on his Xbox, (dashes), the game crashes. Everyone disconnects. The original plug puller/quitter, he gets a loss, but his KD stats don't count. Everyone else? They get a loss, and their KD stats count. NOTE....For No 5 up above, for the step 2.........If I was a super duper high skill player, or a just downright terrible player.....there would be a filtering of sorts. Of the 4,000 remaining people waiting to join in potential lobbies (or searching), the game would try to keep the super skilled player out of lobbies with the worst of the worst players, and vice versa. 'Try' is the operative word here, as group play would probably mess up this filter.
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Post by wantonRULE on Dec 19, 2012 8:36:03 GMT -5
So does the "best' connection preference kick in for the region step or ping step? From my understanding of it......it's the 3rd step. But the first step has almost an implied 'ping' factor built into it, as for most people, those opponents who are closer geographically will be more ping suitable than those far away. View the first step as just kind of a 0.5 second filter to knock out 3/4 of people in a playlist lobby, to help expediate the other filters. Maybe someone can correct me, but here's how it would look imo, if i was searching for a Dom game in a public lobby. 1. I live in the East. I go to play a game of Domination. 2. There are 21,000 people playing in the Dom game mode. 3. I click 'find game' and Step 1 locates my region, and then filters out all the non-joinable games, games going on that can't be joined. That might be around 1,000 games, say some 12,000 players. They obviously shouldn't be searched. This takes 0.15 seconds maybe? 4. Step 1 then searches the remaining 750 lobbies or 9,000 people, and tries to apply a broad, quick filter to remove those lobbies not geographically close to my region. Region is used, not distance. In theory, closer proximity people to me, should have a better connection. I'm not sure how games-in-progress works here. This step also saves some time for steps 2 and 3. There might be 4,000 people left now, some 300 lobbies to search in. 4 Step 2 now kicks in, ....IF a player is on the exteme ends. If my SpM or KD isn't super high, or super low (which it isn't), then I would speed through this step, with no filtering. I have no SBMM filter applied to me. (at least i think i dont) 5. Step 3 now starts, and pulls from the list 50 acceptable games for me to play Dom in. The step 3 filter searches for compatible games, based on the most suitable ping, bandwith and Nat. If one set of 50 games doesn't work, then it will try another. This process might take the longest. Connection is king here and is done with no regards to opponents skill level. I could find a lobby of all scrubs, or all studs.....my connection suitability to theirs will determine things. This step obviously isn't perfect and can and usually does fail. People slip in through the cracks due to group play, friend play, etc...and then you get situations were a person in Japan is playing a person like me on the east coast. 6. Once I am dumped into a lobby with 11 other people....the game countdown timer will begin....and the game's MM formula will then pick a 'host' out of the 12 people. This person will host the lobby. If during the game, this person quits via the in-game exit menu, 'HOST MIGRATION' will kick in and give host to one of the remaining players. If the original host pulls the plug on his Xbox, (dashes), the game crashes. Everyone disconnects. The original plug puller/quitter, he gets a loss, but his KD stats don't count. Everyone else? They get a loss, and their KD stats count. NOTE....For No 4 up above.........If I was a super duper high skill player, or a just downright terrible player.....there would be a filtering of sorts. Of the 4,000 remaining people waiting to join in potential lobbies (or searching), the game would try to keep the super skilled player out of lobbies with the worst of the worst players, and vice versa. 'Try' is the operative word here, as group play would probably mess up this filter. wow...all of that and it still lags! yesterday for example it took an unusual amount of time to get me into gw games solo. I would wait on average of 1-3 minutes to get into a game, half would be really laggy. so what you posted seems accurate to what i've been experiencing.
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Post by iw5000 on Dec 19, 2012 8:41:33 GMT -5
wow...all of that and it still lags! yesterday for example it took an unusual amount of time to get me into gw games solo. I would wait on average of 1-3 minutes to get into a game, half would be really laggy. so what you posted seems accurate to what i've been experiencing. Well...David Vanderhahar said something on that too.....It's the freaking internet, doo-doo happens (paraphrasing). The game's engine can find what it thinks is the best host based on a super duper complex formula, but guess what? It can't account for external factors that do happen. For example, what if a perfect host is found, but then during the next ten minutes, ...his local area experiences a high volume of traffic coming on after work? A spike in lag, that then kicks into the game. What if the perfect host, suddenly has his brother start surfing porn in his house on another computer? His connection is hit a little, boom...suddenly the game lags. doo-doo happens. As David said, there is really nothing Treyarch can do to resolve external things, under the present system. And even with that....sometimes the above MM system just goofs up and assigns a poor host who is in the wrong area/connection. No system is perfect and this might happen on it's own maybe 1 in 100 games?
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Zero IX
True Bro
༼ つ ◕_◕ ༽つ
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Post by Zero IX on Dec 19, 2012 8:46:36 GMT -5
I'd like to throw it out there that while putting ping first seems to be the most sensible approach, region is probably first because there's a strong correlation (obvious understatement) between ping and proximity. It's probably way faster to grab the nearest 50 games then figure out which one offers the best connection than to look for the nearest 50 games above ping x.
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Post by wantonRULE on Dec 19, 2012 8:59:51 GMT -5
wow...all of that and it still lags! yesterday for example it took an unusual amount of time to get me into gw games solo. I would wait on average of 1-3 minutes to get into a game, half would be really laggy. so what you posted seems accurate to what i've been experiencing. Well...David Vanderhahar said something on that too.....It's the freaking internet, doo-doo happens (paraphrasing). The game's engine can find what it thinks is the best host based on a super duper complex formula, but guess what? It can't account for external factors that do happen. For example, what if a perfect host is found, but then during the next ten minutes, ...his local area experiences a high volume of traffic coming on after work? A spike in lag, that then kicks into the game. What if the perfect host, suddenly has his brother start surfing porn in his house on another computer? His connection is hit a little, boom...suddenly the game lags. doo-doo happens. As David said, there is really nothing Treyarch can do to resolve external things, under the present system. And even with that....sometimes the above MM system just goofs up and assigns a poor host who is in the wrong area/connection. No system is perfect and this might happen on it's own maybe 1 in 100 games? understandable, the only way to limit these outside factors is to get dedicated servers. bf3 was great, sure the servers lagged also and have their own issues but no where close to the amount of shenangins as this system. this is out of control! first search local area, then search best ping, then search for 'skill' (why, this shouldn't even be a priority), get into a lobby, lobby host leaves, recalculate, lose connection, search best ping again, search 'skill', get into lobby, start game, host's father streaming an4l-bead compilation on the web and throws connection off, everyone lags, keep lagging, host migration, host migration still searching, kicked out of game, search best ping again again, then search for 'skill' again again, get into a lobby, start game, host has a local hurricane in his neighborhood, internet sites are down in his region throttling his connection, we all lag, no host migration, keep lagging, keep lagging, rage-quit, go to find game - 'banned for a minute because you quit out of games too often'....trayarch trollface
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Post by iw5000 on Dec 19, 2012 10:30:07 GMT -5
Again.....the order is wrong on what you wrote. They CoD system works this way.
1. Location/Region filter, to reduce say 2,000 potential lobbies to 200. This is a time savings step. Helps reduce what might be a 1 min wait, down to about 2 seconds in finding games.
2. Skill filter is used, but only for players at the extreme ends of skill (very, very good or bad)[/u]. if that's not you, then you will never even notice step 2. Probably 99% of the players on this board never see step 2. If this does mean you..., it doesn't mean you get top tier opponents....you only see LESS scrubs. You'll still get scrubs, just not as many.
3. From the remaining possible 100 to say 300 lobbies found, the system then bases where you play, solely on connection. Skill plays no factor here.
And as far as the lag issues. Let's be fair to Treyarch. Probably 2/3rd's of the issues you describe up there are do to the CoD players. Us. Treyarch openly tells people to not play this game while your wife downloads porn. Don't play this game while you are also downloading a movie on the other home PC. And with that, things like host migration, rage quit, a lot of lag issues...they are due to people freaking quitting all the time. DON'T QUIT GAMES. Man the fvck up and finish out the 2 min left in the game. If everyone did, a lot of the problems you describe would disappear overnight.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Dec 19, 2012 10:31:41 GMT -5
Treyarch openly tells people to not play this game while your wife downloads porn. If 3arc actually said that, then it gets respect +50.
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Post by iw5000 on Dec 19, 2012 10:39:17 GMT -5
Treyarch openly tells people to not play this game while your wife downloads porn. If 3arc actually said that, then it gets respect +50. They don't say porn, but it's implied. Read what i highlighted. And we all know....real bros aren't at home watching Merryl Streep movies on their iPad while they play. They play CoD on the XBox, a beer next to them, while the iPad livestreams Sasha Grey's 'AnalBangers 16' right next to them. A lot of lag that goes on in this game, comes from the users themselves, not Treyarch. Seriously, Treyarch has valid points here. People should STFU and stop complaining about how bad Treyarch's lag is, and look at themselves first. With so many homes today having multiple computers, laptops, iPhones, and iPads...sometimes as many as six people accessing the net, doing stuff and watching movies....it's a wonder at all Treyarch is able to even get any games to be playable. Whiny ass b1tches, even on this board, crying about their KD ratios not being as high, blaming lag, ...they probably have five other bros in their apt with them doing stuff on the net.
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Post by Megaqwerty on Dec 19, 2012 12:24:44 GMT -5
My wife doesn't always download porn, but when she does, I'm about to earn a MOAB.
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Post by wantonRULE on Dec 19, 2012 12:36:01 GMT -5
Again.....the order is wrong on what you wrote. They CoD system works this way. 1. Location/Region filter, to reduce say 2,000 potential lobbies to 200. This is a time savings step. Helps reduce what might be a 1 min wait, down to about 2 seconds in finding games. 2. Skill filter is used, but only for players at the extreme ends of skill (very, very good or bad)[/u]. if that's not you, then you will never even notice step 2. Probably 99% of the players on this board never see step 2. If this does mean you..., it doesn't mean you get top tier opponents....you only see LESS scrubs. You'll still get scrubs, just not as many. 3. From the remaining possible 100 to say 300 lobbies found, the system then bases where you play, solely on connection. Skill plays no factor here. And as far as the lag issues. Let's be fair to Treyarch. Probably 2/3rd's of the issues you describe up there are do to the CoD players. Us. Treyarch openly tells people to not play this game while your wife downloads porn. Don't play this game while you are also downloading a movie on the other home PC. And with that, things like host migration, rage quit, a lot of lag issues...they are due to people freaking quitting all the time. DON'T QUIT GAMES. Man the fvck up and finish out the 2 min left in the game. If everyone did, a lot of the problems you describe would disappear overnight. [/quote] or they can man the fvck up and stop being cheap pieces of shlt and get dedicated servers so no one's connection has to be dependent on random people's quality bandwidth. these problems would disappear overnight but in order for that to happen you need an entire community cooperating and being 'good citizens'. That's about as doable as telling the community to stop boosting etc...unreal. i understood what your original post was. i was poking fun of the entire system and events that have to take place in order for this game to work properish. i don't owe treyarch or inifinity ward anything. they got my money. they got lots of money. if i want to effin ragequit cause of their stupid lag then i'll do whatever the eff i want. von or whoever can eat a d if his solution is for me to sit there and rubberband and flicker for 15 minutes so his stupid old net coding can work. also their claim is bs. even if i have a solo connection to my modem with nothing on in my house i can't control my isp's bandwidth distribution between my neighbors. so again, eff there stupid excuses. the game lags, always will lag and there is no way on this planet that you will get a perfect host and the only way around this is to have a neutral server. period.
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Post by iw5000 on Dec 19, 2012 13:16:59 GMT -5
Addressing your points. Not to be a cheerleader for Treyarch, but come on.
- Ded servers. Please. Give this a rest. I can go onto dozens of BF3 forums now and finds thousands of those players grumbling over everything from cheating, to 'for-pay-passes' to dozens of threads of people complaining about for-rent Ded servers in private matches. Having Ded servers, or the hybrid variation thing EA/Dice did, isn't some wonder cure to fix all issues. Seriously, there's probably more threads on those forums calling EA/Dice 'cheap' than Treyarch.
- "also their claim is bs"...Actually, it wasn't. Go read the article. They made no claim. All that said was that this is the net. It's not perfect. There are external factors like the neighbor thing, that are simply beyond the control of Gaming systems that rely on the net. That's what they said, and it's 100% accurate. It's just reality of FPS net play. Net = lag sometimes. Done. Treyarch is just attempting to be honest about this, and if you have a bad provider that jams up at certain times of the day...i guess avoid those times rather than get all angry. If a person can't handle this reality, need some fantasy lag free world....stop playing and go outside, pick up jogging for a hobby. They won't have to worry about lag then.
- As far as not owing Treyarch anything? Ok? You don't. Everyone knows that, even Treyarch. So if you want to rage quit all you want, knock yourself out. I'm just saying that if you do, you don't really have much of a leg to stand on, especially if you are complaining about to many game interruptions, host migrations and other issues like that. Which are mostly the fault of a pansy-assed player base that quit over their KD ratio at the drop of a hat. Quit the quitting, and host migration lag issues will disappear over night. Seriously, your life won't be THAT affected if you just play an extra min or two, and finish games. It's not the end of the world.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Dec 19, 2012 13:21:07 GMT -5
I feel free to complain about connection interrupteds and host migrations all day eryday. If I had to blame anything I would blame the 3arc or whatever for scrub hosts being taken, as in, where the host is so bad that everyone in the lobby is teleporting or on a 2-bar. How many times do I have to say this, game? Gimme host!
(/joke)
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