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Post by Broadband on Dec 19, 2012 15:33:35 GMT -5
I think you answered your own question. After the DLC drops for Gears of War 3, you were restricted from playing on dedicated servers unless you purchased them. As such, you had to play on the awful P2P connections ala Gears of War 2.
It was nice though. I bought the game the day it came out, and still remember how smooth it played. Of course after I found out you couldn't play on dedis without the overpriced DLC, I stopped playing the game.
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Post by iw5000 on Dec 19, 2012 15:35:59 GMT -5
What's to win? I'm just bringing up the point is there is no happy fairy FPS land. Sorry to rain on your parade, but it's the truth. If IW's MW4 puts in Ded Servers on consoles, this board will still be filled with people complaining about lag. Mark that down and bank it. We aren't making the game better, getting a better game..... only shifting around the complaints to new spots. Nothing is improved. That's how this sh1t rolls with people.Look above, I gave two very clear case examples with GoW3 and BF. Ded servers put in....and what happened? People still complaining by the thousands.
And why is that? In most cases (setting aside very obvious tech issues that are obvious), the biggest underlying issue in these games is player's doing poorly, 'poorly' in a sense that they aren't doing as well as what they perceive their abilities to be. These people always exist. And when they do.....something will be blamed for their issues.
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markopolo
True Bro
Once a LMG Camper, Then a Voidlock, Now a Lexington 25-8-366 Runner
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Post by markopolo on Dec 19, 2012 15:40:22 GMT -5
And why is that? In most cases (setting aside very obvious tech issues that are obvious), the biggest underlying issue in these games is player's doing poorly, 'poorly' in a sense that they are doing as well as what they perceive their abilities to be. These people always exist. And when they do.....something will be blamed for their issues. There is the "a poor crafter blames his tools" for sure. But one cannot deny lag is a cause of deaths. If I shoot a guy 3 times, and then drop dead.... and in the kill cam, I never shot the guy and he plugged me with 4 shots and then knifed me.... that's not my fault that I suck. It's a multifaceted issue with no clear cut "This is how you solve the problem" solution.
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Post by wantonRULE on Dec 19, 2012 15:50:13 GMT -5
What's to win? I'm just bringing up the point is there is no happy fairy FPS land. Sorry to rain on your parade, but it's the truth. If IW's MW4 puts in Ded Servers on consoles, this board will still be filled with people complaining about lag. Mark that down and bank it. We aren't making the game better, getting a better game..... only shifting around the complaints to new spots. Nothing is improved. That's how this sh1t rolls with people.Look above, I gave two very clear case examples with GoW3 and BF. Ded servers put in....and what happened? People still complaining by the thousands. And why is that? In most cases (setting aside very obvious tech issues that are obvious), the biggest underlying issue in these games is player's doing poorly, 'poorly' in a sense that they aren't doing as well as what they perceive their abilities to be. These people always exist. And when they do.....something will be blamed for their issues. yup, it's my fault I have bad internet and I clearly don't know how to play fps. Your argument went from players are to blame for treyarch shityy hosting system, to there will always be lag and bad players use that as a crutch, and dedi servers won't do anything to resolve the obvious issues with lagops. Clearly everyone is wrong and you are right and are a superior player and wiser individual. Oh hail king jw....
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Post by iw5000 on Dec 19, 2012 15:50:50 GMT -5
There is lag that always exists because it's there. Then there is sporadic lag that surfaces now and then that make you go 'WTF'. Then there are games where the entire game feels like a 1930's stop-motion super 8 film reel. At least imho, the above first type of lag isn't a big deal. This is what most all people face most of the time. Let's be real here. For example, far to many people blame this for all their ailments. If i have a bad game and go 23-28...most of my deaths aren't due to someone having a 226 millisecond advantage on me, they are due to me:
- blatantly misfiring on my shots (most people wont' admit this) - rushing around out in the open, hurrying and being nailed without even seeing the opponen - lying on the flag and being shot, not even having my gun raised - rushing around corners without checking them, being shot. - Having five extra deaths dumped on me, due to the above deaths feeding opp killstreaks.
Get my point? I went 23-28 and 'maybe', 3 to 4 deaths were due to situations where we BOTH faced off on equal terms, and his 226 millisecond advantage made the difference. I maybe lost those battles 1 to 4. So what? Remove those four deaths, I was still 23-24. This is how it usually is. We all know this. I still played poorly. Most people, how do they react to the above game? They blame lag for ALL their deaths, then come on message boards saying the game sucks, and lag is the biggest problem.
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Post by iw5000 on Dec 19, 2012 15:57:29 GMT -5
What's to win? I'm just bringing up the point is there is no happy fairy FPS land. Sorry to rain on your parade, but it's the truth. If IW's MW4 puts in Ded Servers on consoles, this board will still be filled with people complaining about lag. Mark that down and bank it. We aren't making the game better, getting a better game..... only shifting around the complaints to new spots. Nothing is improved. That's how this sh1t rolls with people.Look above, I gave two very clear case examples with GoW3 and BF. Ded servers put in....and what happened? People still complaining by the thousands. And why is that? In most cases (setting aside very obvious tech issues that are obvious), the biggest underlying issue in these games is player's doing poorly, 'poorly' in a sense that they aren't doing as well as what they perceive their abilities to be. These people always exist. And when they do.....something will be blamed for their issues. yup, it's my fault I have bad internet and I clearly don't know how to play fps. Was I addressing you specifically? No. So why don't you man-up and grow a pair. Quit acting like a sissy. It's a topic, I have an opinion, debate it. That's sort of it, you're getting it slowly. Props. Never said I was a superior player, but i am more than capable of owning up to the reality I sometimes get my ass handed to me ....and it's not due to lag. It's because i was beaten by a better player. See my Ned Beatty thread. I try my best not to whine about lag, SBMM, and other boogeyman issues to make my CoD ego feel better. I play the cards dealt to me, and try to win with what's in my hand. Appreciate that and try to do better. More people should abide by that.
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GoHarvard
True Bro
It's not that serious.
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Post by GoHarvard on Dec 19, 2012 16:19:48 GMT -5
I played TDM on BF3 for a while, even though I wasn't nearly as good (statistically) on BF3 than MW3 or BO2 I never really felt frustrated with the net code like I do on the COD series. It was the same for my friends, I didn't have to hear non stop rants about BS deaths when I played BF3 with them. I think Dice just does a better job at evening things out with Dedicated Servers and better Lag Compensation Sorcery™
My experience on PlanetSide2 was similar. Another game using dedicated servers and not much frustration losing gun fights on there compared to this game.
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Post by wantonRULE on Dec 19, 2012 16:26:37 GMT -5
Lol sissy, gosh I always thought I portrayed a cool sexy motherflipper on the interwebs...
I already made my point and a few others got it a page ago. I never disagreed with you about bad players blaming lag. Never mentioned it. I don't have to suffer because the game mechanics fail because of said players, Which I made already.
You are bring another argument from another thread I didn't read. My point was actually compounding on your quitting player argument but you missed it.
Again, dedi servers won't solve everything but it would be a tremendous improvement from the current bad design. Try not to get offended, internet hug for you bud.
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Post by iw5000 on Dec 19, 2012 16:34:17 GMT -5
Try not to get offended, internet hug for you bud. Projecting? Who's offended? i just have an opinion it wouldn't really solve anything in the big scheme of things. I can see two other games that brought it in, and from the little i gathered from them, people are still b1tching. People still aren't happier overall. Again, just shifting stuff around. And like I said....people are still going to complain about lag, even if there is in theory, no lag. It's what people do in these games. You never answered me on this. Why are there thousands of GoW3 = Lag threads and videos, if that game has ded servers and no lag?
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tiesieman
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mental lagger
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Post by tiesieman on Dec 19, 2012 16:37:57 GMT -5
^ because client-hit side.
just like call of duty.
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Post by wantonRULE on Dec 19, 2012 16:47:24 GMT -5
I'm not arguing that people will never be satisfied. That's a given. People will always complain.
My argument is that the current connection system is flawed and that dedi servers will mitigate the issues. Not solve them and yes due to the limits of servers not fixing the lag there will inherently be people complaining but overall it would be a vast improvement.
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Post by iw5000 on Dec 19, 2012 17:54:05 GMT -5
I'm not arguing that people will never be satisfied. That's a given. People will always complain. My argument is that the current connection system is flawed and that dedi servers will mitigate the issues. Not solve them and yes due to the limits of servers not fixing the lag there will inherently be people complaining but overall it would be a vast improvement. I hear what you are saying, but to me, that 'solution' is along the lines of saying that if they just made the game free, with free DLC, it would be better too. We all know the odds of that happening.
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Post by UrbaneVirtuoso on Dec 19, 2012 18:27:36 GMT -5
Well, apart from the free game thing, we did get Terminal for no bucks.
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danoski666
True Bro
"He ran off the wall like a ninja!"
Posts: 2,484
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Post by danoski666 on Dec 19, 2012 18:31:44 GMT -5
Because Terminal in MW3 was such a great map.
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Post by palladium on Dec 19, 2012 18:52:20 GMT -5
I'm not arguing that people will never be satisfied. That's a given. People will always complain. My argument is that the current connection system is flawed and that dedi servers will mitigate the issues. Not solve them and yes due to the limits of servers not fixing the lag there will inherently be people complaining but overall it would be a vast improvement. I hear what you are saying, but to me, that 'solution' is along the lines of saying that if they just made the game free, with free DLC, it would be better too. We all know the odds of that happening. The fact that it won't happen doesn't mean it wouldn't help. Just like the fact that it wouldn't get rid of ALL the lag doesn't mean it wouldn't eliminate some of the problems. And as someone stated, if you don't have the GoW 3 DLC then you are on the same system as CoD (essentially) with increased lag. You said people will complain about lag all the time anyway so wtf does complaints about games with dedi servers prove then?
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Post by iw5000 on Dec 19, 2012 18:54:38 GMT -5
And as someone stated, if you don't have the GoW 3 DLC then you are on the same system as CoD (essentially) with increased lag. You said people will complain about lag all the time anyway so wtf does complaints about games with dedi servers prove then? That people complain about lag in games with Ded servers.
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Post by palladium on Dec 19, 2012 19:00:50 GMT -5
That people complain about lag in games with Ded servers. Let me rephrase, what does that prove about the lag not being less in dedi servers? There will always be lag, we all realize that. Information can't travel over distances of hundreds or thousands of miles instantaneously, that's physics. Doesn't mean dedi servers wouldn't be a more stable platform.
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danoski666
True Bro
"He ran off the wall like a ninja!"
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Post by danoski666 on Dec 19, 2012 19:02:20 GMT -5
I sure hope one day, when I am old I will be able to play a 3-hour session without bullshit connections interupted or host migrations...
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 19, 2012 20:24:05 GMT -5
Aside from passionate debate of "net code is far far from perfect and can be significantly improved" vs. "whiners are always going to whine, regardless what improvements are introduced" (which are both valid arguments by the way and nobody seems to disagree :-) ), there is one factor that is worth considering first: If a player is constantly victimized by lag, even when playing during peak hours, set search preference to best, and located in a geographic area with considerable CoD population, then he really needs to examine his own network configurations for potential issues to fix. It is true that lag issues do pop up from time to time. But the reality is that for most of the players during most of the time the experience has to be pleasant enough to sustain a volume of > half a million people playing at the same time day in and day out (on XBL). So if a player feels that he is the exception, it is more likely than not that he has issues in his own internet connections. iw5000: BTW, in one session we played together you told me a way to examine my network conditions from inside BO2 (like showing detailed stats like up speed and down speed). However, later I could not figure out how to get there. Can you share it here? That way, bros who feel victimized by lag issues can check that first and compare with others.
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Post by aidsaidsaids on Dec 19, 2012 21:10:40 GMT -5
...most of my deaths aren't due to someone having a 226 millisecond advantage on me, they are due to me: - blatantly misfiring on my shots (most people wont' admit this) - rushing around out in the open, hurrying and being nailed without even seeing the opponen - lying on the flag and being shot, not even having my gun raised - rushing around corners without checking them, being shot. - Having five extra deaths dumped on me, due to the above deaths feeding opp killstreaks. Get my point? I went 23-28 and 'maybe', 3 to 4 deaths were due to situations where we BOTH faced off on equal terms, and his 226 millisecond advantage made the difference. I suppose you never used Stopping Power, then? Because the only thing that perk does is shorten ttk. 226 milliseconds is much greater than the ttk advantage Stopping Power gives you. Against a player with 226 ms ping, a 50 ping player literally has a Stopping Power sized advantage. An uncompensated host has enough time to literally kill the 226 ping player multiple times before that player's shots even happen. Do you recall Treyarch's reasoning for removing Stopping Power in the first Black Ops? It was because pretty much everyone used it. It dominated the metagame. That advantage (often less than 100 ms) was so important many people wouldn't use anything else. Milliseconds matter in this game. Lag has an impact on every single gunfight, whether you win or not. Can you win some anyway? Yeah, just like you can win gunfights in CoD4 against Juggs with no SP. You just have to shoot twice as much and work twice as hard, and hope the other guy either sucks or is also lagging. If a few milliseconds of ttk didn't matter, MP40 Juggernaut wouldn't have dominated WaW for the game's entire life cycle (on console). But they do, and it did. Randomly giving some players in the lobby Stopping Power and not others would cause outrage. It's obviously unfair. But when an even bigger disparity happens (the 226 ms in your example) as a result of poor matchmaking/host selection/etc, you think it makes a difference less than 20% of the time (4 out of 28 deaths, again from your example)? I'm sorry, but that's completely fuc king ridiculous. You may as well strap fifty pound ankle weights on random players in a football game. "It won't make a difference on every play!" Completely fucking ridiculous.
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wittyscorpion
True Brorange
All warfare is based on deception.
Posts: 8,598
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Post by wittyscorpion on Dec 19, 2012 21:16:36 GMT -5
@aids: that's very good point.
BTW, how is your experience in League Play? Since skill is the biggest matchmaking factor there and you are in Master League which does not have a big population, I assume that the lag issues are even worse?
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Post by aidsaidsaids on Dec 19, 2012 21:31:09 GMT -5
@aids: that's very good point. BTW, how is your experience in League Play? Since skill is the biggest matchmaking factor there and you are in Master League which does not have a big population, I assume that the lag issues are even worse? I organize our teams such that we usually get host, and it's an overpowering advantage sometimes. Sometimes we'll get opponents that are solid 3 bar the whole game, and you can just Lightweight ice skate circles around them. It's pretty unfair, but we do what we can to get the win. We've been on the receiving end a few times too, and there's not much you can do at that level of play (against people that know they have host and will abuse it for kills). Ideally the games would all be round based and you would switch hosts between rounds (like GB does), but for the time being geographically condensed full parties do have a pretty big edge. I know of at least a couple of teams that will actually back out of the pregame lobby if they see they are matched against a full party (you can't see names). We don't do that, but it goes to show how big a deal it is.
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Post by palladium on Dec 19, 2012 21:41:57 GMT -5
Yea I don't know anyone with any interest in playing leagues mostly because it isn't really competitive. Anytime one side can have host or a connection advantage and you only play one game it's not just player skill. Connection will beat player skill every time if there is a big enough discrepancy, and it happens enough with low populated playlists in this game to make league unreliable to me.
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Post by wantonRULE on Dec 19, 2012 23:09:12 GMT -5
...most of my deaths aren't due to someone having a 226 millisecond advantage on me, they are due to me: - blatantly misfiring on my shots (most people wont' admit this) - rushing around out in the open, hurrying and being nailed without even seeing the opponen - lying on the flag and being shot, not even having my gun raised - rushing around corners without checking them, being shot. - Having five extra deaths dumped on me, due to the above deaths feeding opp killstreaks. Get my point? I went 23-28 and 'maybe', 3 to 4 deaths were due to situations where we BOTH faced off on equal terms, and his 226 millisecond advantage made the difference. I suppose you never used Stopping Power, then? Because the only thing that perk does is shorten ttk. 226 milliseconds is much greater than the ttk advantage Stopping Power gives you. Against a player with 226 ms ping, a 50 ping player literally has a Stopping Power sized advantage. An uncompensated host has enough time to literally kill the 226 ping player multiple times before that player's shots even happen. Do you recall Treyarch's reasoning for removing Stopping Power in the first Black Ops? It was because pretty much everyone used it. It dominated the metagame. That advantage (often less than 100 ms) was so important many people wouldn't use anything else. Milliseconds matter in this game. Lag has an impact on every single gunfight, whether you win or not. Can you win some anyway? Yeah, just like you can win gunfights in CoD4 against Juggs with no SP. You just have to shoot twice as much and work twice as hard, and hope the other guy either sucks or is also lagging. If a few milliseconds of ttk didn't matter, MP40 Juggernaut wouldn't have dominated WaW for the game's entire life cycle (on console). But they do, and it did. Randomly giving some players in the lobby Stopping Power and not others would cause outrage. It's obviously unfair. But when an even bigger disparity happens (the 226 ms in your example) as a result of poor matchmaking/host selection/etc, you think it makes a difference less than 20% of the time (4 out of 28 deaths, again from your example)? I'm sorry, but that's completely fuc king ridiculous. You may as well strap fifty pound ankle weights on random players in a football game. "It won't make a difference on every play!" Completely fucking ridiculous.Exactly! You can blame yourself and poor decision making to a point; but I know when I'm being dropped instantly by rank 18s with mtars with a 0.72 k/d, 0.6 w/l and a spm of 100 due to bad host aglorithms than I will not be OK and shrug it off, it's not fun. We play fps to shoot and compete to win. Can't win if I can't kill due outside forces makes me sad face
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GoHarvard
True Bro
It's not that serious.
Posts: 390
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Post by GoHarvard on Dec 19, 2012 23:34:39 GMT -5
I've seen split screeners in TDM combine for numbers like 0-22, 3-27, 4-22 then in the 4th match they suddenly became hard to kill and both went positive. I've also seen a guy with a 84 SPM and 0.65 KDR go 22-3 with a shotgun on Hijacked.
Latency differences between players can cause miracles to happen.
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wwaa
True Bro
PC / PS4 / X1
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Post by wwaa on Dec 20, 2012 6:29:18 GMT -5
I do not care if I die or not, problem solved. If more laggy game I just quit. I start checking corners if I see someone tries to abuse them. Killstreaks are boring switch 'em off. Enjoy the game. Exactly! You can blame yourself and poor decision making to a point; but I know when I'm being dropped instantly by rank 18s with mtars with a 0.72 k/d, 0.6 w/l and a spm of 100 due to bad host aglorithms than I will not be OK and shrug it off, it's not fun. We play fps to shoot and compete to win. Can't win if I can't kill due outside forces makes me sad face What if he was a pro guy, would it make you happier? It is irrelevant, he killed you, it is the past. If such a probs accumulate pretend you suck at cod and they do not. TL;DR: Did you count how many times you won while you should not? .
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Post by iw5000 on Dec 20, 2012 8:31:13 GMT -5
I suppose you never used Stopping Power, then? Because the only thing that perk does is shorten ttk. 226 milliseconds is much greater than the ttk advantage Stopping Power gives you. Against a player with 226 ms ping, a 50 ping player literally has a Stopping Power sized advantage. An uncompensated host has enough time to literally kill the 226 ping player multiple times before that player's shots even happen. Do you recall Treyarch's reasoning for removing Stopping Power in the first Black Ops? It was because pretty much everyone used it. It dominated the metagame. That advantage (often less than 100 ms) was so important many people wouldn't use anything else. Milliseconds matter in this game. Lag has an impact on every single gunfight, whether you win or not. Can you win some anyway? Yeah, just like you can win gunfights in CoD4 against Juggs with no SP. You just have to shoot twice as much and work twice as hard, and hope the other guy either sucks or is also lagging. If a few milliseconds of ttk didn't matter, MP40 Juggernaut wouldn't have dominated WaW for the game's entire life cycle (on console). But they do, and it did. Randomly giving some players in the lobby Stopping Power and not others would cause outrage. It's obviously unfair. But when an even bigger disparity happens (the 226 ms in your example) as a result of poor matchmaking/host selection/etc, you think it makes a difference less than 20% of the time (4 out of 28 deaths, again from your example)? I'm sorry, but that's completely fuc king ridiculous. You may as well strap fifty pound ankle weights on random players in a football game. "It won't make a difference on every play!" Completely fucking ridiculous.Now this is a fvcked up post, aidsx2's post. What I said was ridiculous? What's ridiculous is that you took what i said, which was supposed to be just a hypothetical (226ms, 4/28) and turned it into the literal. You are taking SP as an example. An example of something that could be introduced that would CONSISTENTLY exist every single game, giving someone an advantage. And then comparing it to my lag example. THAT is a ridiculous point. Hypotheticals aside, lag is not a consistent issue constantly favoring one player over another, unless issues exist on the player side. In which case, then it's the players fault (fix your own sh1t before blaming the company) Especially in the present set up of things. My example of four lag deaths out of 28 total deaths...was that perfectly accurate? Should be six? Three? Who cares, unless you are anal retentive Charlie Babbage retard. It was an example. What i do know though is that over time, it balances out. I get my fair share where i might have a slight advantage, and sometimes i don't, and a lot of games where everyone is on equal setting. BUT OVER TIME....it balances out. And think. Most kills people get are clear easy kills, determined by your position.You shooting from behind, the flank, off to the side, behind cover where you see them coming. Very few encounters are pure 'face offs' were two people stand 20 meters apart and then say 'shoot'. Encounters where lag will determine things (and seeing how bad players are in CoD, a good player can probably still win those ones too) If you find yourself behind the lag one game, ...well, a truly good player will overcome it, as almost all games, you are facing inferior opponents. This is realty. You want to call yourself a CoD superstar? Act like one. Stop complaining about lag being the cause of your dying. I And the above was my main point. That completely flew over your head. Lag is a boogeyman that most people abuse to death, in blaming their deaths on. Far to often, I hear people talk about how they went 30-1 one game, and then scream bloody murder when they go 18-24 the next. 'Lag' is at fault, for ALL those deaths. Never once considering that maybe the new players in the lobby were better? Oh no...can't be that, never blame yourself being beaten. It's lag...lag..and more lag. Surrrreeeee. This ties it all together, with the theme of this post, SBMM. Another crutch that players on here fall back on when blaming something else when they don't play well. Look at my post i put up, where I was sh1t on the day, our group getting pounded like a porn star. This is a perfect example. Most people out there would have instantly assigned 'lag' to the loss. Why not? It was a lopsided game and they were killing us unmercifully. That can only happen if lag is there. Blame lag...lag..lag..lag. It's always lag. The reality? I didn't. I went back and watched the game, and while they might have or might not have had a lad advantage...it was their tactics that made the difference. That and shooting skills.
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Post by wantonRULE on Dec 20, 2012 8:50:38 GMT -5
I do not care if I die or not, problem solved. If more laggy game I just quit. I start checking corners if I see someone tries to abuse them. Killstreaks are boring switch 'em off. Enjoy the game. Exactly! You can blame yourself and poor decision making to a point; but I know when I'm being dropped instantly by rank 18s with mtars with a 0.72 k/d, 0.6 w/l and a spm of 100 due to bad host aglorithms than I will not be OK and shrug it off, it's not fun. We play fps to shoot and compete to win. Can't win if I can't kill due outside forces makes me sad face What if he was a pro guy, would it make you happier? It is irrelevant, he killed you, it is the past. If such a probs accumulate pretend you suck at cod and they do not. TL;DR: Did you count how many times you won while you should not? . him being a pro or a scrub don't matter. lag disadvantages are in the game and its not fun. i used the 'baddy' stats as an example to show that it can't be his game skills that completely dominate me in a round every single engagement. there is really nothing to mully over here. i understand what you are saying and my friends and i joke about. when we do well in game we clearly thank Ping-o-sidon the god of lag because he clearly blessed me that one particular round to defeat my foes. go home, sacrafic a pop tart to Pingosidon and you too can be in god-mode in lagops2 tonight! do it!
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wwaa
True Bro
PC / PS4 / X1
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Post by wwaa on Dec 20, 2012 9:33:08 GMT -5
^ as iw5000 mentioned above: lag issues balance out in a long run and sometimes you own with a pistol (fun), sometimes newbz shoot you in the face before you even see them (not fun).
I forget all my deaths immediately and have fun only.... usually ; )
A killer should be able to see a "kill cam" and "death cam", to realize his lag advantage. When I kill I have no idea what happened.
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Post by iw5000 on Dec 20, 2012 9:39:36 GMT -5
him being a pro or a scrub don't matter. lag disadvantages are in the game and its not fun. i used the 'baddy' stats as an example to show that it can't be his game skills that completely dominate me in a round every single engagement. there is really nothing to mully over here. Actually, there is. What you said, is a perfect example of a typical lag-excuse that people sometimes use. ... "whaaaaa, his KD is lower than mine, it is impossible for him to do better unless it's lag...whaaaaaa"... KD as skill isn't the end all, be all to everything. His skills actually might have been better than you. One of the guys in my clan had like a 1.1 KD in MW3 and he is an absolute beast of a player, having been around since MW1. His 'stats' say he sucks, but he will destroy most people. Why? He goofs around a lot on his account and oftentimes plays solo messing around with riot shield and other silly stuff. Unlike you, he is confident in himself and doesn't base his entire self worth on a 'KD' ratio, comparing his to others all the time like you. Let me give you more examples. My KD ratio in MW3 was probably a full point lower than what it should have been. Why? I played a ton of clan ops where I simply didn't care about it, when doing tag or flag capping contests. Other people also use other accounts, share accounts, which can also distort what a KD ratio might be. Reality is......the other player might have just been better than you that match. So what? You know? As WWA said up there, man up. You win some, you lose some. You can't control that. But what you can control, is your reaction after you lose. Don't blame lag or SBMM....just move on and understand it's part of the game. Lag is there. Sometimes it helps, sometimes it doesn't, most of the time, it's fair to all.
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