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Post by Morshu on Feb 8, 2013 17:17:00 GMT -5
Stack or not thats 2 wasted points. 2-4% centerspeed increase is lol-ably small. I really don't think its worth wasting your time making a vid out of. Maybe somewhere you can point out these stats with another vid but thats about it. Gotta keep your subscribes coming back for spicy info. The grip should be 10-15% increase in centerspeed to be somewhat useful. (Kick for mw3 was a 20% recoil reduction, HUGE difference from BO2's grip.) It's worth making a video about for precisely these reasons. The fact that the gain in CenterSpeed is relatively smaller compared to previous titles confirms what everyone believed to be true about the Grip attachment. I was talking about if drift0r was thinking about making a whole vid just for the ACOG/Grip combo. It should be known how little the effect of grip is however.
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probaddie
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You're triggering my intelligence
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Post by probaddie on Feb 8, 2013 17:21:38 GMT -5
It's worth making a video about for precisely these reasons. The fact that the gain in CenterSpeed is relatively smaller compared to previous titles confirms what everyone believed to be true about the Grip attachment. I was talking about if drift0r was thinking about making a whole vid just for the ACOG/Grip combo. It should be known how little the effect of grip is however. My bad. My head is a little screwy after updating my files to include 345 weapon-attachment combinations. (Fu ck you, Primary Gunfighter.)
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Usagi
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Post by Usagi on Feb 8, 2013 18:43:55 GMT -5
Hoping they just missed a decimal like the MW2 Models. Wait, that was an extra zero, nevermind.
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probaddie
True Bro
You're triggering my intelligence
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Post by probaddie on Feb 8, 2013 19:31:28 GMT -5
Hoping they just missed a decimal like the MW2 Models. Wait, that was an extra zero, nevermind. Me too. For an attachment whose sole purpose is to mitigate recoil, +2% to CenterSpeed is measly.
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Post by TheHawkNY on Feb 8, 2013 19:36:26 GMT -5
Interesting to see the numbers not just for grip, but the other attachments as well. Maybe grip was meant to allow people to compensate for the decreased centerspeed of suppressor? Of course, that effect is so small I never even noticed it. What do I know, anyway? I just run around spraying bullets like whoa.
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Post by I Am Hollywood5 on Feb 8, 2013 20:46:35 GMT -5
I just can't get over it. 2 fucking percent. What is going through their heads?!?!? why didn't they just leave the damn thing out completely??
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banana
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Post by banana on Feb 8, 2013 22:53:26 GMT -5
After reading this my brother who knows nothing about how stats work in call of duty laughed at how stupid he was for using grip
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Post by Plokijuh on Feb 8, 2013 23:31:10 GMT -5
So has it been figured out what the stock officially does to recoil? In spread tests it seems more powerful than that of the Grip and ACOG. It must do something since SMGs no longer recieve the movement speed ADS benefit.
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asasa
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fuck
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Post by asasa on Feb 8, 2013 23:36:39 GMT -5
Of course they do, thats what stock is for.
SMG movespeed = 100% SMG ads movespeed 80% SMG ads movespeed w/ Stock = 100% [102% pre patch]
I doubt stock effects recoil on any gun.
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probaddie
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You're triggering my intelligence
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Post by probaddie on Feb 9, 2013 1:52:22 GMT -5
Of course they do, thats what stock is for. SMG movespeed = 100% SMG ads movespeed 80% SMG ads movespeed w/ Stock = 100% [102% pre patch] I doubt stock effects recoil on any gun. Well, it should be noted that with higher ADS movement speeds comes a faster bobbing animation. When your aim bobs down, it can have the auxilliary effect of mitigating the upward climb of recoil. Perhaps that's what he/she is experiencing.
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Deleted
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Post by Deleted on Feb 9, 2013 2:41:41 GMT -5
Interesting to see the numbers not just for grip, but the other attachments as well. Maybe grip was meant to allow people to compensate for the decreased centerspeed of suppressor? Of course, that effect is so small I never even noticed it. What do I know, anyway? I just run around spraying bullets like whoa. It doesn't make any sense, even if that was the way it was intended to be. The benefits/downsides of grip/suppressor (well, looking exclusively at CS for the suppressor) are so meaningless it's seriously a joke. Even comparing ACOG+grip vs suppressor and seeing the difference in center speed, it's still NO WHERE even close to being significant. I honestly thought it increased CS on most weapons by 100 like it had in BO1 but this is just mind boggling. I understand their caution in making sure that grip doesn't become the go-to attachment but this is pretty bad.
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Post by broth3r on Feb 9, 2013 16:24:55 GMT -5
MOUSEY
WHAT HAVE YOU DONE
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Robospy
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Post by Robospy on Feb 9, 2013 16:41:57 GMT -5
Confirmed: Grip will get a buff in the next update courtesy of thousands of angry and stubborn subscribers
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Post by drift0r on Feb 9, 2013 17:04:02 GMT -5
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Dumien
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Post by Dumien on Feb 9, 2013 17:13:05 GMT -5
Standard: 1.020 On SMGs: 1.015 This probably modifies adsViewKickCenterSpeedScale... This seems like a dev mistake right Marv? 1.20 and 1.15 seem like what they might have been going for right? (115) has a correlation to zombies mode too lol.... P.S. bahaha glad drift took my advice from ye olde Youtuber Drama thread. That rabbit is amazing.
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Post by KingVaroon on Feb 9, 2013 17:24:39 GMT -5
HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
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Deleted
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Post by Deleted on Feb 9, 2013 17:42:26 GMT -5
Standard: 1.020 On SMGs: 1.015 This probably modifies adsViewKickCenterSpeedScale... This seems like a dev mistake right Marv? 1.20 and 1.15 seem like what they might have been going for right?(115) has a correlation to zombies mode too lol.... P.S. bahaha glad drift took my advice from ye olde Youtuber Drama thread. That rabbit is amazing. Honestly, I think this may be the case. Vahn said the grip makes a "big difference" (lol), in which case 1.20x and 1.15x would make significant and meaningful impacts to CS. Also, today I learned Mousey and Marvel are weirdos is a weirdo.
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Post by Marvel4 on Feb 9, 2013 17:44:13 GMT -5
It wasn't my idea!
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Deleted
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Post by Deleted on Feb 9, 2013 17:47:25 GMT -5
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Pentaza
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Post by Pentaza on Feb 9, 2013 17:55:49 GMT -5
Standard: 1.020 On SMGs: 1.015 This probably modifies adsViewKickCenterSpeedScale... This seems like a dev mistake right Marv? 1.20 and 1.15 seem like what they might have been going for right? That was my initial reaction too. But then I thought about it and reasoned that they couldn't be that fucking stupid. Or could they?
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Dumien
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Post by Dumien on Feb 9, 2013 17:59:41 GMT -5
They were wrong about the model 1887s right? (infinity ward tho) They completely goofed with the damage they were supposed to be doing.
I vaguely remember some other instance where fractions were mistaken for percentages or something...idk.
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Tyzerra
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Stay sharp.
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Post by Tyzerra on Feb 9, 2013 19:04:58 GMT -5
Standard: 1.020 On SMGs: 1.015 This probably modifies adsViewKickCenterSpeedScale... This seems like a dev mistake right Marv? 1.20 and 1.15 seem like what they might have been going for right? Even in that scenario, I think +20% and +15% is a little too much. It obviously is MUCH more appropriate than +2% and +1.5%, but I think the ideal value for grip should be around +10%.
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Post by ecomni on Feb 9, 2013 19:05:06 GMT -5
This seems like a dev mistake right Marv? 1.20 and 1.15 seem like what they might have been going for right? 20% increase would put it a shade under the grip bonus from MW2 for most LMGs. What I do wonder about though is that bonus being applied to ARs and SMGs
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phale
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Post by phale on Feb 9, 2013 19:41:52 GMT -5
Select Fire is the true Grip. +100 centerspeed to most weapons, +200 to Vector, PDW, and MSMC. This is pretty much the perfect attachment for the SCAR, and it also happens to turn the Vector into a super accurate Skorpion.
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Post by Morshu on Feb 9, 2013 19:44:23 GMT -5
Select Fire is the true Grip. +100 centerspeed to most weapons, +200 to Vector, PDW, and MSMC. This is pretty much the perfect attachment for the SCAR, and it also happens to turn the Vector into a super accurate Skorpion. No reason to use select fire when you got the SWAT, chicom and M8A1.
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Post by APOCALYPSE on Feb 9, 2013 19:50:50 GMT -5
No reason to use select fire when you got the SWAT, chicom and M8A1.[/quote] Dat full auto option, bro.
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Post by beer0clock on Feb 9, 2013 20:18:53 GMT -5
Does anyone think that "Kick" was well balanced, and that the other proficiency options were equally compelling?
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Deleted
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Post by Deleted on Feb 9, 2013 20:49:57 GMT -5
Remember when they messed up the fmg9 akimbos and instead of reducing the firerate they reduced the time inbetween shots? Good times!
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Post by tatzelveln on Feb 9, 2013 21:09:31 GMT -5
So, does the 2% bonus from ACOG also apply to the ACOG on the Hybrid Sight?
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Post by Morshu on Feb 9, 2013 21:12:07 GMT -5
Does anyone think that "Kick" was well balanced, and that the other proficiency options were equally compelling? Kick was a must on some weapons (ACR) and a waste on others (shotguns). I suppose kick was OP on most weapons in mw3, but profiences were horribly balanced regardless. (Attachments vs breath? lol.) Also I believe a 10% increase in centerspeed wouldn't be as good as a 10% recoil reduction. Maybe marvel can give us the conversion formula.
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